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Am i crazy or can the new faction just not build watchtowers at all besides the pearl ones?
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# ? Oct 14, 2016 23:34 |
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# ? May 13, 2024 07:49 |
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You are not crazy. The Morgawr don't get access to the tech that gives roads, which also includes watchtowers.
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# ? Oct 14, 2016 23:39 |
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Well poo poo lol
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# ? Oct 14, 2016 23:48 |
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Yup. So it's pearl towers or bust for them.
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# ? Oct 15, 2016 01:14 |
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So with the new expansion, would anyone be up for giving MP another shot?
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# ? Oct 15, 2016 03:34 |
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Somehow i have towers. Maybe gotta get tier 3 tech instead of 2?
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# ? Oct 15, 2016 06:42 |
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Yep, they can still get highway outposts in era 3.
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# ? Oct 15, 2016 07:50 |
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Avasculous posted:So with the new expansion, would anyone be up for giving MP another shot? Timing might be tough being in Australia but I'd be well keen. Dominating the AI only gets you so far.
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# ? Oct 15, 2016 09:41 |
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Clarste posted:Honestly, I still go back to ES more often than EL. It's just really relaxing to sit back and watch the numbers go up. ES1 just felt so chill early game; the interface just made it a pleasant breeze to go through the motions of early expansion. Now to see how ES2 holds up...
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# ? Oct 15, 2016 14:17 |
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AI Morgawr seem to be surprisingly crazy on Endless difficulty -- they've already taken over like 75% of the world's ocean (60% of the world is ocean) by the start of Era 4, and they've expanded better than expected. Their income in resources was more than two orders of magnitude above the rest of the Endless AI, and even after I kicked them off my continent, conquering all but one of their cities (on an island that I had no chance whatsoever of getting to) and taking a bunch of their sea fortresses in the peace deal, they're still hovering around third in score another era later. If they hadn't tied so much production into producing sea units, I wouldn't have been able to conquer them at all, I think; or, if they had a continent or archipelago to themselves, they would've just ran away with the game with their absurd income, as it would've been impossible to fight them with their overwhelming naval superiority.
Hiveminded fucked around with this message at 17:29 on Oct 15, 2016 |
# ? Oct 15, 2016 17:26 |
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Yeah naval fortresses are key. Its a way to have mostly safe income while you wage a land war against other factions. Its a tough balance though because on land they are kinda lil bitches lol
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# ? Oct 15, 2016 17:40 |
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So I just got into EL and I can't tell if I'm doing well? I'm playing on easy and my 'score' at each turn seems to be #1 or #2, but I've been beaten to every legendary building I've tried to build. Also no idea how many cities I should be trying to have at Era 3.
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# ? Oct 15, 2016 18:14 |
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BitterAvatar posted:So I just got into EL and I can't tell if I'm doing well? I'm playing on easy and my 'score' at each turn seems to be #1 or #2, but I've been beaten to every legendary building I've tried to build. Also no idea how many cities I should be trying to have at Era 3. Exactly 1 if you play as the Cultists.
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# ? Oct 16, 2016 03:29 |
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Fuckdammit, EL (with new expansion) crashes out when I try to launch it with no message. Gets past the logo-bits, starts loading, and then shuts down. Edit: oh, this may be a solved problem with Windows 10 and some vcredist confusion. Double edit: nope Triple edit: well, replacing alllll my Visual C++ installations and my .Net installation and restarting the computer did it. Goatse James Bond fucked around with this message at 05:12 on Oct 16, 2016 |
# ? Oct 16, 2016 04:36 |
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So I just won a game as Sophons in ES2 and enjoyed it even though it was obviously missing a bunch of things. Maybe you guys know the answer to a couple questions? 1. What tech era is supposed to be the final one, tech level IV? V? There were several anomalies that I wasn't able to explore nor planets I could colonize so there should be at least one more. 2. Sometimes, when a colony was formed but died on starvation it becomes impossible to both colonize the planet yourself or to send ground troops to take the thing. Is this a bug? Similarly, when you take a planet by invasion, it seems the influence ring from the original owner is still there?
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# ? Oct 16, 2016 20:14 |
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Chocolate Chunk posted:So I just won a game as Sophons in ES2 and enjoyed it even though it was obviously missing a bunch of things. Maybe you guys know the answer to a couple questions? There will likely be at least 6 tech eras in the final game, if EL is anything to go by. Influence rings are definitely currently bugged, and will remain until a civilisation is completely wiped out. I haven't encountered the starvation issue, but that is also almost certainly a bug.
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# ? Oct 16, 2016 20:19 |
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Chocolate Chunk posted:1. What tech era is supposed to be the final one, tech level IV? V? There were several anomalies that I wasn't able to explore nor planets I could colonize so there should be at least one more. Probably TL VI. That's the final era in Endless Legend, which ES2 seems to be taking a lot of cues from.
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# ? Oct 16, 2016 20:19 |
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Chocolate Chunk posted:So I just won a game as Sophons in ES2 and enjoyed it even though it was obviously missing a bunch of things. Maybe you guys know the answer to a couple questions? 1. V will be the final one. III-V are not implemented yet. 2. Starvation definitely seems to be a bug. I believe the latter is intentional (the ring will dissipate over time, but it represents that there's a population still friendly to the old empire remaining.)
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# ? Oct 16, 2016 20:20 |
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Is there an Endless Legend for dummies primer somewhere?
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# ? Oct 16, 2016 20:31 |
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Rygar201 posted:Is there an Endless Legend for dummies primer somewhere? I used this guide which is more multiplayer focused but still applies to a lot of stuff: http://steamcommunity.com/sharedfiles/filedetails/?id=635764665 There's also the official forums, they had a bunch of how-to guides for EL but think they got deleted when they updated. Still there's some guides on there as well.
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# ? Oct 16, 2016 20:51 |
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I just got the Endless Legend and I ran through the tutorial and messed around with the game a bit. I think I understand roughly how the game works but I am wondering something. When should I focus on food and when should I focus on industry? I don't need detailed explanation, just a general answer will do. The only reason I'm asking is because that was the biggest thing I kept fiddling with while playing so far.
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# ? Oct 16, 2016 21:45 |
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So I've got several hundred hours in Endless Space and Endless Legend, and am decently familiar with the games. To anyone who's played the early access for ES2, what's up with the forced peace people are talking about? It sounds like the poo poo the drakken can pull in EL, but is it actually available to every race in ES2? That sounds infuriating.
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# ? Oct 16, 2016 21:52 |
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Angrymantium posted:So I've got several hundred hours in Endless Space and Endless Legend, and am decently familiar with the games. To anyone who's played the early access for ES2, what's up with the forced peace people are talking about? It sounds like the poo poo the drakken can pull in EL, but is it actually available to every race in ES2? That sounds infuriating. Wars just end after so long long, and the loser is assigned a Tribute to the winner (Dust/Turn). I really like the idea, but there's definitely room for improvement.
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# ? Oct 16, 2016 22:01 |
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Jack Trades posted:When should I focus on food and when should I focus on industry? Specifically, you want to focus on food when you want to grow your city or prevent it from starving. Early on, you want to grow your city ASAP while also keeping your people at least content. Never let your people drop below content and always do your best to keep your people as close to 100% happiness as possible. Other than that, you tend to want to focus on Industry and Dust.
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# ? Oct 16, 2016 22:01 |
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Jack Trades posted:I just got the Endless Legend and I ran through the tutorial and messed around with the game a bit. I'm a micromanager but I tend to juggle around my pops to get the best result in all areas (sometimes I'll throw one or more in science if it reduces the current research by a turn), the exception is if I'm gunning for a particular building, then industry all-in. In newly established cities it's better to focus on food for a little while and try to have the dust handy to buy all your essential buildings straight away. Food buildings are a buyout priority obviously, you want to bring the cities up to a decent pop (8 or more) as quick as you can. Some races get food stockpiles (necros from killing chumps) and you should save them for dumping on new cities too.
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# ? Oct 16, 2016 22:02 |
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Paradox games had a forced peace for a while now. It checks if there has been combat/sieges in a time frame and then just forces peace, reasoning that neither side can hurt the other.
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# ? Oct 16, 2016 22:04 |
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Rygar201 posted:Wars just end after so long long, and the loser is assigned a Tribute to the winner (Dust/Turn). Apparently it's a placeholder until diplomacy gets more fleshed out. The general idea though is that wars shouldn't last forever by default and that wars of elimination should be rare.
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# ? Oct 16, 2016 23:10 |
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It's basically like a Paradox game where after so long it gives both sides a score and the loser pays a tribute. If you've played Stellaris recently it's very similar to the war score from that.
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# ? Oct 16, 2016 23:32 |
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Is there a reason my Influence production seems to zero when I'm at war as the Morgwar? Clearly some negative buffs are being applied, but I can't figure out where they're coming from. It's happened when I'm fighting the Drakken and Cult, if that helps.
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# ? Oct 16, 2016 23:36 |
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Clarste posted:Apparently it's a placeholder until diplomacy gets more fleshed out. I feel like they're going to have some work to do to square this with the Cravers. It's going to be fun watching this develop through EA. Hopefully the fan input doesn't lead to any really stupid poo poo
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# ? Oct 16, 2016 23:41 |
Yeah, it's hard to justify a truce with an alien race that intends to literally eat everyone in the galaxy. Same thing with migration... no I am not interested in having any of you guys living on my planet, eating everything in sight.
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# ? Oct 16, 2016 23:57 |
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uber_stoat posted:Yeah, it's hard to justify a truce with an alien race that intends to literally eat everyone in the galaxy. Same thing with migration... no I am not interested in having any of you guys living on my planet, eating everything in sight. There needs to be a exterminate pop type option. This could tie into the political system, which could be amusing. I want to see pacifists and ecologists arguing over the ethics of Craver extermination
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# ? Oct 17, 2016 00:03 |
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Chomp8645 posted:Sure I guess. I didn't play either in their EA days. But I am offended at the notion of someone playing "the poo poo out of" that turd ES and then dropping EL, an infinitely better game, after an hour or whatever. Aren't you the one who thought Stellaris was as bad as Beyond Earth on release?
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# ? Oct 17, 2016 00:45 |
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Beamed posted:Aren't you the one who thought Stellaris was as bad as Beyond Earth on release? Chomp has awful games opinions, it is known.
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# ? Oct 17, 2016 01:00 |
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uber_stoat posted:Yeah, it's hard to justify a truce with an alien race that intends to literally eat everyone in the galaxy. I don't really like this interpretation of the Cravers. Like, Cravers need to constantly expand in order to deal with unique aspects of their population pressure, which logically means expanding to include the furthest reaches of the universe they can get to, but that doesn't mean that their intent at any given moment in time is in line with the long-term implications of their philosophy. They're still thinking, sentient beings, capable of decision making that is or is not rational.
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# ? Oct 17, 2016 02:12 |
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Cravers already gain a very significant FIDSI income boost for the presence of other aliens on their planets, more than enough to offset the depletion penalty. Clearly, the most optimal path for this race of murderously-hungry space locust cyborgs is as a multicultural utopia run by a pacifist senate.
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# ? Oct 17, 2016 02:29 |
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Hiveminded posted:Cravers already gain a very significant FIDSI income boost for the presence of other aliens on their planets, more than enough to offset the depletion penalty. Clearly, the most optimal path for this race of murderously-hungry space locust cyborgs is as a multicultural utopia run by a pacifist senate. Hey, the Cravers are a hive mind - not an extreme one, but they do have some shared consciousness/thinking going. Seems actually pretty appropriate for a species that thinks that way to be big on multiculturalism and many coming together as one.
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# ? Oct 17, 2016 02:33 |
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Beamed posted:Aren't you the one who thought Stellaris was as bad as Beyond Earth on release? Id agree with that assessment. Beyond Earth wasn't great by any means but at least it wasn't completely tedious to play a game to completion.
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# ? Oct 17, 2016 02:43 |
the official wiki lore dump describes Cravers as really nasty buggers and states that 2/3rds of them are basically nonsentient killing machines. their special trait enslaves and works to death any aliens unlucky enough to live on a Craver controlled planet. whenever an individual Craver is described as having interests beyond just feeding the Hive or killing poo poo, it's because it had its brain upgraded by Dust exposure. Cravers: Not Even Once
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# ? Oct 17, 2016 02:52 |
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# ? May 13, 2024 07:49 |
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When you see the loading screen of the cravers, you see the humans inside the pits to be snatched up by the cravers. They probably just replace the humans they work to death with another one from the pit.
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# ? Oct 17, 2016 02:55 |