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So the console players are getting the full sto experience then?
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# ? Sep 20, 2016 15:58 |
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# ? May 14, 2024 04:39 |
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I can't imagine how lovely the experience is on any console other than PC. Did they make the graphics look better at least or is it just a port?
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# ? Sep 20, 2016 16:50 |
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Yes, and also redid interface
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# ? Sep 20, 2016 16:56 |
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hahaha an error like that on the very first lockboxes will completely kill the revenue on the console versions. Idiots had one job.
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# ? Sep 20, 2016 17:32 |
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Defiance Industries posted:Flying the Galaxy is frustrating as gently caress. That thing can't turn to save its life. Let me tell you about carriers an how they turn.
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# ? Sep 20, 2016 19:45 |
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wjs5 posted:Let me tell you about carriers an how they turn. Carriers might be the ideal ship for that dumb reverse trait in TA
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# ? Sep 20, 2016 19:47 |
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wjs5 posted:Let me tell you about carriers an how they turn. Let me tell you about the kelvin timeline intel dreadnought carrier vengeance class federation battleship ex plus alpha. It turns just fine. It's also a cruiser. Intel. Stealth. Temporal ship. randombattle fucked around with this message at 20:01 on Sep 20, 2016 |
# ? Sep 20, 2016 19:58 |
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https://twitter.com/LaughingTrendy/status/778253319919718400
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# ? Sep 20, 2016 20:08 |
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Ballot stuffing where no one has stuffed ballots before!
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# ? Sep 20, 2016 21:24 |
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A Fancy Bloke posted:hahaha an error like that on the very first lockboxes will completely kill the revenue on the console versions. At least you still have lobi, right?
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# ? Sep 20, 2016 21:42 |
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18 Character Limit posted:Ballot stuffing where no one has stuffed ballots before! Every Federation main ship computer is made by Diebold.
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# ? Sep 20, 2016 22:26 |
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Let me tell you about a time when turn rate still mattered.
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# ? Sep 20, 2016 23:42 |
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DancingShade posted:Every Federation main ship computer is made by Diebold. Dieboldly going.
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# ? Sep 21, 2016 02:10 |
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If you have saucer sep and a second Galaxy set console on a Gal-X, it's a 17 turn destroyer with 8 weapons, a hanger Bay, a second mediocre pet and a built-in Big Dumb Beam.
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# ? Sep 21, 2016 02:23 |
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MikeJF posted:If you have saucer sep and a second Galaxy set console on a Gal-X, it's a piece of poo poo with delusions of relevance
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# ? Sep 21, 2016 02:29 |
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That said, I fly the Galaxy Normal because it's prettier.
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# ? Sep 21, 2016 02:31 |
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Binkley triggered: http://www.arcgames.com/en/forums/s...421859+hmacsha1
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# ? Sep 21, 2016 02:38 |
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wjs5 posted:Let me tell you about carriers an how they turn. JHDC turns well enough to tolerate with some of those fleet turn rate consoles equipped.
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# ? Sep 21, 2016 05:17 |
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My favorite thing about the Gal-X (the design of the actual ship in the universe, nothing to do with the game) is that it's clearly designed for battle between the extra nacelle and the giant phaser thing in the middle. It's a visual indicator Starfleet eventually realized families in space was idiotic and converted those luxury liners to battleships as a result.
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# ? Sep 21, 2016 11:07 |
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New campaign signs:
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# ? Sep 21, 2016 11:16 |
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A Fancy Bloke posted:My favorite thing about the Gal-X (the design of the actual ship in the universe, nothing to do with the game) is that it's clearly designed for battle between the extra nacelle and the giant phaser thing in the middle. It's a visual indicator Starfleet eventually realized families in space was idiotic and converted those luxury liners to battleships as a result. Why does a third technobabble space engine doohicky = Battleship? Like the spinal wave motion gun, yeah, sure, but adding a nacelle to a ship doesn't automatically militarize it and remove all civilian crew unless I'm missing some super obscure piece of star trek sperg. Was the Constellation a super battleship by this logic
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# ? Sep 21, 2016 11:17 |
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The bigger question is why don't ships with lance weapons joust?
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# ? Sep 21, 2016 11:41 |
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It's likely a redundancy in case you lose one. Like in battle. Also third nacelle (and warp 13) indicates more power from a core, which means more powerful weapons
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# ? Sep 21, 2016 11:42 |
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No the correct answer is they superglued another nacelle to the model and called it a "battleship" so nerds would buy an extra plastic spaceship model to play with in their bedrooms. In universe? It's just an extra propellor screw.
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# ? Sep 21, 2016 11:51 |
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DancingShade posted:The bigger question is why don't ships with lance weapons joust? There really should be a sci ship power where your ship projects a forcefield lance and you hurt people by poking them with it.
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# ? Sep 21, 2016 11:51 |
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DancingShade posted:No the correct answer is they superglued another nacelle to the model and called it a "battleship" so nerds would buy an extra plastic spaceship model to play with in their bedrooms. Yeah but you don't like Star Trek so you're not really the type of audience for dumb thoughts like this
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# ? Sep 21, 2016 11:52 |
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It's really a thing common in a lot of sci fi where more power suddenly means everything on a spaceship or a mad science laboratory suddenly works better because you plugged in ten generators instead of one. You know, instead of electrical arcs fusion welding all the gear into a molten mess and killing everyone present because it wasn't rated for ten million space volts and it arced right through the metal decks & bulkheads.
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# ? Sep 21, 2016 12:03 |
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DancingShade posted:It's really a thing common in a lot of sci fi where more power suddenly means everything on a spaceship or a mad science laboratory suddenly works better because you plugged in ten generators instead of one. I just thought of it like how it is in STO: more power to a system lets it work more efficiently, with there being maxima both to the amount of power a system can make use of, as well as how much total power a ship can provide to distribute between its systems, and they simply don't provide power to less essential systems (hygiene) in certain situations. Arguably, however, who would design a ship where you can't run everything you need to at once, as well as you can, in case some emergency called for it?
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# ? Sep 21, 2016 13:14 |
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Lorak posted:I just thought of it like how it is in STO: more power to a system lets it work more efficiently, with there being maxima both to the amount of power a system can make use of, as well as how much total power a ship can provide to distribute between its systems, and they simply don't provide power to less essential systems (hygiene) in certain situations. Arguably, however, who would design a ship where you can't run everything you need to at once, as well as you can, in case some emergency called for it? What. If a thing has electricity it either works or it doesn't. Pumping in more juice than it was designed to handle is going to wreck it not make it more efficient. Wait this is star trek. Black holes have cracked event horizons, vaporizing a person always stops after their shoes are gone and putting the equivalent of the national grid into a desktop PC just allows a more efficient overclock.
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# ? Sep 21, 2016 14:10 |
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DancingShade posted:What.
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# ? Sep 21, 2016 15:23 |
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Starships are just like those cycle lights where you pedal harder to make them brighter, duh.
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# ? Sep 21, 2016 15:26 |
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They're like baseball cards in the spokes of your bicycle wheel.
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# ? Sep 21, 2016 16:06 |
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DancingShade posted:Pumping in more juice than it was designed to handle is going to wreck it not make it more efficient. A good engineer is always a wee bit conservative, at least on paper.
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# ? Sep 21, 2016 17:30 |
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Tunicate posted:A good engineer is always a wee bit conservative, at least on paper. For reference, this is a Star Trek quote
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# ? Sep 21, 2016 18:02 |
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DancingShade posted:What. In-universe, they use plasma ("EPS Conduits") to carry electrical current and not copper wires. That means that a third matter/anti-matter reaction chamber can increase the recharge rate of the plasma, which would make weapons more effective by allowing for more energy to be broadcast into space for your daft punk laser shows.
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# ? Sep 21, 2016 18:36 |
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And yeah, seems like Cryptic is bringing K-13 back as a fleet holding. Guess I'll have something to dump my 30k fleet marks into finally. http://www.arcgames.com/en/games/star-trek-online/news/detail/10168323-fleet-station-k-13-holding
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# ? Sep 21, 2016 19:07 |
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Bloke How redundant is this battleship, and how many times over does it exceed battleship classification VVV Found the nerd Psycho Landlord fucked around with this message at 20:36 on Sep 21, 2016 |
# ? Sep 21, 2016 19:33 |
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Psycho Landlord posted:Bloke Don't be silly. It's not just more power, the warp field bubble has to be balanced. If it were to collapse during warp it could tear the ship in two. Everyone knows that having 3 nacelles is very hard to balance that's why ships traditionally have had 1 or 2 or 4 but not 3 or 5. The fact that the federation managed to get the third nacelle balanced on a ship of that size shows that they were in serious dire straits if they were willing to risk it. Your 29 nacelles could never in a million years be balanced properly.
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# ? Sep 21, 2016 20:14 |
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Doctor Zero posted:Don't be silly. It's not just more power, the warp field bubble has to be balanced. If it were to collapse during warp it could tear the ship in two. Everyone knows that having 3 nacelles is very hard to balance that's why ships traditionally have had 1 or 2 or 4 but not 3 or 5. The fact that the federation managed to get the third nacelle balanced on a ship of that size shows that they were in serious dire straits if they were willing to risk it. 30 though. Slap another nacelle on that bitch and we'll get the specs over to the shipyards.
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# ? Sep 21, 2016 20:17 |
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# ? May 14, 2024 04:39 |
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The nacelles have no function in power generation, that's all the warp core.
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# ? Sep 21, 2016 20:18 |