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Wow, gently caress the Oatmeal.
cptn_dr fucked around with this message at 20:11 on Oct 18, 2016 |
# ? Oct 18, 2016 20:09 |
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# ? May 14, 2024 04:23 |
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Kaza42 posted:Scion 2e kickstarter is already looking loads better than the Ex3 one. They've had development diaries and publicly available playtest information for a while now (although not the full rules, enough to get a good sense of where things are going). They are also deliberately trying to be aware and sensitive of cultural issues, and are unlikely to have a Rape Ghosts 2: Loa Love controversy This is good news, then. Especially the cultural sensitivity. Hopefully, the Japanese gods won't all be obsessed with anime like they were in 1e.
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# ? Oct 18, 2016 21:07 |
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Kwyndig posted:Oh, I have no doubts about that, because they have a loyal, if misguided, fanbase who will readily shell out for that crap; The art style is lazy, the premise is insulting and distasteful, and the mechanics are so simple a three year old could play (and would probably be the only one to actually have fun with it, more than once). 400k and climbing - gently caress
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# ? Oct 18, 2016 21:08 |
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Kwyndig posted:Oh, I have no doubts about that, because they have a loyal, if misguided, fanbase who will readily shell out for that crap; The art style is lazy, the premise is insulting and distasteful, and the mechanics are so simple a three year old could play (and would probably be the only one to actually have fun with it, more than once). Welcome to fandoms. Where quality doesn't matter as long as it appeals to the lowest common denominator and has the proper brand name on it.
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# ? Oct 18, 2016 21:17 |
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Ropes4u posted:400k and climbing - gently caress If it makes you feel any better, a large portion of these backers will never, ever, ever back another non-Oatmeal board game so none of this is being stole from a more "worthy" products. Small consolation, I know.
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# ? Oct 18, 2016 21:26 |
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Megaman's Jockstrap posted:If it makes you feel any better, a large portion of these backers will never, ever, ever back another non-Oatmeal board game so none of this is being stole from a more "worthy" products. Small consolation, I know. It's like the Dark Souls board game. At least 50-60% of its backer would probably never back a board game if it didn't have "Dark Souls" in its title so it isn't taking away from other projects. How did that KS go, after it funded?
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# ? Oct 18, 2016 21:29 |
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Covok posted:It's like the Dark Souls board game. At least 50-60% of its backer would probably never back a board game if it didn't have "Dark Souls" in its title so it isn't taking away from other projects. They're being pretty frequent with updates as soon as they have new info it appears. I demoed one of the boss fights at Origins and it was pretty okay mechanically. It sounds like since the campaign the designers have continued to adjust and add to the game for thematic reasons. We'll see if that's a good thing or not. They're still standing by their April fulfillment claims from the original campaign.
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# ? Oct 18, 2016 21:33 |
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In better news, Ben Robbins, creator of Kingdom and microscope, is making a new game.
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# ? Oct 18, 2016 21:42 |
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Evil Mastermind posted:In better news, Ben Robbins, creator of Kingdom and microscope, is making a new game. Damnit, I wasn't going to back anymore games for awhile.
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# ? Oct 18, 2016 23:17 |
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Magpie Games are finally Kickstarting Bluebeard's Bride, a horror roleplaying game based on the classic fairy tale and Powered By The Apocalypse, designed for very unsettling one-shots. One of the designers ran games for the One Shot podcast and the Jank Cast podcast (links are on the KS page) some months back, and those more than convinced me I needed this game. It's real dark and since the core of the horror is to do with violence of all kinds towards women (and definitely not in an exploitative way), it's probably not going to be something everyone is going to be willing to play, much less enjoy. But I would really recommend listening to those APs and seeing what you think. Mind you, I would also like to hear an AP or two run by someone else. It's easy to make a game seem brilliant when it's being run by the person who created it (at least assuming they're a talented GM), but it's important that the game provide the tools to work when random GM #23 takes it on, too.
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# ? Oct 19, 2016 00:06 |
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Megaman's Jockstrap posted:If it makes you feel any better, a large portion of these backers will never, ever, ever back another non-Oatmeal board game so none of this is being stole from a more "worthy" products. Small consolation, I know. On the subject of worthy products, LudiCreations had their cashbox stolen at Spiel. Their response: to immediately create a microgame based on the event and put it on Kickstarter. Cost is $5, or effectively free if you pledge to buy one of their other micro/minigames.
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# ? Oct 19, 2016 00:16 |
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malkav11 posted:Magpie Games are finally Kickstarting Bluebeard's Bride, a horror roleplaying game based on the classic fairy tale and Powered By The Apocalypse, designed for very unsettling one-shots. One of the designers ran games for the One Shot podcast and the Jank Cast podcast (links are on the KS page) some months back, and those more than convinced me I needed this game. It's real dark and since the core of the horror is to do with violence of all kinds towards women (and definitely not in an exploitative way), it's probably not going to be something everyone is going to be willing to play, much less enjoy. But I would really recommend listening to those APs and seeing what you think. Considering the subject matter and Magpie Games recent reputation, yeah going to pass on this one, this isn't doing anything to change my mind.
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# ? Oct 19, 2016 00:36 |
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Kwyndig posted:Oh, I have no doubts about that, because they have a loyal, if misguided, fanbase who will readily shell out for that crap; The art style is lazy, the premise is insulting and distasteful, and the mechanics are so simple a three year old could play (and would probably be the only one to actually have fun with it, more than once). The worst part is that there's a better looking version of a monster building game idea that went up last week. https://www.kickstarter.com/projects/norwestergames/stitches/description
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# ? Oct 19, 2016 01:36 |
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The_Doctor posted:Jesus christ, that's some thin game play. "What if we played poker, but everybody's hands were on the table? And there was only one kind of hand to build? Wouldn't that be great?"
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# ? Oct 19, 2016 03:23 |
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Evil Mastermind posted:In better news, Ben Robbins, creator of Kingdom and microscope, is making a new game. But how does it actually work? I don't see how on the KS page.
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# ? Oct 19, 2016 03:30 |
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Baron Snow posted:The worst part is that there's a better looking version of a monster building game idea that went up last week. That looks a lot more fun than those crappy baby drawings. EDIT: Why the hell are people so obsessed with making miniatures of monster that shoot cannonballs out it's rear end? https://www.kickstarter.com/projects/882426675/old-school-miniatures-presents-the-daemon-cannon GenderSelectScreen fucked around with this message at 17:50 on Oct 19, 2016 |
# ? Oct 19, 2016 17:10 |
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Hey KS thread. A friend of mine just launched a kickstarter for his storygame Home by Dark. It's a simple game that's inspired by things like The Goonies, E.T. and Stranger Things. I played it and it's got a fun dice mechanic for creating these types of stories. https://goo.gl/M9QvT3
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# ? Oct 19, 2016 18:14 |
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Hitlers Gay Secret posted:That looks a lot more fun than those crappy baby drawings. He's asking for $700 and that thing is hilarious. If it was a big tittied monster that shot cannonballs out of his rear end he'd make a million dollars, but he's gonna make $700 for probably the most adorable rectal cannon miniature available.
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# ? Oct 19, 2016 20:13 |
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Hitlers Gay Secret posted:That looks a lot more fun than those crappy baby drawings. Isn't this like the 3rd kickstarter for a buttcannon monster within a year?
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# ? Oct 19, 2016 20:33 |
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I'ma plug another RPG I'm editing. Ben Dutter, who made Vow of Honor, Hunt the Wicked, and Belly of the Beast, just put this up on Kickstarter: Perseverant. It's a GM-less, fairly rules-light, setting-agnostic system for survival stories.
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# ? Oct 19, 2016 20:55 |
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malkav11 posted:Magpie Games Until they walk back and apologize for their support for Zak, they don't get a single dollar from me.
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# ? Oct 19, 2016 20:56 |
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inklesspen posted:Until they walk back and apologize for their support for Zak, they don't get a single dollar from me. Same. For what it's worth, the person who handled my Masks refund was very polite and professional about the whole thing.
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# ? Oct 19, 2016 20:57 |
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What did Magpie Games do? I'm out of the loop.
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# ? Oct 19, 2016 21:00 |
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cptn_dr posted:What did Magpie Games do? I'm out of the loop. Told people to stop complaining/reporting Zak S' bad behavior, serial harrasher and general jerk. Guy who outed Mikan and harrashed her till she shut down her business. Not well liked around here because of that.
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# ? Oct 19, 2016 21:03 |
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cptn_dr posted:Wow, gently caress the Oatmeal. Yeah! gently caress that guy for wanting to make money and doing something he likes! What a dick. I don't get these complaints - if you don't like it, don't back it. It's as simple as that.
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# ? Oct 19, 2016 21:27 |
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Well, I read that as "gently caress the Oatmeal for using their powerful brand to peddle mechanically garbage shitball games" but y'know, maybe he just hates their very existence.
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# ? Oct 19, 2016 21:34 |
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Megaman's Jockstrap posted:Well, I read that as "gently caress the Oatmeal for using their powerful brand to peddle mechanically garbage shitball games" but y'know, maybe he just hates their very existence. Neither of those options is less petty and stupid than the other.
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# ? Oct 19, 2016 21:38 |
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Wurm's core rulebook PDF just got released to backers.
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# ? Oct 19, 2016 21:40 |
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berzerkmonkey posted:Yeah! gently caress that guy for wanting to make money and doing something he likes! What a dick. Did you use to have a Duke's Bros gangtag or something?
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# ? Oct 19, 2016 22:00 |
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I don't know if this one has been mentioned yet, this is a KS for a skirmish game that might appeal to fans of Labyrinth and/or Tony Diterlizzi; https://www.kickstarter.com/projects/1138228733/moonstone-fantasy-skirmish-game
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# ? Oct 19, 2016 22:04 |
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There's an Kickstarter up for a Powder Mage Roleplaying Game, based on a popular fantasy book series that takes more from Colonial America than medieval Europe. It uses Savage Worlds.
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# ? Oct 19, 2016 22:35 |
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Hello. Would you like some Cthulhu in your Xenomorphs? Some Necromorphs in your DOOM? Kickstarter for Deep Madness Miniatures look awesome. Which is all I know.
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# ? Oct 19, 2016 22:48 |
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Merauder posted:Neither of those options is less petty and stupid than the other. I'm glad you're here to police people's reactions for us all. Thank you, Merauder. Helical Nightmares posted:Hello. Would you like some Cthulhu in your Xenomorphs? Some Necromorphs in your DOOM? Be warned: English is not this Kickstarter creator's first language, so it's very hard to get a handle on this game outside of the mini aesthetic. Megaman's Jockstrap fucked around with this message at 23:09 on Oct 19, 2016 |
# ? Oct 19, 2016 23:07 |
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Ok reading Deep Madness a bit more, here's my concern: you set up a scenario rooms get corrupted at random corrupted rooms spawn monsters monsters are more powerful in corrupted rooms My fear is that the interaction of the random room mechanic with the scenario mechanic will result in a Betrayal at House on the Hill scenario where it's just complete luck as to whether or not you can make it through the scenario. In some cases, you could draw badly and all of your scenario objectives are lurking in corrupted rooms with powerful monsters in them. There's also a race mechanic in the game - your guys start out in peak condition but a casual read of the mechanics shows that they get nasty conditions piled on them and also need to search for equipment to deal with certain environmental obstacles. The equipment search is random. Coupled with the fact that they have "irreplaceable skills" that most likely interact with the scenario somehow...hmm. Again this is not a death sentence but it does make me nervous...if a couple of bad draws tank your Scientist and thus your hope for beating the scenario, that would suck. Coupled with the horrific amateurishness of the text I am not getting a good vibe about the game part of the KS. If you like the minis though who cares?
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# ? Oct 19, 2016 23:17 |
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Megaman's Jockstrap posted:Well, I read that as "gently caress the Oatmeal for using their powerful brand to peddle mechanically garbage shitball games" but y'know, maybe he just hates their very existence. Scyther posted:Did you use to have a Duke's Bros gangtag or something? No clue as to what that is. berzerkmonkey fucked around with this message at 23:35 on Oct 19, 2016 |
# ? Oct 19, 2016 23:20 |
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Megaman's Jockstrap posted:Ok reading Deep Madness a bit more, here's my concern: Thanks for this analysis Mega Jockstrap. I just saw the minis and I'm still drooling. Interesting that the game has both a race against time and a race against propagation mechanic. I think (unsure) that can be difficult to balance even in a video game.
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# ? Oct 19, 2016 23:53 |
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Ok, so that Deep Madness game is just a pile of poo poo, mechanically. I've been reading the rules and if you expect a good game out of this you're going to be disappointed. Thoughts: There's a doom track. More on this in a second, but keep in mind: there's a doom track, and rooms get corrupted and monsters get spawned whenever you move up the doom track. One kinda-cool thing is that the doom track is scenario specific. The way the turns work is that an investigator goes, then ALL of one type of monster goes, then another investigator, etc. You determine the order of activation of the monster type and the investigators randomly. Monsters appear at random spots in the newly-corrupted rooms and, here's the kicker, activate normally on the turn they appear. They are pulled from a random, pre-built, scenario specific deck. Oof this is so bad. No planning, no reaction, nothing. Just draw a card, place the monsters, an investigator (not chosen by the players, but determined by the game) goes, and then you could potentially activate the new monsters, and take your licks (the monsters do activate in sequence with the investigators so you're not gonna get completely mobbed by everything on the board - but still! potentially only a chance for one random guy to react before those new critters can potentially retaliate). There's this real cop-out mechanic bolted on, though: the players can prevent the newly spawned monsters from activating by moving the doom track up another tick. This means that more monsters spawn and another room gets corrupted. It doesn't say if you're supposed to move those new monsters too but I imagine you aren't because otherwise we've got infinite recursion. Anyway that's a pretty bad trade, particularly because we're not talking about one monster. These are spawn cards that can bring multiple opponents in. Two turns worth of multiple opponents at later stages in the game (where you might be spawning 4 monsters per turn, so dumping 8 minis on the board) would be bad. If you are in a submerged room and you don't have oxygen you roll a die. You can either be completely unscathed, take wounds, or die instantly. LOL good game design right there. Basically: stay the hell out of submerged rooms. There's a fatigue mechanic. It's called Sanity. You use it to reroll dice, move extra spaces, etc. Nothing new here. You have a Sanity stat and you put brain tokens on your sheet as you spend it. Well except if you kill monsters, then you flip some of the brain tokens over to "madness". If you get 3 madness tokens you clear 3 and take a madness card. The madness card is pokey poo poo like "take a wound". (in fact there's a ton of these little "pokes" all around the rules, stacking +1/-1 stuff, huge red light there). So if you think about this, fighting monsters with no Sanity expended (no little brain markers on your character sheet) is extremely good because you don't get madness. BUT it's even better because if you kill a monster and don't flip any tokens to madness you get a a Consciousness card, which is a nice little buff. And there's no limit on the amount of these you can get. AND you can trade 10 of them to prevent the doom track from advancing. So, this just encourages players to load a guy up with the best weapon and equipment and absolutely go to town on the critters, which will make him even better at going to town on them, rinse and repeat. If an investigator dies, every time their turn WOULD have come up, you roll a die and add a madness token to somebody. Little bit of a death spiral mechanic there. Good news: the type of monster that would have activated after the dead investigator's turn doesn't, so that's good. The biggest thing I'm seeing is that the game doesn't take the "kill a monster with no sanity expended and get a buff" mechanic seriously, and how powerful it is. So you get corrupted room effects like "spend a sanity to enter this room" and it's like, holy poo poo, that basically keeps people from getting in combat in that room if at all possible. Since this is a game of resource conservation and randomness you want to stay the hell out of those kinds of situations. In other words, only back this game if you want the minis. The rules feel very amateurish and random. It feels like a very Arkham Horror design where you can have a perfectly good strategy but the dice and cards don't agree and you get hosed over. Yuck. Megaman's Jockstrap fucked around with this message at 00:19 on Oct 20, 2016 |
# ? Oct 19, 2016 23:57 |
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Megaman's Jockstrap posted:Ok, so that Deep Madness game is just a pile of poo poo, mechanically. I've been reading the rules and if you expect a good game out of this you're going to be disappointed. I hate when the only video previews are by UndeadViking (or BoardGameBrawl) because that gives off "bad game / paid preview" vibes. I need the Rahdo stamp of approval most times.
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# ? Oct 20, 2016 00:19 |
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That's a shame, the mini's are tempting but I have no idea what I would do with them besides play this game.
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# ? Oct 20, 2016 02:22 |
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# ? May 14, 2024 04:23 |
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So my at-cost hardcover of Nocturne (née Nightfall) and its of excellent quality for a print on demand book. The art and setting maps are great and the rules look tight so far. I'd say it's definitely worth a purchase if you want to add some more 13th age books to your library
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# ? Oct 20, 2016 04:45 |