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Thanks guys I decided to upgrade my stools to dining chairs
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# ? Sep 6, 2016 00:04 |
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# ? May 25, 2024 13:34 |
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The way I see it, the best thing to do when it comes to dealing with underground infestations is to design all your rooms to incorporate multiple turrets.
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# ? Sep 6, 2016 00:37 |
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Is there a mod that moderately increases recruit chances? It's horrendously low right now
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# ? Sep 6, 2016 00:38 |
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Famethrowa posted:Is there a mod that moderately increases recruit chances? It's horrendously low right now Hospitality helps if only because it gives a million more things for your talking person to do so their skill goes up faster. Also make your prisons the prettiest rooms in the colony
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# ? Sep 6, 2016 00:40 |
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Wow, how did I end up in this game
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# ? Sep 6, 2016 00:51 |
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Azhais posted:Hospitality helps if only because it gives a million more things for your talking person to do so their skill goes up faster. See, that's bizarre to me. I had them in a dark unheated room, and executed their comrades. Seems like good motivation to sign up for me Tamayachi posted:Wow, how did I end up in this game He's an idea guy, OK?
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# ? Sep 6, 2016 01:01 |
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Tamayachi posted:Wow, how did I end up in this game "Jogger"? Yeah, right.
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# ? Sep 6, 2016 02:07 |
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I would put that guy in your colony just to have a useless pawn do absolutely nothing except eat all your food and smoke all your smokeleaf.
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# ? Sep 6, 2016 02:41 |
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Can you get someone to OD on
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# ? Sep 6, 2016 02:46 |
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Croccers posted:Can you get someone to OD on that's impossible, it comes from the grooooound man.
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# ? Sep 6, 2016 02:46 |
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Well, it's not like muffalo are very smart to begin with... Not pictured: Earlier I had to rush in to save as much of my booze as possible from my horde of loving juvenile chickens swarming it. Friggin' delinquents.
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# ? Sep 6, 2016 04:20 |
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The important thing to remember if you're going to be keeping animals around is to immediately make an animal area that doesn't include your freezer/food storage areas and your fields. They'll gladly go and eat half a dozen 99% grown stalks of corn for lunch, or drink themselves to death, or avail themselves of all your extravagant meals. Make kibble and a kibble storage area near your animal beds, plant some haygrass (and leave it in their allowed area if you want, doesn't matter as much as people food). Kibble lasts forever, hay lasts like a year under a roof, so it's easy to just make a barn with everything your animals need
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# ? Sep 6, 2016 06:07 |
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Do the new simple temperature coolers even work? I sat three in a rather small space, and it's only 5 degrees cooler than outside, and then only in the daytime
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# ? Sep 6, 2016 08:20 |
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They only cool to 15 degrees Celsius or something. They're not for refrigerating, just surviving a heat wave.
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# ? Sep 6, 2016 08:33 |
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Famethrowa posted:that's impossible, it comes from the grooooound man. i had an 80 year old colonist that kept collapsing after smoking his evening smokeleaf and who needed to be rescued and hauled back to bed every night. dunno what that was about but I liked to think he just got too stoned to move
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# ? Sep 6, 2016 08:51 |
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Hrmm, maybe hatching chicken eggs indiscriminately is a bad idea. Nah. Bonus interspecies sex caught on film: edit: Uhhhh, so I gave this mega sloth brain damage and only made it awesome. Pumpkinreaper fucked around with this message at 09:01 on Sep 6, 2016 |
# ? Sep 6, 2016 08:55 |
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Saint Isaias Boner posted:i had an 80 year old colonist that kept collapsing after smoking his evening smokeleaf and who needed to be rescued and hauled back to bed every night. dunno what that was about but I liked to think he just got too stoned to move I'm guessing it's the hit to Movement that knocks them over? Croccers fucked around with this message at 09:00 on Sep 6, 2016 |
# ? Sep 6, 2016 08:58 |
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We now have simulated Space Couchlock. This game truly keeps on giving!Squeegy posted:They only cool to 15 degrees Celsius or something. They're not for refrigerating, just surviving a heat wave. Aw man, that bites. Thanks!
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# ? Sep 6, 2016 09:29 |
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Pumpkinreaper posted:edit: Uhhhh, so I gave this mega sloth brain damage and only made it awesome. That's amazing. Like the guy who got suffered brain damage from a mugging and became a math genius
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# ? Sep 6, 2016 09:39 |
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Pumpkinreaper posted:Hrmm, maybe hatching chicken eggs indiscriminately is a bad idea. I just culled 15 juvenile turkeys for meat and still have 13 breeder adults and 60some chicks, no such thing (I have like 14k hay stockpiled please send help)
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# ? Sep 6, 2016 10:01 |
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Archenteron posted:I just culled 15 juvenile turkeys for meat and still have 13 breeder adults and 60some chicks, no such thing (I have like 14k hay stockpiled please send help) Yeah, right now I'm seeing how far I can take this. I'm currently at roughly 30-40 adults and around 100 juvies/chicks with about 40 more fertilized eggs on the way. It's pretty manageable when you let them all forage in the grass outside your colony and accept that one will occasionally get eaten by a predator. They make surprisingly good distractions during raids too, half of one followed the trail of sleeping chickens while the other half assaulted my front door and got mowed down. 20 chickens lost vs 10+ dead raiders +2 captured ones out of the 30 or so that attacked me.
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# ? Sep 6, 2016 10:55 |
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I keep one or two roosters and cull the male chicks. It's a hilarious idea though to keep a chicken grazing zone for male chicks near the entrance to the killbox to delay raiders. Chicken defenses, hmm...
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# ? Sep 6, 2016 11:17 |
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Anyone else have an issue with visitors MINING THROUGH MY GODDAMN WALLS LIKE SAPPERS!?!?!?
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# ? Sep 6, 2016 11:43 |
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That hospitality mod is nice, but sometimes its also pretty
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# ? Sep 6, 2016 11:48 |
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Mein Eyes! posted:I keep one or two roosters and cull the male chicks. It's a hilarious idea though to keep a chicken grazing zone for male chicks near the entrance to the killbox to delay raiders. Chicken defenses, hmm... Purposefully breed an army of them and send them out offensively as they round the corner. Let the chickens remember their raptor heritage.
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# ? Sep 6, 2016 13:20 |
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I put some mines in a chokepoint it they managed to kill like 30 tribesmen in one go.
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# ? Sep 6, 2016 13:45 |
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SoapyTarantula posted:That hospitality mod is nice, but sometimes its also pretty Once they left me a giant pile of fertilised cobra eggs that I forgot to remove from the dining room before they hatched. They weren't the cause of that colony's collapse, but all of them hatching and biting the poo poo out of someone in the middle of a tantrum spiral probably didn't help.
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# ? Sep 6, 2016 14:23 |
Making the prison the most beautiful room in the colony still cracks me up "Oh wow, your colony is so fabulous! Sure, I'll join up with you!" "Awesome, okay so here is your dark, dirt-floored room. Dinner consists of eating nutrient paste standing up. You will be assigned to tame Boomalopes" "Wait." SoapyTarantula posted:That hospitality mod is nice, but sometimes its also pretty This is awesome
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# ? Sep 6, 2016 14:26 |
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Mulatto Butts posted:white man's hardship? guess he went to stanford
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# ? Sep 6, 2016 14:35 |
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Pumpkinreaper posted:edit: Uhhhh, so I gave this mega sloth brain damage and only made it awesome. Holy loving poo poo you can actually do that? I didn't know that was a feature?! Well I guess I'm gonna have to try shooting all my crappy colonists in the head to see if I can improve them!
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# ? Sep 6, 2016 15:25 |
DreamShipWrecked posted:Making the prison the most beautiful room in the colony still cracks me up "Hi, have you reconsidered joining our colony yet? I ask only because we really need this cell to store machineguns, so if you don't we're going to harvest all your organs and then render you down to make kibble for our pack of wolves. If you join, however, you get an infinite supply of free weed, 3 square meals a day, top notch medical care, free clothes and a climate-controlled room. We heard you like arts and crafts, so we're perfectly willing to let you make statues all day every day, if you like. And now's a good time to join, because we just built a little bar, free beer, billiards and horseshoes for everyone!" "Well that sounds good dude, but someone left a bit of builder's rubble in the corner of this cell and my current hat is a bit tattered, so I'll take the surgery and execution please."
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# ? Sep 6, 2016 15:28 |
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It'd be really nice if you could ration meals during lean times instead of your colonists all going full steam ahead on eating themselves to eventual starvation. Something to extend the relatively quick descent from well fed to dying of extreme malnutrition would be great. E; I guess you could restrict everyone to the home zone and then un-home the food storage, but what a pain in the rear end.
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# ? Sep 6, 2016 15:45 |
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I had a 90+ year old Min with frail, bad back, asthma, cataracts, dementia and alzheimer's join the colony as a wanderer. The only labours she could do were Social and Artistic. I still kept her around. She's not allowed in the smokeleaf stash because it instantly knocks her right the gently caress out. edit: i misremembered about her skills but i wasn't too far off honestly Elth fucked around with this message at 16:52 on Sep 6, 2016 |
# ? Sep 6, 2016 16:43 |
It's really sad to see celebrities fall so hard
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# ? Sep 6, 2016 16:54 |
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NatasDog posted:It'd be really nice if you could ration meals during lean times instead of your colonists all going full steam ahead on eating themselves to eventual starvation. Something to extend the relatively quick descent from well fed to dying of extreme malnutrition would be great. It's surprising that there's a drug schedule built into the game, but not even a mod that does a meal schedule.
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# ? Sep 6, 2016 16:58 |
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Elth posted:I had a 90+ year old Min with frail, bad back, asthma, cataracts, dementia and alzheimer's join the colony as a wanderer. The only labours she could do were Social and Artistic. I still kept her around. I love the person with alzheimers and dementia wandering around carrying grenades.
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# ? Sep 6, 2016 16:59 |
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Captain Ironblood posted:It's surprising that there's a drug schedule built into the game, but not even a mod that does a meal schedule. If there were a :thatsrimworld: smiley, it would belong here.
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# ? Sep 6, 2016 18:47 |
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Captain Ironblood posted:It's surprising that there's a drug schedule built into the game, but not even a mod that does a meal schedule. There's also not a mod that switches out clothing for heat waves/seasons either (just strip down, pawns, jeez)
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# ? Sep 6, 2016 19:33 |
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Luciferium is a hell of a drug. I just had one of my best dudes go berserk from withdrawal -- I had no access to it and no away to make it -- and he immediately stormed past 2 other pawns to go stab a prisoner in the neck. This would sort of be a blessing in disguise if it weren't for the fact that the prisoner was the berserker's own father, recently come down on a pod. I hadn't even had a chance to try and recruit him yet.
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# ? Sep 6, 2016 19:51 |
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# ? May 25, 2024 13:34 |
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Party Plane Jones posted:There's also not a mod that switches out clothing for heat waves/seasons either (just strip down, pawns, jeez) Outfitter is supposed to do that, but I've had less than great luck with it with Medieval enabled. I had three pawns drop during a heat wave because they just refused to take their fancy winter cloaks off before I realized what was going on. E; That said it was doing fine with the vanilla clothing, swapping cowboy hats for tuques and dusters for parkas as applicable.
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# ? Sep 6, 2016 20:02 |