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Foglet posted:Voyage of Fortune's Star, a 7th Sea video game, is live on Kickstarter. I'll laugh if 7th Sea gets a transmedia empire before Far West does.
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# ? Sep 21, 2016 06:59 |
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# ? May 16, 2024 18:09 |
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That's what I get for not checking obliquely titled links.
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# ? Sep 21, 2016 07:00 |
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Lightning Lord posted:It looks like a Neverwinter Nights 2 module. Maybe even NWN1 I was interested up until I watched the video. Ouch.
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# ? Sep 21, 2016 12:15 |
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Lord_Hambrose posted:I was interested up until I watched the video. Ouch. What's kind of sad is its not even (or only) the dated graphics. The gameplay just looked dull and lifeless. I appreciate both not trying to crowdfund a game with cutting edge graphics and trying to have the video give an honest presentation of the game rather than prerendered bullshit. But still...try to make swashbuckling look a little more lively before you try to get backers.
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# ? Sep 21, 2016 16:18 |
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Galaga Galaxian posted:No, I received no indication it had been shipped beforehand. It came first class USPS in a nice little flat-rate bubble padded envelope. Ship date was listed as 9/16/16 (or at least that is when the shipping label was printed). So ~2-3 days from Chicago to me in California. Checked late last night, and I got it as well. It's a nice book, pretty much what I expected.
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# ? Sep 21, 2016 16:34 |
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Desiden posted:What's kind of sad is its not even (or only) the dated graphics. The gameplay just looked dull and lifeless. I appreciate both not trying to crowdfund a game with cutting edge graphics and trying to have the video give an honest presentation of the game rather than prerendered bullshit. But still...try to make swashbuckling look a little more lively before you try to get backers. Sid Meiers Pirates! Looks more swashbuckling than this.
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# ? Sep 21, 2016 17:25 |
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They really need to just ask themselves "Can the player, in this game engine, swing from a chandelier?" If the answer is no, start again.
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# ? Sep 21, 2016 17:49 |
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Alien Rope Burn posted:They really need to just ask themselves "Can the player, in this game engine, swing from a chandelier?" If the answer is no, start again. Why would they start making it easy for players to swing off chandeliers in a 7th-sea derived game now?
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# ? Sep 21, 2016 17:54 |
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unseenlibrarian posted:Why would they start making it easy for players to swing off chandeliers in a 7th-sea derived game now? That said, this falls squarely under my 'no videogames Kickstarter' rule.
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# ? Sep 21, 2016 17:56 |
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Kwyndig posted:
This was notable, though: New Talislanta. Because everything from the 80's and 90's must return. Yeah, it's awesome, but... every book for every edition has been released for free, no strings attached. (I recommend 4th, btw.)
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# ? Sep 21, 2016 18:03 |
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unseenlibrarian posted:Why would they start making it easy for players to swing off chandeliers in a 7th-sea derived game now? Anyway, Assassin's Creed II + Brotherhood + Revelations exists and that's probably the most John Wick series of videogames one could ever want (that Wick had no actual involvement in).
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# ? Sep 21, 2016 18:13 |
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And if you wanted one with actual pirates, there's Assassin's Creed IV: Black Flag, and Rogue for all your swashbuckling and stabbing dudes in the throat with armknives you could ever want.
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# ? Sep 21, 2016 18:37 |
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How so? AssCreed 2 was a good game, how is that wickian?
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# ? Sep 21, 2016 18:37 |
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I feel like they should have gone adventure game for 7th sea. Or a less ambitious, traditional turn based rpg, and just focus on building up the world and lore instead. Because this isn't looking too hot.
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# ? Sep 21, 2016 18:38 |
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FastestGunAlive posted:I feel like they should have gone adventure game for 7th sea. Or a less ambitious, traditional turn based rpg, and just focus on building up the world and lore instead. Because this isn't looking too hot. And yet Monkey Island already exists, so another chance missed. Maybe a Telltale Games Version?
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# ? Sep 21, 2016 18:42 |
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They were probably thinking '7th Sea is an action game so we need an action system!' but I agree -- an adventure game would have been easier to make and allow them to get stuck into the lore and witty banter in a way that this disaster-in-the-making probably won't. I mean, I have nothing against the concept or the people involved, this one is just giving me all the signals of a project that's going to come in very late and/or very disappointing.
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# ? Sep 21, 2016 18:43 |
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Mr.Misfit posted:How so? AssCreed 2 was a good game, how is that wickian? Well the ending to AC2 was definitely something Wick would have thought to do in a tabletop game.
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# ? Sep 21, 2016 18:48 |
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Mr.Misfit posted:How so? AssCreed 2 was a good game, how is that wickian? Well, in Black Flag you are forced to stop your cool sandboxy pirate and exploration adventure to return to the "real world" and walk slowly around a modern office building to get unskippable cutscened at. That sounds like something Wick would do.
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# ? Sep 21, 2016 18:51 |
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Macdeo Lurjtux posted:Well the ending to AC2 was definitely something Wick would have thought to do in a tabletop game. "Desmond, who the hell is Desmond?" Man, that would have been a great twist in a tabletop game before AC2 came out.
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# ? Sep 21, 2016 18:54 |
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Mr.Misfit posted:How so? AssCreed 2 was a good game, how is that wickian? Well, it's about a highborn Italian manchild who seeks revenge through often the most underhanded, sociopathic means available, who frequently avenges wronged women and betters the world by raising a society of poisoners and facestabbers. That doesn't make it bad, it just has a fair deal of commonality with his writing ticks.
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# ? Sep 21, 2016 19:11 |
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Evil Mastermind posted:Well, in Black Flag you are forced to stop your cool sandboxy pirate and exploration adventure to return to the "real world" and walk slowly around a modern office building to get unskippable cutscened at. That sounds like something Wick would do. It's also the best pirate game ever made. And the one with the best views of downtown Canada.
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# ? Sep 21, 2016 19:45 |
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Golden Bee posted:It's also the best pirate game ever made. And the one with the best views of downtown Canada. Black Flag really needed a "I don't give a poo poo about your metaplot" setting so you could just skip all the modern-day stuff.
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# ? Sep 21, 2016 19:56 |
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When you guys talk about wick you're not talking about the awesome movie wherein Keanu Reeves avenges his puppy, are you?
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# ? Sep 22, 2016 01:06 |
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Opportunity ... fading. Less than 24 hours... remaining Terrain ... so beautiful. Must. Pledge. Now. https://www.kickstarter.com/projects/48375726/resin-wargaming-scenery-and-terrain-ancient-ruins
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# ? Sep 22, 2016 01:23 |
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Could someone who kickstarted Scythe give me their initial impressions of it? They have a second printing coming up soon, and I am considering getting it. I think I would prefer a Goon opinion as opposed to BGG, that audience can be, well, a bit weird.
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# ? Sep 22, 2016 02:30 |
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IncredibleIgloo posted:Could someone who kickstarted Scythe give me their initial impressions of it? They have a second printing coming up soon, and I am considering getting it. I think I would prefer a Goon opinion as opposed to BGG, that audience can be, well, a bit weird. Haven't played it yet, but a friend backed it, and we're getting set to do a first play through next week. My initial impression is that it's bone-achingly gorgeous. Mechanically, it seems like the way in which the physical components interact (e.g., build a mech, and moving a mech off your board uncovers a new ability that applies to all of your mechs) is pretty cool. Having not played it yet, I'm curious what others think, as well.
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# ? Sep 22, 2016 02:44 |
IncredibleIgloo posted:Could someone who kickstarted Scythe give me their initial impressions of it? They have a second printing coming up soon, and I am considering getting it. I think I would prefer a Goon opinion as opposed to BGG, that audience can be, well, a bit weird. I didn't Kickstart it, but I played a Kickstarted copy. I thought it was pretty eh. There was just no sense of excitement or buildup or tension. It didn't even really feel like there was much interaction or competition, especially when the first 20-25% of the game necessitates that people kinda stick to their own, surprisingly ample corners. There wasn't really that much competition for resources or hexes, since you can only produce on 2-3 hexes, so all your dudes are on 2-3 hexes. It was a dudes on a map game where I didn't really feel incentivized to go anywhere on the map. I think literally the most sought after resource were the encounters. Component quality is tops, though.
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# ? Sep 22, 2016 03:22 |
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Sigma-X posted:When you guys talk about wick you're not talking about the awesome movie wherein Keanu Reeves avenges his puppy, are you? Nooope.
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# ? Sep 22, 2016 03:28 |
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GrandpaPants posted:I didn't Kickstart it, but I played a Kickstarted copy. I thought it was pretty eh. There was just no sense of excitement or buildup or tension. It didn't even really feel like there was much interaction or competition, especially when the first 20-25% of the game necessitates that people kinda stick to their own, surprisingly ample corners. There wasn't really that much competition for resources or hexes, since you can only produce on 2-3 hexes, so all your dudes are on 2-3 hexes. It was a dudes on a map game where I didn't really feel incentivized to go anywhere on the map. I think literally the most sought after resource were the encounters. That is good to know. The whole game really, really reminds me of the second newbie zone in World of Warcraft, I think it was called Westfall. What with the big mechs and farming and whatnot.
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# ? Sep 22, 2016 03:39 |
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This photo encapsulates every bad experience I've had with gaming.
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# ? Sep 22, 2016 03:40 |
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Germ posted:Opportunity ... fading. These will be available for sale after the campaign right? I'm super interested (the walls I got from your first KS are tops) but I don't have the space for more just yet.
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# ? Sep 22, 2016 04:44 |
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rantmo posted:These will be available for sale after the campaign right? I'm super interested (the walls I got from your first KS are tops) but I don't have the space for more just yet. Yup, absolutely!
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# ? Sep 22, 2016 04:44 |
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In less TTRPG news, Quartermaster General: 1914 has tripled their goal and is 15 days left in their Kickstarter. It's 5 players instead of the original's six, but it's come with a new system of preparing cards and sustaining battles through prepared cards. The original is relatively enjoyable, but the game is stacked in the Allies' favor. This might be similar as it's 3 vs 2, but hopefully the side with 2 players will have bigger and more powerful decks.
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# ? Sep 22, 2016 05:13 |
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GrandpaPants posted:I didn't Kickstart it, but I played a Kickstarted copy. I thought it was pretty eh. There was just no sense of excitement or buildup or tension. It didn't even really feel like there was much interaction or competition, especially when the first 20-25% of the game necessitates that people kinda stick to their own, surprisingly ample corners. There wasn't really that much competition for resources or hexes, since you can only produce on 2-3 hexes, so all your dudes are on 2-3 hexes. It was a dudes on a map game where I didn't really feel incentivized to go anywhere on the map. I think literally the most sought after resource were the encounters. Country point Territory is an important points qualifier and if you are not spreading out once someone is close to victory you are leaving points in the board that can make them hesitate to finish the sixth star. It is especially important due to the fact denying territory losses them popularity which is the point multiplier in the game. If you Guys are not at least slightly competing for the factory space you night have missed that it I'd orth 3 territories. Combat tends to be few and far between due to the interactions of the winner getting a star and the usage of power but simply positioning workers to deny territory without popularity losses can make all the difference.
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# ? Sep 22, 2016 05:22 |
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It's like he's an intentional caricature of everything bad but I don't get a hint of satire.
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# ? Sep 22, 2016 07:44 |
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Sigma-X posted:It's like he's an intentional caricature of everything bad but I don't get a hint of satire. That's because there isn't any. Dehumanise yourself and face to wickshed.
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# ? Sep 22, 2016 08:39 |
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The long overdue Germ posted:Opportunity ... fading. By being a special snowflake in the oath thread, I have a couple of the new KS piece, and they are amazing. More people should go pledge.
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# ? Sep 22, 2016 09:07 |
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To Wick's credit, 7th Sea 2e has absolutely zero Wickisms in it.
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# ? Sep 22, 2016 09:31 |
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I'm preparing to launch my very first Kickstarter -- any chance I could get some folk to skim through it and tell me all the horrible mistakes I'm making? Pigsmoke Kickstarter Preview
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# ? Sep 22, 2016 10:06 |
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# ? May 16, 2024 18:09 |
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potatocubed posted:I'm preparing to launch my very first Kickstarter -- any chance I could get some folk to skim through it and tell me all the horrible mistakes I'm making? The name is a turn off though. If you had not specifically asked here for people to go look I would never have given it a second glance.
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# ? Sep 22, 2016 11:31 |