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Waffleman_ posted:I feel like anybody who's played 999 would have called this the minute they saw the notepad. Like it kind of crossed my mind but then I was like "No, that's too crazy. It can't possibly be true." But then it is true.
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# ? Sep 16, 2016 17:09 |
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# ? May 30, 2024 13:33 |
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Waffleman_ posted:I feel like anybody who's played 999 would have called this the minute they saw the notepad. Yyyup. Before finishing the first paragraph, even.
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# ? Sep 16, 2016 17:10 |
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alcharagia posted:gently caress. gently caress. I'm on Uchikoshi's wild ride again!!!! We're never getting off, are we
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# ? Sep 16, 2016 17:16 |
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Also, anybody playing Case 5 Trial 2: Be on the lookout for the single greatest name in the series. It kinda goes by quickly without being really acknowledged, but you will know it. Just...dissect it.
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# ? Sep 16, 2016 17:21 |
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SyntheticPolygon posted:He's gonna show back up in 7-4 when he's the key suspect in the murder of Thalassa Gramayre, otherwise known as Lamiroir. Really hope Apollo will team up with Athena again in future Ace Attorney games. I loved seeing them as a team, moreso than the Phoenix/Maya team.
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# ? Sep 16, 2016 17:22 |
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That dlc case has a lot to live up to.
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# ? Sep 16, 2016 17:24 |
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I'd put good money on AA7 introducing at least a new assistant character to give a bit of variety to the investigation teams with just Nick and Athena at the office. I think it's a bit too early to add a whole new lawyer, and I'm really hoping 7 is Athena-focused.
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# ? Sep 16, 2016 17:29 |
Well I finished the game. Really good! It goes a lot goofier than any previous AA games both in scope and in subject matter, but there's a really strong emotional core throughout. I've got some mild nitpicks that I'll probably post about later, but so far this game is A-OK with me. And it was nice to have prosecutors that are actually objectively wrong and one of them's even evil, rather than the usual "I was trying to convict innocent people of serious crimes because I'm nice" stuff a lot of later games had. cloofish posted:Imo the marketing team's decision to rake in more bux makes the reveal that Apollo's the main character even more epic. Only a very cynical and sarcastic person would claim Apollo was the main character of his first game, so he was about due.
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# ? Sep 16, 2016 18:40 |
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Waffleman_ posted:I feel like anybody who's played 999 would have called this the minute they saw the notepad. Episode 5: Yeah, I haven't even played 999, and I immediately knew what was up. I guess that's what happens when you're late to the obscure-disorder-as-plot-device party.
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# ? Sep 16, 2016 19:17 |
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I just realized something and I'm about to share the feels. With Inga's prosopagnosia his verbal tics suddenly make more sense. And then I suddenly realized where Rayfa's calling everybody by a description came from.
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# ? Sep 16, 2016 19:25 |
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I'm at the beginning of Case 4 and holy poo poo I love having Blackquill on the defence bench and using all the techniques the prosecution tends to against you for Athena's benefit. He was always one of my more liked prosecutors but this alone has put him up a place or two. Athena being unnerved more easily than Phoenix or Apollo makes sense considering how few cases she has under her belt, so I hope she gets some DLC or AA7 gives her more than one case so that we can see what she looks like as a more developed lawyer, but I'm getting the feeling she's stuck playing third fiddle forever.
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# ? Sep 16, 2016 20:52 |
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Waffleman_ posted:Something that's interesting is that this is the main series game with the shortest timeframe. Usually a game would take place over the course of an entire year, but this game happens in like three weeks. AA7 goes full Ghost Trick, takes place over the course of a single night.
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# ? Sep 16, 2016 20:54 |
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LOCUST FART HELL posted:I'm at the beginning of Case 4 and holy poo poo I love having Blackquill on the defence bench and using all the techniques the prosecution tends to against you for Athena's benefit. He was always one of my more liked prosecutors but this alone has put him up a place or two. Athena being unnerved more easily than Phoenix or Apollo makes sense considering how few cases she has under her belt, so I hope she gets some DLC or AA7 gives her more than one case so that we can see what she looks like as a more developed lawyer, but I'm getting the feeling she's stuck playing third fiddle forever. Fairly sure Athena has secretly been Lalaco God Speed all along, and that will be the focus of the next game. Alternatively, we will find out more about her father who is, no doubt, the leader of a Greek militia that uses ancient Eastern smiley necklaces to analyse their foes. And More fucked around with this message at 23:31 on Sep 17, 2016 |
# ? Sep 16, 2016 21:04 |
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Does anyone else think Case 4 really messes with the game's pacing? Like, the ending of case 3 was excellent, and got me really hyped for the continuation, but then Case 4 just felt like it came out of nowhere, and its plot felt really weak compared to the earlier cases, especially the really weird "Owen 4th" twist ( I even predicted the Thought Route conclusion before it happened!). Also, the dynamic between Athena and Nahyuta felt really weird--it seemed like he'd had some kind of epiphany at the end of Case 3 about how messed up his attitude toward lawyers was, but then he spent all of Case 4 relentlessly, repetitively attacking Athena about her inexperience every chance he got, to the point that I actually turned on text skipping halfway through the case to basically fast-forward through all the pointless objections. I'm still excited for Case 5, but I really feel like that case would work a lot better as DLC. It felt like such filler, especially compared to how well-done Case 2 was, despite being "filler" itself. What did everyone else think of it?
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# ? Sep 16, 2016 21:16 |
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case 4 gives a much needed resting point between two extremely intense and emotional cases it's also not super long so it doesn't overstay its welcome. it's a good case
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# ? Sep 16, 2016 21:25 |
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Case 5 Trial Day 2 I have to make a decision about who the other victim was but... Apollo doesn't want to believe it and I don't wanna loving believe it and the music changed and got all somber and I'm going over every single interaction we've had with Dhurke all day and I just... God, Nahyuta's not gonna like this either. This is the worst. EDIT:Wait, more than three days, what the hell? EDIT2: Holy poo poo this case. I'm not fine, I'm not fine at all!! VibrantPareidolia fucked around with this message at 22:10 on Sep 16, 2016 |
# ? Sep 16, 2016 21:48 |
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Terper posted:AA7 goes full Ghost Trick, takes place over the course of a single night. AAI kind of already did that though! it all happened over a week though
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# ? Sep 16, 2016 21:59 |
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6:2: There is no tree too high to hang roger retinz for his horrific crimes against my daughter when is the dlc coming out where phoenix beats him to death with that clipboard
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# ? Sep 16, 2016 22:40 |
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Just finished Case 4. I like it overall. I think I had the most trouble with this one so far, if only because I just didn't know the difference between soba and udon noodles. I can see why people were saying this would have been a difficult case to localize- frankly I'm impressed it works as well as it does. Also Simon being on Athena's side was fun. It was nice to see someone just be a dick to Sad Monk after he's been so smarmy throughout the rest of the game.
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# ? Sep 16, 2016 23:13 |
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And More posted:Episode 5: Yeah, I haven't even played 999, and I immediately knew what was up. I guess that's what happens when you're late to the obscure-disorder-as-plot-device party. Episode 5: Face blindness isn't actually all that rare, it's just not diagnosed because the people who have it don't often realize that they're supposed to be able to recognize faces effortlessly. They just think of themselves as bad at remembering people and end up apologizing at parties a lot. I wouldn't be surprised if someone in this thread has it. These games also exaggerate how bad it is: they might not be able to recognize the face as a single unit, but they'd still be able to tell if someone has a pointy chin or a big nose or whatever.
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# ? Sep 16, 2016 23:22 |
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Oh my god Case 5 big spoilers: Amara channeling Inga and Dhurke should be a big plothole because of the hair colour, right? Except when you go into Inga's room and check the table there's a bottle of hair dye sitting there. L' Belle brand black hair dye. TheKingofSprings fucked around with this message at 23:28 on Sep 16, 2016 |
# ? Sep 16, 2016 23:26 |
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gently caress ME. Also, I think the thing I want the most from a future AA game is for someone to deskslam so hard they break their desk. Even just once.
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# ? Sep 16, 2016 23:34 |
Waffleman_ posted:gently caress ME. I could swear that's already happened.
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# ? Sep 16, 2016 23:35 |
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Case 4: It was a decent enough case, though it didn't seem quite as impossible to localize as people were saying. Sure, it's out of place that they'd have a rakugo performers, but it didn't seem any stranger than Kurain village. The soba/udon thing was a bit confusing, but eh. Only thing that showed the localizers probably struggled was OWEN 4TH, but it's not like they haven't done word play before. The localization also made Blackquill into even more of a giant weeb, so I'd almost say we got the better version.
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# ? Sep 16, 2016 23:37 |
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It feels like something that should have happened by now, yeah. Unless I'm forgetting something, it's never happened.
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# ? Sep 16, 2016 23:38 |
Momomo posted:Case 4: It was a decent enough case, though it didn't seem quite as impossible to localize as people were saying. Sure, it's out of place that they'd have a rakugo performers, but it didn't seem any stranger than Kurain village. The soba/udon thing was a bit confusing, but eh. Only thing that showed the localizers probably struggled was OWEN 4TH, but it's not like they haven't done word play before. The localization also made Blackquill into even more of a giant weeb, so I'd almost say we got the better version. I think people were expecting the localization team to try to turn all this rakugo and japanese noodle stuff into Americanized equivalents (like how ramen became burgers), and yeah, THAT would've been a monumental task. But since this is an alternate universe where the US has more asian immigrants, it was fine to just leave it as-is.
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# ? Sep 16, 2016 23:42 |
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Lurdiak posted:I think people were expecting the localization team to try to turn all this rakugo and japanese noodle stuff into Americanized equivalents (like how ramen became burgers), and yeah, THAT would've been a monumental task. But since this is an alternate universe where the US has more asian immigrants, it was fine to just leave it as-is. Now I wanna see Hamilton Burgins and his stack of sliders.
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# ? Sep 16, 2016 23:43 |
Waffleman_ posted:Now I wanna see Hamilton Burgins and his stack of sliders. If this was still the DS era, we probably WOULD have seen that, and it would've kind of ruled. But this is an era where they don't even release AA games on cartridges anymore.
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# ? Sep 16, 2016 23:45 |
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Lurdiak posted:If this was still the DS era, we probably WOULD have seen that, and it would've kind of ruled. But this is an era where they don't even release AA games on cartridges anymore. The victim was killed during a performance of the legendary standup routine "The Ten Burgers You Can't Eat on Television"
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# ? Sep 16, 2016 23:51 |
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TheKingofSprings posted:Oh my god
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# ? Sep 16, 2016 23:52 |
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But yeah, with the move to digital-only and the apparent acceptance of AA's niche status in the US, the localizers seem to be more willing to acknowledge the more overtly Japanese elements than trying to work against them.
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# ? Sep 16, 2016 23:55 |
I'm perfectly happy with a mix of both. I don't want the game to suddenly start using the Japanese names and talking about Tokyo.
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# ? Sep 17, 2016 00:01 |
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I mean, they're never going to do that because Alexander O. Smith dug that hole for them 11 years ago and there's no getting out of it.
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# ? Sep 17, 2016 00:07 |
That's not a hole. Localizing things is good. Burgers are good. Japanese puns are bad.
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# ? Sep 17, 2016 00:12 |
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Waffleman_ posted:I mean, they're never going to do that because Alexander O. Smith dug that hole for them 11 years ago and there's no getting out of it. Frankly, I'd stop playing these games if they tried. It's just so wonderfully awkward as it is.
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# ? Sep 17, 2016 00:12 |
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Waffleman_ posted:But yeah, with the move to digital-only and the apparent acceptance of AA's niche status in the US, the localizers seem to be more willing to acknowledge the more overtly Japanese elements than trying to work against them. It seems like the games started getting more and more Japanese as the series went on. In the first game it was just the Steel Samurai stuff and Maya. The former could be handwaved with the popularity of Power Rangers and the like in the US, and the latter as being some weird hippie spirit medium. Even in the original trilogy most of the blatantly Japanese stuff was connected to Kurain and the spirit mediums, and so could be handwaved as a subculture. But now we seem to get at least one blatantly Japanese case in each game, like the Japanese village with the yokai in Dual Destinies. And I haven't gotten to Case 4 in AA6 yet, but from what I hear it's the most Japanese case yet. I guess there's a certain point where the localizers have to throw up their hands.
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# ? Sep 17, 2016 00:16 |
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Lurdiak posted:That's not a hole. Localizing things is good. Burgers are good. Japanese puns are bad. I don't know how you can possibly say puns are bad in the Ace Attorney thread of all places.
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# ? Sep 17, 2016 00:17 |
SyntheticPolygon posted:I don't know how you can possibly say puns are bad in the Ace Attorney thread of all places. They're bad if they're in a language the audience doesn't understand.
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# ? Sep 17, 2016 00:22 |
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Wyvernil posted:But now we seem to get at least one blatantly Japanese case in each game, like the Japanese village with the yokai in Dual Destinies. And I haven't gotten to Case 4 in AA6 yet, but from what I hear it's the most Japanese case yet. I guess there's a certain point where the localizers have to throw up their hands. I like to imagine that the Japanese writers have caught on and are now issuing direct challenges to the localizers.
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# ? Sep 17, 2016 00:22 |
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# ? May 30, 2024 13:33 |
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I wasn't saying it was bad at all, I'm just saying at this point, they've committed to it. And I think the hearsay was that Takumi tried to keep the first game pretty culturally neutral to aid in localization, but since the games didn't get localized until after 3 came out, he decided to go buck wild.
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# ? Sep 17, 2016 00:22 |