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Drone posted:At this point I think Grey is just roleplaying the ever-optimistic Japanese press.
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# ? Sep 12, 2016 13:37 |
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# ? Jun 8, 2024 06:52 |
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This ship is their favourite target today. I hope this damage is building up. We are taking losses here now, but we are still doing damage to the Allies. A fairly quiet day for once!
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# ? Sep 12, 2016 13:39 |
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Soon the British will be retaking Rangoon.
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# ? Sep 13, 2016 04:11 |
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srusnak102 posted:Soon the British will be retaking Rangoon. Not without a glorious battle they won't!
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# ? Sep 13, 2016 09:04 |
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In the only way the British can make it glorious. Slow and stubborn.
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# ? Sep 13, 2016 10:09 |
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We find and destroy a solitary Allied plane hiding out on an island. We have a good day here. And the troops to take the base have arrived! The British have paid the blood price at Chittagong, and now our forces are collapsing fast. We get a report later that our forces are surrounded. Our ground losses are mounting now, but at least we are still advancing in other places! Another random sinking.
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# ? Sep 13, 2016 16:25 |
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Do ships ever get sunk by storms and accidents and such, regular attrition, like planes? I'm guessing they're too glorious for that, even the merchant vessels. Iirc land forces only get disabled out of combat.
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# ? Sep 13, 2016 16:54 |
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RA Rx posted:Do ships ever get sunk by storms and accidents and such, regular attrition, like planes? I'm guessing they're too glorious for that, even the merchant vessels. SC Ch 18 Sunk Collision Near Batavia 42/03/21 xAK Daigen Maru Sunk Collision Near Sabang 42/08/17
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# ? Sep 13, 2016 17:09 |
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RA Rx posted:Do ships ever get sunk by storms and accidents and such, regular attrition, like planes? I'm guessing they're too glorious for that, even the merchant vessels. quote:Whenever a ship is at sea (not docked), it has a chance of suffering system damage due to wear and tear on the ship. This damage can occur as the TF enters each new hex or remains on patrol in a hex, and will immediately affect the TF’s speed for the rest of the turn. Ships moving at maximum speed will suffer greater Operational Damage than ships moving at Cruise Speed. In addition, ships always attempt to repair fire, flooding, and system damage, even when at sea. The chances of incurring System Damage during normal movement (representing normal wear and tear on the ships) five times higher at Full Speed then at Cruise Speed. There is also a very slight chance of major damage due to accident or marine hazard. System damage is the ability to use ship systems, like guns and radar and poo poo like that. I don't think maxing out system damage will sink your ship (someone correct me if I am wrong) but it basically means it can't do anything but move around. Ships do pick up minor system damage pretty easy just from ocean travel that you eventually want to dock and repair, so it is kind of a nice way to simulate the need for downtime to scrape barnacles or whatnot.
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# ? Sep 13, 2016 17:24 |
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Ships sometimes explode at anchor and can also gently caress up a bunch of other ships in the port. BB's and Ammo ships are the most prone to this.
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# ? Sep 13, 2016 22:19 |
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Having just recently played through the game, I can state with a fair amount of certainty that 100% system damage will indeed cost you a ship. Ships will also receive a nasty daily system damage when trying to move without fuel (this can and will sink them once they get 100% system damage even though they have 0% flood damage)
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# ? Sep 13, 2016 22:24 |
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None of that stuff really models things like perfectly healthy ships running aground, being sunk in severe storms, or simply suffering catastrophic shipboard accidents like fires in the ammo store. Any of those can be immediately fatal, as opposed to some gradual accumulation of damage. The smaller the ship, the more likely that kind of thing can be fatal, of course, so to be accurate the game should probably give really small ships a slight chance of sinking in severe storms, but not really any chance of battleships from sinking in bad weather, etc.
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# ? Sep 14, 2016 06:16 |
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Leperflesh posted:None of that stuff really models things like perfectly healthy ships running aground, being sunk in severe storms, or simply suffering catastrophic shipboard accidents like fires in the ammo store. Any of those can be immediately fatal, as opposed to some gradual accumulation of damage. Sure, but that's not fun. Imagine if you'd played this for months and then your most important battleship blows itself up because of a randomly generated number. This is a game after all.
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# ? Sep 14, 2016 07:43 |
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That stuff all happens it's just extremely rare, much more so than irl.
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# ? Sep 14, 2016 09:41 |
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Splode posted:Sure, but that's not fun. Imagine if you'd played this for months and then your most important battleship blows itself up because of a randomly generated number. This is a game after all. Aren't they primarily useful for shore bombardment and for losing tons of points because the papers go nuts if one gets sunk?
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# ? Sep 14, 2016 13:48 |
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There are also still surface fights in areas where both sides can provide some air cover for ships, like in the Solomons, and battleships are still king poo poo at blowing up boats with guns. This starts to go away after the first year or so when the US starts making GBS threads out carriers, but battleships are still nice to have around in 1942/1943. Especially on the US side since their dud torpedoes early on make it harder for them to sink large armored ships. The caveat for this is that they eat fuel like crazy and are kind of worthless if your supply lines are cut. GOOD TIMES ON METH fucked around with this message at 14:02 on Sep 14, 2016 |
# ? Sep 14, 2016 13:58 |
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Splode posted:Sure, but that's not fun. Imagine if you'd played this for months and then your most important battleship blows itself up because of a randomly generated number. This is a game after all. Depends on the player. A lot of us would find that hilarious.
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# ? Sep 14, 2016 14:13 |
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The first wave of planes arrives in the South – and of course, the B-17s get in a hit with their laser guided bombs. I'm still calling BS on this. Oh yeah! Feel the 60kg's of death! I trade eight bombers for one hit. The last troops in Chittagong are destroyed. They honour their country by fighting to the last man. We kill a couple of bombers. We hammer this stack again. So Chittagong was a disaster. I got overconfident and lost a lot of men. I think I can retake Akyab, but at least China is going well again!
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# ? Sep 14, 2016 16:27 |
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The most haunting story of "a rng deciding a ships fate irl" was the liberty ship SS John P. Gaines just breaking in two and sinking without warning.
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# ? Sep 14, 2016 16:56 |
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poo poo, Grey, you're really dedicated to the realistic LP, aren't you? Maybe you could play with Japanese success around the edges somewhere?
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# ? Sep 14, 2016 16:59 |
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LordPants posted:The most haunting story of "a rng deciding a ships fate irl" was the liberty ship SS John P. Gaines just breaking in two and sinking without warning. And in the process and aftermath discovering an entirely new branch of material properties
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# ? Sep 14, 2016 20:38 |
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Tokyo falls by 44
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# ? Sep 14, 2016 21:08 |
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Splode posted:Sure, but that's not fun. Imagine if you'd played this for months and then your most important battleship blows itself up because of a randomly generated number. This is a game after all. People who play these kinds of games have a very different interpretation of fun than the average gamer.
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# ? Sep 14, 2016 21:38 |
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Tiler Kiwi posted:Tokyo falls by 44 Tokyo falls in 43, government insists Tokyo is off winning the war and doesn't tell citizens until 44.
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# ? Sep 14, 2016 21:41 |
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TildeATH posted:Tokyo falls in 43, government insists Tokyo is off winning the war and doesn't tell citizens until 44. Tokyo Bay Fortress takes pearl in 43. IDTBF
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# ? Sep 14, 2016 23:55 |
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Grey Hunter posted:
Edited for patriotic accuracy!
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# ? Sep 15, 2016 00:14 |
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IJN command would like to issue the following statement on Chittagong: "haha fuckers got owned lol"
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# ? Sep 15, 2016 01:50 |
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More level bombers are sent after our carriers. Most turn back as soon as they see our CAP. Those that don't get gunned down in large numbers. We of course, waste our planes on attacking Patrol Boats, not the actual ships in the water NEAR OUR OWN TASK FORCE! Okay, Okay, but what about the OTHER task force? You're just showing me up now, aren't you. Point made, It was still a waste of planes though. We deal with that hurricane base. We took a good toll of Allied planes and ships today – but our own plane losses were higher than I would have liked. That looks good for once.
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# ? Sep 15, 2016 18:44 |
THIS DATE IN HISTORY The US Navy has a bad day when Japanese submarine I-19's skipper fires the world's greatest torpedo salvo. For more we turn to Wikipedia: "Loss of USS [i posted:Wasp[/i]"] Wasp was scuttled at 2100. O'Brien successfully reached Noumea but was lost 19 October 1942 attempting the passage to Pearl Harbor. North Carolina was out of action at Pearl for a month.
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# ? Sep 15, 2016 22:31 |
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I need to revisit my ASW patrols. B-17's continue to raid bombs on our ships. There should be some fighters up and running now, I'll have to check on this. At least we can work out they are coming from New Caledonia. There is not much we can do at the moment to reply to those bombers. Although stopping my own bomber going north of Cox's Bazaar has helped reduce losses. How Grey lost the war.jpg
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# ? Sep 16, 2016 19:09 |
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What is the current state of your merchant marine, and what was it when the game started?
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# ? Sep 16, 2016 22:06 |
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My Imaginary GF posted:What is the current state of your merchant marine, and what was it when the game started? Sunk, and floating, respectively.
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# ? Sep 17, 2016 00:11 |
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The number of bombers is increasing. I hate this. The returning carriers cause some damage. Insert obvious wizard joke here. Those warhawks are deadly. And this is a taste of things to come. We take out another Empress “class” liner We should just avoid enemy fighters. More ship losses, but at least there were some kills today! We even come out ahead in points! Hankow restarts tomorrow, so a I spend a load of Political points matching the divisions there to the army HQ. Lets see if that helps! I even remember to change to 11th Army commander from a 43 skill guy to a 73 skill guy!
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# ? Sep 17, 2016 19:54 |
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Grey as an experienced allied player you should have known both Aykab and Cox Bazaar are close to the India that you need a decent garrison at both to help supply chittanchong.
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# ? Sep 18, 2016 02:23 |
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Do the old thread still exist? I know about the version on lparchives, but it doesn't include all the comments that the thread contains. I have archives if it matters.
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# ? Sep 18, 2016 12:40 |
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Dunno-Lars posted:Do the old thread still exist? I know about the version on lparchives, but it doesn't include all the comments that the thread contains. I have archives if it matters. Sure it does. There's always a link in the header of an archived LP that leads to the SA thread: http://forums.somethingawful.com/showthread.php?threadid=3238049
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# ? Sep 18, 2016 14:21 |
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Hey, that's almost acceptable. We rain bombs around these ships, and get no hits. After a stern talking to, the afternoon raid is more efficient. This is the other island I'm using as an airbase, but they thankfully go for the runway and not the shipping today! After a long break, the bloodbath at Hankow begins again – they are low on supplies and experience, so I just need to keep hitting them until they break. So more death is incoming, but at least there is some action in China now! Glug glug glug.
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# ? Sep 18, 2016 17:42 |
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How did you suffer so many losses while out-AVing them almost 3-1 even in the adjusted result at Hankow?
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# ? Sep 18, 2016 19:33 |
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Night10194 posted:How did you suffer so many losses while out-AVing them almost 3-1 even in the adjusted result at Hankow? :greyhunter:
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# ? Sep 18, 2016 23:59 |
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# ? Jun 8, 2024 06:52 |
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Well, it's x2.36 and defensive terrain (but also poor supply and experience for the defender). Season with bad luck. Does attacking with x3 power differential apply to adjusted values?
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# ? Sep 19, 2016 13:23 |