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UnknownMercenary posted:The Stockholm Syndrome bug has been reintroduced, in some form. Nobody had the skill, and when we wiped it would just spit one of us out of custody without even requiring us to hit spacebar. time to do goat heist LuciferMorningstar posted:E: PSIONNNNNNNNNNNN you aren't the only pro shitposter in this thread, buddy tbh I think they really need to revert/redo the difficulty-level multipliers instead of having to rebalance like 100 guns, but a standardization pass AFTER would be most welcome Psion fucked around with this message at 02:31 on Oct 21, 2016 |
# ? Oct 21, 2016 02:29 |
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# ? May 30, 2024 12:07 |
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ClonedPickle posted:Agreed, but only because I did it and the cosmetics didn't properly go into my inventory. I've unlocked the ability to buy them with Gage Coins, so whatever, but it would've been nice to actually get them. They show up in your inventory after restarting the game.
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# ? Oct 21, 2016 02:50 |
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Discendo Vox posted:From Frank: That is not a small number. That is a big number. If I can reapply that on the regular (read: no bullshit "can proc only after this amount of time after it proc'd previously"), then I must poison the cop hole.
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# ? Oct 21, 2016 03:15 |
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Started playing with the in-game Mutators for the first time tonight. I turned on Creeps (Nuclear Bulldozers, max radius) and the mutator that turns all specials into Dozers. I've never enjoyed a CTD so much in my life.
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# ? Oct 21, 2016 03:38 |
Things I am considering for Death Vox Panic Room so far:
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# ? Oct 21, 2016 03:44 |
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Discendo Vox posted:Things I am considering for Death Vox Panic Room so far: That's against code Vox, i'm gonna have to write you up
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# ? Oct 21, 2016 03:46 |
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Give Chavez some dual LMGs..Buzzsaws? this just in: dodge suuuuuuuuuuuuuuuucks, use ex-president if you want to attempt dodge spit on my clit fucked around with this message at 04:07 on Oct 21, 2016 |
# ? Oct 21, 2016 03:53 |
Grapplejack posted:That's against code Vox, i'm gonna have to write you up Write up OVK: the ladders weren't in the original heist, and the access stairs were closed off sometimes with RNG. It turns the roof into even more of a bloodbath.
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# ? Oct 21, 2016 04:26 |
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Discendo Vox posted:Things I am considering for Death Vox Panic Room so far: - Cops randomly place tripmines on the stairways, particularly when the crew is on the roof. - Snipers inside the adjacent buildings, with line of sight into the hallway interiors. - Decoy panic room. One's real, the other spawns a dozer-rush when you unlock it with Chavez's key. - Chavez suicide vest. Blows up on the players, keys are blasted out a window to the alley below.
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# ? Oct 21, 2016 05:24 |
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https://zippy.gfycat.com/HarmfulSpecificCoypu.webm https://zippy.gfycat.com/DeadUnrulyEeve.webm sup
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# ? Oct 21, 2016 05:44 |
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# ? Oct 21, 2016 05:45 |
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Psion posted:https://zippy.gfycat.com/HarmfulSpecificCoypu.webm Great, now you can drag me through 1d heists.
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# ? Oct 21, 2016 06:41 |
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Psion posted:sup edit: Friendship ended with Rogue now EX-PRESIDENT is my perk deck spit on my clit fucked around with this message at 07:01 on Oct 21, 2016 |
# ? Oct 21, 2016 06:56 |
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Drewjitsu posted:Great, now you can drag me through 1d heists. the only heist where someone can AFK in a corner is Rats D1, so you'll have to pull your weight for the rest of em
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# ? Oct 21, 2016 07:02 |
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Use the crook build I made bro, it's Real Good. Crook is the most under appreciated of the perk decks. E: what did you guys get out of those safes
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# ? Oct 21, 2016 07:03 |
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Tempest_56 posted:- Snipers inside the adjacent buildings, with line of sight into the hallway interiors. Thats already in. At least on the top floor, clear LOS to the hallway leading to the roof stairs
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# ? Oct 21, 2016 07:08 |
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Psion posted:the only heist where someone can AFK in a corner is Rats D1, so you'll have to pull your weight for the rest of em That shouldn't be a problem.
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# ? Oct 21, 2016 07:43 |
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Paingod556 posted:Thats already in. At least on the top floor, clear LOS to the hallway leading to the roof stairs Huh, I've only ever seen normal cops in there. The more you know!
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# ? Oct 21, 2016 14:11 |
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Grapplejack posted:E: what did you guys get out of those safes steam pennies
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# ? Oct 21, 2016 16:07 |
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Changed the damage for the Javelins from 7500 to 3250 Changed the damage for the Plainsrider Bow from 1500 to 1000 Changed the damage for the Heavy Crossbow from 4000 to 2000 Changed the damage for the Light Crossbow from 1500 to 750 Changed the damage for the English Longbow from 4000 to 2000 Changed the damage for the Pistol Crossbow from 750 to 375 Changing the important numbers, of course.
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# ? Oct 21, 2016 17:21 |
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Today's hotfixquote:
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# ? Oct 21, 2016 17:22 |
Well, it's a start. OD's going to be even harder in the interval, though. On the bright side, thinking about what does work on OD is giving me all sorts of ideas for ways to tweak Deavth Vox loud!
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# ? Oct 21, 2016 17:27 |
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Discendo Vox posted:Well, it's a start. OD's going to be even harder in the interval, though. On the bright side, thinking about what does work on OD is giving me all sorts of ideas for ways to tweak Deavth Vox loud! If I can't bring a KSP it's not worth playing imho
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# ? Oct 21, 2016 17:28 |
Dr Cheeto posted:If I can't bring a KSP it's not worth playing imho If you're talking about OD, you can bring a KSP. You absolutely need Body Expertise, though. Bipodding is also dangerous, but you can manage risk with good positioning. The only thing in that changelist that really throws balance is the pistol xbow damage reduction. I'm guessing it won't one-shot shields anymore. Given how loving numerous they are, that could be a real issue.
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# ? Oct 21, 2016 17:33 |
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Hmm, I'm thinking of visiting Reboot Infogamer and maybe visit the PD2 stand, but the problem is I'm currently studying in university and the only viable day for me to go is the busiest days which are saturday and/or sunday (considering to do even friday). I'm like an hour's a drive away from it. Would anyone be interested in me visiting the PD2 booth and get some pictures/talks with the devs? (Although the tickets are cheap AF luckily enough) E: If however I won't have any exams, I might visit it sooner.
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# ? Oct 21, 2016 17:44 |
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I'm always down for pictures of dorky Swedes in convention centers.
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# ? Oct 21, 2016 17:46 |
TearsOfPirates posted:Hmm, I'm thinking of visiting Reboot Infogamer and maybe visit the PD2 stand, but the problem is I'm currently studying in university and the only viable day for me to go is the busiest days which are saturday and/or sunday (considering to do even friday). I'm like an hour's a drive away from it. Would anyone be interested in me visiting the PD2 booth and get some pictures/talks with the devs? (Although the tickets are cheap AF luckily enough) Go for it.
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# ? Oct 21, 2016 17:47 |
Sykic posted:
no-ooo
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# ? Oct 21, 2016 17:49 |
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LuciferMorningstar posted:The only thing in that changelist that really throws balance is the pistol xbow damage reduction. I'm guessing it won't one-shot shields anymore. Given how loving numerous they are, that could be a real issue. what was it, something like a constant 10-12 on map at all times during most 1D assault waves? And you were mentioning something like a huge damage reduction to the two things which are designed to punch through shields - snipers and slugs? gross There's also some perception issues here, but generally I agree that the pistol xbow change is the biggest deal unless HE is somehow unaffected or still capable of one hitting a shield. e: continuing to gently caress with javelins while not boosting throwing axes is also a problem, but that's less of an issue because if you aren't bringing flashbangs to 1D you are doing it wrong Psion fucked around with this message at 18:04 on Oct 21, 2016 |
# ? Oct 21, 2016 17:59 |
Psion posted:what was it, something like a constant 10-12 on map at all times during most 1D assault waves? And you were mentioning something like a huge damage reduction to the two things which are designed to punch through shields - snipers and slugs? gross Yep. Typically eight or more Shields at any given time. They seem to frequently move in clumps. And yeah, Shields don't just block most bullets, they also reduce penetrative damage. They are, as far as I can tell, the only thing that does this. The three projectiles that pierce Shields are slugs, snipers, and dragon's breath. Damage is reduced by a staggering 75%. This renders those Shield-busting weapons largely worthless.
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# ? Oct 21, 2016 18:04 |
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LuciferMorningstar posted:And yeah, Shields don't just block most bullets, they also reduce penetrative damage. They are, as far as I can tell, the only thing that does this. The three projectiles that pierce Shields are slugs, snipers, and dragon's breath. Damage is reduced by a staggering 75%. This renders those Shield-busting weapons largely worthless. This is accurate. Weapons capable of penetrating walls or other cops don't have their damage reduced at all, for example. The shield penetration damage reduction has been in for some time, but obviously the way it interacts with 1D health pools is new.
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# ? Oct 21, 2016 18:08 |
Dr Cheeto posted:This is accurate. Weapons capable of penetrating walls or other cops don't have their damage reduced at all, for example. The shield penetration damage reduction has been in for some time, but obviously the way it interacts with 1D health pools is new. Yes. It really only hit me how hosed up this is when I was trying to come up with my own take on balance for cop health and weapon damage. With Shield DR as it is, you either keep the man behind the Shield flimsy or you make penetrative damage really high. In the former scenario, it's easier to flank or use HE. In the latter, you end up with idiotically strong weapons that would probably be too good at everything. Either way, it makes balancing snipers and slugs basically impossible.
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# ? Oct 21, 2016 18:12 |
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I can see the logic behind demanding headshots when trying to punch through a presumably bulletproof shield instead of just casually bodyshotting them en masse, but the out of balance headshot multipliers combined with the larger health pool is a real problem. Shields, perhaps, could stand to have a higher headshot multiplier like cloakers do. Or just reduce that ridiculous pen DR, which would be an effective buff without changing any numbers. HE vs. shields would need some attention also, though HE could use some attention beyond just shields. alternately, in my opinion, snipers are in a bad enough place that I'd support a global buff to them regardless. The new sniper rifle, with frenzy and suppressor skills, was serviceably mediocre on Mayhem, and I'd never take it to anything higher. e: quote:Murky Station I knew there was a bug on every single one of these and I was riiiiight (I guessed wrong on what the specific bug was, but still) Psion fucked around with this message at 18:39 on Oct 21, 2016 |
# ? Oct 21, 2016 18:31 |
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Instead of fixing the brokenness of OD they nerf the few weapons that did work....... wow
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# ? Oct 21, 2016 19:12 |
oohhboy posted:Instead of fixing the brokenness of OD they nerf the few weapons that did work....... wow Oh, word?
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# ? Oct 21, 2016 19:16 |
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Well looks like Overkill just changed the damage values in the inventory screen, not on the weapons themselves. It's kind of amazing how often they gently caress up a change that involves a single number but more importantly why are the inventory screen values stored separately?
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# ? Oct 21, 2016 19:34 |
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UnknownMercenary posted:Well looks like Overkill just changed the damage values in the inventory screen, not on the weapons themselves. It's kind of amazing how often they gently caress up a change that involves a single number but more importantly why are the inventory screen values stored separately? ... how Just... what? How do you even do that?
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# ? Oct 21, 2016 19:57 |
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Tempest_56 posted:... how diesel is a mess.
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# ? Oct 21, 2016 20:00 |
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Tempest_56 posted:... how technical_debt.txt When I wrote lua to edit weapon values, I just changed it and the inventory updated correctly after the ingame stats -- there's gotta be something going on when actually editing the base values instead of using tweak_data that's different my guess is someone made a decision in 2008 that's making things inordinately complicated and they'll never get out from under it until they make Payday 3
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# ? Oct 21, 2016 20:11 |
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# ? May 30, 2024 12:07 |
Goldfarb strikes again
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# ? Oct 21, 2016 20:26 |