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Does anyone have any advice for escort missions? The orks just rush my transports ignoring and I don't have enough firepower to stop them before they get there.
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# ? Jul 15, 2016 09:41 |
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# ? Jun 10, 2024 10:27 |
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Send half of the transports on one side of the map, and send the rest on the other side. Protect one side with your full fleet. Generally seems to work pretty well for me against the AI. Burn hard to intercept them before they get to your protected transpos, and sometimes you get lucky with 80% of them going for your unprotected guys so you just coast to victory.
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# ? Jul 15, 2016 10:01 |
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MooCowlian posted:Does anyone have any advice for escort missions? The orks just rush my transports ignoring and I don't have enough firepower to stop them before they get there. Counter ram them away from your transport. The only way they can easily kill your transport is by ramming you. Save some fuel gauge on your transport so you can boost out of the way.
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# ? Jul 15, 2016 12:18 |
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MooCowlian posted:Does anyone have any advice for escort missions? The orks just rush my transports ignoring and I don't have enough firepower to stop them before they get there.
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# ? Jul 16, 2016 02:13 |
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The developers posted of preview of the new features are coming next week. Quoted from the thread below, except for one screenshot. http://steamcommunity.com/games/363680/announcements/detail/797519231329393292 quote:Ranked Matches
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# ? Jul 22, 2016 06:10 |
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That ranked format, with a BO3 with damage carrying over is loving brilliant. Making retreats viable in a competitive format?!
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# ? Jul 22, 2016 11:49 |
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DatonKallandor posted:That ranked format, with a BO3 with damage carrying over is loving brilliant. Making retreats viable in a competitive format?! Ooo, this looks great. Maybe playing against equal ranked players will stop all the loving qq'ing I get. I took the opportunity of marine proliferation to rank up a Chaos fleet and gosh those guys got salty. Playing chaos was really interesting for me because back in the early few patches people had a lot of counters to Chaos but a lot of those have been forgotten or fallen off as people prep against different things. Chaos have a really simple and profound weakness though: Detection radius. They have no torpedoes and they're quick but not that quick, so to really get the most out of their 15K lances they need to approach slow and gracefully like ships of the line. I played one Marine guy who used silent running and some really clever movement to flank me with two battleships and it was a crushing defeat. My chaos composition is 1x Despoiler BB, 2x Acheron BC, 1xHellbringer mk2 LC. I form up a line of battle with the BB in front and everything else in a row behind it - that lets the BB cover my entire fleet with its fighters and basically immunises me against torpedoes (it takes a little micro to keep your ships in a straight line formation but that's fine, what else you doing during approach). I always come in from the side of the battlefield with the least nebula clouds. If the enemy is in a bad formation and doesn't have any clouds nearby I'll fire off an augur probe around 20K otherwise I slowboat a bit further in and lay down an augur beacon. After making visual contact, I halt the BB and break both BCs off left and the LC right. The LC is bait; its job is to draw out a ship or two and slam them with assault boats/bombers/daemon strikes at the engines. The BB sits there and soaks damage while the BCs swan back and forth firing lance broadsides and picking off ships smallest to biggest. If the other guy has to boost across 15K of open ground while getting shot at by three ships worth of lances, and then engage a big fat BB with supercharged void shields in melee then odds are they hosed. It all feels very Nelsonian, which was a very relaxing change. I really love this game and how radically different all the races feel.
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# ? Jul 22, 2016 12:37 |
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Heh. Like there's enough players playing this for that kind of tiered ELO league system.
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# ? Jul 22, 2016 13:25 |
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The latest patch is out. Here's the link to the patch notes: http://forum.battlefleetgothic-armada.com/viewtopic.php?f=1&t=21012 I've copied the notes below, excluding the bug-fixes, since there were a lot of them: Netheos posted:Greetings Admirals,
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# ? Jul 28, 2016 14:56 |
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Ranked game sounds very interesting and it kind of fixes the problem with having to level your fleet up to max level in order to have a competitive footing. However, I am afraid it will split the already kind of small MP community. Hopefully by the time the Tau fleet comes out it would rejuvenate the player base.
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# ? Jul 28, 2016 21:37 |
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What kind of killed my desire to play is the repeated Ork nerfs. When I stopped playing it was after the nerf that dropped their ramming damage and gutted heavy kannonz. Orks were already in a bad place, then they just kicked them while they were down. Simply nerfing the savage would have fixed the escort spam.
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# ? Jul 29, 2016 00:59 |
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Floppychop posted:What kind of killed my desire to play is the repeated Ork nerfs. When I stopped playing it was after the nerf that dropped their ramming damage and gutted heavy kannonz. Orks were already in a bad place, then they just kicked them while they were down. Simply nerfing the savage would have fixed the escort spam. Orks are still good though??? The zzap nerf in particular was justified by virtue of zzap fleets being pre-nerf Voidstalker levels of overpowered.
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# ? Jul 29, 2016 10:23 |
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The zzzapp nerf was warranted but Orkz outside it just feel mediocre still. SM took over their role as the boarding race and the repeated nerfs have made orkz terrible bruisers where that is supposed to be their thing.
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# ? Jul 30, 2016 02:14 |
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Mokinokaro posted:The zzzapp nerf was warranted but Orkz outside it just feel mediocre still. Yeah I agree, Orkz need a bit of brawling love. The Fire + Hull Damage from the patch before really hosed with their survivibility in a bad way. Hopefully one of the patches puts them somewhere other than either extreme.
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# ? Jul 30, 2016 03:19 |
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I am winning just fine with dakka Orks, but I guess I agree they could be a little better at brawling with either getting the now neutered AP upgrade back or have the range upgrade affect kannonz again.
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# ? Jul 30, 2016 12:41 |
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So I've been trying out Space Marines in unranked multiplayer and they seem interesting. Low HP but high armor, decent speed I guess and lots of boarding options. The homing boarding torpedoes are kind of derpy and I've hosed myself over accidentally having them swerve into me occasionally. The change to making a lot of crits just temporary is kind of a bummer also; the only benefit it has is that you'll probably want to hold off activating emergency repair until you have multiple fires/temp crits going to get the most out of the ability. Any advice for upgrades and favors? Its cool they can reduce enemy troop values with Lightning strikes. Having boarding torpedoes definitely seems handy, since you can Thunderhawk+boarding torpedo enemy capital ships to try to overwhelm their defenses.
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# ? Jul 31, 2016 20:32 |
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Get a chapter master on one of your light cruisers. Chapter Master is a gigantic buff that you'll never want to roll without - once you get your Battleships you can save up to get your chapter master on one of those, but he's too important to just not get early.
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# ? Jul 31, 2016 23:39 |
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DatonKallandor posted:Get a chapter master on one of your light cruisers. Chapter Master is a gigantic buff that you'll never want to roll without - once you get your Battleships you can save up to get your chapter master on one of those, but he's too important to just not get early. Is Chapter Master the best favor out of all of them?
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# ? Aug 1, 2016 00:19 |
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Master of the Forge is also incredibly strong, but I'd save it for a Barge.
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# ? Aug 1, 2016 00:34 |
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Panfilo posted:Is Chapter Master the best favor out of all of them? It's certainly the one that is the least situational. It's just straight up "everything is better" that's good for every mission type. And yeah master of the forge is amazing too - I put that one on a cruiser and just kitted it out for tankiness and crit-resistance. You get cruisers quickly and the favor cost for them isn't too high (although the forge does sink a ton of renown through upgrade costs if you decide to put it on something else later).
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# ? Aug 1, 2016 01:50 |
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All right, you stinking commies, looks like the Tau are entering Beta tomorrow.
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# ? Sep 7, 2016 18:32 |
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A shame about the models and far more conventional navy (GW original Tau would have required a far more interesting progression curve and fleet design), but at least they're colourful and different. I like what did with Space Marines but there's so many Imperial and Imperial style ships in the game it needed something different and Tau are certainly that. Even saw some Auxilliary ships the other screenshot.
DatonKallandor fucked around with this message at 19:39 on Sep 7, 2016 |
# ? Sep 7, 2016 18:56 |
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That's some good news. Anyone know how the MP scene is faring these days? Is anyone playing the new rank mode or is it a dud?
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# ? Sep 7, 2016 19:01 |
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I'm glad that they went with the Forge World design. OG Games Workshop Tau ships were very ugly and did not really fit the Tau aesthetics.
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# ? Sep 7, 2016 19:17 |
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That was the point - their space aesthetic was basic, utilitarian because they were new to ship building. Which also made their fleet doctrine really unique. And just scaling up their tanks (which is essentially what FW did in terms of art direction) is just a boring look - imagine if all Imperial ships were just bigger land raiders. FW really dropped the ball on these because they could have made the old elongated blocky classic sci-fi ships fit the tau aesthetic instead of just making them all manta rays and flying wings. Still good for BFGA though. DatonKallandor fucked around with this message at 19:45 on Sep 7, 2016 |
# ? Sep 7, 2016 19:42 |
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Mordja posted:All right, you stinking commies, looks like the Tau are entering Beta tomorrow. Nice! But according to the shop-page, the only campaigns are still Imperium and Chaos, is that right? I thought they at least added an Ork-campaign at some point? If Tau and Eldar get their own campaigns, instead of being just a multiplayer-option, I would be interested.
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# ? Sep 7, 2016 19:51 |
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Libluini posted:Nice! But according to the shop-page, the only campaigns are still Imperium and Chaos, is that right? I thought they at least added an Ork-campaign at some point? Unless I completely missed out the only SP campaign is for the Imperials. No chaos or ork.
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# ? Sep 7, 2016 20:24 |
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ubercrunchy posted:Unless I completely missed out the only SP campaign is for the Imperials. No chaos or ork. Ah, too bad then. I guess I wait until they add more campaigns. Imperium is neat, but not really interesting enough to justify buying right now.
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# ? Sep 7, 2016 20:27 |
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Just to make it clear, the non Imperial factions are not multiplayer only. There is a skirmish mode (including progression) for every faction.
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# ? Sep 7, 2016 20:39 |
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And it's out! Lots of Unique upgrades and systems: -You can choose between Mon'ka (Killing Blow) or Kauyon (Patient Hunter) at the beginning of a battle. Mon'ka givess you better boarding and crit chance while Kauyon give you better accuracy as long as you are not detected. -Instead of battlecruisers, Tau get Auxiliary ships, including Kroot Warsphere and Demiurg stronghold and fortress, each has some unique weapon and movement rule. -They have a lot of unique upgrades, including one that gives frontal shield 75 armor, one that allows all defensive turrets to deal damage, and another upgrade that increases defensive turret range to go with that. -Their standard torpedo is heavy seeker missile, which is a tracking torpedo that has a limited flight time. pedro0930 fucked around with this message at 20:08 on Sep 8, 2016 |
# ? Sep 8, 2016 17:42 |
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Libluini posted:Ah, too bad then. I guess I wait until they add more campaigns. Imperium is neat, but not really interesting enough to justify buying right now. Its a really fun single player campaign and very kind to fluff. I bought this game almost at release and haven't regretted my decision. Very much worth my silver. Also skirmish is there for more solo play. pedro0930 posted:And it's out! Nice! Has this brought back goons to multi? Last time I checked I couldn't get a multi game going no matter the time.
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# ? Sep 8, 2016 20:06 |
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Von_Doom posted:Its a really fun single player campaign and very kind to fluff. I bought this game almost at release and haven't regretted my decision. Very much worth my silver. Also skirmish is there for more solo play. I was able to get into games in seconds. Needless to say, everyone's playing Tau right now.
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# ? Sep 8, 2016 20:13 |
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Von_Doom posted:Its a really fun single player campaign and very kind to fluff. I bought this game almost at release and haven't regretted my decision. Very much worth my silver. Also skirmish is there for more solo play. Sounds good, I'm putting the game down on my list for future purchases. Still, having no real campaigns for the other factions is kind of weird, that's like having Supreme Commander with only the UEF campaign and the other factions reduced to skirmish and multiplayer. Is there a chance the devs will add more campaigns in the future?
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# ? Sep 8, 2016 20:31 |
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Libluini posted:Sounds good, I'm putting the game down on my list for future purchases. Still, having no real campaigns for the other factions is kind of weird, that's like having Supreme Commander with only the UEF campaign and the other factions reduced to skirmish and multiplayer. Is there a chance the devs will add more campaigns in the future? They've hinted we haven't seen the last of the imperial commander from the campaign and that tyranids are coming. I'd bet on an expansion of some sort that'll hopefully add some other race campaigns. EDIT: \/ Honestly I'd love a Dark Crusade style sandbox campaign myself. Give us the sector map and a home base per faction, then just use the skirmish rules to generate missions. Mokinokaro fucked around with this message at 20:41 on Sep 8, 2016 |
# ? Sep 8, 2016 20:34 |
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Mokinokaro posted:They've hinted we haven't seen the last of the imperial commander from the campaign and that tyranids are coming. I'd bet on an expansion of some sort that'll hopefully add some other race campaigns. If they add a Tau or Iyanden-campaign, I'd buy the game immediately, so I hope we get something like that. Eldar from Iyanden could even tie in with Tyranids, since they're kind of experienced on that front.
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# ? Sep 8, 2016 20:39 |
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pedro0930 posted:I was able to get into games in seconds. Needless to say, everyone's playing Tau right now. I saw Tau was released, jump into the game after downloading beta. Made an eldar commander and now terrorize every Tau player with a stealth eldar torpedo fleet.
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# ? Sep 8, 2016 23:03 |
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Libluini posted:Sounds good, I'm putting the game down on my list for future purchases. Still, having no real campaigns for the other factions is kind of weird, that's like having Supreme Commander with only the UEF campaign and the other factions reduced to skirmish and multiplayer. Is there a chance the devs will add more campaigns in the future? They aren't going to rewrite the Gothic war to let Chaos or the Orks to win. Eldar actions were also too limited to make a campaign. This is stuff that is set in stone. It's more like playing Starcraft 2 Wings of Liberty as Zerg, or Heart of the Swarm as Terran, though that is a weaker example since while they are story heavy, their story wasn't written before the game came out.
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# ? Sep 8, 2016 23:22 |
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There's nothing wrong with having a campaign where you "lose" in the end.
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# ? Sep 9, 2016 01:07 |
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Noir89 posted:I saw Tau was released, jump into the game after downloading beta. Made an eldar commander and now terrorize every Tau player with a stealth eldar torpedo fleet. Did some skirmish and Eldar still do decent. AI wasn't the sharpest naturally but they still did some damage with the old beam of death. I will have to see if you guys are playing later and bring my Orkz out again. Oh yeah..... Tau ramming Eldar: they still win. Don't ram Orks or Oomies. Fast Cruisers talk: 105 for a nice fast cruiser or 175 for a nice fast cruiser with two "ok" escorts free. Interesting. I like that Tau are pretty much fast frontal assault at 9k and under right now. Took the lock on perk with added range and jesus they can melt poo poo. Just keep your ships facing front if you can. Nice fleet so far and enjoying it. Does not feel like normal "nuRace" cheese. See you guys in multi. I missed playing this game.
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# ? Sep 9, 2016 01:26 |
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# ? Jun 10, 2024 10:27 |
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Picked this up today since it was on sale and I cannot be trusted with a debit card. Is there a good in game tutorial or should I look other places?
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# ? Sep 9, 2016 01:40 |