|
eSporks posted:It's no shock to me that publishers would turn down a full loot PVP focused MMO. We haven't had a successful one in over a decade unless you count Day Z. The mainstream market wants to watch numbers climb not see gear lost. Well, "full loot" is only one of the planned campaigns (though it will be the first one they'll be testing, as I understand it). One of the core ideas of Crowfall is the fact that they can run multiple types of campaigns that can have different rulesets that would cater to different kinds of players.
|
# ? Sep 15, 2016 10:41 |
|
|
# ? May 15, 2024 03:04 |
|
friends, id love to see campaign resets solve the establishment circlejerk decline of full loot mmos. i bet 30 bucks on it, too. i fear that while it has a shot at solving it, it brings its own problems like FPS sore loser syndrome. example: one week into campaign 34 leetdudebros guild with about 100 people goes up against cheetosniffers with roughly 80. leetbros arent quite as coordinated and lose their first decisive battle. cheetos win and the majority of leetbros go 'welp, #34 is a bust, we'll be back for 35!" meanwhile cheetosniffers go on unopposed and crush all the smaller groups repeat until everyone joins a zerg or stops playing. even if there are strong incentives to keep competing, once the game has been out for a few months we will all know what the benefits of struggling against the established powers in a campaign will be and where the 'worth it' cutoff is. there's no game mechanics that prevent people from solving this equation
|
# ? Sep 15, 2016 12:56 |
|
Reddit AMA summarized https://www.reddit.com/r/crowfall/comments/533zyc/916_crowfall_ama_w_j_todd_coleman_gordon_walton/
|
# ? Sep 17, 2016 04:05 |
|
What's this damage splitting everyone has been bitching about lately?
|
# ? Sep 17, 2016 22:57 |
|
requesting a new thread title
|
# ? Sep 18, 2016 03:02 |
|
I'm looking forward to being a giant zerg of fail and splinter guilds and drama.
|
# ? Sep 18, 2016 03:52 |
|
Draynar posted:I'm looking forward to being a giant zerg of fail and splinter guilds and drama. With goons cresting waves of different campaign worlds only to circle back and crash into each other, this will be very fun
|
# ? Sep 18, 2016 03:54 |
|
Foolish pubbie, never realizing goons are their own worst enemy.
|
# ? Sep 18, 2016 14:07 |
|
Lastgirl posted:requesting a new thread title This guy knows what he's talking about too: http://community.crowfall.com/index.php?/topic/13382-i-kalus-konkwest/ He's been gaming since he was 5 years old on an old apple 2d with a monochrome monitor. He's literally seen and done it all, and is an expert on experts. Oh wait, his only real MMO experience is in CoX (lol) and Eve... the one game where goons (somehow) did good in
|
# ? Sep 18, 2016 16:19 |
|
i think we are all winners and successful people
|
# ? Sep 18, 2016 17:18 |
|
2DCAT posted:This guy knows what he's talking about too: http://community.crowfall.com/index.php?/topic/13382-i-kalus-konkwest/ Did i just see a game resume? Always a sign of doing well in life.
|
# ? Sep 18, 2016 18:09 |
|
malhavok posted:What's this damage splitting everyone has been bitching about lately?
|
# ? Sep 18, 2016 18:17 |
|
2DCAT posted:This guy knows what he's talking about too: http://community.crowfall.com/index.php?/topic/13382-i-kalus-konkwest/ Soooo.... goons scammed his pants off in EVE, got it.
|
# ? Sep 19, 2016 07:44 |
|
eSporks posted:I read something about AOE spells splitting damage among their targets, maybe it's that. That seems to defeat the purpose of having AOE spells.
|
# ? Sep 19, 2016 17:39 |
|
Yeah then you'd only end up using aoes on single targets. I could maybe see it working if for each person hit by an aoe, the damage to each is reduced by 10% or something, with like 50% max reduction. That might help with overabundant aoe spam in big fights.
|
# ? Sep 19, 2016 20:48 |
|
That sounds horrid if you start taking damage reduction into account if it's any form of a flat value since you'll basically be hitting it twice. Outside of the fact that it just sounds horrid, unless the game has ONLY AoE skills at which point it's just meh.
|
# ? Sep 19, 2016 23:34 |
|
Played the test last night game is fun and good when it's working properly; makes it start to feel real clunky though.
|
# ? Sep 20, 2016 15:25 |
cathead posted:Well, "full loot" is only one of the planned campaigns (though it will be the first one they'll be testing, as I understand it). One of the core ideas of Crowfall is the fact that they can run multiple types of campaigns that can have different rulesets that would cater to different kinds of players. Think it through, though. Full loot will become a ghost town almost by definition. The nice thing is that the other campaigns that aren't full loot will probably pick up the players who want nothing to do with full loot, so at least they've got a good back up plan.
|
|
# ? Sep 20, 2016 18:21 |
|
Love reading about the game design stuff some new stuff on harvesting: http://www.mmorpg.com/gamelist.cfm/game/1214/feature/11183/page/1 (Hope game starts looking better soon game play wise it's pretty janky from videos it seems)
|
# ? Sep 20, 2016 18:54 |
|
Draynar posted:Love reading about the game design stuff some new stuff on harvesting: http://www.mmorpg.com/gamelist.cfm/game/1214/feature/11183/page/1 The ideas for the game are solid, hope they deliver.
|
# ? Sep 21, 2016 18:24 |
|
quote:I think youre right about hardcore guilds with multiVIP: I think some will end up demanding it: The Crow Vessel system as described makes it impossible for someone who wants to be absolutely the best they can be in PvP to also do exploring / harvesting on a single account. http://community.crowfall.com/index.php?/topic/13546-mmorpgcom-exclusive-harvesting/
|
# ? Sep 22, 2016 14:51 |
|
And separate computers for each as well, just so each account operates at maximum efficiency. I'm reminded of that dude who 40 boxed WoW.
|
# ? Sep 22, 2016 15:24 |
|
Anoia posted:And separate computers for each as well, just so each account operates at maximum efficiency. WoW is clearly p2w if you can 40 man solo. And Crowfall is just not going to be casual friendly, not for me; top guilds will require you to have a server room. It is a game for the whales I say; a game for the whales!!
|
# ? Sep 22, 2016 17:26 |
|
Doggir posted:And Crowfall is just not going to be casual friendly, not for me; top guilds will require you to have a server room. Top guilds? You mean casual trash that isn't running up a $50k AWS bill every month.
|
# ? Sep 23, 2016 05:03 |
|
Blazing Zero posted:i think we are all winners and successful people scoop if true I can't wait to steal a lot of things from people who think alting will make them win at life
|
# ? Sep 26, 2016 07:30 |
|
http://crowfall.com/en/news/first-look-duelist-powers-ui/ Guinecians are inconceivably good.
|
# ? Sep 30, 2016 07:09 |
|
Any game that has Princes Bride references can't possibly be bad.
|
# ? Sep 30, 2016 10:33 |
|
This might just be the best game since A Bard's Tale.
|
# ? Sep 30, 2016 16:02 |
|
Think it may be time to pay off that layaway pledge I have http://crowfall.com/en/news/founders-update-big-world-development/
|
# ? Oct 14, 2016 16:46 |
|
Eh, close the oven, it hasn't even begun to rise yet. Insert your own "it's too early to give a poo poo about yet" analogy here.
|
# ? Oct 15, 2016 17:29 |
|
Game looks potentially good and cool but possibly not good and cool. I'm bookmarkin' tho to possibly jump in on this early on if it gets good and cool. Really want to salt harvest some pubbies in something, used to run a disarm thief in UO that was fun as hell, and this game looks like the balance between "temporary shards and real competition" and "characters are persistent so you're not doing the same level 1 grind a billion times" might be there.
|
# ? Oct 15, 2016 20:18 |
|
I can tell it will be a fun game to mess with people in because there's tons of hardcore PVP orgs with military ranks
|
# ? Oct 15, 2016 21:02 |
|
^^ Caveat that you can actually mess with them and they won't just curbstomp you foreverCapntastic posted:http://crowfall.com/en/news/first-look-duelist-powers-ui/ So they are literally WoW outlaw rogues, cool
|
# ? Oct 15, 2016 23:02 |
|
Stormgale posted:^^ Caveat that you can actually mess with them and they won't just curbstomp you forever Yeah someone told me that and I had to look it up and it is absolutely true in every way. Haha. Oh well. They're still good.
|
# ? Oct 15, 2016 23:46 |
|
Capntastic posted:Yeah someone told me that and I had to look it up and it is absolutely true in every way. Well yeah, the way they are making combo points influence your amount of rolls instead of duration (like in wow) Is better i think.
|
# ? Oct 16, 2016 00:09 |
|
I kinda hate the idea of a random buff. Randomness is generally dumb in competitive, and how do your design your build or play style around something random? The other classes seemed more unique, kind of a bummer they aren't taking a risk on this one. Oh well, nothing is final now, lets see how this shakes out. And yeah, don't spend money on this game right now. It sounds promising, and they definitely have a clear idea of what they want the game to be, rather than just a list of features. Everything is just way too early to tell if its going to be good or not.
|
# ? Oct 16, 2016 06:00 |
|
Ashrik posted:Eh, close the oven, it hasn't even begun to rise yet. Insert your own "it's too early to give a poo poo about yet" analogy here. Isn't it "soft-launching" this year?
|
# ? Oct 16, 2016 14:49 |
|
Alexander DeLarge posted:Isn't it "soft-launching" this year? yea i love how soft-launching is just a buzzword for alpha/beta testing
|
# ? Oct 16, 2016 16:34 |
|
Lastgirl posted:i love how soft-launching is just a buzzword for alpha/beta testing Except it's neither a buzzword, nor a synonym for alpha/beta testing.
|
# ? Oct 17, 2016 05:30 |
|
|
# ? May 15, 2024 03:04 |
|
eSporks posted:Randomness is generally dumb in competitive
|
# ? Oct 17, 2016 05:35 |