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The stash now has an Infernal Mantle in the first tab, well it at least looks like one.
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# ? Oct 1, 2016 00:02 |
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# ? May 29, 2024 14:09 |
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Duck and Cover posted:The stash now has an Infernal Mantle in the first tab, well it at least looks like one. You mean the wrecked poo poo vaals tab?
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# ? Oct 1, 2016 00:06 |
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is this one of them expensive things or lovely
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# ? Oct 1, 2016 00:10 |
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Jusupov posted:
It's an old league exclusive and a 6l is basically name your price. Enjoy your money if you can find a buyer.
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# ? Oct 1, 2016 00:11 |
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ShutteredIn posted:You mean the wrecked poo poo vaals tab? I do, it was a 6l.
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# ? Oct 1, 2016 00:13 |
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dis astranagant posted:As a 6l chest with a ton of life it's gotta be worth something but those fire damage penalties hurt. Nope, that's worth several Ex.
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# ? Oct 1, 2016 00:13 |
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It was 1886 coins from the fat man and 20 fuses
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# ? Oct 1, 2016 00:14 |
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Could I get a guild invite? On sparkledickraveswords. oh btw ST dreamfeather is going ok for me, able to clear up to ~t13 but it's pretty sketch and I'll probably die a few times (to the bosses). Tried to do a ~150 quant, ~94 rarity and 44 mob pack twinned torture chamber with boss steroids, 70% extra life and temp chains/vuln and -14 res. was so loving rough. exhausted all my portals doing a grand total of probably 10% of the bosses(s) life. Was honestly excruciating. Need to figure out what I'm missing for this ST build because It feels like i'm missing something considering it's shaper viable.
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# ? Oct 1, 2016 00:31 |
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Well I just got a Doctor divination card so that's a good chunk of ex to play around with. What should I do? Should I: 1. buy a conversion vinktar and convert my life pathfinder bv to CI? 2. start a whole new character? I want to do something that can reliably farm t15s, if not Shaper himself.
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# ? Oct 1, 2016 00:49 |
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Apoplexy posted:https://www.pathofexile.com/account/view-profile/AlexandrJJ/characters Clibanarial is the current version, the one who doesn't blow. Little write-up on it: Rearguard and Rumi's and Bone Offering for max block that also heals upon blocking. Null's summons raging spirits and animates weapons (around you when you get a kill AND at the kill point. Oddly, kicking open a barrel seems to count as a 'kill' for this purpose and a white weapon from one will animate automatically, kinda strange but good I guess), Cospri's gives you poison on any cursed enemy and +1 to curses, so Split Arrow to spread curses around, I use Poacher's Mark because I'm a loser who doesn't have a lot of phys damage to turn into leeching for mana replenishment purposes, and Enfeeble for survivability. Barrage with twin Volley Fire for actual killing of trash mobs and starting the pain train of animated weapons and SRSes. That works just stupidly well on bosses because you're just machinegunning up to the 20 hits worth of poison. Something that can/should be done for more DPS is flipping Bone Offering out for Flesh Offering and Rearguard for Drillneck. It'd make you more fragile, but your horde, and ability to summon the horde, would become just absurd. Wrath and Haste are good auras for this build. Clarity level 1 is just there for the added aura bonus to damage from Commander of the Darkness. Can't really think of much else to add, other than that it doesn't use very many uniques and the ones that are in place can be supplanted by cheaper alternatives: Cospri's can be changed out for any other source of +curses and Snakebite gloves added to implement poison damage on full frenzy charges. That is pretty interesting, how does it do on red maps and nastier bosses, does it melt them or do the minions get melted?
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# ? Oct 1, 2016 01:19 |
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Ra Ra Rasputin posted:That is pretty interesting, how does it do on red maps and nastier bosses, does it melt them or do the minions get melted? That I honestly cannot attest to because I am probably the biggest pussy you'll ever see in this game; I don't gamble and I don't risk experience by doing maps harder than I know I can do. I'm up to tier 10ish safely on my Mjolnerer but that Necro just blows him away in survivability and DPS. I haven't tried any of the actual bosses or Uber Lab or anything on any character yet. I'm thinking I might very well try it out, though.
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# ? Oct 1, 2016 02:21 |
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StashAugustine posted:I kinda want the hussar wings but $18 is a bit much I got them in special, it happens every now and then It looks badass with seraph armor and a bow
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# ? Oct 1, 2016 03:09 |
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lol if you dont have a pet tortoise and 200% movespeed
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# ? Oct 1, 2016 03:51 |
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Jinnigan posted:Well I just got a Doctor divination card so that's a good chunk of ex to play around with. What should I do? Should I: get that blue WMD because you'll crush everything
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# ? Oct 1, 2016 07:08 |
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Ultima66 posted:Yeah like I said, if you drop the RF and go with a +3 staff and Kaom's you get similar damage as with 10 or 11 Grand Spectrums and like 8000 life. Life builds will never get to 12k life with a reasonable amount of damage and there isn't anything that can be done about it. My point was that I don't believe that Grand Spectrums actually give more overall damage increased per point spent at 11 jewel sockets than normal, but rather they give pure double dipping damage while spell damage doesn't double dip normally. Vortex ignores this so GS isn't necessary to maximize it. Currently debating between something like this (since I both want to go Vortex, and also go CI), or just building tri-curse whispering ice bc it's obscene
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# ? Oct 1, 2016 08:17 |
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I suck at this game.. Can someone explain to me double dipping and how it affects things like vortex and/or status ailments? I have no clue some of the core concepts of damage and skill cohesion in this game.
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# ? Oct 1, 2016 08:35 |
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Alternately, there's this insane build which goes max block/high armor/CI with Vortex
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# ? Oct 1, 2016 08:43 |
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TipsyMcStagger posted:I suck at this game.. Warning: Haven't actually played a Vortex build yet, so mainly going off of what I remember reading here. Burning damage can come from one of two sources: fire damage over time (like Righteous Fire or Fire Trap's ground effect) or from Ignite. Ignite is happens on a hit of fire damage from a critical strike that succeeds its roll on chance to ignite. Ignite deals 20% of that hit's damage per second for four seconds. It can be modified a few ways (for example, Temporal Chains will make the burn last longer). If multiple ignites happen from the same source (example: Firestorm crits), only the biggest one will take place but if they come from different sources (ex. Righteous Fire and Searing Bond) then they'll stack. Vortex is a cold skill that has two components: an initial hit followed by a DoT effect. It is unique in that all modifiers to spell damage (passive true, support gems, weapon mods, etc.) apply to the damage over time as well. This in contrast to something like Searing Bond, where fire/burning/damage over time increase its damage, but not generic spell damage modifiers. Now, let's say you were to take all of that cold damage and convert it to fire with a stupidly cheap unique ring. Now your initial hit of Vortex can cause an Ignite. This will stack on top of the regular DoT effect of Vortex. The double-dipping is because both of these DoTs will scale off of elemental damage, cold damage, fire damage*, area damage, burning damage and generic spell damage (I would not be surprised if I forgot a couple). Needless to say, you can deal a LOT of damage with this setup. *I'd read up on damage conversion, because it's quite useful more than just here
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# ? Oct 1, 2016 09:03 |
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The main point of double dipping is when you have a spell or attack with an initial hit, and then a damage-over-time portion that's based on the damage that the initial hit does. The three main sources of this are poison, ignite and bleed. The double-dipping part is when you have an effect (phys damage for bleed, chaos for poison applied by chaos damage, or fire for ignite) that increases the damage of the initial hit - which increases the damage of the DoT portion - and then also increases the damage that the DoT itself does. The damage increase is applied to the DoT portion twice. It's not just the specific damage type (chaos, phys, or fire) that boosts it, things like areas damage, projectile damage, totem damage, and trap/mine damage (when applied by the applicable attack) all boost both the initial hit and then the (already increased) damage over time portion. Spell damage generally doesn't affect the damage over time portion, so it only increases the initial hit (which still increases the damage the DoT deals remember!) but some skills like Vortex and Essence Drain allow spell damage to affect dots that they cause. Essentially if you pick your increased damage nodes correctly, they are twice as effective at boosting bleeds, ignite, or poison. gonadic io fucked around with this message at 09:18 on Oct 1, 2016 |
# ? Oct 1, 2016 09:11 |
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Also this doesn't mention the curse Vulnerability which causes the target to take increased physical damage AND increased damage from DoTs. So for an attack that causes bleeding: first the initial hit's phys damage is boosted then the phys damage that the (already increased) bleed does is boosted further, and then they target takes even more damage from the bleed because it's a DoT. Vulnerability boosts the damage that bleed does three times, so it's said to triple-dip.
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# ? Oct 1, 2016 09:13 |
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Jinnigan posted:Alternately, there's this insane build which goes max block/high armor/CI with Vortex This guy goes for the GRAND SPECTRUM approach, which (I think Ultima66's math has shown) isn't ultimately that much more damage than just plugging in a bunch of Pretty Good jewels? Especially not until you hit high numbers of GRAND SPECTRUMS. So I thought it'd be worth sacrificing a few of the jewel slots for that Melding cluster, and maybe even that Retribution/iAOE cluster. Jinnigan fucked around with this message at 09:54 on Oct 1, 2016 |
# ? Oct 1, 2016 09:45 |
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I just tried a skeleton summoner and it was so, so poo poo. What is my next build?
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# ? Oct 1, 2016 10:17 |
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I would be interested in seeing how well it works on harder bosses, if your slowed down between fighting the trash and the boss or the boss doesn't melt I can imagine there would be problems, a bone helm for 40% minion damage would probably help. Sillybones posted:I just tried a skeleton summoner and it was so, so poo poo. What is my next build? Did you try that prophecy queen's decree that gives skeletons 100% movement speed?
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# ? Oct 1, 2016 11:21 |
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This is what I've been doing with Vortex ignite as my main character so far. https://www.pathofexile.com/account/view-profile/Uberness/characters Here are my thoughts about it. A 30% More Elemental damage essence helm is amazing and saves you tons of money on a 6 link which isn't as good as the 30% more. All the gear was pretty cheap, especially with essences allowing easy chaos recipes at the vendor, instead of Kaom a cheap none-6 socket chest with good stats and a cast when damage taken molten shell would work fine, but obviously Kaom has everything you want as life. Uber Labyrinth is very easy with the life regen and fire immunity, Argus is a bit slow with his ignite immunity, but you can spam decoy totems and Izaro will melt in a couple seconds with righteous fire turned on. The chilled ground from the vortex makes for good defense. Some downsides. Elemental ailment immunity bosses and map mods are a pain and can range from slow to impossible, elemental reflect maps can nearly one shot you with 94% fire resist on the vortex cast but can be manageable and RF can ignore reflect, but the majority of maps with reduced regen, vulnerability, -max resists mean you can't turn righteous fire on very often, great for boss maps like uber labyrinth though. Clear speed is average, nothing to speed you up and the cast of vortex is a little slow, although you'll rarely need more then 1 cast per screen. You need a lot of resists elsewhere to cover all the uniques, although endurance charges can help against curses. I'd say the low life pain attunement/shavronne version Vortex is probably the top tier version, but you need to be shavronne rich and I'm not lucky enough in drops or have the will to flip items forever, life and CI are cheap, life has the best damage in ideal situations without one of the many map mods that prevent righteous fire use, while CI will have the best dps in many more map mods and can easily respec into low life later. I'd say the CI/low life version has the edge over life because of the extra 2 utility flasks, easy access to 1 more curse for a few points, fewer points spent on life for greater return on ES freeing up more increased damage passives, shield slot not taken up by phoenix, enough dex to use arctic armor, more sockets available without needing righteous fire and any links for it's damage. Although that could just be grass is greener talk, I'm doing early red maps well enough. Ra Ra Rasputin fucked around with this message at 12:00 on Oct 1, 2016 |
# ? Oct 1, 2016 11:57 |
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Ra Ra Rasputin posted:I would be interested in seeing how well it works on harder bosses, if your slowed down between fighting the trash and the boss or the boss doesn't melt I can imagine there would be problems, a bone helm for 40% minion damage would probably help. Nope, don't have the prophecy. I'm mostly bothered by the damage and clear speed. I think I can salvage this and turn it into a raging spirit build, maybe.
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# ? Oct 1, 2016 12:07 |
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Ra Ra Rasputin posted:This is what I've been doing with Vortex ignite as my main character so far. I'm running just fine with a Solaris at the moment, my ES is a bit low (~6k) but the fact that you run your skill in your helm means that you don't have to do any god awful colouring which is the main drawback. Also I run Chance to Ignite instead of Fire Pen because I'm a guardian, so I don't have that much of a problem with ele reflect maps. Mostly it's just another map mod that I can't turn on RF for. Very soon I'll be able to switch from Rise to a rare shield with reduced dot damage which'll give me a poo poo-ton of ES. Unfortunately it means I have to drop my Stone of Lazhwar for a Marble Amulet for a bit until I can get a +1 max res stone, but that's okay. gonadic io fucked around with this message at 12:21 on Oct 1, 2016 |
# ? Oct 1, 2016 12:18 |
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Sillybones posted:Nope, don't have the prophecy. I'm mostly bothered by the damage and clear speed. I think I can salvage this and turn it into a raging spirit build, maybe. You don't need the prophecy to get the sword if you don't mind paying someone 1 or 2 chaos, the movement speed would help the skeletons reach enemies before expiring.
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# ? Oct 1, 2016 12:21 |
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Ra Ra Rasputin posted:This is what I've been doing with Vortex ignite as my main character so far. ...You aren't using Chance To Ignite. Why?
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# ? Oct 1, 2016 13:44 |
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Arkeus posted:...You aren't using Chance To Ignite. Why? Elementalist
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# ? Oct 1, 2016 13:49 |
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So I made some things that I need pricing help with There's an unupgraded hrimsorrow with ele weakness up for 9ex, and nothing at all for the coc. Are those useful coc colours? Is hrimsorrow going to be useful for a CoC build at all?
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# ? Oct 1, 2016 13:50 |
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gonadic io posted:Elementalist Still need reliable enough to not run Chance to Ignite IMO, but my ignite does shittons of dmg. And I will run with conc effect even for clearing and depend on ignite to clear. Ra Ra Rasputin posted:Some downsides. Only difference between our specs/gear is that I take the flask nodes and I have flask mods on my belt. So I have 2 less jewels and I think my amulet doesn't give me as much dmg as yours. I think the flask nodes makes a lot of difference? Because I disagree with a lot of this. I run reduced regen and vuln maps fine even if my regen doesn't cover the degen fully without a ruby flask, since I can reliability hit near 100% flask uptime and just toggle off when I hit a dry patch (rare). I do this while carrying 3 man health, (as in the MFer and the boss killer inquisitor are usually trying to just stay apace of me with movement skills and I'm still usually a screen ahead). I never run -max resists or no regen though, you're right on that one, but they don't come up often enough to make a big enough dent in my chaos pool. For reflect, my RF kills most white mobs, so I don't cast very often but usually by the time I cast with ruby flask up, I barely take any damage because there aren't very many mobs left. I did a fast t14 ele reflect map a couple days ago. I run with a MFer in my 4man group that has a pathfinder bv main that killed shaper a couple weeks ago and basically only has mirror worthy gear left to upgrade to. He thought the clear speed was insane, and like I said, usually in the groups I run in, everyone just spams movement skills to keep up with me. I really should just record a video cause I don't know why my experience is so different than yours.
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# ? Oct 1, 2016 14:20 |
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For reference, here's my LL version. https://www.pathofexile.com/account/view-profile/AlsoD/characters It's the highest clearspeed build I've played, even without any kind of prolif.
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# ? Oct 1, 2016 14:32 |
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Decided to try solo-self hardcore this league after all, cause gently caress it. Sunk my lvl57 Warchief Templar at cruel Malachai, though its been the first time ever i was there with 3k health it wasnt enough appearently. Dont know how people manage to get by tis without stacking HP /armor. Feel like ranger now, lets see how far i get. Dont have any idea for a build though, guess ill start out with the trusty old southpaw ranger.
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# ? Oct 1, 2016 15:48 |
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whypick1 posted:Like this guy? This is the funniest PoE video. Just the way all hell breaks loose.
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# ? Oct 1, 2016 16:07 |
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edit; invited, thanks
Trogdos! fucked around with this message at 07:05 on Oct 2, 2016 |
# ? Oct 1, 2016 16:34 |
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Can I get a guild invite too? Character name = MuffTime. Thanks
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# ? Oct 1, 2016 17:28 |
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vOv posted:If it makes you feel any better, they're going down to 2 difficulties when act 5 comes out. I'm just starting act 4 nm and it's sort of getting samey. At least with D3 you could get powerleveled or just do act quests.
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# ? Oct 1, 2016 20:06 |
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powerleveling in this game is basically running past 90% of the mobs. its counter intuitive. never gonna get to d3 levels of hilarious leveling speed though.
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# ? Oct 1, 2016 20:09 |
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thats what you get if you want to preserve some kind of racing/leveling experience in your game.
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# ? Oct 1, 2016 20:20 |
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# ? May 29, 2024 14:09 |
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I liked when they redid the difficulties in Diablo 3 and made it so you end up near the max level after one playthrough. And more recently, the free set in seasons to help you get to the end game faster.
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# ? Oct 1, 2016 20:28 |