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At least we don't have to do specific nonsense to level anymore. No more hunting for stalkers or standing around welding and un-welding doors.
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# ? Oct 2, 2016 13:38 |
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# ? Jun 6, 2024 13:13 |
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Alteisen posted:More companies should do like Marvel heroes where every max level whatever gives you an exp boost to the rest. This is what I meant with my poorly worded question.
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# ? Oct 2, 2016 14:20 |
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Levelling up Medic seems to be the least fun but at least I can poo poo out gas at max rank. Is there any way to find out the damage of some of these perks? like the medic poison bullets or ground fire for Firebug? Or even stumble levels of guns? SWAT has a perk to increase the chance to stumble Zeds by 100% but I have no idea if the base level is any good. double gently caress all is still gently caress all.
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# ? Oct 2, 2016 16:01 |
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Yeah the grind in kf2 is kind of staggering. I only have two perks at 15 after all my time spent and there's supposed to be like 250 levels between the classes. its not like you're gaining a level a match.
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# ? Oct 2, 2016 17:48 |
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Flipswitch posted:Levelling up Medic seems to be the least fun but at least I can poo poo out gas at max rank. https://docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/edit?pli=1#gid=1502265493 Enjoy!
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# ? Oct 2, 2016 18:04 |
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Sweet, cheers dude.
Flipswitch fucked around with this message at 19:31 on Oct 2, 2016 |
# ? Oct 2, 2016 19:29 |
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SHY NUDIST GRRL posted:Yeah the grind in kf2 is kind of staggering. I only have two perks at 15 after all my time spent and there's supposed to be like 250 levels between the classes. its not like you're gaining a level a match. I have zerk at 25, medic at 25, commando and support at 18 or so and everything else at 0, really don't feel like grinding the other classes.
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# ? Oct 2, 2016 20:17 |
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I have everything at 25 except SWAT. I just kinda lost the drive to play and don't even care enough to cheat it up.
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# ? Oct 3, 2016 02:11 |
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https://www.youtube.com/watch?v=BrqGTupsajQ I don't know why but every custom map I've been playing lately has done nothing but spawn Bloats and making us fight the Patriarch.
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# ? Oct 7, 2016 09:13 |
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Somebody asked why they nerfed Firebug damage, and I think I discovered why. Firebug is extremely broken in hell on earth. There's so many zeds all next to each other, so if you have the splodey skill you'll often clear entire rooms by yourself. If you have the alternate skill, the one that makes zeds reignite each other when they bump into one another, it also does flat damage when they reignite. Both translate into you killing entire clumps of zeds (and not just weak and stupid Cyst, big stuff like Bloats, Sirens, and Gorefasts) with a single flamethrower puff. By the end of the game, I was responsible for around 480 kills and did the most damage, ahead the Demolitions, Support, and Berserker, utilizing just the flamethrower and trenchgun the entire game. I remember a while back, Tripwire said that they balance the game around hell on earth, which is very silly, but at least now I can kind of understand where their weird balance decisions come from. Firebug is still awful against bosses, though.
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# ? Oct 8, 2016 07:23 |
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Haven't played this for Many Moons and when I came back Firebug felt like garbage. Guess I know why now, but having a relatively low level class that feels just awful to play until you grind it up is pretty unappealing.
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# ? Oct 8, 2016 07:33 |
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Theta Zero posted:Somebody asked why they nerfed Firebug damage, and I think I discovered why. That's dumb, if you're going to balance a game it should be balanced around either Normal or Hard
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# ? Oct 8, 2016 09:07 |
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drrockso20 posted:That's dumb, if you're going to balance a game it should be balanced around either Normal or Hard They did that with KF 1, balanced it around normal. Everything they added afterwards had powercreep.
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# ? Oct 8, 2016 12:49 |
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drrockso20 posted:That's dumb, if you're going to balance a game it should be balanced around either Normal or Hard I feel they should set Hard to be default difficulty, putting training wheels on Normal - given that is where people should start -, make the game harder for Suicidal and then going all gently caress YOU on Hell on Earth.
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# ? Oct 8, 2016 15:24 |
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Friendly reminder that a power creep benefiting the player is ok, this is a coop game, not a competition.
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# ? Oct 8, 2016 20:16 |
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Alteisen posted:Friendly reminder that a power creep benefiting the player is ok, this is a coop game, not a competition. Agreed
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# ? Oct 8, 2016 21:05 |
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Alteisen posted:Friendly reminder that a power creep benefiting the player is ok, this is a coop game, not a competition. I always compete against my friends for most kills
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# ? Oct 8, 2016 21:08 |
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They could balance around Suicidal as a compromise too, but I guess that would make sense Alteisen posted:Friendly reminder that a power creep benefiting the player is ok, this is a coop game, not a competition.
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# ? Oct 8, 2016 21:12 |
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Alteisen posted:Friendly reminder that a power creep benefiting the player is ok, this is a coop game, not a competition. Friendly reminder the playerbase of this game are a bunch of retards. I point again to the .50 cal nerf in KF 1.
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# ? Oct 8, 2016 22:30 |
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brocretin posted:They could balance around Suicidal as a compromise too, but I guess that would make sense I feel like the game is just right on suicidal. You see all the attacks zeds have, there's no hidden damage bonuses in favor of the player, you can't just be a one-man army for everything, there's a decent amount of zeds, and a reasonable amount of challenge. Normal is brainlessly easy and hard is only slightly less so. Hell on earth as is now is just the right amount of spicy, although it encourages some rather bizarre team compositions. I just won prison with a Berserker, two Firebugs, and two Supports along with a Medic, and all we did was have the Berserker be our flexible attacker, the Firebugs cover a single entrance, and the two Supports work together to constantly have the second exit's door always welded and repaired.
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# ? Oct 8, 2016 23:37 |
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I don't know why they would balance around any particular difficulty level at all. There are only a few of them so why not just balance each one separately? Make Normal super easy for starters or lovely players (like me and my friends) where the weapons have tons of penetration and range etc and make HoE supremely hard where you make it through only 10% of the games or whatever it is that appeals to the hardcore. Why should they all be linked in some way with one algorithm to rule them all?
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# ? Oct 8, 2016 23:39 |
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Theta Zero posted:I feel like the game is just right on suicidal. You see all the attacks zeds have, there's no hidden damage bonuses in favor of the player, you can't just be a one-man army for everything, there's a decent amount of zeds, and a reasonable amount of challenge. Normal is brainlessly easy and hard is only slightly less so. Hell on earth as is now is just the right amount of spicy, although it encourages some rather bizarre team compositions. I just won prison with a Berserker, two Firebugs, and two Supports along with a Medic, and all we did was have the Berserker be our flexible attacker, the Firebugs cover a single entrance, and the two Supports work together to constantly have the second exit's door always welded and repaired. wait did they fix the welding on this game or do doors still stay broken?
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# ? Oct 9, 2016 00:09 |
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If you're support, you can fix any broken door by welding it for 200% of your welder's energy (for any door's health).
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# ? Oct 9, 2016 00:09 |
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Gromit posted:I don't know why they would balance around any particular difficulty level at all. There are only a few of them so why not just balance each one separately? Make Normal super easy for starters or lovely players (like me and my friends) where the weapons have tons of penetration and range etc and make HoE supremely hard where you make it through only 10% of the games or whatever it is that appeals to the hardcore. Why should they all be linked in some way with one algorithm to rule them all? Because balancing games is hard and look we spent a lot of time on this game mechanic and we really don't want to take it back out
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# ? Oct 9, 2016 00:15 |
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Skoll posted:Friendly reminder the playerbase of this game are a bunch of retards. I point again to the .50 cal nerf in KF 1. You'll no argument from me there, thing is the M99 was kind of retarded, an off perk anything could absolutely murder the patriarch with it, the problem is that Trip nerfed in the worst way possible which is what they tend to do, if they just dropped the damage a bit it would have worked, instead they made it so you couldn't do afford it pretty much.
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# ? Oct 9, 2016 00:29 |
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You could afford it, you just couldn't afford ammo for it afterwards.
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# ? Oct 9, 2016 00:31 |
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Skoll posted:You could afford it, you just couldn't afford ammo for it afterwards. I had to look this up, £6250 for full reload
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# ? Oct 9, 2016 05:34 |
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MadBimber posted:I had to look this up, £6250 for full reload We used to have two guys with M99 in KF1 and the rest of the team would just funnel them dosh for ammo at the boss wave while sticking to side arms or tier 1s, depending on cashflow. It was insane but the M99 really did put Pat down pretty quick. My favorite is still chainsaw stunlock trick but Tripwire got rid of that fairly quick.
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# ? Oct 9, 2016 13:52 |
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I understand the Firebug nerf as well. I've found myself creeping up towards 700+ kills on HoE on some maps as the lone firebug. The ground fire and napalm perks just destroy every zed apart from husks, scrakes and fleshpounds. Even then, you can hold your own against the bigger zeds if you use heatwave to cause stumbling until help arrives. I went from level 17 to 25 in less than a week (which is fast for me). With that being said, I didn't use the microwave gun once. That thing is trash and I hope they look at buffing it if they nerf the flamethrower and caulk n burn. What are everyone's favorite stock maps? Mine, in no particular order: 1.) Farmhouse 2.) Evacuation Point 3.) Prison 4.) Internal Realms I really miss Bedlam, Aperture, Hillbilly Horror, Foundry, and Farm. The KF2 maps are fun but it just feels like the original KF1 maps just had something special about them... maybe its just nostalgia. Severed fucked around with this message at 03:18 on Oct 12, 2016 |
# ? Oct 12, 2016 03:00 |
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Yeah, the microwave gun is just garbage now. It can't even quickly kill the things it's meant to be good against (being anything with metal: Gorefasts, Bloats, Sirens); at least not as fast as your supposedly piddly and weak caulk'n'burn. Also my favorite maps are Burning Paris, Prison, Outpost, and Farmhouse. I'd like Catacombs a bit more because I really like how downright dark the map can get, but the level design is very cramped and it's easy to get trapped between zeds when you're running and gunning, on top of the fact that people don't tend to move from the center area.
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# ? Oct 12, 2016 04:47 |
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Gave Firebug another try and just stuck to the flamethrower instead of Microwave, and that helped a lot. Also reading through the perk list it sounds like almost every Firebug perk worth taking specifically mentions fire, but I assume that means the Microwave doesn't benefit from it?
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# ? Oct 12, 2016 06:10 |
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Skoll posted:My favorite is still chainsaw stunlock trick but Tripwire got rid of that fairly quick. It was in there for a good year or more iirc, until they gave the Pat that dump AoE pushback move. But that was pretty late in KF1's life wasn't it? I would always go Firebug and chuck grenades at him while the other 5 sawed away, I did the math once and I think the bonus damage from burning enemies made up for having one less 'zerker chainsaw in the mix.
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# ? Oct 12, 2016 06:47 |
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Takes No Damage posted:It was in there for a good year or more iirc, until they gave the Pat that dump AoE pushback move. But that was pretty late in KF1's life wasn't it? I don't remember how long it went on for, honestly. KF hardly being the only game I played. I just remember them patching soon after I personally found out about it.
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# ? Oct 12, 2016 13:29 |
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So I guess there's no Halloween event?
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# ? Oct 13, 2016 15:35 |
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dorkasaurus_rex posted:So I guess there's no Halloween event? Not till the game is out of EA.
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# ? Oct 13, 2016 19:39 |
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http://steamcommunity.com/gid/103582791434017605/announcements/detail/956279532515988113 The first built of the Survivalist skill tree was announced. They said they are planning on making a working build by early November for the beta players to test, and that they're looking for suggestions for that double bladed Gorefast, because they best they have is the "More Gore Faster." I'd suggest "Doublade" but that's a Pokemon, apparently.
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# ? Oct 21, 2016 21:11 |
quote:start with ... a random tier 1 weapon No. And really, no to everything else. "Here, pick from the two options we've already selected for you, and be ineffective with both of them!"
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# ? Oct 21, 2016 21:16 |
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Gonna go ahead and agree with the first comment. Scrap the survivalist, ship with 9 classes, and just put your dev time towards something else. Add a 10th perk once once you have something interesting because my god that page sounds incredibly unappealing.
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# ? Oct 21, 2016 21:16 |
You know, I do see one thing maybe being good:quote:Spontaneous Zed-plosion - Zeds you kill have a 20% chance to explode, damaging and knocking down nearby Zeds If this is the same thing as the Firebug explosion, then going to town on groups of Zeds with something like a .500 would probably yield fantastic results.
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# ? Oct 21, 2016 21:18 |
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# ? Jun 6, 2024 13:13 |
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Theta Zero posted:http://steamcommunity.com/gid/103582791434017605/announcements/detail/956279532515988113 This looks... really bad. I think pretty much everyone can agree on that, too. Tripwire e; also as colosmicon pointed out to me, they are totally out of money brocretin fucked around with this message at 21:25 on Oct 21, 2016 |
# ? Oct 21, 2016 21:19 |