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https://www.facebook.com/WarhammerTVteam/videos/266256350436017/ Actually not a bad video, quite funny - they actually have a marketing budget now
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# ? Oct 10, 2016 20:52 |
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# ? Jun 3, 2024 22:15 |
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If you had told me last year that they would be making videos like this I would have just laughed.
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# ? Oct 10, 2016 20:57 |
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Now GW, turn the page on your lovely game design and I'm willing to return.
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# ? Oct 10, 2016 21:08 |
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drat that model is a lot bigger than I thought it would be.
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# ? Oct 10, 2016 21:15 |
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Is tactical support squads with volkites ever worth it? Or are they either A) A lovely standin for heavy support with culverins, or B) A lovely standin for sniper vets.
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# ? Oct 11, 2016 00:54 |
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DJ Dizzy posted:Is tactical support squads with volkites ever worth it? Or are they either A) A lovely standin for heavy support with culverins, or B) A lovely standin for sniper vets. Ten man charger armed squads can be fun if you play Night Lords.
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# ? Oct 11, 2016 00:57 |
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I play SW and SoH.
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# ? Oct 11, 2016 01:08 |
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Lord Twisted posted:https://www.facebook.com/WarhammerTVteam/videos/266256350436017/ "Plastic sisters of battle?!" Such dicks >.<
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# ? Oct 11, 2016 01:13 |
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DJ Dizzy posted:Is tactical support squads with volkites ever worth it? Or are they either A) A lovely standin for heavy support with culverins, or B) A lovely standin for sniper vets. I've never run them before, but dudes online seem to like them. Hixson ran them once and they did terrifying things to a cults and militia army
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# ? Oct 11, 2016 03:17 |
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Well v-chargers are Assault 2 Strength 5 and tactical support squads can now take a CCW. SoH should get a decent buff with them in both shooting and the following assault. 10 in a Dread Claw would be something I would try out.
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# ? Oct 11, 2016 03:36 |
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Honestly, 175 for 10 dudes with volkite chargers doesn't seem like a bad deal. It's just would you rather have them or flamers? With either of those squads you may as well take the extra close combat weapons for another 20 since they're such short range to begin with.
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# ? Oct 11, 2016 03:58 |
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Podding flamers with CCW is actually pretty clutch. Nobody wants to charge you and you're all set to cook n' charge somebody next turn.
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# ? Oct 11, 2016 04:15 |
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BULBASAUR posted:Podding flamers with CCW is actually pretty clutch. Nobody wants to charge you and you're all set to cook n' charge somebody next turn. *Statistics are bullshit in this game and don't matter. This squad would also cost 375 points not counting a transport.
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# ? Oct 11, 2016 04:23 |
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Here are some Militia I am working on, trying to figure out a way to spruce up these models. Maybe I could edge highlight, I don't want to do too much because with Militia I have to make way too many of these. Also does anyone know if you can build a militia list using Army Builder?
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# ? Oct 11, 2016 05:46 |
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Is there any reason to take Legion Destroyers? Other than rad grenades, which seem completely useless on a squad so completely average in melee, they have nothing going for them for their price point.
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# ? Oct 11, 2016 06:05 |
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Fashionable Jorts posted:Is there any reason to take Legion Destroyers? Other than rad grenades, which seem completely useless on a squad so completely average in melee, they have nothing going for them for their price point. Wounds for a Moritat?
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# ? Oct 11, 2016 06:19 |
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I suppose, but Veteran Tacticals can do that better, and cheaper (you only need one rad grenade!)
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# ? Oct 11, 2016 06:26 |
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Destroyers are probably the worst unit in the book except for maybe the thunderhawk transporter (lol)
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# ? Oct 11, 2016 06:27 |
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Destroyers would be better if they also had poisoned attacks both ranged and melee.
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# ? Oct 11, 2016 07:49 |
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Fashionable Jorts posted:I suppose, but Veteran Tacticals can do that better, and cheaper (you only need one rad grenade!) i thought moritats could only join destroyers and nothing else?
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# ? Oct 11, 2016 08:05 |
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A 50S RAYGUN posted:i thought moritats could only join destroyers and nothing else? Ahh, you are correct! So there is a single reason for them to exist, albeit ridiculously expensive for damage output. krursk posted:Destroyers would be better if they also had poisoned attacks both ranged and melee. Or a mini version of the moritat chain-fire rule, something where they can get more shots than a generic boltgun.
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# ? Oct 11, 2016 08:09 |
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Fashionable Jorts posted:Is there any reason to take Legion Destroyers? Other than rad grenades, which seem completely useless on a squad so completely average in melee, they have nothing going for them for their price point. Destroyers are probably the coolest unit in the entire book, but they are really, really overpriced. You could honestly knock off 100 points for a ten man squad with jump packs before people would actually take them. That unit is currently 325 without any other upgrades. I want to run a bunch of assholes with rad grenades, jump packs, dual pistols, melta bombs, and rad missile launchers, but they're the worst. There is no comparison between them and the other Elites options. If you really want rad grenades, take a forge lord; you can stick him anywhere. rjderouin posted:Here are some Militia I am working on, trying to figure out a way to spruce up these models. Maybe I could edge highlight, I don't want to do too much because with Militia I have to make way too many of these. Also does anyone know if you can build a militia list using Army Builder?
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# ? Oct 11, 2016 08:31 |
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I've no idea why Assault squads got a points reduction but Destroyers didn't get a corresponding drop. Knock 75 points off the squad and 5 ppm and they'd be worth considering.
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# ? Oct 11, 2016 08:34 |
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DJ Dizzy posted:Is tactical support squads with volkites ever worth it? Or are they either A) A lovely standin for heavy support with culverins, or B) A lovely standin for sniper vets. I've seen other Sons of Horus players rave about this unit, especially now that Dreadclaws have Inertial Guidance. BS5 rerolling 1's on the first turn if you're Long Marching is pretty rad. Plasma is probably better but the Volkite weapons look way cooler.
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# ? Oct 11, 2016 14:57 |
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adamantium|wang posted:I've no idea why Assault squads got a points reduction but Destroyers didn't get a corresponding drop. Knock 75 points off the squad and 5 ppm and they'd be worth considering. Lets not forget they also thought it was a good idea to raise the cost of breachers
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# ? Oct 11, 2016 15:58 |
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Safety Factor posted:Got a larger picture? I can't speak for Army Builder, but I know the militia list is available through Battlescribe. Didn't realize I put such a small picture in.
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# ? Oct 11, 2016 16:54 |
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Bought a guys kharybdis for dirt cheap because he rage-sold a fist of Khorne and looking at the rules does it really have 5 of the same gun and can only shoot 4? Or am I misreading independent machine spirits. Also holy poo poo this thing is huge.
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# ? Oct 11, 2016 23:57 |
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The Kharybdis is pretty loving big, yes.
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# ? Oct 12, 2016 00:28 |
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BULBASAUR posted:Lets not forget they also thought it was a good idea to raise the cost of breachers That pisses me off no end. I was looking forward to a Death Guard army with ranks of boarding shields but there's no way I can justify them over even Tactical squads. If the Mk III plastics are cheap enough I'll think about doing a squad for shits and giggles but otherwise no dice
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# ? Oct 12, 2016 01:28 |
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adamantium|wang posted:That pisses me off no end. I was looking forward to a Death Guard army with ranks of boarding shields but there's no way I can justify them over even Tactical squads. If the Mk III plastics are cheap enough I'll think about doing a squad for shits and giggles but otherwise no dice I sold all but 20 breachers as I have to take them for the Stone Gauntlet ROW. I feel sorry for the bloke I sold them to, he now has 80 and doesn't seem to understand how bad they are for the points. He's adamant that they are super awesome because of the invulnerable save on a troops choice and seems to think they are some kind of super aggressive CC squad.
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# ? Oct 12, 2016 05:02 |
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How long has he been writing for Games Workshop? E: Also every time I've tried to write up a Stone Gauntlet list I've thrown up my hands and taken PotL instead. How do you do yours?
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# ? Oct 12, 2016 06:13 |
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What do people think about running Militia as squats? You take Surivivors for the +1 armor and Abhuman for the +1 toughness and -1 initiative. Using a combination of these models + imperial armor ( squats had access to imperial STC in the old fluff I think ) They seem like a pretty perfect fit and I am sure through out the great crusade marines ran into squats all the time.
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# ? Oct 12, 2016 06:39 |
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adamantium|wang posted:How long has he been writing for Games Workshop? I generally have a punchy delegatus, 2 min breachers with grav weapon upgrades(LR-Proteus transports in bigger games otherwise hiding behind fortifications) 1 Phalanx Warder squad with plasma guns and Axes (with a LR-Phobos if there are points). After that I stuff as many storm shield Termies and medusa as I can with some fortifications. I sometimes take a recon squad in carapace armour with a vox for spotting. I Defend home field objectives with the breachers, drop pie plates on the enemy objective grabbers and go after tough stuff with the Warders and terminators. If my medusa/s get taken out early I generally loose the game on objectives but I've yet to be tabled. I find most of my opponents waste too much effort on the SS Terminators, but one of my regular opponents has discovered the dread-clawed, chainfist+combi-melta cataphractii combo which wrecks my artillery squadron and bunkers right off the bat. ZM games is just a breacher squad, a warder squad and few terminators up the the points limit.
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# ? Oct 12, 2016 07:29 |
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rjderouin posted:What do people think about running Militia as squats? You take Surivivors for the +1 armor and Abhuman for the +1 toughness and -1 initiative. Using a combination of these models + imperial armor ( squats had access to imperial STC in the old fluff I think ) I had got the impression that the cult militia list was built specifically with combinations of the special demagogue rules (I can't recall the precise terms) to allow you to do this. I am using the list as an excuse to paint whatever models I want and then line them up en mass. It has really kept me going through my current power armour fatigue. I don't think I'll go back now. I just have to paint another three hundred guys and challenge Lord Twisted to a game. Those pyroclasts are probably fairly lovely against hordes.
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# ? Oct 12, 2016 12:56 |
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rjderouin posted:Didn't realize I put such a small picture in. The only thing I'd recommend is making the chest armor, shoulder pads, and lasgun casing a different colors than the cloth. You can telegraph that these parts are "hard" by making them a uniform color. Maybe a dark grey for all of those? Ideally you want something you can weather or edge highlight to convey that it's a different material than the "softer" parts of the figure.
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# ? Oct 12, 2016 14:39 |
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But breachers are good in zone mortalis! Therefore they
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# ? Oct 12, 2016 16:05 |
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JackMack posted:I had got the impression that the cult militia list was built specifically with combinations of the special demagogue rules (I can't recall the precise terms) to allow you to do this. Yeah mate, 10 heavy flamers is absolute dogshit against t3 5+ hordes. FLAME IT AND CLAIM IT.
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# ? Oct 12, 2016 19:42 |
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About to play the grand finale of the Betrayal campaign. Heres hoping 20 autocannons can bring down a primarch or two (since we play 2v2)adamantium|wang posted:That pisses me off no end. I was looking forward to a Death Guard army with ranks of boarding shields but there's no way I can justify them over even Tactical squads. If the Mk III plastics are cheap enough I'll think about doing a squad for shits and giggles but otherwise no dice I've taken a 10-man squad a couple times since they are good at denying kills when my opponents take assault marine squads stuffed with power swords. The breachers won't win, but they'll tie them up long enough to bring something over that can win. But I fully agree that they need to be cheaper before they become viable.
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# ? Oct 12, 2016 20:49 |
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BULBASAUR posted:But breachers are good in zone mortalis! Therefore they Heh. I know there are people who still say this but the cheaper tactical and assault marines make their niche role in ZM suspect, even with a ROW that gives them a boost.
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# ? Oct 13, 2016 03:14 |
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# ? Jun 3, 2024 22:15 |
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Yeah I read it a lot on forums and while I get what they are trying to say, it's just not how you balance a game
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# ? Oct 13, 2016 03:21 |