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Rookersh posted:Yeah, I don't think people really understand how utterly lovely Bretonnia is. My first full Empire campaign had me going first after Marienburg and then west into Bretonnia and Estalia. I essentially ignored the Elector Counts for the entire game. Also yeah I'm mostly curious to see how CA plans to make Bretonnia and other GW-neglected factions unshitty (lookin' at you Chaos Dwarfs).
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# ? Oct 23, 2016 22:56 |
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# ? May 17, 2024 13:00 |
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Rookersh posted:Yeah, I don't think people really understand how utterly lovely Bretonnia is. Doing the latter is a good way to build relations with select electors opening up the way for confederations. Basically pick one of the electors bordering you, build up relations to get you at least military access and go fight their enemies (preferably non-human I guess) which will gain you experience, some loots and a pretty substantial relations boost which should allow you to set them up for confederation. It's essentially doing your duty as Emperor and pretty fun. I confederated Wissenland in my most recent game by fighting Beastmen and Greenskin tribes with Karl Franz's army. Also, take Marienburg. They are rich. And they are horrible bastards.
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# ? Oct 23, 2016 22:58 |
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Randarkman posted:It's a pretty good book actually. A lot of the 2nd edition WFRP books are, quite fun as well. Liked the kind of random character early modern Call of Cthulhu-thing they had going on in that game. And the Bretonnia book had this quote: Pretty much all I know about the Warhammer Fantasy setting comes from the RPG books, which, given the quality of the writing in the average Army Book, was probably a good idea.
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# ? Oct 23, 2016 23:06 |
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Yeah gently caress Marienburg. They're the OG secessionists. Brettonia, like any group, is only as lovely a place as their last army book author felt love they should be. The game got more pointlessly grimdark as time went on, which has been to be kept in mind.
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# ? Oct 23, 2016 23:06 |
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I've taken to ignoring the elector counts and treating that whole side of the map as an agent-based simulation of what-ifs. Ostland confederation Wissenland? Talabecland eliminating Sylvania and Border Princes? Why the hell not?
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# ? Oct 23, 2016 23:07 |
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ZearothK posted:Pretty much all I know about the Warhammer Fantasy setting comes from the RPG books, which, given the quality of the writing in the average Army Book, was probably a good idea. I'm still sad that there was no followup on the implications that there might be a revolution brewing in Bretonnia.
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# ? Oct 23, 2016 23:08 |
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my dad posted:I'm still sad that there was no followup on the implications that there might be a revolution brewing in Bretonnia. The Status Quo was sacrosanct to GW, until they went full stupid and blew the setting up entirely. Lots of potential, horribly squandered.
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# ? Oct 23, 2016 23:13 |
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I'm glad I got in on this, seemingly the only non-frustrating WHFB thing ever made
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# ? Oct 23, 2016 23:15 |
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do i have to confederate a faction to get their legendary lords or can my grimgor recruit wurzarg by beating the snot out of him?
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# ? Oct 23, 2016 23:18 |
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A lot of that stuff in the RPG books was meant to be plot-seeds for PCs to get involved in, just like the Glorious People's Revolution (Reformed) mentioned in Shades of Empire. I am actually running a WFRP campaign at the moment and I fully intend to have the players drop in Couronne right when the food riots start once they are done getting drunk in Karak Drak.
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# ? Oct 23, 2016 23:19 |
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Rookersh posted:On another note, someone sell me on a fun way of playing Empire. It's the only faction I've yet to enjoy a playthrough of. It feels like I'm supposed to attack my own Elector Counts to grow/get their land, but this of course is a huge rear end in a top hat move. If you don't attack your own Elector Counts, you get to......hang out in Reikland for half the game until Chaos/Greenskins/VC start invading your lands and you can start confederating everyone? The way to do Empire is to get as many of the Elector Counts to like you as possible, and confederate them all when you can. The only ones I reliably go to war with are Marienburg, for that early port seizure and massive economic boost, and then I usually confederate someone shortly after that. Wissenland or Middenland if you can manage it, Stirland or Talabecland if not. Fighting whoever you want is a big part of it - I've done Empire campaigns where I had early wars against the vampires (which did a lot to make Stirland like me and want to confederate), and ones where I sent Karl Franz down on crusade to the Badlands to bail out my Dwarf allies. I've even had ones helping out Bretonnia against a giant Mousillon, or even straight-up invading Bretonnia myself (although this was by far the least entertaining one I did). By the time the main Chaos invasion arrives you should have a large powerbase and by the time you defeat the invasion you should have confederated everyone. Empire is my favourite campaign, the old friend I return to when the rest of the game isn't doing it for me.
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# ? Oct 23, 2016 23:43 |
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The problem with Bretonnia is despite them being built up as the "honorable" faction for all of WHFB's history, the single time they were ever asked to uphold their honor and fulfill their pledge, they fled the field. The loving VAMPIRE COUNTS did more for the Empire during the End Times then the loving Bretonnians. Vlad at least chose to turn his army inwards to defend Empire cities against Chaos. Say what you will about how the End Times stuff was really bad ( it was ), and was largely poorly written ( it was ), but that fact still makes me very antiBretonnian. Most of the Bretonnian/Vlad stuff during the End Times was fairly in character for the End Times bit, they weren't as poorly represented as the High/Dark Elves, Chaos, Skarsnik, or Karl Franz/Empire. And yet despite that they ended up becoming the worst faction.
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# ? Oct 24, 2016 01:27 |
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Yeah but the Brettonians whole thing is that the honorable act is just that, an act.
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# ? Oct 24, 2016 01:32 |
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Demiurge4 posted:Yeah but the Brettonians whole thing is that the honorable act is just that, an act. Exactly. And thats why they own, IMO. Rygar201 posted:It's better if you just pretend the End Times never happened. Amen. Dandywalken fucked around with this message at 02:02 on Oct 24, 2016 |
# ? Oct 24, 2016 01:50 |
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It's better if you just pretend the End Times never happened.
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# ? Oct 24, 2016 02:01 |
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Rygar201 posted:It's better if you just pretend the End Times never happened. Fortunately CA is thinking along the same lines. Also screw continuity!!!
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# ? Oct 24, 2016 02:08 |
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Heading south and treating the Bretonnia / Tilea area as a big money pinata works pretty well. The problem with not expanding into other empire lands at all is that, if you're not there by the time Chaos shows up, it'll all get burned down.
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# ? Oct 24, 2016 02:30 |
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Mans posted:I found a kinda decent Kislev reskin: Try The Southern Realms by Cataph.
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# ? Oct 24, 2016 02:32 |
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Mans posted:do i have to confederate a faction to get their legendary lords or can my grimgor recruit wurzarg by beating the snot out of him? Confederate him. Be careful though, my confederated Skarsnik died forever the turn after I got him.
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# ? Oct 24, 2016 03:47 |
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madmac posted:Side note, volley fire actually nerfs Ranger DPS became someone entered the value backwards, so watch out for that if you're going Ranger heavy. Someone's made a mod that fixes that, i suggest everyone make use of it until CA fixes it themselves: http://steamcommunity.com/sharedfiles/filedetails/?id=785267679&searchtext=ranger
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# ? Oct 24, 2016 03:57 |
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Are the Orc counter for bow guys/skirmisher (namely Rangers and Quarrelers) Boar Boyz/Big 'uns? I imagine with armor piercing and the shield, they'd be a great "No stop doing that right this instant" counter to a bunch of volleying assholes. Should I keep the normal Boar Boyz for hunting enemy shooter groups, and Big 'Uns for armies which I expect to encounter cavalry?
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# ? Oct 24, 2016 04:34 |
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For rangers you're fine with even wolf riders, but Boar Boyz, especially the RoR, are great at disrupting Quarreler and Ranger formations. You can just keep going through a lot of them.
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# ? Oct 24, 2016 05:37 |
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Dandywalken posted:Are the Orc counter for bow guys/skirmisher (namely Rangers and Quarrelers) Boar Boyz/Big 'uns? I imagine with armor piercing and the shield, they'd be a great "No stop doing that right this instant" counter to a bunch of volleying assholes. You're not wrong, just keep in mind that Boars are also slow and poorly armored, so they're vulnerable to getting wrecked by archers before even making contact. They do work well, but a bit of finesse is usually required.
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# ? Oct 24, 2016 05:38 |
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Fair enough. What are the preferred counters to enemy ranged infantry as Greenskins, if available? I assume for ranged cav, I can just go tit for tat with Wolf Riders if they want to be dicks.
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# ? Oct 24, 2016 06:01 |
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Wolf riders, spider riders, squig herds, nasty skulkaz, and now the hammer of gork.
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# ? Oct 24, 2016 06:07 |
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ZearothK posted:Oh yeah, I remember that. Essentially Bretonnian lords consider it inelegant to hire mercenaries to defend their lands, but on occasion, and specially on hilly territories prone to Greenskin warbands, they hire groups of heavily armed "shepherds" to take care of a singular sheep. That feels like it should be a special map type. "Defend the herd/sheep!" You lose/Pyrrhic Victory if the sheep unit is destroyed. Somehow I can just imagine some rear end in a top hat Lord withholding pay because the sheep died.
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# ? Oct 24, 2016 09:06 |
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The real counter to ranged infantry as greenskins is sufficient numbers of ablative goblins.
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# ? Oct 24, 2016 11:04 |
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Fangz posted:The real counter to ranged infantry as greenskins is sufficient numbers of ablative goblins. The answer to any problem you face as greenskins is always to bring more boyz.
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# ? Oct 24, 2016 11:12 |
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Is it just me or has the Chaos invasion become incredibly weak since the last couple of updates? I had an Empire game where I never once had to fight Skaelings or Varg, and only fought Chaos a few times to wipe them out. Then as Bellegar, after I'm done whomping on the orks and the goblins, I check on the north and by turn 140 or something there's bugger all going on up there at Chaos are at like 25 in the strength ranking.
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# ? Oct 24, 2016 12:15 |
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Deketh posted:Is it just me or has the Chaos invasion become incredibly weak since the last couple of updates? I had an Empire game where I never once had to fight Skaelings or Varg, and only fought Chaos a few times to wipe them out. Then as Bellegar, after I'm done whomping on the orks and the goblins, I check on the north and by turn 140 or something there's bugger all going on up there at Chaos are at like 25 in the strength ranking. The chaos invasion's ultimate strength is always going to be random, because it depends on how strong Kislev, Ostland, Ostermark, and the like are in standing up to it. Some games it's going to destroy the entire empire, some games it's going to get killed by Kislev. I actually think its general strength has gone up recently, since the addition of beastmen and the Brayherd of Chaos means that it has more armies to smash through Kislev with. My Skarsnik campaign had them destroy every empire province.
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# ? Oct 24, 2016 12:31 |
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Dandywalken posted:Fair enough. What are the preferred counters to enemy ranged infantry as Greenskins, if available? I assume for ranged cav, I can just go tit for tat with Wolf Riders if they want to be dicks. The Night Shrowd spell from Lore of the Little Waaaagh! can be pretty good too, as it dramatically reduces accuracy of units and may even make your army "invisible" as it approaches if the enemy is clumped together. quote:That feels like it should be a special map type. "Defend the herd/sheep!" You lose/Pyrrhic Victory if the sheep unit is destroyed. I remember the text mentioning that sometimes the shepherds end up eating the sheep. Actually, let me find it in the book.
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# ? Oct 24, 2016 12:55 |
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ZearothK posted:I remember the text mentioning that sometimes the shepherds end up eating the sheep. Actually, let me find it in the book. Also worth noting from the same book, the sheep are dumb as bricks and assuming their "shepherds" don't eat them they often just walk off cliffs.
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# ? Oct 24, 2016 13:53 |
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I finally took Eight Peaks as the dwarf king and the game didn't recognize that I did, and I still had all the negative effects, so I quit
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# ? Oct 24, 2016 14:21 |
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https://twitter.com/totalwar/status/790538418770022400 Those factionwide bonuses will probably make Grombrindal the Dwarf Vlad if they are like what I am thinking.
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# ? Oct 24, 2016 14:31 |
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+15% to movement range of all characters faction wide is ridiculously good, it will let you catch the AI stacks without having to rely on ambush stance.
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# ? Oct 24, 2016 14:34 |
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Angry Lobster posted:+15% to movement range of all characters faction wide is ridiculously good. Especially for Dwarfs, since the Badlands are fuckoff huge and are rough to travel. These bonuses sound insane; I'd totally drop Thorgrim for the OG himself. I gotta sucker an American friend into getting a code from a GW store...
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# ? Oct 24, 2016 14:37 |
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ZearothK posted:https://twitter.com/totalwar/status/790538418770022400 i'm particularly fond of the guy in the twitter comments for that, blaming brexit for him not being able to get a copy of white dwarf.
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# ? Oct 24, 2016 15:25 |
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Mukip we just played each other in multiplayer quick battle. It took me a minute to realize where I recognized your name from. You were chaos, I was the in-the-forest greenskins. You play chaos a lot better than I do.
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# ? Oct 24, 2016 16:14 |
Here's an album of Grombrindal's skills, items, and some battle pictures. The White Dwarf is loving nuts and doesn't care who knows it. MAXIMUM OVERGRUDGE
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# ? Oct 24, 2016 16:54 |
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# ? May 17, 2024 13:00 |
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Triskelli posted:Here's an album of Grombrindal's skills, items, and some battle pictures. The White Dwarf is loving nuts and doesn't care who knows it. Holy poo poo those ancestor bonuses
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# ? Oct 24, 2016 17:11 |