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Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


Man, people were not kidding about Walking Dead Season 2 being way worse than the first one. I should've believed the hype.

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credburn
Jun 22, 2016
President, Founder of the Brent Spiner Fan Club
Hey, all you old-school Doom and Quake players, I have a question about Doom...um, the new Doom. Not called "The New Doom" but just "Doom" for some stupid reason. That's strike 1, new Doom! :argh:

I've never been into multiplayer games because I'm a misanthropic agoraphobic human hating fire bombing loner. So this question is specifically about the single player. Also, I'm playing with a proper mouse and keyboard, not the NES Advantage or whateverthefuck incarnation of that homophobic racist Linkin Park kids use with their 30 FPS games.

I want to pick up Doom, but I'm not entirely sold on it. I haven't actually seen any videos of it since a little bit before its release, and I wasn't really liking what I was seeing. What I saw was some frantic, wonderful running and gunning, jumping and splattering and blowing away demons and it looked like a proper update to the Doom classic, a Doom for the new generation. But then I saw that switching between weapons brought up a weird UI and it brought the game into slow motion. Well, this offends me. Doom didn't slow down for nothing. Leaping behind cover and swapping your weapon and then leaping back was part of the chaotic fun. I know it was pretty simple back then; you didn't have to reload your gun or anything. But I don't LIKE the idea of time slowing down to swap out my weapon. So I am wondering, 1) can this be disabled and 2) if it can't be disabled, do you find this hurts the gameplay, especially coming at this from the thirst for Doom-like nostalgic ultra-violence?

My next question pertains to finishing moves. I think I saw a Youtube video with a guy playing a beta of it (or something) and he said that doing finishing moves makes you invulnerable during the animation, and he went on to say that that becomes a rather necessary gameplay element, with so much going on one needs a brief break of random invulnerability. This offends me. I've been playing some other games wherein performing finishing moves makes you invulnerable, and I use this to my advantage. If it's part of the game, I'm going to use it, but I sure don't like it. I think it pulls me out of the immersion. Not the finishing moves -- that's fine -- but let me be at risk doing it. So I am wondering, 1) Does it still make you invulnerable, or was that an early build feature, 2) are there multiple finishing moves for various monsters? I don't want to see the same finishing move 100 times, and 3) do you have to initiate the finishing move, or does it just happen mid-combat?

Oh, and final question: How is health handled? Is it like classic FPS games where you have to monitor your health and go get medikits and such, or is it like pussy boo-hoo modern FPS games where you just squat behind a table and wait for your health to come back you loving pussy wimp?

Golden Goat
Aug 2, 2012

Lurdiak posted:

Man, people were not kidding about Walking Dead Season 2 being way worse than the first one. I should've believed the hype.

Oh look an adorable encounter with a dog that will in no way will end in tears.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


Golden Goat posted:

Oh look an adorable encounter with a dog that will in no way will end in tears.

The whole game's just misery porn with no clear goal. When you don't have a kid to watch over and instead you're the kid who horrible things happen to, and for no good reason because the narrative is badly-written, it's not engaging at all. I might as well have just watched this on loop for a couple hours:

https://www.youtube.com/watch?v=sEac9KoL4bM

Golden Goat
Aug 2, 2012

Yeah something felt off in season 2. Like they figured people only played to see what bad things will happen to these people instead of actually making these characters interesting before having some sorta tragic event.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


Season 1 ended with a sad thing but you still accomplished your goal and it felt like a bittersweet victory. No matter what dumb ending you get in Season 2, all you did was see a child get hurt a lot and watch everyone around you die.

CJacobs
Apr 17, 2011

Reach for the moon!
The Walking Dead Season 2 actually introduces the supernatural elements of the story, in the form of Clementine turning out to be an otherworldly child from the elemental plane of bad luck

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


I knew I was in for A+ writing when the remaining characters from the first game were whisked away by a tornado within the first 5 minutes.

CAPTAIN CAPSLOCK
Sep 11, 2001



credburn posted:

Hey, all you old-school Doom and Quake players, I have a question about Doom...um, the new Doom. Not called "The New Doom" but just "Doom" for some stupid reason. That's strike 1, new Doom! :argh:

I've never been into multiplayer games because I'm a misanthropic agoraphobic human hating fire bombing loner. So this question is specifically about the single player. Also, I'm playing with a proper mouse and keyboard, not the NES Advantage or whateverthefuck incarnation of that homophobic racist Linkin Park kids use with their 30 FPS games.

I want to pick up Doom, but I'm not entirely sold on it. I haven't actually seen any videos of it since a little bit before its release, and I wasn't really liking what I was seeing. What I saw was some frantic, wonderful running and gunning, jumping and splattering and blowing away demons and it looked like a proper update to the Doom classic, a Doom for the new generation. But then I saw that switching between weapons brought up a weird UI and it brought the game into slow motion. Well, this offends me. Doom didn't slow down for nothing. Leaping behind cover and swapping your weapon and then leaping back was part of the chaotic fun. I know it was pretty simple back then; you didn't have to reload your gun or anything. But I don't LIKE the idea of time slowing down to swap out my weapon. So I am wondering, 1) can this be disabled and 2) if it can't be disabled, do you find this hurts the gameplay, especially coming at this from the thirst for Doom-like nostalgic ultra-violence?

My next question pertains to finishing moves. I think I saw a Youtube video with a guy playing a beta of it (or something) and he said that doing finishing moves makes you invulnerable during the animation, and he went on to say that that becomes a rather necessary gameplay element, with so much going on one needs a brief break of random invulnerability. This offends me. I've been playing some other games wherein performing finishing moves makes you invulnerable, and I use this to my advantage. If it's part of the game, I'm going to use it, but I sure don't like it. I think it pulls me out of the immersion. Not the finishing moves -- that's fine -- but let me be at risk doing it. So I am wondering, 1) Does it still make you invulnerable, or was that an early build feature, 2) are there multiple finishing moves for various monsters? I don't want to see the same finishing move 100 times, and 3) do you have to initiate the finishing move, or does it just happen mid-combat?

Oh, and final question: How is health handled? Is it like classic FPS games where you have to monitor your health and go get medikits and such, or is it like pussy boo-hoo modern FPS games where you just squat behind a table and wait for your health to come back you loving pussy wimp?

-weapon wheel doesn't ruin the gameplay
-yes you are invuln. yes there are a few different finishers. no, you have to manually activate them.
-actual hp not regenerating hp

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


credburn posted:

My next question pertains to finishing moves. I think I saw a Youtube video with a guy playing a beta of it (or something) and he said that doing finishing moves makes you invulnerable during the animation, and he went on to say that that becomes a rather necessary gameplay element, with so much going on one needs a brief break of random invulnerability. This offends me. I've been playing some other games wherein performing finishing moves makes you invulnerable, and I use this to my advantage. If it's part of the game, I'm going to use it, but I sure don't like it. I think it pulls me out of the immersion. Not the finishing moves -- that's fine -- but let me be at risk doing it. So I am wondering, 1) Does it still make you invulnerable, or was that an early build feature, 2) are there multiple finishing moves for various monsters? I don't want to see the same finishing move 100 times, and 3) do you have to initiate the finishing move, or does it just happen mid-combat?

Oh, and final question: How is health handled? Is it like classic FPS games where you have to monitor your health and go get medikits and such, or is it like pussy boo-hoo modern FPS games where you just squat behind a table and wait for your health to come back you loving pussy wimp?

Glory kills make you invincible during the animation but lining them up takes a second and you're vulnerable for a moment after you're done and your weapon's not back out. This is greatly mitigated by the runes that let you perform them faster or at longer range. There is a ridiculous variety of finishing moves for each monster depending on where you target them, and there are some unique multiplayer ones as well. They're not exactly all super creative, because they can only be so elaborate, but you shouldn't get bored too easily.

Health definitely does not regenerate, and aggression is rewarded in the game. Health packs will heal you, but your number one source of healing will be the health enemies drop if you manage to perform glory kills on them. That's right, the more of a brave murder machine you are, the more you can heal.

codenameFANGIO
May 4, 2012

What are you even booing here?

credburn posted:

Hey, all you old-school Doom and Quake players, I have a question about Doom...um, the new Doom. Not called "The New Doom" but just "Doom" for some stupid reason. That's strike 1, new Doom! :argh:

I've never been into multiplayer games because I'm a misanthropic agoraphobic human hating fire bombing loner. So this question is specifically about the single player. Also, I'm playing with a proper mouse and keyboard, not the NES Advantage or whateverthefuck incarnation of that homophobic racist Linkin Park kids use with their 30 FPS games.

I want to pick up Doom, but I'm not entirely sold on it. I haven't actually seen any videos of it since a little bit before its release, and I wasn't really liking what I was seeing. What I saw was some frantic, wonderful running and gunning, jumping and splattering and blowing away demons and it looked like a proper update to the Doom classic, a Doom for the new generation. But then I saw that switching between weapons brought up a weird UI and it brought the game into slow motion. Well, this offends me. Doom didn't slow down for nothing. Leaping behind cover and swapping your weapon and then leaping back was part of the chaotic fun. I know it was pretty simple back then; you didn't have to reload your gun or anything. But I don't LIKE the idea of time slowing down to swap out my weapon. So I am wondering, 1) can this be disabled and 2) if it can't be disabled, do you find this hurts the gameplay, especially coming at this from the thirst for Doom-like nostalgic ultra-violence?

My next question pertains to finishing moves. I think I saw a Youtube video with a guy playing a beta of it (or something) and he said that doing finishing moves makes you invulnerable during the animation, and he went on to say that that becomes a rather necessary gameplay element, with so much going on one needs a brief break of random invulnerability. This offends me. I've been playing some other games wherein performing finishing moves makes you invulnerable, and I use this to my advantage. If it's part of the game, I'm going to use it, but I sure don't like it. I think it pulls me out of the immersion. Not the finishing moves -- that's fine -- but let me be at risk doing it. So I am wondering, 1) Does it still make you invulnerable, or was that an early build feature, 2) are there multiple finishing moves for various monsters? I don't want to see the same finishing move 100 times, and 3) do you have to initiate the finishing move, or does it just happen mid-combat?

Oh, and final question: How is health handled? Is it like classic FPS games where you have to monitor your health and go get medikits and such, or is it like pussy boo-hoo modern FPS games where you just squat behind a table and wait for your health to come back you loving pussy wimp?

So are you Seanbaby or the imockery guy.

oddium
Feb 21, 2006

end of the 4.5 tatami age

Quest For Glory II posted:



my 7850 isnt even on the list so i guess $139 is worth the upgrade (i have $146 in my amazon wallet)

e: this seems to be more accurate, still would rank the same on that list i think



i think i have like a 580ti or something.... maybe i should get this ....

CJacobs
Apr 17, 2011

Reach for the moon!
Also enemies don't attack you at all during Doom's finishers, so it's not like you're just phasing through their attacks, it's more like they are momentarily recoiling in fear of how super brutal your guy is

Sakurazuka
Jan 24, 2004

NANI?

oddium posted:

i think i have like a 580ti or something.... maybe i should get this ....

I have a 560ti and all the rest of my PC components are of similar age, I could probably do with a new one, but it still runs the five indie games a year I'm actually interested in so.

oddium
Feb 21, 2006

end of the 4.5 tatami age

yeah i usually pick up stuff like witcher 3 or hitman on ps4 because i know my pc can't handle it. and eu4/endless legend/nuclear throne are all running fine right now hmm

HMS Boromir
Jul 16, 2011

by Lowtax

oddium posted:

i think i have like a 580ti or something.... maybe i should get this ....
There's no such thing as a 580 Ti so you should probably double check what you actually have, to make sure you're getting a significant upgrade. I saw someone in an old thread upgrade from a 760 to a 960 and I could feel my wallet cringe.

oddium
Feb 21, 2006

end of the 4.5 tatami age

it's deffo a 500 something

LoveBoatCaptain
Aug 26, 2008

Celebrate as all our past ways wither, lead the way to an age of light

Black Lodge Palpek posted:

The Last of Us is about the development of Joel-Ellie dynamic starting from the beginning of the journey through the steps that motivated the final decision at the end. The game has a strong psychological arc of both characters that leads to that moment. This is why the delivery of the story focuses on actor performances and dialogues.

If you summarize a substantial part like that with 'characters go from A to B' you might as well simplify every story with that sentence. It's not about how the world changed because of the characters' actions but about how the journey created a bond between them and how the world they live in functions. It was interesting enough, the game didn't need more. Also I didn't have the feeling that I was supposed to care about every NPC that got killed in the game. Those stories were there to set the stage for the protagonists' actions, they were part of the world-building, creating context and setting the mood rather than mourning idividual losses. At least that's how I read them.

I guess I just expected the game to actually do something interesting with the cordyceps thing, but I can't really fault the game for that. I just don't see how Joel overcompensating for his inability to protect his daughter and failing to learn from his mistakes is much of a psychological arc. If the game had ended differently I might have agreed with you, but it's pretty much just more of what had been going on up to that point with nothing getting resolved.

Even if I'm wrong and there's a ton of psychological stuff that I'm missing or forgetting it doesn't change the fact that the gameplay is boring at best and that it would have worked much better as a movie.

Regy Rusty
Apr 26, 2010

The way the new Doom works, Glory Kills do have risks related to them it's just not that you can get killed during them. They encourage you to be running all over the area putting yourself in the middle of the action. The kill itself is a brief safe moment that also restores some health, but then you need to immediately be aware of where you are now in relation to the other enemies. I think it works well and was a big reason I had so much fun with the game (I don't play many FPS's).

VideoGames
Aug 18, 2003

credburn posted:

Just Doomy things

Try the demo! It's a fun representation of the finished product.

Monkey Fracas
Sep 11, 2010

...but then you get to the end and a gorilla starts throwing barrels at you!
Grimey Drawer
I went from an HD5750 to a 970 a while ago and also had to upgrade my CPU to actually be able to reel the drat thing all the way out

I had a rough time fitting the huge MSI 970 in the case

The old setup just basically not being able to run Witcher 3 was the final straw

credburn
Jun 22, 2016
President, Founder of the Brent Spiner Fan Club

Lurdiak posted:

Glory kills make you invincible during the animation but lining them up takes a second and you're vulnerable for a moment after you're done and your weapon's not back out. This is greatly mitigated by the runes that let you perform them faster or at longer range. There is a ridiculous variety of finishing moves for each monster depending on where you target them, and there are some unique multiplayer ones as well. They're not exactly all super creative, because they can only be so elaborate, but you shouldn't get bored too easily.

Health definitely does not regenerate, and aggression is rewarded in the game. Health packs will heal you, but your number one source of healing will be the health enemies drop if you manage to perform glory kills on them. That's right, the more of a brave murder machine you are, the more you can heal.

Okay, that sounds okay. The hp thing and aggression reward has sold me. To the game deals thread!


codenameFANGIO posted:

So are you Seanbaby or the imockery guy.

I don't understand :confused:


Kirby Superscare! posted:

Try the demo! It's a fun representation of the finished product.

There's a demo?!

lazorexplosion
Mar 19, 2016

credburn posted:

Hey, all you old-school Doom and Quake players, I have a question about Doom...um, the new Doom. Not called "The New Doom" but just "Doom" for some stupid reason. That's strike 1, new Doom! :argh:

I've never been into multiplayer games because I'm a misanthropic agoraphobic human hating fire bombing loner. So this question is specifically about the single player. Also, I'm playing with a proper mouse and keyboard, not the NES Advantage or whateverthefuck incarnation of that homophobic racist Linkin Park kids use with their 30 FPS games.

I want to pick up Doom, but I'm not entirely sold on it. I haven't actually seen any videos of it since a little bit before its release, and I wasn't really liking what I was seeing. What I saw was some frantic, wonderful running and gunning, jumping and splattering and blowing away demons and it looked like a proper update to the Doom classic, a Doom for the new generation. But then I saw that switching between weapons brought up a weird UI and it brought the game into slow motion. Well, this offends me. Doom didn't slow down for nothing. Leaping behind cover and swapping your weapon and then leaping back was part of the chaotic fun. I know it was pretty simple back then; you didn't have to reload your gun or anything. But I don't LIKE the idea of time slowing down to swap out my weapon. So I am wondering, 1) can this be disabled and 2) if it can't be disabled, do you find this hurts the gameplay, especially coming at this from the thirst for Doom-like nostalgic ultra-violence?

My next question pertains to finishing moves. I think I saw a Youtube video with a guy playing a beta of it (or something) and he said that doing finishing moves makes you invulnerable during the animation, and he went on to say that that becomes a rather necessary gameplay element, with so much going on one needs a brief break of random invulnerability. This offends me. I've been playing some other games wherein performing finishing moves makes you invulnerable, and I use this to my advantage. If it's part of the game, I'm going to use it, but I sure don't like it. I think it pulls me out of the immersion. Not the finishing moves -- that's fine -- but let me be at risk doing it. So I am wondering, 1) Does it still make you invulnerable, or was that an early build feature, 2) are there multiple finishing moves for various monsters? I don't want to see the same finishing move 100 times, and 3) do you have to initiate the finishing move, or does it just happen mid-combat?

Oh, and final question: How is health handled? Is it like classic FPS games where you have to monitor your health and go get medikits and such, or is it like pussy boo-hoo modern FPS games where you just squat behind a table and wait for your health to come back you loving pussy wimp?

Literally never used the weapon wheel with M&K, like I had no idea it even existed in the PC version.
The finishing animations give invulnerability but it works really well because part of the risk/reward of getting up close to monsters, you get a little invincibility and some health back. You have to initiate the finishing moves and it's perfectly viable to mostly ignore them.
Health is medkits and from drops by demons, especially if you melee finish them, which is part of the risk/reward for not hanging back.

Get it it owns.

CJacobs
Apr 17, 2011

Reach for the moon!

credburn posted:

I don't understand :confused:

Former Video Games Humor Man Seanbaby and the writer for i-mockery were infamous back in "the day" for being real dismissive of modern game mechanics and conceits.

edit: Is I-Mockery still a thing?

codenameFANGIO
May 4, 2012

What are you even booing here?

CJacobs posted:

Former Video Games Humor Man Seanbaby and the writer for i-mockery were infamous back in "the day" for being real dismissive of modern game mechanics and conceits.

edit: Is I-Mockery still a thing?

I was referring to the hilarious comedy writing style.

Also I have no idea if I-mockery is still around lol

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


Get Doom also get Shadow Warrior 2.

Nate RFB
Jan 17, 2005

Clapping Larry

Lurdiak posted:

Man, people were not kidding about Walking Dead Season 2 being way worse than the first one. I should've believed the hype.
I feel like I'm the only person in the world who really didn't care for Season 1.

oddium
Feb 21, 2006

end of the 4.5 tatami age

oh by the way is xcom 2 manageable on ps4

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


I'm still sad about The Wolf Among Us breaking apart in the last couple of episodes of the first season. Now that was some bad writing and it started so great.

Alfalfa The Roach
Oct 13, 2012

You need to be a badass first.

Nate RFB posted:

I feel like I'm the only person in the world who really didn't care for Season 1.

I've never even finished Walking Dead Season 1 because it runs like dogshit on my computer, and nowadays I don't really care to go back and finish it

Nate RFB
Jan 17, 2005

Clapping Larry
It ran like crap on the PS3 too, but more importantly I just can't stand "man is the real monster!!" Zombie stories. Either do it silly/cheesy like Shaun of the Dead or RE4, or I guess make it about a specific dynamic/relationship like Joel/Ellie in TLoU.

credburn
Jun 22, 2016
President, Founder of the Brent Spiner Fan Club

CJacobs posted:

Former Video Games Humor Man Seanbaby and the writer for i-mockery were infamous back in "the day" for being real dismissive of modern game mechanics and conceits.

edit: Is I-Mockery still a thing?

Out of curiosity, when was "the day?" I didn't have Internet between 2006 and 2015.

A lot of modern day game mechanics annoy me. I get frustrated when I see things made easy by the standards of the long ago. Quest markers, regenerating health, auto-loving-aim. But the other day I was playing Legend of Grimrock 2, a wonderful throwback to old first-person dungeon crawlers, and I was stuck on a puzzle, and I was loving furious that it was taking me longer than six minutes to figure out.

I wonder if I've just become acclimated to the ease of modern gaming, or if I've just gotten old and cranky. I remember spending hours accomplishing basically nothing in Myst. Now, the idea of spending five minutes without making progress makes my blood pressure spike.

Sakurazuka
Jan 24, 2004

NANI?

Nate RFB posted:

I feel like I'm the only person in the world who really didn't care for Season 1.

I thought it was good for the type of story it was trying to tell, I just don't really care for that type of story.

codenameFANGIO
May 4, 2012

What are you even booing here?

I just checked and I-mockery still definitely exists. lol

credburn
Jun 22, 2016
President, Founder of the Brent Spiner Fan Club
Are you actually laughing out loud when you submit a reply?

codenameFANGIO
May 4, 2012

What are you even booing here?

credburn posted:

Are you actually laughing out loud when you submit a reply?

We've definitely got a new comedy superstar on our hands, here, folks. :geno:

Sakurazuka
Jan 24, 2004

NANI?

credburn posted:

Are you actually laughing out loud when you submit a reply?

Yes dad

In Training
Jun 28, 2008

credburn posted:

Are you actually laughing out loud when you submit a reply?

Sometimes yeah

THE AWESOME GHOST
Oct 21, 2005

credburn posted:

Hey, all you old-school Doom and Quake players, I have a question about Doom...um, the new Doom. Not called "The New Doom" but just "Doom" for some stupid reason. That's strike 1, new Doom! :argh:

I've never been into multiplayer games because I'm a misanthropic agoraphobic human hating fire bombing loner. So this question is specifically about the single player. Also, I'm playing with a proper mouse and keyboard, not the NES Advantage or whateverthefuck incarnation of that homophobic racist Linkin Park kids use with their 30 FPS games.

I want to pick up Doom, but I'm not entirely sold on it. I haven't actually seen any videos of it since a little bit before its release, and I wasn't really liking what I was seeing. What I saw was some frantic, wonderful running and gunning, jumping and splattering and blowing away demons and it looked like a proper update to the Doom classic, a Doom for the new generation. But then I saw that switching between weapons brought up a weird UI and it brought the game into slow motion. Well, this offends me. Doom didn't slow down for nothing. Leaping behind cover and swapping your weapon and then leaping back was part of the chaotic fun. I know it was pretty simple back then; you didn't have to reload your gun or anything. But I don't LIKE the idea of time slowing down to swap out my weapon. So I am wondering, 1) can this be disabled and 2) if it can't be disabled, do you find this hurts the gameplay, especially coming at this from the thirst for Doom-like nostalgic ultra-violence?

My next question pertains to finishing moves. I think I saw a Youtube video with a guy playing a beta of it (or something) and he said that doing finishing moves makes you invulnerable during the animation, and he went on to say that that becomes a rather necessary gameplay element, with so much going on one needs a brief break of random invulnerability. This offends me. I've been playing some other games wherein performing finishing moves makes you invulnerable, and I use this to my advantage. If it's part of the game, I'm going to use it, but I sure don't like it. I think it pulls me out of the immersion. Not the finishing moves -- that's fine -- but let me be at risk doing it. So I am wondering, 1) Does it still make you invulnerable, or was that an early build feature, 2) are there multiple finishing moves for various monsters? I don't want to see the same finishing move 100 times, and 3) do you have to initiate the finishing move, or does it just happen mid-combat?

Oh, and final question: How is health handled? Is it like classic FPS games where you have to monitor your health and go get medikits and such, or is it like pussy boo-hoo modern FPS games where you just squat behind a table and wait for your health to come back you loving pussy wimp?

1) The multiplayer isn't what people are praising anyway, all the hype is for the singleplayer
2) you don't have to use the weapon wheel. I went the whole game without using it
3) Finishing moves make you invulnerable but it makes a lot of sense in context and there are a lot of animations. Also it's a button you press and you can choose not to do them
4) No regenerating health

Buy DOOM right now

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Help Im Alive
Nov 8, 2009

please donate to my gofundme, I laughed my rear end off and can't pay the medical bills

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