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IAmTheRad posted:The problem is that people would tear down the structures. They don't want to wander around and suddenly be reminded of something that happened centuries ago. ESO took place in 2E 583. 2E 867 is when Tiber Septim said the 3rd era would begin. 3E 433 is when the Oblivion crisis began, and began the 4th era. 4E 201 is when Skyrim takes place. Although, I see your point - the problem with the mod is clearly that it is an immersion breaker. Perhaps if we were to add it to the OP we could tag it as such??? Realtalk: I'm tempted to upload an edited version of the mod with the gates removed.
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# ? Oct 17, 2016 21:09 |
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# ? May 15, 2024 02:56 |
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Can't be a true Dolmen without an absolute clusterfuck of people showing up to claim the loot as soon as the fight breaks out.
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# ? Oct 17, 2016 21:27 |
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Why doesn't Nexus just change to a thumbs up/down rating system to shut up all the whiners? Thumbs up can mean "3* because your dialogue is poo poo", and so on. Like, the people complaining are the same people who can change that!
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# ? Oct 17, 2016 21:31 |
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DACK FAYDEN posted:Why doesn't Nexus just change to a thumbs up/down rating system to shut up all the whiners? Thumbs up can mean "3* because your dialogue is poo poo", and so on. Like, the people complaining are the same people who can change that! They already did that but "better". You can now only either endorse a mod or do nothing.
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# ? Oct 17, 2016 21:36 |
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there are only varying levels of good good (endorse) and double-plus good (endorse + vote)
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# ? Oct 17, 2016 21:37 |
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Psion posted:if you've got that you are good to go, even if Steam does not say Legendary Edition. Can I move MO out of there or do I need to uninstall+reinstall it?
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# ? Oct 17, 2016 21:54 |
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Jackard posted:Gotcha. Another question, when I was setting everything up yesterday I mistakenly installed Mod Organizer to the Program Files (x86) folder as with everything skyrim related, you CAN just move it but you should probably uninstall/reinstall.
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# ? Oct 17, 2016 22:07 |
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I can't actually find the option to uninstall Mod Organizer
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# ? Oct 17, 2016 22:22 |
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Jackard posted:I can't actually find the option to uninstall Mod Organizer
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# ? Oct 17, 2016 22:25 |
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Arthmoor: Is he a great modder, or the greatest modder?
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# ? Oct 17, 2016 23:19 |
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C: None of the above.
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# ? Oct 17, 2016 23:27 |
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In the comments for hiring Tannin, even the guy who owns Nexus is rolling his eyes at Arthmoor
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# ? Oct 17, 2016 23:41 |
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Raygereio posted:I've never used the installer version of MO, but simply moving MO's folder should work just fine. you may need to retarget its mod directory - I don't know how MO handles that exactly, but you may have to specifically say "look, I moved you, which means all my mods are now in d:\mod organizer\mods instead of c:\program files\mod organizer\mods now" I moved MO on a different hard drive a while back and it worked within minutes, so whatever you have to do - if anything - is really fast, but it was also fast enough that I forget the specifics of what I did!
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# ? Oct 17, 2016 23:44 |
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Psion posted:In the comments for hiring Tannin, even the guy who owns Nexus is rolling his eyes at Arthmoor Quote?
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# ? Oct 18, 2016 00:27 |
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GunnerJ posted:Quote? read it and suffer yourself, buddy it's too long for a quote anyway, but basically, some guy accuses the Nexus of selling out, Nexus owner says "he's joining the Nexus, not Bethesda," Arthmoor takes it seriously as a claim that Bethesda really is out to kill modding, is mocked. it's obvious the "joining the Nexus, not Bethesda" quip was pretty obviously tongue-in-cheek, but well, this is the internet e: http://www.nexusmods.com/skyrim/news/12905/ look for the comment by "MrJoseCuervo" and scroll down Psion fucked around with this message at 00:39 on Oct 18, 2016 |
# ? Oct 18, 2016 00:36 |
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Psion posted:read it and suffer yourself, buddy I must see this.
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# ? Oct 18, 2016 00:39 |
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Psion posted:read it and suffer yourself, buddy I didn't even know where to find it.
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# ? Oct 18, 2016 00:48 |
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OK here's the best bits:MrJoseCuervo posted:I think you are making a mistake joining a group who is eager to bend a knee to the corporate beast that had attempted and continue to seek to destroy our modding community. dark0ne posted:He's joining the Nexus, not Bethesda... arthmoor posted:Since Bethesda isn't seeking to destroy the modding community I'm not sure who ELSE you could actually have meant there :p dark0ne posted:We really need to get you a custom Bethesda cheerleader's outfit and pom poms, Arthmoor! Even if it's just for Halloween. arthmoor posted:So it's cheerleading to challenge the claim that Bethesda is destroying the modding community? Ok. dark0ne posted:Both my original comment and my response to you were tongue-in-cheek jokes to a daft OP, lighten up. fukken lol
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# ? Oct 18, 2016 00:53 |
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Any goons have experience with creating mods that add craftable upgrades (via grindstone/workbench/etc) that include variables from other mods?
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# ? Oct 18, 2016 01:00 |
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GunnerJ posted:OK here's the best bits: I can't tell where the various verbal fallatios start and end. (Please don't tell me.)
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# ? Oct 18, 2016 01:01 |
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I'm following the STEP guide and reached 2.A LOOT Sorting & Patches Is this really necessary when Mod Organizer has a thing that detects conflicts and even reorganizes mods for you?
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# ? Oct 18, 2016 01:04 |
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BlueInkAlchemist posted:Any goons have experience with creating mods that add craftable upgrades (via grindstone/workbench/etc) that include variables from other mods?
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# ? Oct 18, 2016 01:05 |
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There 20 pages of comments and in several of them you can find Arthmoor shaking his little fist against MO and it's ~evil~ virtual file system. For example:Arthmoor posted:And conversely, many people won't touch it if the VFS is a core feature that can't be turned off. Which is why it should be offered as an extension module for those who want it. That keeps everyone happy. Not Arthmoor posted:Exactly NMM has cost me hours destroying my games to the point where reinstall was the only option. Arthmoor posted:QUOTE: Anyone against the VFS is simply ignorant. I'm curious, did anyone ever find out what the source that hatred is? Because he thinks WryeBash is perfect and doesn't need replacing. So why not keep using that and be happy, instead of wasting all that energy arguing over a mod manager tool he's not going to use?
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# ? Oct 18, 2016 01:11 |
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BlueInkAlchemist posted:Any goons have experience with creating mods that add craftable upgrades (via grindstone/workbench/etc) that include variables from other mods? I only know that in principle it should be possible to conditionally account for this. It requires checking in a script that a certain file is in the load order (i.e., the .esp for the other mod) and gating content related to using that mod behind the check.
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# ? Oct 18, 2016 01:11 |
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Jackard posted:I'm following the STEP guide and reached 2.A LOOT Sorting & Patches Whether or not those specific instructions are necessary I can't say for sure, but reorganization simply cannot fix all conflicts, some will require patching. Check the OP for info on "Non-Conflicting Overrides."
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# ? Oct 18, 2016 01:13 |
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Raygereio posted:I'm curious, did anyone ever find out what the source that hatred is? Because he thinks WryeBash is perfect and doesn't need replacing. So why not keep using that and be happy, instead of wasting all that energy arguing over a mod manager tool he's not going to use? His stake in this is (iirc) that he believes that the way MO works must be causing some number of problems that idiot mouthbreather USERS falsely blame on his artistic vision (those loving trolls). Also lol @ "just put a bunch of work into making a core aspect of the program's basic functioning optional, everyone wins!" This reminds me of when he thought it was some nefarious conspiracy that STEP switched over to making their instructions MO-based, rather than just offering two parallel sets of instructions for MO-users and WB-users, because that's not a pain in the rear end at all.
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# ? Oct 18, 2016 01:17 |
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Raygereio posted:NMM doesn't even use a virtual file system, dumbass.
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# ? Oct 18, 2016 01:28 |
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Arthmoor is treading dangerously close to Giskard territory at all times even though I'm pretty sure he dislikes that guy for all those same idiotic things
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# ? Oct 18, 2016 01:29 |
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Bah! This cleaning poo poo does not loving work so imma just skip it. Dawnguard.esm threw out an error like "57 navmeshs could not be undeleted" on the first pass and then the file vanished up its own rear end in a top hat
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# ? Oct 18, 2016 03:03 |
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I'm about 99% sure you hosed up.
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# ? Oct 18, 2016 03:19 |
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There's not exactly a lot of steps here. What's missing? https://www.youtube.com/watch?v=SW6eTM0Px_k
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# ? Oct 18, 2016 03:56 |
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I don't have any idea, I just know that dawnguard.esm didn't vanish when I did it. eta: The last bit in the STEP guide you linked says that under some conditions it may move around. Do they match your situation? GunnerJ fucked around with this message at 04:15 on Oct 18, 2016 |
# ? Oct 18, 2016 04:10 |
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Raygereio posted:What do you want to know? GunnerJ posted:I only know that in principle it should be possible to conditionally account for this. It requires checking in a script that a certain file is in the load order (i.e., the .esp for the other mod) and gating content related to using that mod behind the check. Pretty much this, the idea is to fetch data from the existing plugin so certain non-vanilla stats can be upgraded the way vanilla stats are. Like the way you can add damage to your sword by grinding more metal into it.
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# ? Oct 18, 2016 04:13 |
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GunnerJ posted:I don't have any idea, I just know that dawnguard.esm didn't vanish when I did it. The last bit in the STEP guide you linked says that under some conditions it may move around. Do they match your situation?
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# ? Oct 18, 2016 04:26 |
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BlueInkAlchemist posted:Any goons have experience with creating mods that add craftable upgrades (via grindstone/workbench/etc) that include variables from other mods? It's a pain in the rear end to do so. And yes, I have done so.
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# ? Oct 18, 2016 05:28 |
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IAmTheRad posted:It's a pain in the rear end to do so. I figured, but with the idea I have in mind, it was worth the ask. That's probably the biggest hurdle, other than, you know, using Creation Kit to make my very first mod.
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# ? Oct 18, 2016 05:50 |
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BlueInkAlchemist posted:I figured, but with the idea I have in mind, it was worth the ask. I did it using just TES5Edit.
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# ? Oct 18, 2016 06:34 |
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10 days!
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# ? Oct 18, 2016 07:34 |
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BlueInkAlchemist posted:Pretty much this, the idea is to fetch data from the existing plugin so certain non-vanilla stats can be upgraded the way vanilla stats are. Like the way you can add damage to your sword by grinding more metal into it. It's not a pain in the rear end at all (then again: I've been modding Bethesda-engine games since Morrowind, so maybe I've developed Stockholm syndrome by now). But you seem to be planning something else. Give some details about what you want to do and we'll see if it's possible and how you can do it.
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# ? Oct 18, 2016 10:40 |
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# ? May 15, 2024 02:56 |
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GunnerJ posted:His stake in this is (iirc) that he believes that the way MO works must be causing some number of problems that idiot mouthbreather USERS falsely blame on his artistic vision (those loving trolls). What's his deal with Wrye Bash, though? I never made much use of it for Skyrim because getting it to recognize that I'm interested in managing Skyrim instead of Oblivion this time, and vice versa, was a pain in the rear end in the first version I used. But I don't recall that it magically tracks conflicting loose files, and fixes the data directory if you ever uninstall the last mod that wrote a particular file, or that you can change your preference just by reordering your mod list. Yet every time it comes up, he acts like Wrye has every good feature MO has, but it doesn't dare to touch BSAs in a non-Bethesda way, and doesn't use a VFS, so it's automatically superior. He's made an awful lot of strong claims about MO over the years without going into any real detail from what I've seen. He said once that MO's VFS "degrades over time" or words to that effect, but didn't explain what was happening, or how he knew about it. It's not impossible, and he seems like the sort of person who could put in the work to determine that. On the other hand, he also seems like the kind of person who'll just make up bullshit to get his way.
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# ? Oct 18, 2016 14:07 |