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Texibus
May 18, 2008
You're right, it takes around three. Dark Moon plays in a lot less time.

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SilverMike
Sep 17, 2007

TBD


bean mug posted:

Dark Moon isn't good? I haven't had the time to pick it up yet, but BSG is one of my favorite games and I know that was created as a faster alternative to BSG. :( I was hoping to pick it up eventually.

I'm with Tekopo on Dark Moon, the one time I played it I was incredibly put off by having to commit to a situation and then roll behind a screen. Being forced to drop a negative in if your dice roll poorly was not a fun mechanic for me. Just not enough control over your actions.

The rest of the game was alright aside from that, but that's kind of a big thing. I definitely won't be playing Dark Moon again.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Texibus posted:

You're right, it takes around three. Dark Moon plays in a lot less time.

That doesn't necessarily make it a better game though.

Oldstench
Jun 29, 2007

Let's talk about where you're going.

Some Numbers posted:

That doesn't necessarily make it a better game though.

It's better in that it takes less time to play through an equivalently bad game. Bad in different ways, but still bad.

Texibus
May 18, 2008

SilverMike posted:

I'm with Tekopo on Dark Moon, the one time I played it I was incredibly put off by having to commit to a situation and then roll behind a screen. Being forced to drop a negative in if your dice roll poorly was not a fun mechanic for me. Just not enough control over your actions.

The rest of the game was alright aside from that, but that's kind of a big thing. I definitely won't be playing Dark Moon again.

That was a plus for me, you never knew if it was bad rolls or them sabotaging the board. You needed other elements of the game than just what dice they're putting forth to accomplish missions, making it tougher to "solve" like Avalon or Resistance.

And yes shorter play time for me is a plus for that type of game. If you get put in prison or limited in actions because of some strong lobbying of false or true suspicions from loud players for a long time that sucks. So, It ends quick and you can move on to another game.

I'll temper that with only playing each of these games twice years ago.

Texibus fucked around with this message at 22:00 on Sep 21, 2016

Caedar
Dec 28, 2004

Will do there, buddy.

Merauder posted:

Last night the guy who got the $100 CFO bonus started with lots of hiring and training, then advertised to a corner that no one was able to contest him on (his nearest competition didn't do anything to reduce their prices and were more focused on each other than the inevitable winner), then used a NBD to drop several new houses in his corner round over round. As that started happening we all keyed in on the fact that he was about to get a ton of money, but it was a couple turns before any of us could try to influence the market in his area to render him unable to serve, but with all the extra RGs and Trainers he was already prepared with both cooks and drink pick ups, so there wasn't much that advertising could have done. I'm unsure if either having someone build a new restaurant near him, or simply trying to cut prices a bunch would have worked to cut off his income for a turn or two.

Yeah, if someone places their first restaurant in an isolated section of the map with lots of open space, you just need to expect that they're going to get the NBD and wreck face. The primary counter is having a Local/Regional Manager in hand for the turn they get the NBD.

Vivian Darkbloom
Jul 14, 2004


Is Space Hulk: Death Angel going to be valuable in a year or so? I ask because I can probably steal my roommate's copy without him noticing.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

bean mug posted:

Dark Moon isn't good? I haven't had the time to pick it up yet, but BSG is one of my favorite games and I know that was created as a faster alternative to BSG. :( I was hoping to pick it up eventually.

Talk me out of T.I.M.E Stories, please. I watched SUSD's review but that still convinced me I want to own this game. Some people on BGG love it, my SO is hesitant to plunge for the high costs vs short playtime (Pandemic Legacy was tough to get because he hated the idea of a game eventually not having replay value), and I hate myself.

Dark Moon has two critical problems compared to BSG.

First, the random element in BSG is semi-traceable, and can help you ferret out suspects. Because everyone draws different cards, and because the destiny deck has a predictable pattern, you can start eliminating suspects for spiking checks. The check also has a commitment variable: You can choose to abstain, or to commit only a minimal amount, but this is public information.

The random element in Dark Moon is not: Everyone functionally rolls the same dice, and everyone MUST sbmit everyone has the same general chances of loving the roll. Meaning you have no reliable way of developing or confirming hypotheses about who is spiking and who is just failing at dice.

Second, Dark Moon just doesn't offer you much choice in the way of What To Do At Any Given Time.

Let's assume you're a human in BSG. It's your turn. The cylon raiders are closing in on the civs, the centurion's getting frisky, and you can't afford to lose any fuel. You have a Launch Scout and an XO and only a foggy idea of who can be trusted. What do you do? This is an interesting decision, and only one of many potential devil's choices in the game. And even better, since only you see the cards in your hand, only you really know the options available to you, which creates an uncertain space for Cylons to work in.

Now let's assume you're a human in Dark Moon. Your options are usually "fix the obvious broken thing," "order someone else to fix the obvious broken thing," or pass. You can also accuse someone...which is usually a giant waste of time. (And I'm not even going to dignify the Lone Wolf action.) Basically, the meat of the game plays on autopilot. And for the Infected, the lack of plausible play choices means you have very few places you can cause real mischief.

Basically, BSG has a co-op game at its core, before the traitors add a wrench to the kneecap. Dark Moon's game is a cursory dice chucker underneath its traitor mechanic. And at that point, you might as well forego the nominal dice game and just play Resistance/Avalon.

Here's a forums PBP of Dark Moon. By the end, we were just begging for it to be over.

As for TIME Stories, it's plain hot garbage. It wouldn't even pass muster as a loving CYOA book, let alone a $60 box with expansions. Tales of the Arabian Nights has more meaningful choices, fer chrissakes.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Color me enthused for A Feast For Odin.

It seems like there are a lot of hidden interactions and levers to pull, but also a decent amount of guidance in the way of occupation cards and more opportunities for differentiated development than similar fuckton-of-actions game Fields of Arle.

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums

Gutter Owl posted:

Dark Moon has two critical problems compared to BSG.

First, the random element in BSG is semi-traceable, and can help you ferret out suspects. Because everyone draws different cards, and because the destiny deck has a predictable pattern, you can start eliminating suspects for spiking checks. The check also has a commitment variable: You can choose to abstain, or to commit only a minimal amount, but this is public information.

The random element in Dark Moon is not: Everyone functionally rolls the same dice, and everyone MUST sbmit everyone has the same general chances of loving the roll. Meaning you have no reliable way of developing or confirming hypotheses about who is spiking and who is just failing at dice.

Second, Dark Moon just doesn't offer you much choice in the way of What To Do At Any Given Time.

Let's assume you're a human in BSG. It's your turn. The cylon raiders are closing in on the civs, the centurion's getting frisky, and you can't afford to lose any fuel. You have a Launch Scout and an XO and only a foggy idea of who can be trusted. What do you do? This is an interesting decision, and only one of many potential devil's choices in the game. And even better, since only you see the cards in your hand, only you really know the options available to you, which creates an uncertain space for Cylons to work in.

Now let's assume you're a human in Dark Moon. Your options are usually "fix the obvious broken thing," "order someone else to fix the obvious broken thing," or pass. You can also accuse someone...which is usually a giant waste of time. (And I'm not even going to dignify the Lone Wolf action.) Basically, the meat of the game plays on autopilot. And for the Infected, the lack of plausible play choices means you have very few places you can cause real mischief.

Basically, BSG has a co-op game at its core, before the traitors add a wrench to the kneecap. Dark Moon's game is a cursory dice chucker underneath its traitor mechanic. And at that point, you might as well forego the nominal dice game and just play Resistance/Avalon.

Here's a forums PBP of Dark Moon. By the end, we were just begging for it to be over.

As for TIME Stories, it's plain hot garbage. It wouldn't even pass muster as a loving CYOA book, let alone a $60 box with expansions. Tales of the Arabian Nights has more meaningful choices, fer chrissakes.

I couldn't have put this any better. Dark Moon can be fun with the right crowd, but only for the same reasons any game could be fun with the right crowd.

I sold my copy of Dark Moon for $10 at a board game swap meet and that was fine.

bean mug
Nov 11, 2011

you think you can just say things to me?

Gutter Owl posted:

Dark Moon has two critical problems compared to BSG.

First, the random element in BSG is semi-traceable, and can help you ferret out suspects. Because everyone draws different cards, and because the destiny deck has a predictable pattern, you can start eliminating suspects for spiking checks. The check also has a commitment variable: You can choose to abstain, or to commit only a minimal amount, but this is public information.

The random element in Dark Moon is not: Everyone functionally rolls the same dice, and everyone MUST sbmit everyone has the same general chances of loving the roll. Meaning you have no reliable way of developing or confirming hypotheses about who is spiking and who is just failing at dice.

Second, Dark Moon just doesn't offer you much choice in the way of What To Do At Any Given Time.

Let's assume you're a human in BSG. It's your turn. The cylon raiders are closing in on the civs, the centurion's getting frisky, and you can't afford to lose any fuel. You have a Launch Scout and an XO and only a foggy idea of who can be trusted. What do you do? This is an interesting decision, and only one of many potential devil's choices in the game. And even better, since only you see the cards in your hand, only you really know the options available to you, which creates an uncertain space for Cylons to work in.

Now let's assume you're a human in Dark Moon. Your options are usually "fix the obvious broken thing," "order someone else to fix the obvious broken thing," or pass. You can also accuse someone...which is usually a giant waste of time. (And I'm not even going to dignify the Lone Wolf action.) Basically, the meat of the game plays on autopilot. And for the Infected, the lack of plausible play choices means you have very few places you can cause real mischief.

Basically, BSG has a co-op game at its core, before the traitors add a wrench to the kneecap. Dark Moon's game is a cursory dice chucker underneath its traitor mechanic. And at that point, you might as well forego the nominal dice game and just play Resistance/Avalon.

Here's a forums PBP of Dark Moon. By the end, we were just begging for it to be over.

As for TIME Stories, it's plain hot garbage. It wouldn't even pass muster as a loving CYOA book, let alone a $60 box with expansions. Tales of the Arabian Nights has more meaningful choices, fer chrissakes.

Thank you for the explanation! I guess it's good that I never managed to pick Dark Moon up. BSG can be a timesink for sure, but we all really enjoy it.

Re: TIME Stores thanks for all the input. I think the theme just appeals to me and I really, really, hate myself. I really enjoyed the Zero Escape video game series (time traveling/multiverse theory escape room games that sometimes make you play it over & over until you get it right) and it feels kind of similar. I feel like if it were $30 I could justify the price to myself easily, but at $50 it just sounds like a terrible decision.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

bean mug posted:

I really enjoyed the Zero Escape video game series (time traveling/multiverse theory escape room games that sometimes make you play it over & over until you get it right) and it feels kind of similar.

My friend, let me introduce you to Tragedy Looper. It is a Good Game™*



*that has been repeatedly hosed up by its english language distributor, Z-Man Games. Just make sure to check the errata on BGG.

Papes
Apr 13, 2010

There's always something at the bottom of the bag.
Time stories used to be $30 online but I doubt it is anymore with the new pricing floors.

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums
I still like the concept behind Time Stories, it's an interesting direction to experiment in. I never picked it up but to be honest I do look at some games I have and I'm like "god, what the hell was I thinking?"

Impermanent
Apr 1, 2010
I own a copy of Temporum that makes me ask myself that question every day.

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

Gutter Owl posted:

My friend, let me introduce you to Tragedy Looper. It is a Good Game™*



*that has been repeatedly hosed up by its english language distributor, Z-Man Games. Just make sure to check the errata on BGG.

As far as I know the base game's only errata is the Boss's passive ability (which is meant to apply only to his own abilities, not to those of other characters).

Fate Accomplice
Nov 30, 2006




Impermanent posted:

I own a copy of Temporum that makes me ask myself that question every day.

I managed to sell mine for $7 less than I paid for it after 3 plays and I was thrilled

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Lottery of Babylon posted:

As far as I know the base game's only errata is the Boss's passive ability (which is meant to apply only to his own abilities, not to those of other characters).

There's one other that I know of, which is a misprinted role on the Scenario 8 Mastermind Card. It might have been fixed in the second printing.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Impermanent posted:

I own a copy of Temporum that makes me ask myself that question every day.

Temporum is a bit of a Marmite game, I think. It hits the table regularly at both my groups. The guy who hates Dominion and Kingdom Builder bought his own copy after playing mine.

Shadin
Jun 28, 2009

Vivian Darkbloom posted:

Is Space Hulk: Death Angel going to be valuable in a year or so? I ask because I can probably steal my roommate's copy without him noticing.

If he has the expansions, steal it and sell them to me now.

Xelkelvos
Dec 19, 2012
One easily missed rule in Dark Moon is that every passed challenge adds another cube to the event (idk the actual terms since I don't own the game) so there's actually a fixed set of turns unless the players absolutely gently caress things up all the time (at which point, just like in BSG, the infected should reveal). It does introduce the 10 second identity card thing which is actually something to bring to BSG, but ultimately it's shorter and more random than BSG which may or may not be all that great.

bobvonunheil
Mar 18, 2007

Board games and tea

Mister Sinewave posted:

I still like the concept behind Time Stories, it's an interesting direction to experiment in. I never picked it up but to be honest I do look at some games I have and I'm like "god, what the hell was I thinking?"

It's a cool idea for sure. I tend to feel that these kinds of games would work much better if they were app-driven, ala Mansions of Madness 2E.

cenotaph
Mar 2, 2013



Stumbled on this boardgame survey thing via BGG. Describes me fairly accurately although the categories involved seem too broad to use for recommendations. Like, I enjoy conflict but I don't like games where you can just indiscriminately dogpile people whereas they really don't distinguish between bad, Risk style direct conflict and good, modern style direct conflict where your aggression is capped in some manner. Similarly, the strategy games I prefer are rather outside the typical euro trappings of resource competition and exchange efficiency. My 31% chance rating is my love for card games and tolerance of dice in wargames. An interesting idea at any rate.

https://goo.gl/63USpt

Vivian Darkbloom
Jul 14, 2004


Shadin posted:

If he has the expansions, steal it and sell them to me now.

Do the expansions add some more depth to the game, or is it just more space dudes and monsters? I felt the base game was fun and claustrophobic but a little one-dimensional.

Dr. Video Games 0069
Jan 1, 2006

nice dolphin, nigga

PerniciousKnid posted:

Yes, but in the context of adapting to board games, I think the gameplay loop is critically different. Like, I don't think Star Craft The Board Game is your starting point for a MOBA adaptation.

As another example, fighters and brawlers are cut from the same video game cloth, but you wouldn't pitch Final Fight TBG as "BattleCON but co-op against 4-6 bots". Or at least, I wouldn't. They've evolved fundamentally different gameplay loops.

A lot of MOBAs, at least the ones I've played, break down to getting your guys into the right place and knowing where their guys are so that you can apply pressure when the enemy misplays. It's more like area control than pvp combat, though granted it's obfuscated beneath countless layers of game knowledge and clicking fast, plus drafting or building the appropriate counters to the enemy's team, which are definitely the more visible parts of the genre.

I definitely think a MOBA board game could be designed around this more macro style of play. Like maybe you have a ton of options to pick for your character and abilities, but engagements with the other team are designed around improving your positioning and map control rather than straight killin dudes.

Ayn Randi
Mar 12, 2009


Grimey Drawer
I was thinking about how much I love (looove) food chain magnate and then realised I don't actually have any other games in my collection like it, and I'd probably like some of those. Economic games I guess that would be? Are there any other must-haves of that general sort of genre? Train games need not apply sorry :( even typing "train games" made my eyes glaze over a bit

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums
I love FCM too and The Great Zimbabwe is so far making the same pieces of my brain light up in slightly different but just as :shepface: ways.

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums

bobvonunheil posted:

It's a cool idea for sure. I tend to feel that these kinds of games would work much better if they were app-driven, ala Mansions of Madness 2E.

I just got MoM 2e in the mail; I'm looking forward to trying out the app enabled angle (once I finish my Cuba Libre game)

cenotaph
Mar 2, 2013



Ayn Randi posted:

I was thinking about how much I love (looove) food chain magnate and then realised I don't actually have any other games in my collection like it, and I'd probably like some of those. Economic games I guess that would be? Are there any other must-haves of that general sort of genre? Train games need not apply sorry :( even typing "train games" made my eyes glaze over a bit

Rolling Stock, Imperial/Imperial 2030, Container, maybe Arkwright and Wealth of Nations though I've heard mixed things about the last two. Acquire if you're looking for something light.

What do you not like about train games? Because some people who like train games hate 18xx and say they aren't train games.

Ayn Randi
Mar 12, 2009


Grimey Drawer

cenotaph posted:

Rolling Stock, Imperial/Imperial 2030, Container, maybe Arkwright and Wealth of Nations though I've heard mixed things about the last two. Acquire if you're looking for something light.

What do you not like about train games? Because some people who like train games hate 18xx and say they aren't train games.

Thanks, I'll see if I can find somewhere to take a look but then again finding an out of print splotter in australia or getting it shipped for less than the cost of the game itself... ugh

cenotaph posted:

Rolling Stock, Imperial/Imperial 2030, Container, maybe Arkwright and Wealth of Nations though I've heard mixed things about the last two. Acquire if you're looking for something light.

What do you not like about train games? Because some people who like train games hate 18xx and say they aren't train games.

To be fair to train games I'm probably tarring them all with the 18xx brush.. I don't usually consider myself a big theme person but something about "trains" as a theme just causes my eyes to slide right off when people start talking about them, so I don't ever internalise the differences. Due to the 18xx association I also see "train game" and have visions of day long games of stock trading, not hugely appealing. Route building as a mechanic I can take or leave also, depending what it's attached to. I've just never seen a recommendation with a hook great enough (and not done well elsewhere) to bother engaging with all the other bits I'm solidly meh about, but maybe that game is out there, I just get the impression you've got to be a train game person to get into them

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Ayn Randi posted:

I was thinking about how much I love (looove) food chain magnate and then realised I don't actually have any other games in my collection like it, and I'd probably like some of those. Economic games I guess that would be? Are there any other must-haves of that general sort of genre?

Arkwright for sure.

TGZ isn't out of print right now, but I take your point on shipping.

cenotaph
Mar 2, 2013



Ayn Randi posted:

Thanks, I'll see if I can find somewhere to take a look but then again finding an out of print splotter in australia or getting it shipped for less than the cost of the game itself... ugh


To be fair to train games I'm probably tarring them all with the 18xx brush.. I don't usually consider myself a big theme person but something about "trains" as a theme just causes my eyes to slide right off when people start talking about them, so I don't ever internalise the differences. Due to the 18xx association I also see "train game" and have visions of day long games of stock trading, not hugely appealing. Route building as a mechanic I can take or leave also, depending what it's attached to. I've just never seen a recommendation with a hook great enough (and not done well elsewhere) to bother engaging with all the other bits I'm solidly meh about, but maybe that game is out there, I just get the impression you've got to be a train game person to get into them

If you don't like stock holding you've eliminated 90% or more of the economic games out there.

minema
May 31, 2011
I'm going away next week and taking only hand luggage on. When we get there we'll have plenty of room. I'm looking for a game that packs down small but is at least medium weight and length. I've got Valley of Kings and Hanabi but I'd like something else a bit longer.

Dancer
May 23, 2011
https://m.facebook.com/story.php?story_fbid=10154600292600972&id=684680971

Dancer
May 23, 2011

minema posted:

I'm going away next week and taking only hand luggage on. When we get there we'll have plenty of room. I'm looking for a game that packs down small but is at least medium weight and length. I've got Valley of Kings and Hanabi but I'd like something else a bit longer.

Maaaaybe a bit light for you (I think so, but my regular group is full of wimps who almost never play it because "it's too difficult") but Istanbul might fit the bill very well. Although it's not so great at two players, if you're only with your partner.

Andarel
Aug 4, 2015

Planet Steam is also an excellent economic/market game.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

minema posted:

I'm going away next week and taking only hand luggage on. When we get there we'll have plenty of room. I'm looking for a game that packs down small but is at least medium weight and length. I've got Valley of Kings and Hanabi but I'd like something else a bit longer.

Spyrium.

Bomarzo will pack into a couple of small bags and a padded envelope for the boards. Plays four in just over an hour but it's seriously meaty.

And of course, Tiny Epic Kingdoms or Galaxies.

JohnnySavs
Dec 28, 2004

I have all the characteristics of a human being.

minema posted:

I'm going away next week and taking only hand luggage on. When we get there we'll have plenty of room. I'm looking for a game that packs down small but is at least medium weight and length. I've got Valley of Kings and Hanabi but I'd like something else a bit longer.

Neanderthal or the other Eklund games pack quite a bit into tiny boxes.

Sockser
Jun 28, 2007

This world only remembers the results!




Any word on the next printing of FCM?

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The Journey Fraternity
Nov 25, 2003



I found this on the ground!

Sockser posted:

Any word on the next printing of FCM?

CSI has a bunch in stock.

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