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Captn Kurp posted:Is there anything being done about higher ping giving you an advantage? Just curious. have lower ping to out-advantage the advantage low ping is easy mode
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# ? Sep 7, 2016 03:56 |
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# ? May 20, 2024 00:04 |
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Wooper posted:have lower ping to out-advantage the advantage that is not how most of those things work. it's generally advantageous to have the higher ping in most systems
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# ? Sep 8, 2016 02:07 |
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yes, that is repeated a lot by people making excuses for why they lost as someone that play with both high and low ping I can tell you that having an actual low ping makes playing easier
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# ? Sep 8, 2016 02:54 |
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I find it easier when playing on NA servers with a 150 ping than on EU with 20, maybe that's just because NA is in general bad at shoot men.
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# ? Sep 8, 2016 03:16 |
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Wooper posted:yes, that is repeated a lot by people making excuses for why they lost you do know like, ping and its effects are quantifiable, right? i don't play enough siege to weigh in on it here (so I didn't), but there are tons of games where a combination of ping and packet loss make you functionally invincible. A 50S RAYGUN fucked around with this message at 03:55 on Sep 8, 2016 |
# ? Sep 8, 2016 03:50 |
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I thought it went both ways? it helps you in some areas and hurts you in others. In Siege where peaking is such a huge thing it can be extremely helpful, but if you're the recipient of a peak it makes it even worse for you. Good players mostly play around the strength but yeah personally I'd take lower ping if I could have the choice, and I play siege with both high and low regularly. There's a mental disconnect, that I at least personally get, with the delay high ping gives you, that makes it kind of annoying.
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# ? Sep 8, 2016 04:11 |
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Paradigmata posted:I find it easier when playing on NA servers with a 150 ping than on EU with 20, maybe that's just because NA is in general bad at shoot men. Which is funny, considering how often they seem to like shooting one another IRL. I would've thought that it's something you'd get better at, with practice Not sure if I've asked this in here already, but are there any AusGoons around, who want to R6 it up? Here I am on Steam, if so. (I'm also "MajorIsoor" on UPlay, minus quotes. drat no-space rules)
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# ? Sep 8, 2016 04:41 |
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Hey I just peaked a dude with 1/3rd the ping of mine and he instantly headshot me and my bullets didn't exist.
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# ? Sep 8, 2016 06:40 |
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why would your bullets exist? you're dead.
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# ? Sep 8, 2016 07:28 |
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Everybody in this thread needs to stop climbing mountains
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# ? Sep 8, 2016 07:36 |
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siege is cool and good. still wish only drms/revolver could instant kill with a headshot.
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# ? Sep 8, 2016 07:39 |
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that sounds like a completely different game that would also be cool and good
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# ? Sep 8, 2016 07:55 |
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Roobanguy posted:siege is cool and good. still wish only drms/revolver could instant kill with a headshot. That would fix a lot of things that are wrong with the game.
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# ? Sep 8, 2016 08:07 |
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I like siege. Last night i ran into a team on casual who were so good (same clantag) they would wipe my team within seconds. They then surrounded me with shields, flashbanged me and laughed as I ran in circles knifing and shotgunning furiously for the 2 minutes I couldn't see for, before shooting me when I got lucky and clipped one in the head. (It was very funny)
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# ? Sep 8, 2016 12:02 |
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Theres been a couple of teasers for the 4.2 update: Doc: and Twitch (notice that this says prep phase)
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# ? Sep 8, 2016 20:29 |
Hactar posted:Theres been a couple of teasers for the 4.2 update:
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# ? Sep 8, 2016 20:34 |
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Hactar posted:Theres been a couple of teasers for the 4.2 update: Hooray! Now Ubisoft just need to do something about the damage model, Rook and Tachanka and we're all set.
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# ? Sep 8, 2016 21:08 |
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Hactar posted:Theres been a couple of teasers for the 4.2 update:
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# ? Sep 8, 2016 21:26 |
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Doc had better be able to revive dudes still.
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# ? Sep 8, 2016 21:54 |
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lohli posted:Doc had better be able to revive dudes still. They're taking DBNO away from defenders because they felt it imbalanced the multiplayer and provided an unfair advantage against the attackers* *note: next season's operative will still have it
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# ? Sep 8, 2016 21:56 |
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Squeegy posted:They're taking DBNO away from defenders because they felt it imbalanced the multiplayer and provided an unfair advantage against the attackers* Along with Nitro Cell and a Shotgun, because we certainly don't have enough of those kinds of operators in the game. Please let their special ability/gadget render Rook completely useless so that the attackers are actually afraid to see a completely empty objective room, knowing that literally the entire team is roaming.
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# ? Sep 8, 2016 21:59 |
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The new attacker's gadget instantly kills any operator with less than 2 speed at the start of the round
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# ? Sep 8, 2016 22:06 |
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Please replace the active phase of the game with a literal dice-roll to determine the winner of the round. Just a live video feed of a Ubisoft employee rolling a dice and declaring someone a winner.
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# ? Sep 8, 2016 22:44 |
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are we trusting the dice rolls to an RNG come the gently caress on ubi
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# ? Sep 8, 2016 22:49 |
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lohli posted:Please replace the active phase of the game with a literal dice-roll to determine the winner of the round. Competitive Rock, Paper, Scissors.
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# ? Sep 8, 2016 22:56 |
El Jebus posted:Competitive Rock, Paper, Scissors.
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# ? Sep 8, 2016 23:09 |
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cinci zoo sniper posted:Rock gets peekers advantage. Only if their latency is more or less than paper or scissors, respectively.
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# ? Sep 8, 2016 23:23 |
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https://www.youtube.com/watch?v=qUvKM3fXUD0
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# ? Sep 9, 2016 00:37 |
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Accidentally broke a mute gadget while setting up a wall, guy got mad and wanted to kick me out - I mean I think that's his fault for putting that thing so close to an unreinforced wall but whatever - anyways, two rounds later I get into a situation where I'm alone against 5 enemies and by a complete stroke of luck take them all out in a few seconds. Guy sends me a friend request and a message saying "Amazing". Felt good! Then the game crashed because of my huge ego most likely.
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# ? Sep 9, 2016 16:52 |
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Last night my team was directly responsible for getting Hard teamkilled twice. Please ignore the combined 1 kill we managed over 3 rounds.
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# ? Sep 9, 2016 17:08 |
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Worth
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# ? Sep 10, 2016 17:06 |
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Weekly challenges have completely stopped tracking for me.
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# ? Sep 10, 2016 19:38 |
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Mine have been super slow to update, like a day later practically, but still track.
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# ? Sep 10, 2016 19:40 |
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Lemon-Lime posted:Weekly challenges have completely stopped tracking for me. Same. I want that BOPE charm. Skull Rain 4.1 has really bad netcode this time around; half the time I'm getting killed the killcam shows me 4 feet behind a wall when the death blow comes down. Overly compensated or something.
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# ? Sep 10, 2016 19:45 |
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Bad netcode you say? https://www.youtube.com/watch?v=Hm3TRF8a0s8&t=250s
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# ? Sep 10, 2016 20:08 |
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Is there a special challenge for a bope charm?
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# ? Sep 10, 2016 21:02 |
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lohli posted:Is there a special challenge for a bope charm? 10 round wins as BOPE.
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# ? Sep 10, 2016 21:15 |
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poo poo I might have to start playing the game again, deadline monday or tomorrow?
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# ? Sep 10, 2016 21:35 |
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lohli posted:poo poo I might have to start playing the game again, deadline monday or tomorrow? Weekly challenges rotate out on Tuesday.
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# ? Sep 10, 2016 21:47 |
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# ? May 20, 2024 00:04 |
Triggs posted:Bad netcode you say? Nah it's great https://www.youtube.com/watch?v=XATE9rT5bIU This seems to be happening more often. Mostly with Ash for some reason, although that might be confirmation bias UnfortunateSexFart fucked around with this message at 07:02 on Sep 11, 2016 |
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# ? Sep 11, 2016 06:58 |