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Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

30.5 Days posted:

+1 is a random proc from crafting, which gives it +50 durability. That sounds like garbage, but all enchants & masterworks cost durability, and better ones cost more, so +50 is actually really great, it's two greater enchants/mw's and one medium without digging into the items' base durability.

Ways to improve your gear:
- Make them out of premium materials (assuming the premium material gives more than 3.7 health)
- Randomly proc an exceptional item on craft.
- For chest armor and stuff that goes in your hands, you can socket a gem (two for two-handers) to increase your attunement with a school of magic, and unlock enchants related to the slot & school.
- Enchants
- Masterworks
- There are also "engraving kits" that can only be used on tools.

There are also rings & necklaces which don't benefit from what materials they use, can't be masterworked, but can have a "jewel" socketed into them (jewels are half-gems) and can be enchanted.

EDIT: THREE POINT SEVEN HEALTH

So if I understand this right, a two handed sword could be exceptional, have two gems that boost an element of magic, then you can enchant it with the same element, then you can masterwork it? Can you masterwork more than once? Three point seven health cuckold?

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30.5 Days
Nov 19, 2006

Node posted:

So if I understand this right, a two handed sword could be exceptional, have two gems that boost an element of magic, then you can enchant it with the same element, then you can masterwork it? Can you masterwork more than once? Three point seven health cuckold?

You can both enchant & masterwork a piece up to 5 times, but odds of success drop precipitously each time & failure means the item is destroyed. There is a skill that determines your success chance, which caps out at 95%, but due to the diminishing returns of leveling crafting skills, you'll only get 95% on the first effect and you'll tend to cap out around the 80s for the second effect, and 40s for the third. Success chances are, I believe, separate for enchanting and masterworking. So a +8 from just enchanting or just masterworking is practically impossible to come by, but 2 of each is very simple. When you succeed on enchanting or masterworking you draw 3 possible effects from the deck of possible effects & can choose one. All effects reduce the item's max durability (which can never be recovered, even by coto repair), and better effects reduce it by more. So +1 dex will reduce it by 5, +4 dex will reduce it by 20, most of the nice enchanting effects will reduce it by 30 or 40.

With enchanting, this frequently means you'll get a mix of big and small effects as your choices, so depending on your priorities you might end up with some smaller effects. With masterworking there's a whole other thing.

Unlike enchanting, which has just one skill that determines success or failure, masterworking has this and then ALSO a specialization skill. Aside from a set of extremely lovely basic masterworks, all masterworks have a minimum specialization skill for it to appear in your deck. So you have to practically GM the specialization to get the same quality of effects out of it you get by default from enchanting. This means that good masterworks will automatically be harder to come by than good enchants. There are like 9 specializations: leather, cloth, plate, chain, shields, blades, ranged, bludgeon, polearms, maybe others? I don't have the game open.

30.5 Days fucked around with this message at 01:03 on Sep 4, 2016

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender
And how many loving ingots of silver and gold are you supposed to use to GM the masterwork skills? Good gravy.

Node fucked around with this message at 01:52 on Sep 4, 2016

30.5 Days
Nov 19, 2006

Node posted:

And how many loving ingots of silver and gold are you supposed to use to GM the masterwork skills? Good gravy.

gold is enchanting, but the answer is thousands of silver ore

ApeEscape
Apr 23, 2008
Is anyone playing right now? My character's name is Buff Bagwell, and I'd like to get into the guild.

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender
Good meeting you, buddy. If you ever need being puked on, you know who to ask.

Unctuous Cretin
Jun 20, 2007
LUrker
Anyone having any success spec'd archer? I'm thinking about changing from heavy armor and polearm to light armor and bow to makes things a little more frenetic.

I'm only leary because I haven't played archer since around release 25 and things have changed a lot; has it been for the better?

Akion
May 7, 2006
Grimey Drawer
I started out as light armor/archer. Then I realized 80% of the poo poo I was fighting was all up in my grill anyways, so I might as well be able to hit it all with one swing and went heavy/polearm.

Is there an exp cap? Would it theoretically be possible to max out both skillsets?

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

Akion posted:

Is there an exp cap? Would it theoretically be possible to max out both skillsets?

As far as I know you can max out (up to 200!) every skill in the game on one character. You would probably die of old age before getting there.

I don't know how attunement comes into play. Does the raising the attunement of one element like fire lower the attunement of its opposite, like water?

DancingShade
Jul 26, 2007

by Fluffdaddy
Attunement doesn't have an opposite effect so you can level everything to 200 in theory yeah.

Realistically though skill decay and the exponential XP costs would make it the task of a lifetime.

PMB
Oct 30, 2002

Moist and Delicious
So today I.

Crafted my first two handed sword. Bronze blade, copper hilt.
Which critted and got that exceptional +50% durability thingymabob.
So I thought sod it and mastercrafted it.
Which worked.
So our newest guild member, while looking like a hobo with his wanky leather armour, is wielding a giant bronze death dealing sword of awesomeness.
He's still going to die to a gnats fart but he'll look great when he goes.


Also if you let that sword break i will hunt you down irl and skull gently caress you.

30.5 Days
Nov 19, 2006
Skill decay isn't actually in though, the only downside to leveling all skills is that death penalties get obscene (in theory, some have questioned whether death penalties are even in yet).

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

30.5 Days posted:

Skill decay isn't actually in though, the only downside to leveling all skills is that death penalties get obscene (in theory, some have questioned whether death penalties are even in yet).

I haven't noticed death penalties at all, the only penalty I see is if you wait too long, the game auto resurrects you and takes 10% durability from all your items.

DancingShade
Jul 26, 2007

by Fluffdaddy

30.5 Days posted:

Skill decay isn't actually in though, the only downside to leveling all skills is that death penalties get obscene (in theory, some have questioned whether death penalties are even in yet).

It's definitely in - you're just not noticing it.

If you aren't maintaining or training skills they decay instead of your XP pool when you die. Also dying multiple times in a row isn't an amplified punishment - it just only applies on death, that's all.

Skills below the prerequisite thresholds to unlock the next skill in the tree don't decay no matter what you do, so at first it looks like death is cheap.
Now imagine how much decay you have to mitigate when you have a ton of higher level skills that eat tons of XP to train & maintain. It gets very expensive past 70 - my light armor is 90 and I had to stop training a lot of stuff to afford that.

DancingShade fucked around with this message at 08:02 on Sep 5, 2016

30.5 Days
Nov 19, 2006
But if you never die, there's no penalty.

DancingShade
Jul 26, 2007

by Fluffdaddy

30.5 Days posted:

But if you never die, there's no penalty.

If you can pull this off, yes.

What will happen is you don't die for a while and feel pretty confident. Then when you play while drinking and getting distracted by other things you'll die like 4 times in one play session to stuff that shouldn't be a threat.
Or maybe that's just me.

30.5 Days
Nov 19, 2006

DancingShade posted:

If you can pull this off, yes.

What will happen is you don't die for a while and feel pretty confident. Then when you play while drinking and getting distracted by other things you'll die like 4 times in one play session to stuff that shouldn't be a threat.
Or maybe that's just me.

But only 72 hours worth of decay can apply so even if you do occasionally die you will not experience the full brunt of the system. Dying multiple times in a single play session is largely irrelevant, you get 76 hours of decay instead of 72. More than that, once you get to a high enough level that decay is a serious concern, the odds of dying at all are basically nonexistant. There are players soloing trolls, soloing phoenix, etc. Those players are never going to see decay of any sort.

DancingShade
Jul 26, 2007

by Fluffdaddy

30.5 Days posted:

But only 72 hours worth of decay can apply so even if you do occasionally die you will not experience the full brunt of the system. Dying multiple times in a single play session is largely irrelevant, you get 76 hours of decay instead of 72. More than that, once you get to a high enough level that decay is a serious concern, the odds of dying at all are basically nonexistant. There are players soloing trolls, soloing phoenix, etc. Those players are never going to see decay of any sort.

Some good points. I'm nowhere near that level of play yet so I can't speak from experience.

How XP & decay work at the very top end hasn't been exhaustively tested so far due to the wipes we used to get. Definitely worth keeping an eye on this as the skill trees see more work by the systems dude.

yoloer420
May 19, 2006


So uh, this happened. I didn't think Stinky Britches was offensive :( Now I need to come up with a new name. Thoughts?

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender
NO POOPY PANTS NAMES ALLOWED IN NEW BRITANNIA

Unctuous Cretin
Jun 20, 2007
LUrker
I saw that change in my friends list and just figured your rerolled your character.

yoloer420
May 19, 2006
Name restrictions apply to both in-game, forums, and chat areas that are under moderation by Portalarium. All names must be within the spirit of the game world and must not suggest or directly include any of the following topics:
  • Advertisements
  • Religious ideologies
  • Famous persons
  • Pornographic/Sexual references
  • Portalarium staff
  • Racial slurs
  • Illegal activities
  • Threats and real world violence
  • Pledge titles

So I need a name that fits within the spirit of the game!

Unctuous Cretin posted:

I saw that change in my friends list and just figured your rerolled your character.

No way! I'm finally able to swing a sword somewhere near effectively, hittin two skull scenes now! :O

yoloer420 fucked around with this message at 13:29 on Sep 5, 2016

DancingShade
Jul 26, 2007

by Fluffdaddy

yoloer420 posted:



So uh, this happened. I didn't think Stinky Britches was offensive :( Now I need to come up with a new name. Thoughts?

Go all in and request to be called Fruit Juice. Or Fizzy Soda. Fermented Vegetables?

Unctuous Cretin
Jun 20, 2007
LUrker
Stan Q'Brigis or Stinq Ybrichez

Unctuous Cretin fucked around with this message at 14:04 on Sep 5, 2016

D-Pad
Jun 28, 2006

yoloer420 posted:

Name restrictions apply to both in-game, forums, and chat areas that are under moderation by Portalarium. All names must be within the spirit of the game world and must not suggest or directly include any of the following topics:
  • Advertisements
  • Religious ideologies
  • Famous persons
  • Pornographic/Sexual references
  • Portalarium staff
  • Racial slurs
  • Illegal activities
  • Threats and real world violence
  • Pledge titles



No way, I really hope they don't change my name under this policy. Speaking of, add me to your friend's lists: OlDirty McGirty

Lum_
Jun 5, 2006
Speaking as someone who rolled first week of DAOC in a guild with nothing but porn star names, I'd say you should stick with Sunny Fruit and pass out oranges and apples to the good people of Novia.

(I assume we have implemented oranges and apples)

30.5 Days
Nov 19, 2006

Lum_ posted:

Speaking as someone who rolled first week of DAOC in a guild with nothing but porn star names, I'd say you should stick with Sunny Fruit and pass out oranges and apples to the good people of Novia.

(I assume we have implemented oranges and apples)

No oranges, apples are implemented but only seeds are sold and not many players grow them.

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender
When the gold nerf was really bad and vendors weren't paying anything for loot, I was reading a thread on the Shroud forums that was complaining about it. Someone mentioned that before the patch, they could make 10k/hour. Even if that is exaggerating by two times, that's still 5 big ones every hour. Where can you do that? Serpent's Spine Foothills is good, but not that good. That person could have been completely bullshitting, as well.

I heard Sequanna Colossus mentioned, but I don't think it was the gold farming place. I saw a lot of ebon cultists that weren't dropping anything valuable.

30.5 Days
Nov 19, 2006
I've heard The Rise is a good spot if you're a badass. I've also heard good things about tenebrous harbor.

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

30.5 Days posted:

I've heard The Rise is a good spot if you're a badass. I've also heard good things about tenebrous harbor.

Yeah I went into The Rise, saw a red con elven archer, and noped out of there. I've never even heard of Teneborous Harbor before.

30.5 Days
Nov 19, 2006

Node posted:

Yeah I went into The Rise, saw a red con elven archer, and noped out of there. I've never even heard of Teneborous Harbor before.

it's next to janaaford in south paladis

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender
Okay, after spending about 30 minutes in Tenebris Harbor, it certainly isn't a spot where you're going to get 5k an hour unless there is some magical spot I haven't found. There are satyrs, archers, and thugs. Satyrs sometimes drop satyr axes. Thugs drop warhammers, which have a lovely weight to gold ratio. Archers drop longbows, which are good. However, enemies aren't that clustered together, and when there are satyrs that means there are loving fauns. So I don't see this place being better than Serpent's Spine. Maybe a little bit since its so close to a town. And its a bad place for resource gathering.

However, if you want metal bits, holy poo poo this is a good place. This is a town, except with civilians there are bad guys. So far I've found three shops that have four plate chests in each of them, and those can salvage over 50 metal bits at a time. I'm guessing Lum might see reason to nerf that if he reads this, but I wouldn't blame him since we're still testing.

I know I can't tackle The Rise, unless there is a different entrance from that mine that doesn't have elven archer death headshot 360 noscope snipers, so I don't know of any more areas to scout out for money making.

Lum_
Jun 5, 2006

Node posted:

However, if you want metal bits, holy poo poo this is a good place. This is a town, except with civilians there are bad guys. So far I've found three shops that have four plate chests in each of them, and those can salvage over 50 metal bits at a time. I'm guessing Lum might see reason to nerf that if he reads this, but I wouldn't blame him since we're still testing.

I don't do economy nerfing but as long as you're fighting bad guys it's not nearly as bad as other exploits people are using.

(I *do* do Tower of the Shuttered Eye nerfing this week!)

Akion
May 7, 2006
Grimey Drawer

Lum_ posted:

I don't do economy nerfing but as long as you're fighting bad guys it's not nearly as bad as other exploits people are using.

(I *do* do Tower of the Shuttered Eye nerfing this week!)

I thought they already nerfed the Tower?

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

Lum_ posted:

I don't do economy nerfing but as long as you're fighting bad guys it's not nearly as bad as other exploits people are using.

(I *do* do Tower of the Shuttered Eye nerfing this week!)

What needs nerfing, if I could ask? I ran the Tower a few times. The locked room at the top has a couple hundred gold, and reagents and gems/gem chips. It didn't seem to be a huge amount to me, in my opinion. Is it because you can pull the skeletons in the room with the lich out of the room, and fight them in several encounters, instead of being forced to fight every single thing at once?

Also, the secret hallway on one of the middle floors that has elite skeletal mages doesn't have any loot in it, as far as I can tell. You'd think an (obvious) secret would have some kind of token goody in it.

Node fucked around with this message at 21:55 on Sep 6, 2016

30.5 Days
Nov 19, 2006

Node posted:

What needs nerfing, if I could ask? I ran the Tower a few times. The locked room at the top has a couple hundred gold, and reagents and gems/gem chips. It didn't seem to be a huge amount to me, in my opinion. Is it because you can pull the skeletons in the room with the lich out of the room, and fight them in several encounters, instead of being forced to fight every single thing at once?

Also, the secret hallway on one of the middle floors that has elite skeletal mages doesn't have any loot in it, as far as I can tell. You'd think an (obvious) secret would have some kind of token goody in it.

It used to have good stuff I believe but then they wiped it because people were speed-running for cash.

So, hi, learned some poo poo in the discord channel today:

- The "item resistance" stat provided by iron & provided extra via meteoric iron is actually a % increase to the "resistance" value of your gear, which is a good stat. A really good stat. If you take a full hit, the damage is reduced by the absorption % of your gear, up to a maximum of the resistance value. That means that increasing your resistance value is key to getting good value from your gear's absorption at high levels.
- Chain is flat better than plate. Plate has 9% more avoidance (which is quite good), and ~15% higher absorption (which is quite good at first and then becomes irrelevant once mob damage starts to get some distance from your resist value). But not only does chain have better resistance, but it has much, much lower fizzle and many high level spells provide better defensive stats than plate.
- Also, coils & sheets provide the same stats to gear, despite sheets costing 50% more materials. Also, a suit of epic chain has more coils than a suit of epic plate has sheets, meaning a full suit of chain has a higher +% resistance than a full suit of plate. And since it provides more resistance to begin with, chain is just flat better.
- Also atos apparently makes balance judgment based on player behavior and since plate is still more popular by a lot, he expressed an intent to buff chain in the near future a few days ago on discord.

So don't use plate, it's really dumb.

30.5 Days
Nov 19, 2006
The idea of basing balance changes on player behavior is extra genius because even if you want the thrown bones to redirect player behavior, they never put any balance changes into release notes, so how the gently caress is that even supposed to work? https://www.youtube.com/watch?v=2yfXgu37iyI&t=254s

DancingShade
Jul 26, 2007

by Fluffdaddy
That reminds me, I really need to start learning some higher level spells.

I'm just waiting for some passives to catch up before I adjust what skills are set to train.

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

30.5 Days posted:

It used to have good stuff I believe but then they wiped it because people were speed-running for cash.

So, hi, learned some poo poo in the discord channel today:

- The "item resistance" stat provided by iron & provided extra via meteoric iron is actually a % increase to the "resistance" value of your gear, which is a good stat. A really good stat. If you take a full hit, the damage is reduced by the absorption % of your gear, up to a maximum of the resistance value. That means that increasing your resistance value is key to getting good value from your gear's absorption at high levels.

So don't use plate, it's really dumb.

I was thinking of making a chain coif, because the only plate helm that looks good, and isn't a backer reward, is the bucket helm. But you can't masterwork bucket helms, which is bullshit.

So a full suit of meteoric chain/plate is the way to go, with item resistance being the choice every time you get one when you masterwork it?

Node fucked around with this message at 22:57 on Sep 6, 2016

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DancingShade
Jul 26, 2007

by Fluffdaddy
I'd bug report that chain coif issue.

Don't know what's the best stuff to make armor out of yet but meteoric iron looks promising.

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