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Duck and Cover
Apr 6, 2007

The stash now has an Infernal Mantle in the first tab, well it at least looks like one.

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ShutteredIn
Mar 24, 2005

El Campeon Mundial del Acordeon

Duck and Cover posted:

The stash now has an Infernal Mantle in the first tab, well it at least looks like one.

You mean the wrecked poo poo vaals tab?

Jusupov
May 24, 2007
only text


is this one of them expensive things or lovely

dis astranagant
Dec 14, 2006

Jusupov posted:



is this one of them expensive things or lovely

It's an old league exclusive and a 6l is basically name your price. Enjoy your money if you can find a buyer.

Duck and Cover
Apr 6, 2007

ShutteredIn posted:

You mean the wrecked poo poo vaals tab?

I do, it was a 6l.

ShutteredIn
Mar 24, 2005

El Campeon Mundial del Acordeon

dis astranagant posted:

As a 6l chest with a ton of life it's gotta be worth something but those fire damage penalties hurt.

Nope, that's worth several Ex.

Jusupov
May 24, 2007
only text
It was 1886 coins from the fat man and 20 fuses

Tabletops
Jan 27, 2014

anime
Could I get a guild invite? On sparkledickraveswords.

oh btw ST dreamfeather is going ok for me, able to clear up to ~t13 but it's pretty sketch and I'll probably die a few times (to the bosses).

Tried to do a ~150 quant, ~94 rarity and 44 mob pack twinned torture chamber with boss steroids, 70% extra life and temp chains/vuln and -14 res. was so loving rough. exhausted all my portals doing a grand total of probably 10% of the bosses(s) life. Was honestly excruciating.

Need to figure out what I'm missing for this ST build because It feels like i'm missing something considering it's shaper viable.

Jinnigan
Feb 12, 2007

We shall pay him a visit. There will be a picnic. Tea shall be served.
Well I just got a Doctor divination card so that's a good chunk of ex to play around with. What should I do? Should I:

1. buy a conversion vinktar and convert my life pathfinder bv to CI?
2. start a whole new character?

I want to do something that can reliably farm t15s, if not Shaper himself.

Ra Ra Rasputin
Apr 2, 2011

Apoplexy posted:

https://www.pathofexile.com/account/view-profile/AlexandrJJ/characters Clibanarial is the current version, the one who doesn't blow. Little write-up on it: Rearguard and Rumi's and Bone Offering for max block that also heals upon blocking. Null's summons raging spirits and animates weapons (around you when you get a kill AND at the kill point. Oddly, kicking open a barrel seems to count as a 'kill' for this purpose and a white weapon from one will animate automatically, kinda strange but good I guess), Cospri's gives you poison on any cursed enemy and +1 to curses, so Split Arrow to spread curses around, I use Poacher's Mark because I'm a loser who doesn't have a lot of phys damage to turn into leeching for mana replenishment purposes, and Enfeeble for survivability. Barrage with twin Volley Fire for actual killing of trash mobs and starting the pain train of animated weapons and SRSes. That works just stupidly well on bosses because you're just machinegunning up to the 20 hits worth of poison. Something that can/should be done for more DPS is flipping Bone Offering out for Flesh Offering and Rearguard for Drillneck. It'd make you more fragile, but your horde, and ability to summon the horde, would become just absurd. Wrath and Haste are good auras for this build. Clarity level 1 is just there for the added aura bonus to damage from Commander of the Darkness. Can't really think of much else to add, other than that it doesn't use very many uniques and the ones that are in place can be supplanted by cheaper alternatives: Cospri's can be changed out for any other source of +curses and Snakebite gloves added to implement poison damage on full frenzy charges.

edit: Just imagine an Enlighten 3 in that hat. It's kinda in use on my Mjolnerer right now.

That is pretty interesting, how does it do on red maps and nastier bosses, does it melt them or do the minions get melted?

Apoplexy
Mar 9, 2003

by Shine

Ra Ra Rasputin posted:

That is pretty interesting, how does it do on red maps and nastier bosses, does it melt them or do the minions get melted?

That I honestly cannot attest to because I am probably the biggest pussy you'll ever see in this game; I don't gamble and I don't risk experience by doing maps harder than I know I can do. I'm up to tier 10ish safely on my Mjolnerer but that Necro just blows him away in survivability and DPS. I haven't tried any of the actual bosses or Uber Lab or anything on any character yet. I'm thinking I might very well try it out, though.

Phobophilia
Apr 26, 2008

by Hand Knit

StashAugustine posted:

I kinda want the hussar wings but $18 is a bit much

I got them in special, it happens every now and then

It looks badass with seraph armor and a bow

cl_gibcount 9999
Aug 15, 2002

lol if you dont have a pet tortoise and 200% movespeed

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan

Jinnigan posted:

Well I just got a Doctor divination card so that's a good chunk of ex to play around with. What should I do? Should I:

1. buy a conversion vinktar and convert my life pathfinder bv to CI?
2. start a whole new character?

I want to do something that can reliably farm t15s, if not Shaper himself.

get that blue WMD because you'll crush everything

Jinnigan
Feb 12, 2007

We shall pay him a visit. There will be a picnic. Tea shall be served.

Ultima66 posted:

Yeah like I said, if you drop the RF and go with a +3 staff and Kaom's you get similar damage as with 10 or 11 Grand Spectrums and like 8000 life. Life builds will never get to 12k life with a reasonable amount of damage and there isn't anything that can be done about it. My point was that I don't believe that Grand Spectrums actually give more overall damage increased per point spent at 11 jewel sockets than normal, but rather they give pure double dipping damage while spell damage doesn't double dip normally. Vortex ignores this so GS isn't necessary to maximize it.

Consider this tree: poeurl.com/MMu

It gets exactly the same amount of ES as your tree did, while hitting 292% more increased damage (6 jewel sockets instead of 11). 11 Grand Spectrums = 605% damage, and the 12% pathing from the Scion Jewel socket next to Shadow makes it 617%. If you value every jewel socket at 42% damage (16+16+10, giving some concessions for not perfect 16+16+11 jewels), this gives 544% increased damage. Obviously I'm not counting the random damage nodes on the pathing that both trees take. Basically, if you want to go CI instead of life, you will hit very similar amounts of double dipping damage whether you go Grand Spectrum or not. I skipped double curse because you didn't take it and kept Ghost Reaver because you did take it, though it probably isn't that substantial with a DoT focused build and minimal sources of actual leech (I did have to drop VP). It spent 1 more point than your current character, and 1 less point than your character would need to hit the 11th Jewel socket. If you use Energy From Within on the socket everyone uses it in, which seems like it's worth doing anyways (27% increased ES vs 105% increased damage), then you have 10 Grand Spectrums = 500 + 12 = 512% increased damage, while the non-GS tree gets 544 - 42% = 502% increased damage.

So basically if you hit 11 Grand Spectrums, you're spending whatever it costs to buy 11 Grand Spectrums more on the build for ~70% extra increased damage. At 12-13+ it starts becoming a lot more, but I think it stops being reasonable to drop any other nodes at 11 Jewels. The real difference between CI and Life is just the difference between CI and Life, Grand Spectrum vs non Grand Spectrum on the CI end doesn't really change much, and RF vs non-RF on the life side is also easy to switch around.

Here's a closer comparison: poeurl.com/MME

This really shows the disadvantage of life vs ES. It spends the same amount of points as the non-Grand Spectrum tree I linked does, and ends up with 1 less Jewel Socket, and cannot take either the Templar start nodes or Heart of Flame/Breath of Flames. This is worth something around 130-150% less increased damage, of which 40% can be made up with Kaom's Heart. Assuming that a +3 Staff provides about the same amount of damage as a Scepter + high ES shield, this life tree loses out on about 100% damage over the ES tree while having around 7500-8000 life vs the CI build's 12000 ES. Granted, the difference in damage is not enormous because you're talking about the difference between around 900% increased damage vs 800%, but you can clearly see the life build drops 3 whole clusters of damage nodes for more life nodes and still ends up with less total life pool.

Currently debating between something like this (since I both want to go Vortex, and also go CI), or just building tri-curse whispering ice bc it's obscene

TipsyMcStagger
Apr 13, 2013

This isn't where
I parked my car...
I suck at this game..

Can someone explain to me double dipping and how it affects things like vortex and/or status ailments? I have no clue some of the core concepts of damage and skill cohesion in this game.

Jinnigan
Feb 12, 2007

We shall pay him a visit. There will be a picnic. Tea shall be served.
Alternately, there's this insane build which goes max block/high armor/CI with Vortex

whypick1
Dec 18, 2009

Just another jackass on the Internet

TipsyMcStagger posted:

I suck at this game..

Can someone explain to me double dipping and how it affects things like vortex and/or status ailments? I have no clue some of the core concepts of damage and skill cohesion in this game.

Warning: Haven't actually played a Vortex build yet, so mainly going off of what I remember reading here.

Burning damage can come from one of two sources: fire damage over time (like Righteous Fire or Fire Trap's ground effect) or from Ignite. Ignite is happens on a hit of fire damage from a critical strike that succeeds its roll on chance to ignite. Ignite deals 20% of that hit's damage per second for four seconds. It can be modified a few ways (for example, Temporal Chains will make the burn last longer). If multiple ignites happen from the same source (example: Firestorm crits), only the biggest one will take place but if they come from different sources (ex. Righteous Fire and Searing Bond) then they'll stack.

Vortex is a cold skill that has two components: an initial hit followed by a DoT effect. It is unique in that all modifiers to spell damage (passive true, support gems, weapon mods, etc.) apply to the damage over time as well. This in contrast to something like Searing Bond, where fire/burning/damage over time increase its damage, but not generic spell damage modifiers. Now, let's say you were to take all of that cold damage and convert it to fire with a stupidly cheap unique ring. Now your initial hit of Vortex can cause an Ignite. This will stack on top of the regular DoT effect of Vortex. The double-dipping is because both of these DoTs will scale off of elemental damage, cold damage, fire damage*, area damage, burning damage and generic spell damage (I would not be surprised if I forgot a couple). Needless to say, you can deal a LOT of damage with this setup.

*I'd read up on damage conversion, because it's quite useful more than just here

gonadic io
Feb 16, 2011

>>=
The main point of double dipping is when you have a spell or attack with an initial hit, and then a damage-over-time portion that's based on the damage that the initial hit does.

The three main sources of this are poison, ignite and bleed. The double-dipping part is when you have an effect (phys damage for bleed, chaos for poison applied by chaos damage, or fire for ignite) that increases the damage of the initial hit - which increases the damage of the DoT portion - and then also increases the damage that the DoT itself does. The damage increase is applied to the DoT portion twice.

It's not just the specific damage type (chaos, phys, or fire) that boosts it, things like areas damage, projectile damage, totem damage, and trap/mine damage (when applied by the applicable attack) all boost both the initial hit and then the (already increased) damage over time portion.

Spell damage generally doesn't affect the damage over time portion, so it only increases the initial hit (which still increases the damage the DoT deals remember!) but some skills like Vortex and Essence Drain allow spell damage to affect dots that they cause.

Essentially if you pick your increased damage nodes correctly, they are twice as effective at boosting bleeds, ignite, or poison.

gonadic io fucked around with this message at 09:18 on Oct 1, 2016

gonadic io
Feb 16, 2011

>>=
Also this doesn't mention the curse Vulnerability which causes the target to take increased physical damage AND increased damage from DoTs.

So for an attack that causes bleeding: first the initial hit's phys damage is boosted then the phys damage that the (already increased) bleed does is boosted further, and then they target takes even more damage from the bleed because it's a DoT. Vulnerability boosts the damage that bleed does three times, so it's said to triple-dip.

Jinnigan
Feb 12, 2007

We shall pay him a visit. There will be a picnic. Tea shall be served.

Jinnigan posted:

Alternately, there's this insane build which goes max block/high armor/CI with Vortex

This guy goes for the GRAND SPECTRUM approach, which (I think Ultima66's math has shown) isn't ultimately that much more damage than just plugging in a bunch of Pretty Good jewels? Especially not until you hit high numbers of GRAND SPECTRUMS. So I thought it'd be worth sacrificing a few of the jewel slots for that Melding cluster, and maybe even that Retribution/iAOE cluster.

Jinnigan fucked around with this message at 09:54 on Oct 1, 2016

Sillybones
Aug 10, 2013

go away,
spooky skeleton,
go away
I just tried a skeleton summoner and it was so, so poo poo. What is my next build?

Ra Ra Rasputin
Apr 2, 2011

I would be interested in seeing how well it works on harder bosses, if your slowed down between fighting the trash and the boss or the boss doesn't melt I can imagine there would be problems, a bone helm for 40% minion damage would probably help.

Sillybones posted:

I just tried a skeleton summoner and it was so, so poo poo. What is my next build?

Did you try that prophecy queen's decree that gives skeletons 100% movement speed?

Ra Ra Rasputin
Apr 2, 2011
This is what I've been doing with Vortex ignite as my main character so far.
https://www.pathofexile.com/account/view-profile/Uberness/characters
Here are my thoughts about it.

A 30% More Elemental damage essence helm is amazing and saves you tons of money on a 6 link which isn't as good as the 30% more.
All the gear was pretty cheap, especially with essences allowing easy chaos recipes at the vendor, instead of Kaom a cheap none-6 socket chest with good stats and a cast when damage taken molten shell would work fine, but obviously Kaom has everything you want as life.
Uber Labyrinth is very easy with the life regen and fire immunity, Argus is a bit slow with his ignite immunity, but you can spam decoy totems and Izaro will melt in a couple seconds with righteous fire turned on.
The chilled ground from the vortex makes for good defense.

Some downsides.
Elemental ailment immunity bosses and map mods are a pain and can range from slow to impossible, elemental reflect maps can nearly one shot you with 94% fire resist on the vortex cast but can be manageable and RF can ignore reflect, but the majority of maps with reduced regen, vulnerability, -max resists mean you can't turn righteous fire on very often, great for boss maps like uber labyrinth though.
Clear speed is average, nothing to speed you up and the cast of vortex is a little slow, although you'll rarely need more then 1 cast per screen.
You need a lot of resists elsewhere to cover all the uniques, although endurance charges can help against curses.


I'd say the low life pain attunement/shavronne version Vortex is probably the top tier version, but you need to be shavronne rich and I'm not lucky enough in drops or have the will to flip items forever, life and CI are cheap, life has the best damage in ideal situations without one of the many map mods that prevent righteous fire use, while CI will have the best dps in many more map mods and can easily respec into low life later.

I'd say the CI/low life version has the edge over life because of the extra 2 utility flasks, easy access to 1 more curse for a few points, fewer points spent on life for greater return on ES freeing up more increased damage passives, shield slot not taken up by phoenix, enough dex to use arctic armor, more sockets available without needing righteous fire and any links for it's damage.
Although that could just be grass is greener talk, I'm doing early red maps well enough.

Ra Ra Rasputin fucked around with this message at 12:00 on Oct 1, 2016

Sillybones
Aug 10, 2013

go away,
spooky skeleton,
go away

Ra Ra Rasputin posted:

I would be interested in seeing how well it works on harder bosses, if your slowed down between fighting the trash and the boss or the boss doesn't melt I can imagine there would be problems, a bone helm for 40% minion damage would probably help.


Did you try that prophecy queen's decree that gives skeletons 100% movement speed?

Nope, don't have the prophecy. I'm mostly bothered by the damage and clear speed. I think I can salvage this and turn it into a raging spirit build, maybe.

gonadic io
Feb 16, 2011

>>=

Ra Ra Rasputin posted:

This is what I've been doing with Vortex ignite as my main character so far.
https://www.pathofexile.com/account/view-profile/Uberness/characters
Here are my thoughts about it.

I'd say the low life pain attunement/shavronne version Vortex is probably the top tier version, but you need to be shavronne rich and I'm not lucky enough in drops or have the will to flip items forever, life and CI are cheap, life has the best damage in ideal situations without one of the many map mods that prevent righteous fire use, while CI will have the best dps in many more map mods and can easily respec into low life later.

I'm running just fine with a Solaris at the moment, my ES is a bit low (~6k) but the fact that you run your skill in your helm means that you don't have to do any god awful colouring which is the main drawback.

Also I run Chance to Ignite instead of Fire Pen because I'm a guardian, so I don't have that much of a problem with ele reflect maps. Mostly it's just another map mod that I can't turn on RF for. Very soon I'll be able to switch from Rise to a rare shield with reduced dot damage which'll give me a poo poo-ton of ES. Unfortunately it means I have to drop my Stone of Lazhwar for a Marble Amulet for a bit until I can get a +1 max res stone, but that's okay.

gonadic io fucked around with this message at 12:21 on Oct 1, 2016

Ra Ra Rasputin
Apr 2, 2011

Sillybones posted:

Nope, don't have the prophecy. I'm mostly bothered by the damage and clear speed. I think I can salvage this and turn it into a raging spirit build, maybe.

You don't need the prophecy to get the sword if you don't mind paying someone 1 or 2 chaos, the movement speed would help the skeletons reach enemies before expiring.

Arkeus
Jul 21, 2013

Ra Ra Rasputin posted:

This is what I've been doing with Vortex ignite as my main character so far.
https://www.pathofexile.com/account/view-profile/Uberness/characters
Here are my thoughts about it.


...You aren't using Chance To Ignite. Why?

gonadic io
Feb 16, 2011

>>=

Arkeus posted:

...You aren't using Chance To Ignite. Why?

Elementalist

Pharnakes
Aug 14, 2009
So I made some things that I need pricing help with





There's an unupgraded hrimsorrow with ele weakness up for 9ex, and nothing at all for the coc. Are those useful coc colours? Is hrimsorrow going to be useful for a CoC build at all?

Rurutia
Jun 11, 2009

gonadic io posted:

Elementalist

Still need reliable enough to not run Chance to Ignite IMO, but my ignite does shittons of dmg. And I will run with conc effect even for clearing and depend on ignite to clear.

Ra Ra Rasputin posted:

Some downsides.
Elemental ailment immunity bosses and map mods are a pain and can range from slow to impossible, elemental reflect maps can nearly one shot you with 94% fire resist on the vortex cast but can be manageable and RF can ignore reflect, but the majority of maps with reduced regen, vulnerability, -max resists mean you can't turn righteous fire on very often, great for boss maps like uber labyrinth though.
Clear speed is average, nothing to speed you up and the cast of vortex is a little slow, although you'll rarely need more then 1 cast per screen.
You need a lot of resists elsewhere to cover all the uniques, although endurance charges can help against curses.


Only difference between our specs/gear is that I take the flask nodes and I have flask mods on my belt. So I have 2 less jewels and I think my amulet doesn't give me as much dmg as yours.

I think the flask nodes makes a lot of difference? Because I disagree with a lot of this. I run reduced regen and vuln maps fine even if my regen doesn't cover the degen fully without a ruby flask, since I can reliability hit near 100% flask uptime and just toggle off when I hit a dry patch (rare). I do this while carrying 3 man health, (as in the MFer and the boss killer inquisitor are usually trying to just stay apace of me with movement skills and I'm still usually a screen ahead). I never run -max resists or no regen though, you're right on that one, but they don't come up often enough to make a big enough dent in my chaos pool.

For reflect, my RF kills most white mobs, so I don't cast very often but usually by the time I cast with ruby flask up, I barely take any damage because there aren't very many mobs left. I did a fast t14 ele reflect map a couple days ago.

I run with a MFer in my 4man group that has a pathfinder bv main that killed shaper a couple weeks ago and basically only has mirror worthy gear left to upgrade to. He thought the clear speed was insane, and like I said, usually in the groups I run in, everyone just spams movement skills to keep up with me.

I really should just record a video cause I don't know why my experience is so different than yours.

gonadic io
Feb 16, 2011

>>=
For reference, here's my LL version.

https://www.pathofexile.com/account/view-profile/AlsoD/characters

It's the highest clearspeed build I've played, even without any kind of prolif.

Yolomon Wayne
Jun 10, 2014

You call it "The Big Bang", but what really happened is
Grimey Drawer
Decided to try solo-self hardcore this league after all, cause gently caress it.
Sunk my lvl57 Warchief Templar at cruel Malachai, though its been the first time ever i was there with 3k health it wasnt enough appearently.

Dont know how people manage to get by tis without stacking HP /armor.
Feel like ranger now, lets see how far i get. Dont have any idea for a build though, guess ill start out with the trusty old southpaw ranger.

Bluemillion
Aug 18, 2008

I got your dispensers
right here

This is the funniest PoE video. Just the way all hell breaks loose.

Trogdos!
Jul 11, 2009

A DRAGON POKEMAN
well technically a water/flying type
edit; invited, thanks

Trogdos! fucked around with this message at 07:05 on Oct 2, 2016

BigBadTeaBag
Feb 4, 2005
<img alt="" border="0" src="https://fi.somethingawful.com/images/newbie.gif" />
Can I get a guild invite too? Character name = MuffTime. Thanks

Oodles
Oct 31, 2005

vOv posted:

If it makes you feel any better, they're going down to 2 difficulties when act 5 comes out.

I'm just starting act 4 nm and it's sort of getting samey.

At least with D3 you could get powerleveled or just do act quests.

Awesome!
Oct 17, 2008

Ready for adventure!


powerleveling in this game is basically running past 90% of the mobs. its counter intuitive.

never gonna get to d3 levels of hilarious leveling speed though.

Orange DeviI
Nov 9, 2011

by Hand Knit
thats what you get if you want to preserve some kind of racing/leveling experience in your game.

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Peewi
Nov 8, 2012

I liked when they redid the difficulties in Diablo 3 and made it so you end up near the max level after one playthrough. And more recently, the free set in seasons to help you get to the end game faster.

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