John Murdoch posted:Something something heart enclosed in a titan safe something something tsundere. Hoxton and Dragan are the tsundere characters. edit vvvvvv : John Wick's the mysterious loner perfectionist. A lot of accuracy and speed challenges on his dates. Discendo Vox fucked around with this message at 04:14 on Oct 25, 2016 |
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# ? Oct 25, 2016 02:34 |
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# ? May 30, 2024 22:23 |
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As if John wick isn't, you Baka.
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# ? Oct 25, 2016 03:48 |
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payday 2: date the cops
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# ? Oct 25, 2016 04:57 |
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<Insert your favorite double entenderé about the drill breaking here>
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# ? Oct 25, 2016 06:48 |
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Bonnie's talk about being gentle at a game of cards suddenly got a lot darker.
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# ? Oct 25, 2016 07:05 |
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bonnie's bathroom safehouse lines are p good
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# ? Oct 25, 2016 07:15 |
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Is a harem ending a possibility since you usually go out as a gang of four?
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# ? Oct 25, 2016 08:21 |
Laputanmachine posted:Is a harem ending a possibility since you usually go out as a gang of four? There's a whole collection of harem endings, since you can max affection from every heister to every other heister and several NPCs. The Paydate Secret Ending (It turns out the Secret was Love all along, guys) requires maxing all of them. Also there's no nudity and only sexual innuendo in paydate the heist.
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# ? Oct 25, 2016 09:27 |
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I hate you Vox.
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# ? Oct 25, 2016 10:11 |
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Discendo Vox posted:Also there's no nudity and only sexual innuendo in paydate the heist. Until you visit Nexusmods for Payday
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# ? Oct 25, 2016 10:34 |
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After I have maxed out a heister's section of the safehouse can I take them out for dates or do I need to rank up their affection like Harvest Moon and give them an egg every day? On an unrelated note, how many times do I need to melee before my Kunai ranks up to gold?
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# ? Oct 25, 2016 11:46 |
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After you reach level 100, do you still gain exp? So you can unlock the perk decks? Or do you have to do the infamy stuff to keep gaining exp?
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# ? Oct 25, 2016 12:04 |
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shut up blegum posted:After you reach level 100, do you still gain exp? So you can unlock the perk decks? Or do you have to do the infamy stuff to keep gaining exp? You'll still earn points towards your perk decks at level 100 but as always, it's recommended to get up to at least infamy 5 to unlock the extra skill points.
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# ? Oct 25, 2016 12:20 |
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Yeah, I know. But I just have all the skills and guns I want, so I don't want to lose all that stuff just so I can hold a playing card
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# ? Oct 25, 2016 13:21 |
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You only lose all your usable money and 200 million offshore. Guns and perk decks stay. Buy a bunch of expensive guns before infamying and after that, sell them and you don't even really lose money. Skill levels are really easy and quick to get back if you do dw/1d stealth and some ovk loud stuff.
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# ? Oct 25, 2016 13:39 |
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You also get special masks, and it doesn't cost money past infamy V.
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# ? Oct 25, 2016 13:58 |
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shut up blegum posted:Yeah, I know. But I just have all the skills and guns I want, so I don't want to lose all that stuff just so I can hold a playing card AAAAA! Real Muenster fucked around with this message at 14:04 on Oct 25, 2016 |
# ? Oct 25, 2016 14:01 |
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But isn't the ATM gone?
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# ? Oct 25, 2016 14:05 |
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It is on higher difficulties.
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# ? Oct 25, 2016 14:15 |
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oohhboy posted:But isn't the ATM gone? I once did it on DW by accident and had to veeeeery carefully open the lock to the safe that was luckily in the 7-11 and between that and the cash drawers I managed to stealth it anyway, but it can be done in like 3 minutes on OVK with ECM on the ATM.
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# ? Oct 25, 2016 14:32 |
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shut up blegum posted:After you reach level 100, do you still gain exp? So you can unlock the perk decks? Or do you have to do the infamy stuff to keep gaining exp? You're going to want to infamy to V at the very least, the tier reductions massively increase your skill flexibility.
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# ? Oct 25, 2016 14:40 |
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Fine, I'll infamy tonight!
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# ? Oct 25, 2016 14:41 |
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shut up blegum posted:Fine, I'll infamy tonight!
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# ? Oct 25, 2016 14:58 |
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SPOOKY ACHIEVEMENTS HAVE HIT and there is six of them. Just the size for a new heist and hopefully one that is adequately thematic.
Crabtree fucked around with this message at 15:48 on Oct 25, 2016 |
# ? Oct 25, 2016 15:42 |
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shut up blegum posted:Fine, I'll infamy tonight! And if you swing in tonight, you'll probably end the evening at like level 80 again. (Most of the infamy levels include a +xp bonus so the further up you go, the faster it is.)
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# ? Oct 25, 2016 16:26 |
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Crabtree posted:SPOOKY ACHIEVEMENTS HAVE HIT and there is six of them. Just the size for a new heist and hopefully one that is adequately thematic.
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# ? Oct 25, 2016 16:43 |
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If its No Mercy one's probably complete it in stealth, possibly on a certain difficulty setting.
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# ? Oct 25, 2016 17:04 |
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Regarding infamy, it's important to remember that levels 1-85 constitute half of the required XP to hit 100. 86-100 constitutes the other half. Roughly. This is important just because it points out how quickly you become competent again after an infamy.
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# ? Oct 25, 2016 17:23 |
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Plus you still get a few extra points for hitting five still and they are always valuable to have on 1D.
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# ? Oct 25, 2016 17:32 |
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Crabtree posted:Plus you still get a few extra points for hitting five still and they are always valuable to have on 1D. the majority of 1D builds I've made, seen, or would otherwise consider viable basically require infamy in at least two trees, so, yeah. I'm sure you can make something work without it but you'll be real sad about that one key skill you can't afford. Coolguye posted:Regarding infamy, it's important to remember that levels 1-85 constitute half of the required XP to hit 100. 86-100 constitutes the other half. Roughly. It is also important to note that for each infamy you do, you get an infamy XP boost, and it stacks - so each one is faster and faster. It basically stops being a slog and starts being a thing you do every few heists. If they ever do infamy 3.0 it's going to be silly - it's ~23 million to go from 0-100 or something like that? - and you can clear multiple millions in a single heist without trying hard at all when you're i-25. My hope is that they add enough infamies such that your bonuses will let you go from 0-100 in a single 1D jewelry store. Psion fucked around with this message at 17:42 on Oct 25, 2016 |
# ? Oct 25, 2016 17:37 |
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Also I hate to give you convulsions Psion, but with how Jules and Overkill still listen to Reddit whining, what are the chances that if a potential infamy 3.0 hit that they add more potential extra skill points depending on how high you climb in order to make more people be able to survive 1D? Say maybe an extra 4-5 total between every 25th on the way from infamy 1 to 100 for like extra 8 points I think we'd be at?
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# ? Oct 25, 2016 18:03 |
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What are the good skill builds/weapons for 1D? This is what I'm coming up with for builds: MasterForcer (with anarchist): http://pd2skills.com/#/v3/mACEfIJKlopr:eGHijL:toqr:gjlOqr:fHL:ibcdea:pA8::: FugiMind: http://pd2skills.com/#/v3/mABEfIJKl:eFLR:toqr:ggJKLnOPr:fHL:ibcdea:pa8R8::: TechForcer (with anarchist) http://pd2skills.com/#/v3/mr:eGhILMNoR:tMNoR:gjl:fLMOPr:ibcdea:pa8R8::: Weapons: Primary: m308, KSP, Akimbo MP5 (for dodge builds) Secondary: RPG-7, China Puff, UMP (for Dodge Builds), HE Pistol Crossbow (for Dodge Builds). Throwable: Flashbangs How dumb is any/all of this?
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# ? Oct 25, 2016 18:31 |
Drewjitsu posted:What are the good skill builds/weapons for 1D? Mostly fine. I wouldn't gently caress with hostage skills or Fully Loaded. I wouldn't advise taking a non-explosive secondary, either. Wiping out clumps of cops or Shields is really valuable.
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# ? Oct 25, 2016 18:41 |
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LuciferMorningstar posted:Mostly fine. I wouldn't gently caress with hostage skills or Fully Loaded. Dominating a cop is mostly a pipe dream? Even if they turn out to be basically invincible (from what I understand)? And dodge builds are currently preferred, because armor is basically a joke, even if you are going to max it out + armorer/anarchist, correct?
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# ? Oct 25, 2016 18:53 |
Drewjitsu posted:Dominating a cop is mostly a pipe dream? Even if they turn out to be basically invincible (from what I understand)? They're no longer invincible. Last I heard, skills actually made them weaker. Might have been fixed. It's just generally not worth it, IMO.
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# ? Oct 25, 2016 18:54 |
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skills do make them stronger appropriately now, but the horrifying damage that flies around in 1D makes them irrelevant regardless.
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# ? Oct 25, 2016 19:07 |
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Lol just did infamy and now I'm waiting for all the unlocks after 1 Ukrainian job. Like 30 levels worth of unlocks after 1 heist.
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# ? Oct 25, 2016 19:14 |
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shut up blegum posted:Lol just did infamy and now I'm waiting for all the unlocks after 1 Ukrainian job. Like 30 levels worth of unlocks after 1 heist. best part of infamy right there. Crabtree posted:Also I hate to give you convulsions Psion, but with how Jules and Overkill still listen to Reddit whining, what are the chances that if a potential infamy 3.0 hit that they add more potential extra skill points depending on how high you climb in order to make more people be able to survive 1D? Say maybe an extra 4-5 total between every 25th on the way from infamy 1 to 100 for like extra 8 points I think we'd be at? More skillpoints could be an approach to soften 1D, but it'd also soften every other difficulty. I'd rather see them back down from effectively locking you into very specific skillsets so you had more of your current 120 to allocate outside of essentials rather than giving you 128. Change the flat damage of Zeal enemies, redo the headshot and health multipliers to be less absurd, stop spawning 10 shields at all times - there's any number of things they could do to soften 1D and/or reduce the stark gap between Overkill and Mayhem that aren't just throwing more skills at you. Personally I think that second one - reducing that gap - is more important, really. There are other non-HP/non-flat-damage ways to toughen up higher difficulties that may be worth looking into to keep 1D as a tough challenge, but those have to come second. Psion fucked around with this message at 19:33 on Oct 25, 2016 |
# ? Oct 25, 2016 19:29 |
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Psion posted:More skillpoints could be an approach to soften 1D, but it'd also soften every other difficulty. I'd rather see them back down from effectively locking you into very specific skillsets so you had more of your current 120 to allocate outside of essentials rather than giving you 128. Change the flat damage of Zeal enemies, redo the headshot and health multipliers to be less absurd, stop spawning 10 shields at all times - there's any number of things they could do to soften 1D and/or reduce the stark gap between Overkill and Mayhem that aren't just throwing more skills at you. Personally I think that second one - reducing that gap - is more important, but I wouldn't say no to 1D being tough but fair as opposed to tough but stupid. Once I get back into the swing of things I would like to try to up my game and play something harder than Overkill, but when I tried Mayhem it was stupid and broken (shields needing 4 headshots to down with a Slug Judge, regular cops taking half a clip to the face before they die, ect). edit: I have been trying to keep up with the thread but reading between the deathvox comedy posts and the OD theorycrafting I have not been able to piece together the state of the game otherwise.
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# ? Oct 25, 2016 19:38 |
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# ? May 30, 2024 22:23 |
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Yeah, you might've missed it but shields have 75% DR against snipers and slugs - yes, the two things which penetrate them - and with the new huge shield HP pools, it really makes things bad. The DR isn't new, but interacting with 4x the HP sure is. Bring HE, not slugs. If you aren't bringing frenzy/berserker or crits to Mayhem and up, you're gonna have a hell of a rough time. Shotguns almost require Overkill (the skill), pistols really need trigger happy, autos need body expertise, etc. Sorry, that's how it is :\
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# ? Oct 25, 2016 19:46 |