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TheRat
Aug 30, 2006

UberDan has the biggest loving balls, holy poo poo https://www.youtube.com/watch?v=CpgjVhLK0aU

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devoir
Nov 16, 2007

Yolomon Wayne posted:

I did RF- manual discharge juggernaught last league, 0.2 from tree and 2x 0.4 from fated kaom rings make 1.0% life reg per endurance charge of which you have 10 and get full charges everytime you would get 1 (i.e. 1x enduring cry= 10% life reg on top of your ~11% from tree which is enough by itself to keep you alive before overcapping and phoenix)
Dont know how it would compare to todays fancy stuff though.

Just FYI for anyone considering this, max end charges on charge generation is no longer guaranteed.

Telarra
Oct 9, 2012

That juggernaut node + enduring cry is pretty much totally defanged. On-kill sources of endurance charges are greatly improved by it, but it's no longer the complete gamechanger that it used to be.

Hauki
May 11, 2010


Bingo posted:

Any advice on what ascendancy would be best for rf ignite vortex? I really cant decide between elementalist for free prolif, chieftain for leech/end charges/ignite chance, or hierophant because I'll be running rf/vortex in gloves/helm with essences.

Leech only applies to the initial vortex hit and is fairly negligible. I went elementalist on mine FWIW, but that's partially because I'd already leveled it for WI. Kinda curious about heiro though.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
I did it as Berserker for some reason, though I didn't run RF.

dyzzy
Dec 22, 2009

argh
:toot:



One portal left, first attempt... yeah BV pathfinder is a little nuts. This is the first time playing PoE that I've been able to get to top tier content though so I don't feel too ashamed. The contrast between this and seeing Vasudus struggle with the encounter after dumping wealth into an ED Trickster is really stark though.

(and that's a lioneye's in the screenshot sadly)

Vasudus
May 30, 2003
Yeah, tell me about it.

edit: from reading the threads on the official forums for most ED people, it's largely not possible to kill shaper in a reasonable amount of time unless I break 50k/sec on the DoT (tooltip). I currently have 34.7k, with a 21/20 ED, a level 4 empower, 21/20 pierce, 20/23 void manipulation, a 21/20 vulnerability, etc. The only way I'm getting that sort of DPS is going LL with a 6L shavs, swapping out my necklace for a +curse chaos% necklace, and switching my Doedre's to a chaos% ring. I would need to do all of that, which would be likely around another 25ex invested (15ex for the shavs + 7-ish ex for the neck, rest for a solid chaos%/es% ring) which I'm just not going to do.

It's really annoying because in my current setup I can melt anything t15 related and all of the guardians without problems. I did an absolute sicknasty Hydra yesterday (8 mods w/ -max, double elemental damage and mob crit chance) but whoops, can't do shaper.

I got him to 15% yesterday and that was largely due to absolutely perfect conditions, like Zana dying quick enough and being able to stay in range for my curses to apply for a long duration.

Vasudus fucked around with this message at 22:00 on Oct 16, 2016

devoir
Nov 16, 2007
So with the next patch decoy totem no longer works on Shaper and is significantly less effective on Guardians.

Ra Ra Rasputin
Apr 2, 2011
Next patch the shaper is going to be taunt immune and his guardians will sometimes ignore the taunt.

This first taunt immune enemies in the game? and a nerf to decoy?

whypick1
Dec 18, 2009

Just another jackass on the Internet
There are some enemies that are already taunt immune. Ask me how I died in an Undead Tempest map with 0 enemies remaining and my Decoy Totem up :argh:

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan

whypick1 posted:

There are some enemies that are already taunt immune. Ask me how I died in an Undead Tempest map with 0 enemies remaining and my Decoy Totem up :argh:

rip but actually that sounds hilarious :v:

Acht
Aug 13, 2012

WORLD'S BEST
E-DAD
Decided to roll a shadow, thinking of a Cast on Crit or Discharge thing.
Never played that before. Anyone have a fun idea for EHC?

Malice is an option, but would take nearly all my currency.
I saw a Shield Charge CoC Vortex that looked fun, although I wonder how boss killing would perform.
Other option I was thinking about is BV with CoC and whirl from pack to pack.

Lots of visual effects are preferred. :)

TheRat
Aug 30, 2006

Ra Ra Rasputin posted:

Next patch the shaper is going to be taunt immune and his guardians will sometimes ignore the taunt.

This first taunt immune enemies in the game? and a nerf to decoy?

I think it's the first completely taunt immune, but there's been "diminishing returns" on taunts before if I remember correctly. Although now that I'm typing, I feel like I might be mixing it up with stuns?

Acht posted:

Decided to roll a shadow, thinking of a Cast on Crit or Discharge thing.
Never played that before. Anyone have a fun idea for EHC?

Malice is an option, but would take nearly all my currency.
I saw a Shield Charge CoC Vortex that looked fun, although I wonder how boss killing would perform.
Other option I was thinking about is BV with CoC and whirl from pack to pack.

Lots of visual effects are preferred. :)

I tried Malice discharge on EHC and it was a lot of fun, very fast and very powerful. I would recommend saving up a bit of extra currency for ES gear and a voll's devotion if you can, but I didn't and it worked well without. Be warned that single target leech is completely garbage unless you have at the very least a proper BV setup for charges and preferably a vinktar's too.

E: If you want to do classic CoC, TankyTwirl is supposedly still very good.

TheRat fucked around with this message at 13:28 on Oct 17, 2016

Acht
Aug 13, 2012

WORLD'S BEST
E-DAD

TheRat posted:

I tried Malice discharge on EHC and it was a lot of fun, very fast and very powerful. I would recommend saving up a bit of extra currency for ES gear and a voll's devotion if you can, but I didn't and it worked well without. Be warned that single target leech is completely garbage unless you have at the very least a proper BV setup for charges and preferably a vinktar's too.

Were you CI for this? I've never played CI yet, so I might give it a try eventually. Just thinking the costs might ramp up tremendously in this season. Maybe I'm too late to the party.

Btw, you quit for the season Rodent? (I'm DepressedDivorcedDad / SingleMom)

TheRat
Aug 30, 2006

Acht posted:

Were you CI for this? I've never played CI yet, so I might give it a try eventually. Just thinking the costs might ramp up tremendously in this season. Maybe I'm too late to the party.

Btw, you quit for the season Rodent? (I'm DepressedDivorcedDad / SingleMom)

Yeah, I was CI. It's not really expensive at all this league, essences helps a lot. And yes, I'm done with the league, I rarely last more than 4-6 weeks. I need to focus on university-stuff until next league :p

Tykero
Jun 22, 2009
RIP Decoy Totem, RIP all my east-side builds being able to kill Guardians.


Vasudus posted:

Yeah, tell me about it.

edit: from reading the threads on the official forums for most ED people, it's largely not possible to kill shaper in a reasonable amount of time unless I break 50k/sec on the DoT (tooltip). I currently have 34.7k, with a 21/20 ED, a level 4 empower, 21/20 pierce, 20/23 void manipulation, a 21/20 vulnerability, etc. The only way I'm getting that sort of DPS is going LL with a 6L shavs, swapping out my necklace for a +curse chaos% necklace, and switching my Doedre's to a chaos% ring. I would need to do all of that, which would be likely around another 25ex invested (15ex for the shavs + 7-ish ex for the neck, rest for a solid chaos%/es% ring) which I'm just not going to do.

It's really annoying because in my current setup I can melt anything t15 related and all of the guardians without problems. I did an absolute sicknasty Hydra yesterday (8 mods w/ -max, double elemental damage and mob crit chance) but whoops, can't do shaper.

I got him to 15% yesterday and that was largely due to absolutely perfect conditions, like Zana dying quick enough and being able to stay in range for my curses to apply for a long duration.


Vas, are you going the Decay weapon route, or Poison via Consuming Dark? Is your Wither totem able to stay alive very much?

I'm doing Occultist CI ED with a decay bow and Soul Strike and I'm hoping to eventually be able to kill Shaper. Character is only level 65 at the moment.

Speaking of which, anyone quitting the league that would like to offload any gear, let me know. I made myself broke again.

Vasudus
May 30, 2003
I do have a Decay weapon, and if the stars align my wither totem doesn't get killed often and I'm able to get decently far.

Mikojan
May 12, 2010

Also rolling CoC against the meta and just wondering about the new internal cooldowns:

.2 seconds for CoC and .5 for every spell individually. What does this mean for the optimal setup?

2 spells and a support gem with a .1s of nothing happening, or 3 spells where you can a spell proc every internal cooldown?

ZyrKx
Dec 10, 2006

Licorice Whip!

Mikojan posted:

Also rolling CoC against the meta and just wondering about the new internal cooldowns:

.2 seconds for CoC and .5 for every spell individually. What does this mean for the optimal setup?

2 spells and a support gem with a .1s of nothing happening, or 3 spells where you can a spell proc every internal cooldown?

There's no global cooldown for CoC or other trigges, the cooldown is per spell. However there is a limitation that a single hit can only trigger one spell.

ronya
Nov 8, 2010

I'm the normal one.

You hate ridden fucks will regret your words when you eventually grow up.

Peace.
Did they change it again to add in a 200ms cooldown? It's just 500ms, I thought.

TheRat
Aug 30, 2006

ronya posted:

Did they change it again to add in a 200ms cooldown? It's just 500ms, I thought.

I'm fairly certain the limit is 500ms per spell, one spell per server-frame, 30 server-frames per second.

Lungboy
Aug 23, 2002

NEED SQUAT FORM HELP
How should I value spell dodge? Nice to have or really good? I have a perma-Phasing Raider so I'm wondering if Three-Step Assault boots are great or whether I'm better off with rares with a stack of resist.

Mince Pieface
Feb 1, 2006

It gets better the more you have. Atziri's step plus phase acrobatics plus quartz flask gets pretty good

Jinnigan
Feb 12, 2007

We shall pay him a visit. There will be a picnic. Tea shall be served.
Well, here's a ~lvl 80 skill tree for a max block varunastra/aegis bleedquake gladiator. How it's looking?

Hamburger Test
Jul 2, 2007

Sure hope this works!
It's looking like it has 126% life.

Jinnigan
Feb 12, 2007

We shall pay him a visit. There will be a picnic. Tea shall be served.
heh heh heh WELL

here is a changed build; i dropped all the templar area stuff to pick up the scion life nodes.

i'm trying to figure if i can get 78% block without rumi's:

+32% from Aegis
+8% from The Anvil
+8% from Painforged Ascendancy (when i get hit)
+3% from Tempest Shield Spell (with CWDT)
+6% from Ascendancy
+21% from Passive Skill Tree

that'll do it permanently?

Vasudus
May 30, 2003
Wear a Brass Dome and use some Reckless Defense jewels maybe?

Jinnigan
Feb 12, 2007

We shall pay him a visit. There will be a picnic. Tea shall be served.
Brass Dome is very powerful but I'd need to run a Rumi's to make up for the lost chance to block, OR wear like 8 reckless defenses and also take a minimum of 56% more critical strikes

since the idea is to maintain survivability with high block i think it's a bad match

Ultima66
Sep 2, 2008

I had like 10 exalts worth of currency and then I spent most of it gearing up a loving MF character what is wrong with me.

Which to be fair was mostly the price of buying good Ventor's Gambles. Pretty sure this thing will still sell for a bunch of exalts if I ever decide to sell it back, and is still a sick ring for any character if I don't:



Also I spent under 2 exalts worth of jewelers and fusings to 6L a Greed's Embrace and I'm sure I can get at least 7 exalts on it if I tried to sell that.

TheRat
Aug 30, 2006

Jinnigan posted:

Brass Dome is very powerful but I'd need to run a Rumi's to make up for the lost chance to block, OR wear like 8 reckless defenses and also take a minimum of 56% more critical strikes

Brass Dome makes crits not do more damage.

Bugsy
Jul 15, 2004

I'm thumpin'. That's
why they call me
'Thumper'.


Slippery Tilde
Patch 2.4.1:
General Improvements:

Introduced new microtransaction skill effects: Imp Haste Aura, Carnage Vitality Aura, Trinity Purity of Elements Aura, Verdant Split Arrow Effect, Dragon Totem Skin.
Most totem skin microtransactions can now be applied to all types of totems (other than Ancestral totems).
Atziri, Queen of the Vaal now drops a guaranteed map, ignoring your Atlas completion.
Diviner's Strongboxes no longer drop extra items for additional party members in the area.
Fixed an issue with the behaviour of various Spider monsters where they would be more inclined to run away from their enemies, instead of attacking them.
The Atlas search box now has a 100 character limit.
Hallowed Ground will no longer drop maps of Tier 15 or higher.
Experience bonuses from Hallowed Ground no longer affect packs not native to the map. Note: this change replaces a hotfix where experience bonuses were removed entirely.
Hallowed Ground has been made rarer.
Incinerate can now generate more than one charge per channel.
Shared Boon now only shares charges with a maximum of 9 other pack members. This is to mitigate issues with server performance with very large packs of monsters.
Added a "Join PvP" talk option to Leo.


Sextant Update:

The Sextant mod system has been significantly reworked.
There is now a vendor recipe for upgrading Sextants to a higher tier. Three of a tier will return a higher-tier Sextant.
The vendor recipe for the Cartographer's Seals has been changed to three Sextants of the appropriate tier and an Orb of Scouring.
Sextant mods no longer appear on maps they cannot apply to.
Sextants can be used on an Atlas map that already has a sextant mod. This will reroll a new Sextant mod in its place.
In addition to disabling or upgrading sextants that were not rewarding or impactful enough, we're also adding a large number of new sextant effects. These new sextant effects perform a variety of roles: Some reward players for playing specific types of maps, some mitigate the effects of some of the more dangerous or restrictive map mods, some add new effects that increase your speed or damage while increasing the map's challenge, and others add interesting new monsters to slay.
The following Sextant mods can no longer be rolled:
Items dropped by Unique Boss are Corrupted
Players and Monsters have increased Damage per Curse on them
Players and Monsters have increased Critical Strike Chance
Maps have an additional random Property
Areas contain Forsaken Masters
Randomly dropped Items are Normal instead of Magic
Living Weapons
Players and Monsters take increased Damage while stationary
While on Elemental Ground, Players have increased Damage of the associated Damage Type
Strongbox contents are Mirrored


Atlas Changes:

The Shaper's Realm has been added to the Atlas. It will now appear when you have completed this area.
The Shaper can no longer be Taunted.
Further improved the visual effects of the encounter with The Shaper.
Zana's restore skill no longer restores mana.
The Guardians of the Void can no longer be permanently taunted. They can only be taunted every so often.
In the Plateau map, the Frostbolt and Spark totems summoned by the map bosses Puruna, the Challenger and Poporo, the Highest Spire now have more life when they have leveled up.
In the Plateau map, the moving Vortex zones summoned by Puruna, the Challenger now correctly apply chill.
In the Bazaar map, the Ancient Sculptor's ground slowing effect is now liquid gold instead of tar.
In the Colonnade map, The Tyrant now has additional skills. At 66% and 33% life he will teleport inside of his tent, restore his energy shield and catapult fire will barrage outside of the tent for a duration, forcing you to either dodge the catapult fire or fight him in close quarters.
In the Necropolis map, Burtok, Conjurer of Bones now has the correct effects on his bone-themed skills.
In the Arachnid Tomb map, Hybrid Widow now has an additional skill. Periodically the boss will create large webbed areas. All spiders in these areas will gain phasing, attack faster and move faster.
In the Arachnid Tomb map, the debuff Covered in Spiders applied during the Hybrid Widow boss encounter will no longer apply unless you are in the boss’ arena.
In the Arsenal map, The Steel Soul now has an additional skill. The boss will create a cascade of raining swords in a line.
In the Reef and Coves map, the boss encounters for First Mate Crastus and Telvar, the Inebriated are now more forgiving when they have additional projectiles. The spread on the barrel throw ability has been increased to prevent area damage overlapping and the damage on this skill has been changed to deal half fire and half physical at reduced values.
In the Reef and Coves map, the boss encounters for First Mate Crastus and Telvar, the Inebriated now have new effects on their barrel throwing and placing abilities.
Fixed an issue in the Putrid Cloister unique map where Prodigy of Hexes could get into a state where she wouldn't use skills or attack in her final phase.
In the Wharf map, after defeating Stone of the Currents, the Arc spells will no longer persist for the remainder of their duration.
In the Vault map, the Guardian of the Vault will now be more intelligent about finding Gold piles to submerge into.
The boss arena in the Vault map has been made smaller, keeping the same number of Treasure Piles.
In the Racecourse map, the Crusher of Gladiators now only reflects 15% of damage taken, rather than 75%. He now correctly displays that he casts a Damage Reflection ability.
Fixed an issue where the Phoenix minions in the Guardian of the Phoenix encounter could be shattered, preventing them from being reborn.
Fixed an issue where the map boss versions of Piety, Vaal Oversoul, Dominus and Malachai were dropping more items than intended.
Fixed an issue where the Gorge map boss, Rek'tar, the Breaker could take damage for some time before leaping into the arena.
In the High Gardens map, Suncaller Asha's beams of holy fire will no longer create Beyond Portals when they expire.
Fixed an issue where the Revenant Purser's in the Mao Kun unique map can no longer be revived by Strongboxes, preventing them from creating an additional Booty Chest.
Fixed an issue with Merveil's Icestorm where it would be invisible when entering the arena after it had already been cast.
Fixed an issue where the Summoned Spectral Skulls from the Essence of Insanity Mod could be chained to by skills such as Arc.
Fixed a bug with the Hybrid Widow boss in the Arachnid Tomb map where the Covered in Spiders debuff was being removed prematurely.
The damaging abilities applied to map bosses during The Shaper quest from Zana are now more dangerous.
Fixed an issue where the boss Kalria, the Fallen in the Overgrown Ruin map was dropping fewer items than intended.
The Spider Lair has being reworked into having its own layout and appearance, it is no longer a copy of Arachnid Nest.
Acid Lakes can no longer spawn rats from the Plague of Rats prophecy, but can now spawn frogs from Plague of Frogs.


Bug Fixes:

Fixed incorrect character sheet data in areas over level 80.
Daily missions that would open a portal in an unwalkable area no longer open that portal.
Fixed a bug with the Essence mod where socketed gems deal more damage over time. It didn't affect some damage over time abilities.
Updated Essence of Horror to show "Socketed Gems have +3.5% additional Base Critical Strike Chance" instead of 3%. It was only the value shown that was incorrect.
Fixed a bug where glove enchantements showed the wrong name for higher tier enchants on the character sheet.
Fixed the "A Regal Death" prophecy not working with The Cursed King, Queen of the Great Tangle, Shivrul Goatqueen, The Infernal King or the Mutated Broodqueen. (So much new royalty!)
Kalria, the Fallen is now correctly destroyed on death, preventing her corpse from being detonated.
Fixed a bug where The Shaper's beam would fire in an arbitrary direction when his target was directly on top of him.
Fixed an issue where channelling would not end when using an area transition within the same instance.
Fixed a case of desync with Blast Rain and Kinetic Blast with the extra explosion helmet enchantment.
Fixed issues with Blade Vortex where new stacks would not overwrite old stacks.
Fixed a bug where Spectral Spirits (from the Essence of Insanity weapon mod) don't spawn after changing areas, while using two weapons with this mod.
Fixed an issue with the Essence mod for 'Socketed Gems have 20% more Attack and Cast Speed' where it was granting 25% instead of 20%.
Fixed an issue with the Essence mod for 'Socketed Gems gain 50% of Physical Damage as Extra Lightning Damage' where it was granting 60% instead of 50%.
Fixed an issue with the Essence mod for 'Socketed Gems deal 30% More Elemental Damage' where it was granting 40% instead of 30%.
The Decay damage from the Essence of Delirium can no longer stack when you have two sources of this damage.
Fixed a bug where damage taken that had its type changed to physical wasn't counted as physical damage in the initial hit, and thus didn't count as physical damage mitigated for Molten Shell.
Fixed a bug with Vortex supported by Cast when Damage Taken where it would trigger the spell every time you took damage.
Fixed an instance crash.

ShutteredIn
Mar 24, 2005

El Campeon Mundial del Acordeon
Whole lotta Eat poo poo in those notes.

nightwisher
Dec 24, 2004
well taunt got nerfed, game is dead GGG are evil time to uninstall

am i doing this reddit thing right?

Rakeris
Jul 20, 2014

nightwisher posted:

well taunt got nerfed, game is dead GGG are evil time to uninstall

am i doing this reddit thing right?

Almost, you forgot to post it on reddit.

ButtWolf
Dec 30, 2004

by Jeffrey of YOSPOS
Does anyone watch Dismantletime? Hes got a video up now called Boom Boom Boom. Very entertaining. Twinned Abyss with a million mods and monstrous treasure. Ive never seen that much stuff and cannot understand how to survive it.

Ra Ra Rasputin
Apr 2, 2011
Making me search for it like a animal https://www.youtube.com/watch?v=DU2W8W3xLdU

But yeah, 15,000 life, okay, just gonna assume that's in standard with a 1000 HP kaom.

Ra Ra Rasputin fucked around with this message at 04:49 on Oct 18, 2016

whypick1
Dec 18, 2009

Just another jackass on the Internet
Yes

That video was another reminder of how much I loving hate streamers.

Acht
Aug 13, 2012

WORLD'S BEST
E-DAD
I apparantly need to spec my shadow to CI for these silly crit builds I want to follow.
Having never done this and playing EHC, what are the basics? This is what I got so far;
1. Obviously high ES gear.
2. Find a way to be stun immune.
3. Spec into Zealoth's Oath
4. Find boots with the enchant to leech a bit.

How do I regain ES, other than ZO and the boots? Is there a way to leech?
Shav's chest/ring are out of reach sadly.

Other than that, apart from chaos immunity, what are the benefits over hybrid?
With high-end gear, I presume the EHP will be better than the ~11k I have on my hybrid detonate witch, but this seems really expensive?

whypick1
Dec 18, 2009

Just another jackass on the Internet

Acht posted:

How do I regain ES, other than ZO and the boots? Is there a way to leech?

Do you mean Zealot's Oath (life regen becomes ES regen) or Ghost Reaver (life leech becomes ES leech)? Pretty sure you mean the latter since it's in the Shadow area and there's a myriad of life leech sources to choose from.

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Ra Ra Rasputin
Apr 2, 2011
After hearing all the stories of 6 linking in a couple fusing, decided to give it a go.

700 fusing in the hole so far, should I throw another 800 at it, or pay vorici the 1500? I feel like if I pay vorici now it would cost me 2200 fusing.

Which way do people get their 6 links besides buying them, fusing vorici or prophecy?

Ra Ra Rasputin fucked around with this message at 08:22 on Oct 18, 2016

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