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Transformers: Devastation is the coolest poo poo ever I don't know poo poo about Transformers but I am smacking around giant bug-robot-men with drill hands and it's cool as poo poo I was really sleeping on this game even though Platinum is probably my favorite game developer
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# ? Oct 15, 2016 02:33 |
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# ? Jun 6, 2024 05:53 |
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i cant believe yet another GOTY, disney magical world 2, is here
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# ? Oct 15, 2016 02:38 |
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grieving for Gandalf posted:Transformers: Devastation is the coolest poo poo ever Optimus Prime taunting enemies as he dodges is the best. "Not even close"
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# ? Oct 15, 2016 02:40 |
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Quest For Glory II posted:i cant believe yet another GOTY, disney magical world 2, is here it truly is a small world after all
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# ? Oct 15, 2016 02:41 |
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Quest For Glory II posted:i cant believe yet another GOTY, disney magical world 2, is here That's only out in the EU at the moment, yea?
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# ? Oct 15, 2016 02:56 |
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GOTY
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# ? Oct 15, 2016 03:20 |
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Very important, if bird and plane do, does Superman also invert i axis?
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# ? Oct 15, 2016 03:26 |
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dq builders is completely cool and good
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# ? Oct 15, 2016 04:41 |
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precision posted:dq builders is completely cool and good i haven't experimented with second stories yet. My city is a loving fortress though. I have a moat full of spikes surrounding it.
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# ? Oct 15, 2016 04:44 |
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i dont have a ps4 but i have a vita tv. is it playable or fun on that
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# ? Oct 15, 2016 04:46 |
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Is DQB basically Minecraft but not incredibly ugly?
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# ? Oct 15, 2016 05:51 |
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Looper posted:Is DQB basically Minecraft but not incredibly ugly? It's basically minecraft with a story, quests, things to actually, building things that provide tangible benefits, etc. For example, if you put a cookfire and a chest in a room, that's called building a kitchen, and NPC will cook food for you there. So basically building rooms causes passive generation of items for you to use. And all kinds of other features. It's like what if minecraft was a game instead of a sandbox. It's neat.
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# ? Oct 15, 2016 05:59 |
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The big question that is barring me from buying it right now is: Is it worth 60 dollars
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# ? Oct 15, 2016 06:39 |
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CJacobs posted:The big question that is barring me from buying it right now is: Is it worth 60 dollars Did you play the demo?
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# ? Oct 15, 2016 06:42 |
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I didn't know there was a demo! I'll have to give it a try.
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# ? Oct 15, 2016 06:44 |
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its game of the month easy
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# ? Oct 15, 2016 08:18 |
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Snak posted:For example, if you put a cookfire and a chest in a room, that's called building a kitchen, and NPC will cook food for you there. So basically building rooms causes passive generation of items for you to use. And all kinds of other features. It's like what if minecraft was a game instead of a sandbox. It's neat. So it's basically just taking management style game rules and implying them to Minecraft! That is really neat and cool.
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# ? Oct 15, 2016 10:23 |
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precision posted:dq builders is completely cool and good That is crazy. By the time I finished up my first base, it was really basic compared to that, just a square fortress with each room facing inward. This is inspiring me to do like a tree house thing for my next base.
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# ? Oct 15, 2016 12:29 |
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I'm not very far but I messed around a little with a second floor for the forge/blacksmith room but I didn't seem to get points for anything I put in the second floor (my stairs were inside the room though, not outside like that screenshot) Also the camera made it impossible to see anything when you were in the first floor but I have the ability to make glass now so maybe that's not a problem if you make some windows or something It's a super fun game though. I never could get into Minecraft/Terraria but I love this
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# ? Oct 15, 2016 12:51 |
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Why would you not invert it always, if you're going to do it for some? As soon as I use a controller making sure it's properly inverted is the first thing I do.
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# ? Oct 15, 2016 14:48 |
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Help Im Alive posted:I'm not very far but I messed around a little with a second floor for the forge/blacksmith room but I didn't seem to get points for anything I put in the second floor (my stairs were inside the room though, not outside like that screenshot) Also the camera made it impossible to see anything when you were in the first floor but I have the ability to make glass now so maybe that's not a problem if you make some windows or something there's weird rules to what counts as part of a building and what doesnt afaik. im only a little bit into the demo though as im waiting on my physical copy in the mail
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# ? Oct 15, 2016 14:51 |
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Help Im Alive posted:I'm not very far but I messed around a little with a second floor for the forge/blacksmith room but I didn't seem to get points for anything I put in the second floor (my stairs were inside the room though, not outside like that screenshot) Also the camera made it impossible to see anything when you were in the first floor but I have the ability to make glass now so maybe that's not a problem if you make some windows or something R3 lets you see in 1st person in enclosed spaces but its not ideal. Just make sure to put rooms you never visit on lower floors, like npc bedrooms Ideally they would have done an xray type thing through roofs but they didnt. Real hurthling! fucked around with this message at 15:58 on Oct 15, 2016 |
# ? Oct 15, 2016 15:55 |
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credburn posted:Why would you not invert it always, if you're going to do it for some? HMS Boromir fucked around with this message at 16:20 on Oct 15, 2016 |
# ? Oct 15, 2016 16:17 |
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If I'm controlling something like a viewpoint it needs to be inverted, if I'm moving a sight or cursor around on a screen it needs to not be.
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# ? Oct 15, 2016 16:22 |
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Sakurazuka posted:If I'm controlling something like a viewpoint it needs to be inverted
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# ? Oct 15, 2016 16:24 |
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No idea I never touch the horizontal one and it's right 99.9% of the time.
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# ? Oct 15, 2016 16:25 |
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Sakurazuka posted:No idea I never touch the horizontal one and it's right 99.9% of the time. Same
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# ? Oct 15, 2016 16:28 |
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HMS Boromir posted:Not being a moon person, I don't use inverted controls, but most games tend to foist inverted flight controls on you by default so it makes sense to have an option to invert just those. I'm not sure why you'd want different settings for person and tank or plane and bird but it's nice to include them. Plane games have just traditionally been that way because you pull up on a throttle. They tried doing other controls in later Ace Combat games but they always felt like crap to me. I don't remember ever noticing that was weird until I heard a bunch of people complaining about the flight school missions in San Andreas back in the day. HMS Boromir posted:To this day I don't know which horizontal camera setting is "normal" and which is "inverted" and I'm not sure it's even consistent across games. Which one is the one where when you move the stick/mouse right you look to the right? Going back to old PS2 games, they're not consistent at all until like the 360. I think no one knew what should be normal until then.
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# ? Oct 15, 2016 16:29 |
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HMS Boromir posted:To this day I don't know which horizontal camera setting is "normal" and which is "inverted" and I'm not sure it's even consistent across games. Which one is the one where when you move the stick/mouse right you look to the right? In the n64/psx era the idea was you were moving the camera, so left would move the camera to your character's left and your view would turn to the right. Now that 3rd person shooters are a thing, the correct controls are flipped where pushing right turns the camera right. It was pretty inconsistent last generation, where some 3rd person games that didn't have shooting mechanics would have the horizontal camera turning the wrong direction.
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# ? Oct 15, 2016 16:33 |
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Phantasium posted:Plane games have just traditionally been that way because you pull up on a throttle. They tried doing other controls in later Ace Combat games but they always felt like crap to me. If anyone in this thread has like a 4-year-old please mess up your kid real bad by giving them only plane games with non-inverted Y axis controls and report back.
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# ? Oct 15, 2016 16:34 |
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bloodychill posted:I think at this point, RPG has just become short-hand for "you get new skills, possibly gain levels." Yeah, it's not role-playing in the tabletop or MMO sense, but at some point we accepted stupid genre names and they stuck. I thought that was "RPG elements."
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# ? Oct 15, 2016 16:34 |
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Flight games were a large proportion of early 3d games and they ruined my brain
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# ? Oct 15, 2016 16:36 |
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HMS Boromir posted:Yeah, it makes sense where it came from, but I'm curious if it would've felt wrong to pick up your first flight game and have it not be inverted, if you didn't already know how real plane controls work. I think a kid would appreciate After Burner.
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# ? Oct 15, 2016 16:36 |
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Right. Any camera angle must be inverted. I don't know why, I absolutely cannot play anything without Y axis inversion. It's baffling. It's not just that I'm not very good at it -- I'm completely disabled. My brain does not adhere to it. First person shooters on a console without Y inversion involve me staring at the ground or the sky the whole time.
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# ? Oct 15, 2016 16:40 |
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wanted to share some shots of my DQB chapter 1 base. Such a fun game.
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# ? Oct 15, 2016 16:42 |
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Andrast posted:The D&D license was stuck inside the dying shell of Atari when it was relevant so it never got games. I don't know much about D&D, I've never done the table top poo poo. What's the difference between that and AD&D? Because there were a shitload of those games in the '80s / early '90s and they were all awesome to 10 year old me.
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# ? Oct 15, 2016 16:44 |
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Advance was basically a rework of the rules and added some more classes and poo poo. Early d&d gets confusing with all the different boxes and poo poo.
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# ? Oct 15, 2016 16:55 |
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Snak posted:wanted to share some shots of my DQB chapter 1 base. Man that's so much more elaborate than mine. I feel like I should've planned better because I've just been making it up as I go along and the area they give you is honestly pretty small. Doing a couple of quests for monsters got me some cool blueprints for a hothouse and a little restaurant type building but I have no space for either One thing I would say if you didn't know is that putting the three teleporters in a room with a light source is a 'Triple Teleportarium'
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# ? Oct 15, 2016 17:05 |
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Private rooms are worth way fewer points than those buildings. Make everyone sleep in a cheap inn and build your hothouse and cafe
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# ? Oct 15, 2016 17:15 |
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# ? Jun 6, 2024 05:53 |
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Real hurthling! posted:Private rooms are worth way fewer points than those buildings. Make everyone sleep in a cheap inn and build your hothouse and cafe I mean, I easily maxed out my base. I give everyone their own room out of principle. I haven't discovered hothouse or cafe yet. Also I think having a private room makes your citizen more productive.
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# ? Oct 15, 2016 17:21 |