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I'm going to say he had an Imperial Germany or Confederate flag avatar.
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# ? Oct 2, 2016 21:05 |
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# ? Jun 5, 2024 20:19 |
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Funky Valentine posted:I'm going to say he had an Imperial Germany or Confederate flag avatar. Usually a good guess, but sadly nope
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# ? Oct 2, 2016 21:09 |
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I still don't get the OOB fetish. It was only in one out of four HoI games (I guess if you wanted to be super-specific it was only in one out of 6) and yet people pretend it is the most important part of the series. And it adds nothing! Nothing at all! No one ever agonized on whether this army should have that general or this one, no one ever wondered if the first corps should have three divisions or four. It was something you tried to engage with as little as humanly possible. ANd what little choice there was is still replicated by the system in HoI 4. It...just...WHY?
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# ? Oct 2, 2016 21:24 |
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Grouchio posted:Should I first learn the ropes of Vicky 2 with the vanilla game before trying out HPM or PDM or NWO? Also what would be a good country to start as and learn the ropes with? You should definitely play vanilla (with expansions, obviously). PDM is really bad; it breaks a lot of mechanics that make it much harder and less fun to be a minor power but makes it pathetically easy to conquer the world as a major with basically no effort. HPM would be OK except it hasn't been updated, so it doesn't have some of the improvements added in the 3.04 beta patch (be sure you've got 3.04 enabled). NWO is a hell of a thing but you should not start with it, no. You will have zero idea what the hell is going on with anything in it if you try and it will be utter nonsense. And I wish he hadn't kept the crisis nerfs from PDM when he made it, because crises are cool!
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# ? Oct 2, 2016 21:26 |
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corn in the bible posted:You should definitely play vanilla (with expansions, obviously). PDM is really bad; it breaks a lot of mechanics that make it much harder and less fun to be a minor power but makes it pathetically easy to conquer the world as a major with basically no effort. HPM would be OK except it hasn't been updated, so it doesn't have some of the improvements added in the 3.04 beta patch (be sure you've got 3.04 enabled). Actually PDM is fun and you should try my mod for it http://oldforum.paradoxplaza.com/forum/showthread.php?729421-Minimod-Faulty-s-Fixes-for-PoD
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# ? Oct 2, 2016 21:28 |
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until someone stops PDM from ruining the build crisis focus i will never play it again!!! but your fixes do seem nice enough I suppose
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# ? Oct 2, 2016 21:30 |
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ArchangeI posted:I still don't get the OOB fetish. It was only in one out of four HoI games (I guess if you wanted to be super-specific it was only in one out of 6) and yet people pretend it is the most important part of the series. And it adds nothing! Nothing at all! No one ever agonized on whether this army should have that general or this one, no one ever wondered if the first corps should have three divisions or four. It was something you tried to engage with as little as humanly possible. ANd what little choice there was is still replicated by the system in HoI 4. If you're a "realism is always good even when it makes the game worse" grognard then it's essential.
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# ? Oct 2, 2016 21:47 |
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corn in the bible posted:You should definitely play vanilla (with expansions, obviously). PDM is really bad; it breaks a lot of mechanics that make it much harder and less fun to be a minor power but makes it pathetically easy to conquer the world as a major with basically no effort. HPM would be OK except it hasn't been updated, so it doesn't have some of the improvements added in the 3.04 beta patch (be sure you've got 3.04 enabled). HPM has gotten updated several times since the beta patch came out though Also the articles on that page are really good.
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# ? Oct 2, 2016 21:56 |
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RabidWeasel posted:If you're a "realism is always good even when it makes the game worse" grognard then it's essential. I honestly saw a guy arguing that the current problem - where the optimal way to organise a thousand fighters is into a thousand wings of a single aircraft each - is actually a good thing, because if he has the patience to click on a menu 3,000 times to organise it, he should be rewarded.
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# ? Oct 2, 2016 22:09 |
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My two major remaining gripes with hoi IV are the micromanagement required for aircraft (seriously wtf) and the lack of a simplified terrain mode. It gets really tedious having to hover over each province to see what terrain it is. Well ok, hardly every province but there's more than enough ambiguous cases, at least for me that I really miss simplified terrain. I do use a mod to make the terrain easier to distinguish, but it's shame to have to do that since the default map is very pretty and perfectly fine 90% of the time.
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# ? Oct 2, 2016 22:59 |
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ThaumPenguin posted:HPM has gotten updated several times since the beta patch came out though I got HPM mixed up with NNM, the slimmed down PDM thing. I have no opinion of HPM at all, so maybe it's fantastic! corn in the bible fucked around with this message at 23:15 on Oct 2, 2016 |
# ? Oct 2, 2016 23:11 |
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ArchangeI posted:I still don't get the OOB fetish. It was only in one out of four HoI games (I guess if you wanted to be super-specific it was only in one out of 6) and yet people pretend it is the most important part of the series. And it adds nothing! Nothing at all! No one ever agonized on whether this army should have that general or this one, no one ever wondered if the first corps should have three divisions or four. It was something you tried to engage with as little as humanly possible. ANd what little choice there was is still replicated by the system in HoI 4. I posted in the forums once that the OOB and battle front system in 3 being too complex for the AI to actually handle properly was bad and got told that ANYONE USING THE AI IS A NEWB. They could not seem to understand that regardless of what the players do, AI countries will still be controlled by the AI...
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# ? Oct 2, 2016 23:14 |
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Man Musk posted:Are there any mods actually that are purely randomly generated maps? I've yet to try the GoT map, but I heard that's fun? This is on the workshop. Looks fun to me, but not sure I have the patience for 'super crashy'. Some sort of official Random World option would be cool. Pick your culture, ideas, and buy a certain amount of development push GO to see where you wind up. EDIT: I'd totally buy a DLC that nothing but a working randomized world option plus another pile of large tiles. Fintilgin fucked around with this message at 00:03 on Oct 3, 2016 |
# ? Oct 2, 2016 23:59 |
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Has anyone played the Native America one? Don't have a link handy but I kind of figured CK2's feudal mechanics wouldn't make much sense in the New World
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# ? Oct 3, 2016 00:10 |
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What would be a good way to define Post-Napoleonic thought military-wise?
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# ? Oct 3, 2016 02:47 |
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Grouchio posted:What would be a good way to define Post-Napoleonic thought military-wise? According to my vague recollections of Victoria event text, these two dudes were the most prominent military thinkers https://en.wikipedia.org/wiki/Antoine-Henri_Jomini https://en.wikipedia.org/wiki/Carl_von_Clausewitz
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# ? Oct 3, 2016 03:01 |
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ThaumPenguin posted:HPM has gotten updated several times since the beta patch came out though I'm really interested in the mod after reading some of those articles. The author seems very thoughtful. quote:Wrong Focus
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# ? Oct 3, 2016 07:28 |
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He's right, though he should really say Second Industrial Revolution. But yeah, those do look pretty good, interested to see if he can make an interesting game that does the same thing.
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# ? Oct 3, 2016 19:11 |
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If you have any great pointers on how to handle production, budget, trade and diplomacy, what would you say?
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# ? Oct 4, 2016 05:44 |
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Fintilgin posted:This is on the workshop. Looks fun to me, but not sure I have the patience for 'super crashy'. Nice I might give this a try after my current game I've just vassalized France as Navarre based off my random New World gains EU4 is best played as as a Civ imo
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# ? Oct 5, 2016 08:39 |
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I'd have to disagree, for me personally a lot of EUIV's appeal comes from the way games diverge from historical reality, given the same starting point. It's why I've never been interested in the Random New World DLC.
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# ? Oct 5, 2016 17:03 |
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What would be the best mod (or vanilla) to play as a country like Egypt or Greece or Iran or Liberia?
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# ? Oct 5, 2016 17:06 |
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Vanilla: I believe you can form Egypt by decision as the Mamluks if you survive the Ottomans long enough. Persia's tougher, the Timurids almost always fall apart though.
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# ? Oct 5, 2016 17:51 |
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Alikchi posted:Vanilla: I believe you can form Egypt by decision as the Mamluks if you survive the Ottomans long enough. Persia's tougher, the Timurids almost always fall apart though.
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# ? Oct 5, 2016 19:25 |
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Also what's the best way to increase population in Sweden and make it a great power ASAP?
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# ? Oct 6, 2016 00:48 |
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Grouchio posted:Also what's the best way to increase population in Sweden and make it a great power ASAP? Getting to GP status is probably the first thing to focus on. Any events- take whatever gives you the most prestige. Sweden starts with good literacy but not a huge income, so getting GP through industrialization will take a bit because I think it'd take time to get a liberal government in and even then you'd still be pressed to afford factories. Maybe a handful of Man O' Wars? Once you get GP status though, your fastest way to grow is to form Scandinavia- get Norway and Denmark in your sphere ASAP and you're good. Finland can be tricky because in the base game there's like 1 province in South Finland that's got a messed up core- so forcing a crisis sometimes doesn't work. You can wait for Germany to go to war with Russia though and maybe jump in to claim Finland. After that, I don't know if there's any great pop growth tricks. Sweden/Scandanavia is pretty progressive, so the government/social policies will improve immigration- but the game's systems are heavily weighted to push migration to America. Colonization is the next obvious option. I'm blanking on the covert actions features of Vicky2. Is there a way to flip USA to non-democratic? That might offset the US's bonuses to immigration, which would result in you getting a bigger piece of that pie.
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# ? Oct 6, 2016 01:16 |
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Grouchio posted:Also what's the best way to increase population in Sweden and make it a great power ASAP? If you really wanna rush power status then you wanna take all the prestige techs you can as soon as you can. You'll need good literacy, of course. You can catch up on other discoveries later so that is fine. It's the only avenue for power that doesnt require a large population, you see.
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# ? Oct 6, 2016 01:28 |
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Slime Bro Helpdesk posted:I'm blanking on the covert actions features of Vicky2. Is there a way to flip USA to non-democratic? That might offset the US's bonuses to immigration, which would result in you getting a bigger piece of that pie. no covert actions iirc. you'd need to send the us into a revolt spiral, which isn't that hard to do if you can win one war against them (two big wars with full occupation usually does the trick, and if you can win one war, you can win two)
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# ? Oct 6, 2016 01:33 |
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Slime Bro Helpdesk posted:I'm blanking on the covert actions features of Vicky2. Is there a way to flip USA to non-democratic? That might offset the US's bonuses to immigration, which would result in you getting a bigger piece of that pie. I might as well just change the modifier files.
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# ? Oct 6, 2016 01:33 |
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you cna always side with the csa to fuk america over
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# ? Oct 6, 2016 01:38 |
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Get ready to constantly fight Germany/NGF over Holstein if you form Scandinavia. Your best bet is to ally with France and demolish Prussia ASAP, after which point you can do anything you want - Carve Russia into pretty states, draw a giant dick using Russian territories (I personally recommend Belarus for the testicles), colonize Africa.
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# ? Oct 6, 2016 03:00 |
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A White Guy posted:Get ready to constantly fight Germany/NGF over Holstein if you form Scandinavia. Your best bet is to ally with France and demolish Prussia ASAP, after which point you can do anything you want - Carve Russia into pretty states, draw a giant dick using Russian territories (I personally recommend Belarus for the testicles), colonize Africa. And as Scandinavia you can make the dicks sword fight.
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# ? Oct 6, 2016 03:03 |
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Paradox Grand Strategy: You Can Make the Dicks Swordfight
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# ? Oct 6, 2016 03:25 |
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A White Guy posted:Get ready to constantly fight Germany/NGF over Holstein if you form Scandinavia. Your best bet is to ally with France and demolish Prussia ASAP, after which point you can do anything you want - Carve Russia into pretty states, draw a giant dick using Russian territories (I personally recommend Belarus for the testicles), colonize Africa. I thought you could avoid a conflict over Holstein? I'm pretty sure in HoD at least Holstein was not a province required to form Scandinavia?
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# ? Oct 6, 2016 03:58 |
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I don't think It's required but it starts under Denmark's control so it's yours when you annex them via the Scandinavia decision.
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# ? Oct 6, 2016 04:45 |
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Game needs an option to say gently caress it, I don't want this province. It's like Portugal in EUIV after the latest few patches where you can't sell Ceuta because Morocco is always your rival even though (much like in real life) you would much rather be out colonizing and trading in peace than having to defend your lovely North African province.
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# ? Oct 6, 2016 07:25 |
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I recently started playing Vicky 2 again (with the 3.04 beta patch), and it really is the best Paradox game ever. When will you announce Vicky 3's imminent release, Paradox?
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# ? Oct 6, 2016 10:02 |
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Grouchio posted:Wouldn't matter much according to this: http://www.victoria2wiki.com/Migration#Country_Migration_Target If you're gonna change files to get some migration, I would change the immigration focus to give global_immigration_attract or whatever it's called.
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# ? Oct 6, 2016 11:11 |
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Odobenidae posted:I don't think It's required but it starts under Denmark's control so it's yours when you annex them via the Scandinavia decision. Couldn't you just release it?
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# ? Oct 6, 2016 14:14 |
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# ? Jun 5, 2024 20:19 |
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Weird thought, but do you think that a Victoria game would work with HoI style units/combat? Vicky 2 uses a system similar to EU, and I find that it doesn't really do a great job at scaling up for the later game when you get into the WW1 era - even with your pops fully mobilized its hard to properly secure your fronts so you still end up playing a lot of whack a mole with enemy units pushing through the gaps in your defenses (either that or you spread your stacks so thin that they effectively offer no resistance). Plus, I kind of like the slow push of HoI battles where a unit that's defeated just falls back a province and regroups, which I feel better reflects the long, grinding nature of trench warfare, rather than having one huge pitched battle deciding the entire war the way it does in EU or CK. The thing is that I don't know how well that system would really represent the EARLY part of the game. Victoria takes place in kind of a weird time period when it comes to warfare - the dramatic shifts in both technology and strategic philosophy would be hard to represent with a single system.
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# ? Oct 6, 2016 17:23 |