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Paramemetic posted:borange. Finally, a word that rhymes with orange!
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# ? Sep 17, 2016 02:45 |
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# ? Jun 1, 2024 06:38 |
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So I'm sitting on 16 modular terminals and I know I can't store them, but I'm sure as hell not gonna carry them around and I obviously can't use them. Is there a way to trade them to someone who can use them? Also, who wants 16 modular terminals before I vendor them for the sweet price of 160 credits each?
orcane fucked around with this message at 07:49 on Sep 17, 2016 |
# ? Sep 17, 2016 07:26 |
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orcane posted:So I'm sitting on 16 modular terminals and I know I can't store them, but I'm sure as hell not gonna carry them around and I obviously can't use them. Is there a way to trade them to someone who can use them? Also, who wants 16 modular terminals before I vendor them for the sweet price of 160 credits each?
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# ? Sep 17, 2016 20:03 |
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Morter posted:Finally, a word that rhymes with orange! There's two! (second one is a proper noun though)
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# ? Sep 17, 2016 22:16 |
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Anyone have any experience with mulricannon turrets on fat ships? My cutter runs 2xmedium and 2xlarge beamturrets which makes quick work of any shield but obviously lacks punch against hull. Ive little to no chance to get them noseways, so im playing with the idea of changing the 2xmedium on the engines for 2x med multi overcharge corrosive. Will they actually hit anything, or will i just be wasting time and resources?
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# ? Sep 17, 2016 22:39 |
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Yolomon Wayne posted:Anyone have any experience with mulricannon turrets on fat ships? (Edit: removed unrelated jabbering about gimbals) Edit: MC turrets were OK on a Python when I tried them a while ago. Are they exponentially slower as they are on larger hardpoints, e.g Huge? legooolas fucked around with this message at 00:07 on Sep 18, 2016 |
# ? Sep 17, 2016 23:57 |
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Yolomon Wayne posted:Anyone have any experience with mulricannon turrets on fat ships? I've run turreted cannons and MCs on a cutter and its' been totally fine.
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# ? Sep 18, 2016 00:06 |
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Yolomon Wayne posted:2x med multi overcharge corrosive.
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# ? Sep 18, 2016 00:11 |
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quote:I would like to see [rotational correction] removed and have it enabled as a software upgrade for pilots who cant dock. orcane fucked around with this message at 01:23 on Sep 18, 2016 |
# ? Sep 18, 2016 00:27 |
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So I put a beam + multicannon on my Vulture but I am finding that with the new ship ai and my rustiness, enemies are pretty good at staying out of my line of fire. Since the multicannon spins up pretty slow that means I often manage to get only a few shots on target unless it's against slow big ships where a cannon or frag would be better anyway due to enormous damage ; the only advantage I can see to the multicannon is its giant ammo capacity How do I deal with the spin up time besides getting good? Just renounce the multi and go with a frag or cannon?
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# ? Sep 18, 2016 07:59 |
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CapnBry posted:Last I heard corrosive doesn't stack so you only want one weapon with it. It applies the 25% damage buff and the others just reap the benefit. I have an anaconda with 2x Large Thermal Muticannons and 2x Medium Multicannons, one thermal one corrosive, all of them gambled. NPCs get pretty wrecked by them but I can't say how they'd be against players. Sounds good to me, thanks. Ill give it a try. 2med and 2 large beams suck my capacitor dry too fast, and i guess 2 large beams will do for shields and small crafts. As long as theyre wrecking faces in high res im ok, wouldnt go up against players in the current silent ramming meta, especially not with 30millions rebuy.
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# ? Sep 18, 2016 08:44 |
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TorakFade posted:So I put a beam + multicannon on my Vulture but I am finding that with the new ship ai and my rustiness, enemies are pretty good at staying out of my line of fire. You need to spin up in anticipation, get a feel for it. Also you can fire the multi from more than point blank distance.
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# ? Sep 18, 2016 09:40 |
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So I thought to myself "How can I waste the precious moments of my life this weekend?" and came up with Loadout here if anyone wants to call me a big dummy. Now I just need to spend forever upgrading it.
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# ? Sep 18, 2016 12:15 |
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TorakFade posted:Since the multicannon spins up pretty slow that means I often manage to get only a few shots on target unless it's against slow big ships where a cannon or frag would be better anyway due to enormous damage ; the only advantage I can see to the multicannon is its giant ammo capacity Mailer posted:So I thought to myself "How can I waste the precious moments of my life this weekend?" and came up with
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# ? Sep 18, 2016 12:58 |
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When are the atmospheric landings coming again? That planet must be hell.
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# ? Sep 18, 2016 14:28 |
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Mailer posted:So I thought to myself "How can I waste the precious moments of my life this weekend?" and came up with You did buy it with discount, right? Stations with ship discount also give discount to modules iirc, and both lower your insurance cost.
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# ? Sep 18, 2016 15:19 |
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CapnBry posted:Argh. I spent 6 hours yesterday going from Outsider to Baron. Want to crush my soul by telling me you spent all day yesterday going from Marquis to Duke? I had Knight from farming cash early on, so Saturday was getting about 80% into Earl and playing on/off on Sunday was the rest. Highlights include 40 minutes flipping for the final faction change quest and the PTSD I now have from sitting through 30 seconds of loading when accepting each mission. Yolomon Wayne posted:You did buy it with discount, right? Absolutely. Never buy in non-LYR systems. In the end it was the only way I could have afforded the ship with all the bri... er, "donations" to the loving Ahaut Front.
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# ? Sep 18, 2016 21:42 |
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Mailer posted:I had Knight from farming cash early on, so Saturday was getting about 80% into Earl and playing on/off on Sunday was the rest. Highlights include 40 minutes flipping for the final faction change quest and the PTSD I now have from sitting through 30 seconds of loading when accepting each mission. Wanna talk about mission flipping? Im 5 hours in trying to get embedded modified firmware (1 single piece) while watching tv. Yes i know theres buggy missions but i wouldnt care if the guy who invented them would die in a fire.
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# ? Sep 18, 2016 22:16 |
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I simply can't get good cargo missions in Sothis/Ceos tonight, every refresh is like 6 mining missions, 2 data deliveries and one awful eg. 88 tons for 8 million delivery or a bunch of war support smuggling or "kill enemy ships" missions
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# ? Sep 18, 2016 22:23 |
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orcane posted:I simply can't get good cargo missions in Sothis/Ceos tonight, every refresh is like 6 mining missions, 2 data deliveries and one awful eg. 88 tons for 8 million delivery or a bunch of war support smuggling or "kill enemy ships" missions I had that on Friday there too. Is it because they are at war and so the missions are skewed to that rather than shipping turds for them?
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# ? Sep 18, 2016 23:11 |
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Entering the bubble after a month away and I'm suddenly reminded of a nightmare I had a week ago where I was doing this and got interdicted and killed before I sold my data
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# ? Sep 18, 2016 23:40 |
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frank.club posted:Entering the bubble after a month away and I'm suddenly reminded of a nightmare I had a week ago where I was doing this and got interdicted and killed before I sold my data I never play without an open task manager.
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# ? Sep 18, 2016 23:43 |
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Yolomon Wayne posted:I never play without an open task manager. Windows ten decided to tell me elite.exe was taking up too much memory or whatever right as I was flying into Farseer lmao
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# ? Sep 19, 2016 00:03 |
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I don't get how dormant bounties work. I've been living out of Bhutas for a while, doing Kebes sentry skimmer missions. Today I got greedy because that sweet sweet 8A power plant for my Anaconda was just a few attacks against Bhutas Group away, so I did the missions. Logically I now have a 16k bounty in Bhutas for attacking a base. I fly a poo poo ship back towards Bhutas, cops scan me outside of Feynman station, kill me. Now I have a dormant bounty. Okay, The Internet™ says I can now pay off that bounty. But I go back in my poo poo ship, get shot again and the dormant bounty is reset for 7 days. Is there any way to clear it at all? Do I just have to avoid Bhutas for a week? I dropped from Allied to 20% Cordial with Bhutas Group after the attack missions I did if that makes any difference. Kebes skimmer missions are my cash cow. I'd like to be back there sooner than later.
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# ? Sep 19, 2016 01:21 |
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If you're killed with an unclaimed bounty it goes dormant. Dormant bounties are invisible except to authority ships of that faction. If they scan you it reactivates the bounty. Or if you commit a crime against that faction again. If you want it to go away it needs to get claimed (usually by a player with a KWS) or let it tick down until it goes away. You can pay off fines, but not bounties (active or dormant). Unpaid fines will turn into bounties.
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# ? Sep 19, 2016 01:40 |
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Natsuumi posted:If you're killed with an unclaimed bounty it goes dormant. Dormant bounties are invisible except to authority ships of that faction. If they scan you it reactivates the bounty. Or if you commit a crime against that faction again. If you want it to go away it needs to get claimed (usually by a player with a KWS) or let it tick down until it goes away. So if I run into an extraction site and get killed it will clear? Edit: killed by an NPC
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# ? Sep 19, 2016 01:44 |
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You cannot pay off or claim a bounty on yourself. The only way to avoid getting shot at by the space cops is to not be scanned while you have a dormant bounty. Otherwise you need to avoid that section of space for 7 days so that dormant bounty becomes a fine. People used to avoid bounties by buying a sidewinder and getting themselves blown up by spacecops. It was heavily abused. It's why you can't have it happen. Get the hell out of the system as fast as possible. Even by going in silent running just so you can jump out of it. The only way to pay it off might be when 2.2 launches and having the shady contact. I guess the shady contact will instead let you claim bounties from anywhere in the galaxy instead of just paying your way out of crime like Space Billionaires would. IAmTheRad fucked around with this message at 01:46 on Sep 19, 2016 |
# ? Sep 19, 2016 01:44 |
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Ferg posted:So if I run into an extraction site and get killed it will clear? RES pirates are scanning for cargo, not bounties. You'd want to go to a nav beacon. NPC bounty hunters scanning and destroying you may remove the bounty completely. Get into a poo poo sidewinder and try it.
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# ? Sep 19, 2016 01:47 |
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I cannot loving believe there isn't a sell all button
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# ? Sep 19, 2016 01:56 |
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RabidWeasel posted:There's two! (second one is a proper noun though) Door hinge?
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# ? Sep 19, 2016 01:57 |
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Natsuumi posted:RES pirates are scanning for cargo, not bounties. You'd want to go to a nav beacon. NPC bounty hunters scanning and destroying you may remove the bounty completely. Get into a poo poo sidewinder and try it. Boom. Coincidentally I actually ran into a friend in that nav beacon. He got a 13k bounty on me, now I'm sitting in Feynman. Thanks!
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# ? Sep 19, 2016 03:00 |
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frank.club posted:Windows ten decided to tell me elite.exe was taking up too much memory or whatever right as I was flying into Farseer lmao We've detected you just jumped into a system and are heading straight into a sun. Microsoft felt that this was the best time to tell you that Skype, an application not even running, has auto updated and launched itself and would you like to read about new features?
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# ? Sep 19, 2016 04:06 |
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A friend of mine got killed after his first bounty hunting run thanks to that. He was still in his little dinky sidewinder, we'd made about half a mil worth of money, he was coming in to dock.. and just as he was trying to settle to the pad, Windows Update popped up that hey, it needs to restart his computer. He clicks 'later'. Turns out he had left-click as his fire button. Turns out that he also had 'firing deploys hardpoints' on. When he clicked the Windows Update button, switching back to Elite made Windows think he was still holding the button down. His Sidey's dinky little pulse lasers popped up and opened fire while he was trying to stop it. A moment later, the station naturally returned fire and reduced him to space dust.
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# ? Sep 19, 2016 07:55 |
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quote:The Transactions display tab (left HUD) will display a list of all active bounties incurred across all jurisdictions. Since the Powerplay update, commanders can no longer pay off their bounties but instead must wait for them to expire. Once the bounty has expired it will become dormant. A dormant bounty will not be displayed to other players or jurisdictions.[1] A dormant bounty can be reactivated if the player is scanned by an NPC from the jurisdiction that issued the dormant bounty, or if the player commits a further crime in the jurisdiction that issued the dormant bounty. If the dormant bounty is detected in either of these ways within seven days it will become an active bounty again with a new seven day timer. If a dormant bounty is not detected within seven days then it is removed and becomes a legacy fine. tldr: hop in a sidewinder, get scanned by the man, endure absolution by fire to become law abiding citizen again.
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# ? Sep 19, 2016 08:58 |
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Cutter build is slowly comming together. Weapons setup is now 2x Lightweight large Beam turrets with Thermal Vent (in fire group 1, back mounts) 2x Overcharged medium multicannon turrets with Corrosive (fire group 2, wing mounts) 2x Longrange medium beam turrets with Healing (fire groups 1 + 3, chin mount) 1x Overcharged huge gimballed multicannon with Corrosive (fire groups 2,3) Turret mode is "Target only" since i found out that turrets stop shooting when you switch into a fire group theyre not in. This helps not-melting my ship down when the beams get chaffed and produce extra heat from the vent-experimental. Usual approach is 1-1-4 for maximum damage until he turns. The 2x class 3 beams usually gently caress every shield thats not an Elite NPC, in which case i might add the heal-beams to get them down although i try to avoid the extra heat. As soon as shields are down i switch to cannon turrets and pip to 4-1-1 which is enough for cannons to fire until reload. If i manage to get him in front (usually have to 1-4-1 for that, sometimes 2-2-2 is enough) i add fire with the class 4 which basically drops everything thats not a federal line brick. When flying with friends the heal-turrets come in handy as i had severe problems lining up with a vulture for heals with gimballs. The corrosive on all multicannons further supports damage done by wingmen. Next order of business is pimping the distributor to rank 5 recharge. I still dont know if i really want to get heavy hull stuff since its supposed to be a shield tank. A-shields are still a fuckton cheaper than military grade alloys and the size 8 shield cell is practically a 75% heal to my current bi-weaves. I will most likely not be arsed to do Aisling again for prismatics though. gently caress a 3-week real time gate, thats seriously one of the most retarded concepts ever. My biggest "wtf" moment was dirty drives 5. Its mindblowingly amazing on every single ship ive put it on so far. Seriously, get DD5.
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# ? Sep 19, 2016 09:34 |
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Did the whole thing with Marco "gently caress Marco Qwent" Qwent. I had some modular terminals left over so I figured screw it, I'll blow them on some L2 dirty drives for the conda before it gets shelved. Get the thruster bug, self destruct to the tune of 7.5m. I'm now temporarily flying without insurance. How does that bug even still exist. Definitely making sure I've got a few rounds of insurance in the bank before modding the Cutter. Edit: Happened again too. Thrusters fine in the hangar, disabled at launch. Turns out you need to hold down your upward vertical thrusters for like ten seconds or something and poo poo magically comes back to life. Edit2: Holy dickcocks they nerfed Ceos into the ground. Should have checked that before I bought a shiny new iShip. :/ Mailer fucked around with this message at 11:47 on Sep 19, 2016 |
# ? Sep 19, 2016 10:19 |
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Mailer posted:Did the whole thing with Marco "gently caress Marco Qwent" Qwent. I had some modular terminals left over so I figured screw it, I'll blow them on some L2 dirty drives for the conda before it gets shelved. Get the thruster bug, self destruct to the tune of 7.5m. I'm now temporarily flying without insurance. How does that bug even still exist. Definitely making sure I've got a few rounds of insurance in the bank before modding the Cutter. Ive had that a few times, but it went away by flipping instance. e: Also never shelve the conda. Vast portions of my garage has been engineered by anaconda-ing the parts to engineers and back due to 49.5ly jumprange (want to beak 50 goddammit). The only things i couldnt conda were the size 8 parts on my cutter and ill wait for ship transfer to do those lvl 3 drives. Yolomon Wayne fucked around with this message at 11:09 on Sep 19, 2016 |
# ? Sep 19, 2016 10:24 |
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Mailer posted:Did the whole thing with Marco "gently caress Marco Qwent" Qwent. I had some modular terminals left over so I figured screw it, I'll blow them on some L2 dirty drives for the conda before it gets shelved. Get the thruster bug, self destruct to the tune of 7.5m. I'm now temporarily flying without insurance. How does that bug even still exist. Definitely making sure I've got a few rounds of insurance in the bank before modding the Cutter. That's weird, isn't it normal to have your thrusters shut down when landing on a planet? I never had that not happen, they're always down and start up if you hold down your vertical thruster button.
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# ? Sep 19, 2016 12:10 |
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Reading that thread, the issue seems to be that they shut off and can't be brought back online by normal means. Instead, people have to jump instances/self destruct/restart the game in vanilla mode then logging back into Horizons, and it's related to engineering bases, so I'm assuming landing pads only.Mailer posted:[...] What's wrong with Ceos? E: Considering the "issues" I wrote about yesterday, I generally had better missions from the Sothis station than Ceos the last few days, I think it's just mission board RNG and possibly the BGS (I think some factions are out of boom cycles atm? and some are perpetually at war with each other). Still managed to get 250k/ton (average) hauls in the end last night, after trying for a while and only getting about 150k/ton together first. orcane fucked around with this message at 12:32 on Sep 19, 2016 |
# ? Sep 19, 2016 12:17 |
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# ? Jun 1, 2024 06:38 |
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Libluini posted:That's weird, isn't it normal to have your thrusters shut down when landing on a planet? I never had that not happen, they're always down and start up if you hold down your vertical thruster button. Until I suicided thrusters didn't work. I mean I always start with vertical thrusters when taking off anyway but usually I move when I hit them. I'd just come back from another planet and in all the engie/farming planets I've been to it's never happened. Kinda sucks that I lost a hold full of some nice stored engineer mats. orcane posted:What's wrong with Ceos? It (and Sothis, just checked) currently have a massively reduced (like reset three times just to see one) number of long haul delivery missions. I'm cycling mission boards like mad and altering my macro to do it better, but yeah... ain't great.
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# ? Sep 19, 2016 12:39 |