MF_James posted:Yes monkee is right (he's always right btw), do not waste A gems as a heim nation, A will get you angry thunder and air elementals and quills oh my. If you add some S gems you can get yourself some ASSSSSSSSSSSSSSSSSS A to corpse man as Caelum is cool and good as you have a shitton of tstrike and a distinct lack of passable line troops to keep your mages from getting poked to death with sharp sticks.
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# ? Oct 20, 2016 01:57 |
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# ? May 28, 2024 15:06 |
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Nuclearmonkee posted:A to corpse man as Caelum is cool and good as you have a shitton of tstrike and a distinct lack of passable line troops to keep your mages from getting poked to death with sharp sticks. that's why I said it, drat it monkee!!!!!! Also yeah, the reason is because eagle kings can natively cast storm (with appropriate gem) which then allows all your other 2A guys to cast storm power and then t-strike without using gems. You can also recruit the 2D guys (well they are like 1A/1D/1?ADW) and do some skelly spam, but that's somewhat dependent on luck.
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# ? Oct 20, 2016 02:00 |
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If anyone knows how to contact Griffen please tell him bad nations 4 started and he needs to take his dang turn
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# ? Oct 20, 2016 04:34 |
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Thanks for the advice I started making quills instead with my excess gems and brought my research way up.
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# ? Oct 20, 2016 15:10 |
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New LP-episode! Not much happening. This is one of these turns...
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# ? Oct 23, 2016 20:06 |
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After buying this game, reading up a bit, then dicking around a bit with the AI, this game seems like great fun. My layperson observations playing Shinuyama are that Bakemono Sorcerers seem really good because of how many different spells they have access to. At the same time, it's kind of annoying when you can't cast certain spells (banefiiiree) because none of your dudes rolled the correct paths, despite having a 1/4 chance of doing so. Oh well. I also ran into some awful luck since I went with that recommended erfsnek E6 pretender, only to have my starting position coincidentally spawn right next to the throne of winter. Which, as it turns out, makes everything so much colder my poor snake doesn't really want to move anymore. One problem I kept running into is I would just straight up forget commanders or mages running around site searching/whatever for turns at a time, and this was without even taking days between turns like in multiplayer. Do you guys tend to keep notes on turns of any sort, or do you just kind of get better at keeping track of stuff? Actually, after asking that, I assume a lot of people probably still just forget lots of crap despite having played a lot. I think part of it is since it's a turn based game I thought playing on my laptop's lovely trackpad would be good enough, but Jesus, navigating this game's UI with a trackpad gets tedious fast, and I found myself hitting end turn probably prematurely a lot out of impatience. I guess learning the hotkeys and getting a mouse would probably help with that. Oh, also I signed up for Goon Game Service with the same name.
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# ? Oct 25, 2016 00:00 |
ereror posted:After buying this game, reading up a bit, then dicking around a bit with the AI, this game seems like great fun. My layperson observations playing Shinuyama are that Bakemono Sorcerers seem really good because of how many different spells they have access to. At the same time, it's kind of annoying when you can't cast certain spells (banefiiiree) because none of your dudes rolled the correct paths, despite having a 1/4 chance of doing so. Oh well. I also ran into some awful luck since I went with that recommended erfsnek E6 pretender, only to have my starting position coincidentally spawn right next to the throne of winter. Which, as it turns out, makes everything so much colder my poor snake doesn't really want to move anymore. Mash "n" to cycle through all of the commanders without orders. Also Shinuyama is one of the worst nations in the entire game so if you can do well with them (or even just manage to not die) that's pretty good.
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# ? Oct 25, 2016 00:06 |
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Nuclearmonkee posted:Mash "n" to cycle through all of the commanders without orders.
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# ? Oct 25, 2016 00:30 |
frankenfreak posted:Speaking of "n": is there a way to mark commanders as some sort of busy so I don't have to cycle through a bunch of scouts that needn't move?
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# ? Oct 25, 2016 00:36 |
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# ? Oct 25, 2016 00:41 |
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ereror posted:After buying this game, reading up a bit, then dicking around a bit with the AI, this game seems like great fun. My layperson observations playing Shinuyama are that Bakemono Sorcerers seem really good because of how many different spells they have access to. At the same time, it's kind of annoying when you can't cast certain spells (banefiiiree) because none of your dudes rolled the correct paths, despite having a 1/4 chance of doing so. Oh well. I also ran into some awful luck since I went with that recommended erfsnek E6 pretender, only to have my starting position coincidentally spawn right next to the throne of winter. Which, as it turns out, makes everything so much colder my poor snake doesn't really want to move anymore. i'm pretty sure there's an option to warn you if you have commanders without orders when you end turn
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# ? Oct 25, 2016 00:44 |
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Oh god this.
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# ? Oct 25, 2016 00:55 |
Sloppy Milkshake posted:i'm pretty sure there's an option to warn you if you have commanders without orders when you end turn There's also a command that makes your mages auto-research, which is sometimes handy and sometimes annoying.
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# ? Oct 25, 2016 13:22 |
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i don't use it because i have brain damage (BUT WHAT IF I GET THAT 1-in-a-100 RANDOM???) but yeah it's a good option to have
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# ? Oct 25, 2016 13:51 |
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Next turn I'm going to get sieged by a force from Ur paying as EA Pangaea (I know, I know). Can I seduce commanders from inside my castle? I don't think he's guarding his commanders, so I can just Howl them to death, hopefully. I'm at Alt 5 and Conj 2
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# ? Oct 25, 2016 19:19 |
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Fat Samurai posted:Next turn I'm going to get sieged by a force from Ur paying as EA Pangaea (I know, I know). Can I seduce commanders from inside my castle? I don't think he's guarding his commanders, so I can just Howl them to death, hopefully. I'm at Alt 5 and Conj 2 yes and actually don't use howl in assassinations, just use swarm it's faster. also why don't you just kill the ur mans with centaur?
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# ? Oct 25, 2016 19:30 |
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Sloppy Milkshake posted:yes and actually don't use howl in assassinations, just use swarm it's faster. also why don't you just kill the ur mans with centaur? Swarm, I meant, sorry. The Centaurs are on the other side of the continent punching other dudes. Fat Samurai fucked around with this message at 19:36 on Oct 25, 2016 |
# ? Oct 25, 2016 19:31 |
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well yeah you can seduce from inside a fort, it's rough as hell. be aware that actual ur mans have more hp than normal humans
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# ? Oct 25, 2016 19:34 |
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Thanks. So with N1 mages, 4 nature gems to get off a couple of swarms should be enough?
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# ? Oct 25, 2016 19:35 |
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I updated my indy randomizer tool( https://github.com/culka/randominions4 ), it can now read nation mod files and create independents from them. There's also a MA game in the private games thread if someone wants to test it out!
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# ? Oct 25, 2016 20:16 |
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Culka posted:I updated my indy randomizer tool( https://github.com/culka/randominions4 ), it can now read nation mod files and create independents from them. This is really cool - I like the dom4 nation gen a whole lot, and it sounds like this will go great with it! Which reminds me: How did the awful nations mod game(s?) play out? I've been curious to hear about that particular brand of crazy, but forgot all about it.
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# ? Oct 25, 2016 20:34 |
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Another thing: stuff that is patrolling and retreats from a Castle battle will move into the castle, right? And stuff that I recruit that turn will join the PD before the attacking army moves into the province and thus will join the battle. I'm thinking about using my pretender to buff the army and then retreat, but I don't want to lose it in a retreat because I don't understand the mechanics involved.
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# ? Oct 25, 2016 22:34 |
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Azram Legion posted:This is really cool - I like the dom4 nation gen a whole lot, and it sounds like this will go great with it! As expected, very awfully, I think badnationsv1 is still going (maybe?) but it used moo's mod thrones and decrepus got a throne that allows him to recruit a thing for 300gp that is basically a BFG and will wipe out armies solo because it regens 50hp+ a turn and poops gas, also it has mm3 or something dumb. Fat Samurai posted:Another thing: stuff that is patrolling and retreats from a Castle battle will move into the castle, right? And stuff that I recruit that turn will join the PD before the attacking army moves into the province and thus will join the battle. I'm thinking about using my pretender to buff the army and then retreat, but I don't want to lose it in a retreat because I don't understand the mechanics involved. I could be wrong here, but I'm pretty sure if your unit is defending the castle province (i.e. you put them on patrol), and retreats, it will NOT retreat into the castle, it will retreat to an adjacent province you own, or die if you own none. Someone with more knowledge may know for sure either way, but I THINK that's how it works. MF_James fucked around with this message at 23:53 on Oct 25, 2016 |
# ? Oct 25, 2016 23:47 |
units that you recruit the same turn an enemy attacks are not on a Patrol order and will stay inside the castle as you shrink into a corncob.
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# ? Oct 25, 2016 23:50 |
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Thanks. I'm starting to think this siege is not going to work as I want.
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# ? Oct 26, 2016 07:26 |
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units can retreat into friendly castles
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# ? Oct 26, 2016 08:27 |
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MF_James posted:As expected, very awfully, I think badnationsv1 is still going (maybe?) but it used moo's mod thrones and decrepus got a throne that allows him to recruit a thing for 300gp that is basically a BFG and will wipe out armies solo because it regens 50hp+ a turn and poops gas, also it has mm3 or something dumb. That sounds like the perfect outcome, all things considered.
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# ? Oct 26, 2016 16:10 |
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Azram Legion posted:Which reminds me: How did the awful nations mod game(s?) play out? I've been curious to hear about that particular brand of crazy, but forgot all about it. The badgame.net Awful Nations game I played as Iram, got to turn 60 before realising the futility of existence and going AI http://badgame.net/index.php?topic=41196.0 Final map
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# ? Oct 26, 2016 17:37 |
Enjoy posted:The badgame.net Awful Nations game I played as Iram, got to turn 60 before realising the futility of existence and going AI The guy who won had an old version of one of my mod nations where the res values were bad and some of the units weren't adjusted to be priced properly.
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# ? Oct 27, 2016 02:46 |
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Fat Samurai posted:Thanks. Highlights from last turn: Had 2 one on one seduction/assassination attempts where both participants cast Swarm 3 times. Killed a Shedu using only ants. My castle was assaulted by 6 mages because I killed all his real commanders. I still managed to lose 40 troops due to Swarm spam and having summoned lovely poison troops that killed all my dudes At this point he has no commanders on the army sieging my castle (in fact, I'm repairing the walls with basically no one inside). He has a commander in the next province, which I'm assuming he's moving to my castle so I don't melt all his troops by breaking siege. What would happen exactly if: - I order a seduce attempt in my castle - I order to break siege - He moves his commander to my cap. Ideally, I want to seduce his only commander and then rout his commander-less army with a single dude. I'm hopefully encircling my castle this turn, so his army should disappear completely, but I'm not sure of the timing.
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# ? Oct 27, 2016 19:14 |
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Fat Samurai posted:Highlights from last turn: If you seduce in the fort province, that will take effect before movement, so your seducer will find no targets and then the commander will arrive to lead the shamecube of troops besieging you. You will then sortie into the field and destroy the enemy with your superior spirit.
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# ? Oct 27, 2016 19:17 |
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Enjoy posted:destroy the enemy with your superior spirit. I'll take one more turn of sieging, I guess. Either he moves his commander to my fort or I mulch him in the province he's in. Thanks. Fat Samurai fucked around with this message at 19:26 on Oct 27, 2016 |
# ? Oct 27, 2016 19:23 |
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Newest Video LP-episode: 6 minutes and a couple seconds
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# ? Oct 28, 2016 17:43 |
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The Saturday-episode: Mo Money, Mo Problems II Part 31
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# ? Oct 29, 2016 18:57 |
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Aaaaaaaaaaaaaaaaaaaaannndddddd Sunday: Mo Money, Mo Problems II Part 32
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# ? Oct 30, 2016 15:37 |
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Great Gray Shrike posted:It used to be possible to register your Desura purchase on Steam and get your Dom4 downloads + patches on Steam - it's what I did, I bought Dominions 4 on Desura initially but haven't really interacted with Desura other than to use the Dominions 4 forum ever since. For reference, here are the instructions Great Gray Shrike dug up: The instructions on Desura for doing so were the following: posted:Google's cache of a Desura thread posted:
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# ? Nov 4, 2016 18:10 |
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Cataclysm has ended. As everyone else went AI, I have won by default. Here is a battle that took place on the last turn against AI how are u. Sadly all the vampires are outside of friendly dominion because the AI doesn't care about immortality. https://www.youtube.com/watch?v=b_-_nS-ZLBQ
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# ? Nov 4, 2016 19:43 |
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Do the various Dome spells, like Dome of Solid Air, prevent your own spells from entering a province you've cast it in? Like if you tried casting Trade Wind or Cloud Trapeze on it...
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# ? Nov 6, 2016 10:58 |
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Fauxbot posted:Do the various Dome spells, like Dome of Solid Air, prevent your own spells from entering a province you've cast it in? Like if you tried casting Trade Wind or Cloud Trapeze on it...
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# ? Nov 6, 2016 11:28 |
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# ? May 28, 2024 15:06 |
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Nice.
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# ? Nov 6, 2016 11:30 |