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RagnarokAngel posted:I don't think it says they can't found a religion, just can't build holy site districts. The only way to found a religion is to activate a Great Prophet on a holy site. You can also do it with Stonehenge but I assume they will close that loophole.
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# ? Sep 4, 2016 01:53 |
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# ? May 15, 2024 08:56 |
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Clarste posted:Holy sites are a basic type of district. This means they can't build shrines or temples either. But these just give faith, right? And faith is only used to buy yourself a religion and hire apostles (I am going by Civ 5 mechanics here), which Kongo gets sort for free. Basically what they lose is the choice of founder belief.
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# ? Sep 4, 2016 01:55 |
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It's unclear to me how you'd even get a Great Prophet without any faith/great person point generator buildings though.
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# ? Sep 4, 2016 01:56 |
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Founder Beliefs posted:Church Property: Gold +2 for each city following this Religion He'll pretty much always have a Faith deficit compared to other civs (unless he can conquer other cities with Holy Sites already built), but he can still put up a strong religious play with the Apostles. I'm interested in how Religious Victory can work for civs that don't found one; the language doesn't specify that you must found it, but does say "your religion"- do you need to control the Holy City? That'd make some sense; could be kind of funny to swoop in and snag their city right at the end after an AI does all the heavy lifting. Clarste posted:It's unclear to me how you'd even get a Great Prophet without any faith/great person point generator buildings though.
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# ? Sep 4, 2016 02:07 |
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I realized what it is that has been bugging me about the way the game looks. It's not the mobile app graphics or anything like that. The cities and map just don't look organic. It looks really weird. They are supposed to grow with time, but they look oddly disconnected, and just strange. Like you have this massive city. Then a hex over, you have a bunch of small buildings. But they don't really flow into the large city hex. Then another hex, you have some large wonderish building standing alone. It just looks all strangely fragmented and out of scale. I actually don't mind the graphics, but the way things are spaced and sized looks really bad to me.
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# ? Sep 4, 2016 02:12 |
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Seeing as there's now a Religious Victory, it's kind of strange there's a faction who straight-up can't get it. Though, from what I've heard the religious victory is hard as hell anyway.
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# ? Sep 4, 2016 04:13 |
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I need a supercut of the all the trailer lady's final questions
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# ? Sep 4, 2016 05:02 |
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Another video on Kongo, this one's a quick interview with PC Gamer. Specifically, it's mentioned that Kongo's ability gives them fully double Great Artist and Great Merchant points per turn. Nzinga's Agenda is that he wants you to spread your Religion to his cities.
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# ? Sep 4, 2016 06:07 |
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Whoops, wrong thread
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# ? Sep 4, 2016 06:21 |
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Krazyface posted:Seeing as there's now a Religious Victory, it's kind of strange there's a faction who straight-up can't get it. Though, from what I've heard the religious victory is hard as hell anyway. Maybe Nzinga just needs to capture the city where his religion was founded. It seems like he'll be able to add his own enhancer beliefs easily, if my understanding of Apostles is correct. I'm overall more concerned about how he can secure a favourable Pantheon, especially if he doesn't start near any Faith city-states.
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# ? Sep 4, 2016 13:35 |
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Whether Kongo can attain religious victory depends on whether what will matter for the victory condition is your faith output, or how far your religion has spread. It seems to me that once Kongo assumes a majority religion then for at least SOME intents and purposes it functions as if it was founded there, and they can still spread it further with apostles from culture districts. They can do these things without a single faith point produced.
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# ? Sep 4, 2016 14:20 |
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I hope the Religious victory will involve the second coming of [name of ancient prophet expended on holy site] in a Day of Judgement.
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# ? Sep 4, 2016 14:23 |
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Countdown to dumb nerds making a mod that renames him Bazinga.
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# ? Sep 4, 2016 18:52 |
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Idk, I think that's just you buddy
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# ? Sep 4, 2016 19:16 |
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RagnarokAngel posted:I don't think it says they can't found a religion, just can't build holy site districts. I forget is Holy Sites are needed to found a religion in 6 or if they've said anything about it yet.
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# ? Sep 4, 2016 21:08 |
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Rexides posted:There are Civ gameplay elements that have traditionally depended on hidden info, like wonder building or an entire stack of macemen showing up to gently caress up your poo poo, which can benefit from a well designed spy system. this is an idea i've been enamored with for ages now, something like a city-state simulator where early on you also have to keep in mind defenses and military and incursions in your region. Lots of different district types - you'd possibly also zone military barracks and armories, temple/church areas, maybe even stuff like fisheries. Maybe early game when stuff gets outdated you're heavily incentivized to scrap it and build more useful things on it but later on your old useless buildings become very valuable from a tourism perspective. I sort of like the dilemma of 'gosh I could really use a metalworking district right where this stupid Parthenon is eating up space'. On an entirely unrelated front, people who know Oxford better than I do - what specifically is the building that is meant to be represented in VI's little wonder model? The university is sprawling and I don't see any immediate obvious matches to me. I ask because I'm starting up the Google Earth mapping out of stuff in VI like I did with V, and for Wonders I like to find the exact thing depicted and get a nice cinematic shot of it. I think it's the Radcliffe Camera but I'm not totally sure? The 3D models for Oxford suck. I'm silly enough about this that I even made sure my marker for the Kremlin was actually on St. Basil's Cathedral (but the Kremlin itself is dominating the actual view you get). Of course obviously for V I couldn't get a lot of them very pleasant - most strikingly the Porcelain Tower, which is now 'a large number of boring apartment blocks'. At least for Huey Teocali there's a nice-looking place where it used to be but still. Then there's stuff like the Hanging Gardens which might not have existed and have nothing similar in the area so right now it's just overlooking some open hill somewhere.
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# ? Sep 4, 2016 21:35 |
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SlyFrog posted:I realized what it is that has been bugging me about the way the game looks. It's not the mobile app graphics or anything like that. I think I see it the same way. Ideally each tile's thing would take up more space so cities look a little more crowded later on, but I think even something as simple as lots of minor buildings filling up the space between non-farm districts would go a long way to achieving the desired effect.
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# ? Sep 4, 2016 21:40 |
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Xelkelvos posted:I forget is Holy Sites are needed to found a religion in 6 or if they've said anything about it yet. Assuming it works like in Civ5, you need to build faith-producing buildings to get a Great Prophet to found a religion. Faith-producing buildings need to be built in the holy district, unless they're wonders.
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# ? Sep 4, 2016 22:03 |
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Xelkelvos posted:I forget is Holy Sites are needed to found a religion in 6 or if they've said anything about it yet. They are, at least normally. https://www.youtube.com/watch?v=oRSbI8NANno At around 8:40 is when they get into the Great Prophet stuff, and 9:40 is when they send their Great Prophet (Confucius) over to their Holy Site to found their religion.
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# ? Sep 4, 2016 23:23 |
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TooMuchAbstraction posted:Assuming it works like in Civ5, you need to build faith-producing buildings to get a Great Prophet to found a religion. Faith-producing buildings need to be built in the holy district, unless they're wonders. Technically it's also possible to get a faith-generating relic from exploring a village/goody hut, which I've seen about twice (Yogscast found a skull and I saw another playthrough where someone found some sort of sacred rock but I don't remember which one that was). Those generate something like 4 faith per turn early on. Getting them that early on in the game means that your neighbors won't stop trying to buy them off of you.
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# ? Sep 5, 2016 00:22 |
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It really feels like Civ 5 (with xpacs) is the furthest they can go in a linear gameplay progression, I don't see much room for improvement, so I kinda hope this one decides to innovate laterally.
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# ? Sep 5, 2016 00:31 |
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precision posted:It really feels like Civ 5 (with xpacs) is the furthest they can go in a linear gameplay progression, I don't see much room for improvement, so I kinda hope this one decides to innovate laterally. Some of their decisions are pretty radical lateral deviations. Unstacked cities as an example.
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# ? Sep 5, 2016 00:52 |
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TooMuchAbstraction posted:Assuming it works like in Civ5, you need to build faith-producing buildings to get a Great Prophet to found a religion. Faith-producing buildings need to be built in the holy district, unless they're wonders. The other options for getting faith in Civ5 are: Natural wonders Goody huts Friendship/alliance with city states Terrain/resource bonuses from pantheon I've many times managed to place in the religion race without building anything that generates faith (at least not until after popping my first great prophet). Get lucky with a goody hut or a city state quest early on; grab Desert Folklore or Stone Circles or something appropriate to what you've got...
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# ? Sep 5, 2016 11:20 |
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Gyra_Solune posted:I think I see it the same way. Ideally each tile's thing would take up more space so cities look a little more crowded later on, but I think even something as simple as lots of minor buildings filling up the space between non-farm districts would go a long way to achieving the desired effect. Yeah, the visual element that Civ 5 had where cities would sprawl out as the population rose and creep over the edges of their tile would be perfect for filling the gaps between the districts in this game.
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# ? Sep 5, 2016 12:13 |
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Apologies if this has been asked before, but any word on Mad Djinn doing a stream of the game with Firaxis, and a developer staring in horror as he breaks the game again?
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# ? Sep 5, 2016 23:29 |
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That anecdote is turning into the Games equivalent of the "then everyone in the theatre stood up and clapped" story.
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# ? Sep 6, 2016 01:11 |
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Krazyface posted:That anecdote is turning into the Games equivalent of the "then everyone in the theatre stood up and clapped" story. Have you not seen the video? It's pretty good - the guy's face wasn't that dramatic but I think it was a clear early warning.
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# ? Sep 6, 2016 01:17 |
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Beamed posted:Apologies if this has been asked before, but any word on Mad Djinn doing a stream of the game with Firaxis, and a developer staring in horror as he breaks the game again? He was in the livestream chat teasing them about being inefficient with their actions, but idk if we've seen him play directly yet.
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# ? Sep 6, 2016 01:27 |
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What video/game is this?
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# ? Sep 6, 2016 03:32 |
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webmeister posted:What video/game is this? Civilization: Beyond Earth. There was a particular moment in the previews where MadDjinn took one of the abilities and started ruthlessly exploiting it. It made aliens never attack your "scout" units, and obviously intended to allow you to get more scouting done. Instead he started using them it to cover civilians and block aggressive aliens. As soon as he did this the dev sitting next to him got visibly uncomfortable. I believe it was from sometime in this stream, but I could be wrong.
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# ? Sep 6, 2016 04:45 |
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2K China says the next civ reveal should be Wednesday, and "not" a Middle Eastern civ, apparently? (Should be Wednesday morning/afternoon for US/Europe, if it's at the usual hours.)
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# ? Sep 6, 2016 12:12 |
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if firaxis taught me anything from its last few games im waiting until it patches and comes out with more dlcs as far as im concerned, Civ VI isn't being released until 2018
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# ? Sep 6, 2016 12:14 |
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Lastgirl posted:if firaxis taught me anything from its last few games That's what I've said every time since Civ 3. I have yet to put it into practice. This time for sure...
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# ? Sep 6, 2016 12:19 |
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Lastgirl posted:if firaxis taught me anything from its last few games A fresh and edgey opinion Hogama posted:2K China says the next civ reveal should be Wednesday, and "not" a Middle Eastern civ, apparently? Should be Russia, Rome or Greece then?
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# ? Sep 6, 2016 15:39 |
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Could also be Norway!
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# ? Sep 6, 2016 15:45 |
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Kajeesus posted:Could also be Norway!
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# ? Sep 6, 2016 15:46 |
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Lastgirl posted:if firaxis taught me anything from its last few games Ok. See you then.
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# ? Sep 6, 2016 15:48 |
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Hogama posted:2K China says the next civ reveal should be Wednesday, and "not" a Middle Eastern civ, apparently? It's probably Russia, we've seen Peter the Great's picture in a screenshot.
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# ? Sep 6, 2016 15:51 |
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Hogama posted:2K China says the next civ reveal should be Wednesday, and "not" a Middle Eastern civ, apparently?
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# ? Sep 6, 2016 17:45 |
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# ? May 15, 2024 08:56 |
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Lastgirl posted:if firaxis taught me anything from its last few games Hmm yes games are always better when they are improved upon. You don't want to run the risk of playing a game that could be theoretically better in some way. Civ 5 was fun on launch despite its problems. It's better and still fun now and still has problems. Just buy the games you want and enjoy them for what they are, I say.
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# ? Sep 6, 2016 18:15 |