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You're going to be seriously limited in what you can use on PS4. No external assets (meaning mods have to use assets that ship with the game) and mods have to be under 1 GB. This eliminates most of the popular survival/needs mods, since they all use external assets. I'm sure it's possible, but I'm not aware of any mods that have implemented survival/needs mechanics using only in-game assets.
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# ? Oct 25, 2016 13:58 |
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# ? May 15, 2024 04:46 |
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lol modding on consoles.
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# ? Oct 25, 2016 14:00 |
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Maybe somebody can mod in a crying sound for console players. Seriously, though, double-gently caress sony on this.
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# ? Oct 25, 2016 14:04 |
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Skyrim PS4 Modding Thread: Just Spent 10 Minutes Modding, Time to Play
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# ? Oct 25, 2016 14:08 |
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They hosed console users so that one guy who wanted to write virus mods for console users doesn't have to.
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# ? Oct 25, 2016 14:09 |
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marktheando posted:Will hardcore/survival mode mods be possible on PS4? That and being able to dress up my companions properly are the main things I wanted when I heard mods are coming to console. Changing the followers' default outfits to be unequippable is perfectly doable though. GunnerJ posted:They hosed console users so that one guy who wanted to write virus mods for console users doesn't have to. Raygereio fucked around with this message at 15:18 on Oct 25, 2016 |
# ? Oct 25, 2016 15:02 |
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marktheando posted:Will hardcore/survival mode mods be possible on PS4? That and being able to dress up my companions properly are the main things I wanted when I heard mods are coming to console. All of them will generally require very complex modifications. Some of it already exists, but think about it. If you were to make one of those modifications personally, you probably have a PC that can already play the game. If you are in that position, why would you self impose the limitation?
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# ? Oct 25, 2016 15:05 |
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https://imgur.com/gallery/dUOqa Whatevs on your consoles....
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# ? Oct 25, 2016 16:37 |
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Is it at all feasible to implement SPERG without requiring SKSE? I hope this is not a dumb question (but it probably is.)
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# ? Oct 25, 2016 16:46 |
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Bedevere posted:https://imgur.com/gallery/dUOqa I think we can all agree: gently caress Aerin
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# ? Oct 25, 2016 16:47 |
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Ynglaur posted:Is it at all feasible to implement SPERG without requiring SKSE? I hope this is not a dumb question (but it probably is.) Most likely yes. You'd have to make massive edits to everything scripted, lose the configurability of the MCM, basically rebuild the mod from the ground up. That said, Ordinator's pretty decent and doesn't require SKSE.
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# ? Oct 25, 2016 16:52 |
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Trustworthy posted:I think we can all agree: gently caress Aerin You're doing it wrong: Secretly kill Aerin early on and leave the body in Riften's canals.
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# ? Oct 25, 2016 17:17 |
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I'm interested in playing Skyrim again in a few weeks when I have time. Looking at the last few pages it looks like if I want to use the current set of mods as we know them, I'm better off just giving classic Skyrim a good visual overhaul(like STEP) and using that, since most of the mods I like will be fundamentally incompatible until if/when SKSESE is released. Is this correct?
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# ? Oct 25, 2016 19:22 |
Viperix posted:I'm interested in playing Skyrim again in a few weeks when I have time. Looking at the last few pages it looks like if I want to use the current set of mods as we know them, I'm better off just giving classic Skyrim a good visual overhaul(like STEP) and using that, since most of the mods I like will be fundamentally incompatible until if/when SKSESE is released. Is this correct? yes, that's the gist of it asset overwrites like textures will probably work out of the box, .esp mods that wrangle the engine as expected by the creation kit will need a quick processing through the new CK to be compatible and script extension is back to square one and out of action until a lot of work happens
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# ? Oct 25, 2016 19:30 |
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I realized the other day that I have never played Skyrim without SPERG. Literally never. I have no idea what the vanilla skill trees look like, aside from probably bad. SE is going to be weird.
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# ? Oct 25, 2016 19:54 |
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Psion posted:I realized the other day that I have never played Skyrim without SPERG. Literally never. I have no idea what the vanilla skill trees look like, aside from probably bad. Ain't no party like a vanilla party, cause a vanilla party never stops crashing. Seriously, I could maybe live without SKSE mods, but not even being able to use a decent mod manager right out of the gate pretty much means I'm not modding SE at all for a while. Still, Mod Picker is currently on track to public release on November 1, so I might amuse myself by uploading and reviewing mods and watch the mod authors get all indignant.
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# ? Oct 25, 2016 20:14 |
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I still can't believe there are some of those fuckers who want the possibility of people saying stuff about their mods on another website to be opt-in.
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# ? Oct 25, 2016 20:15 |
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GunnerJ posted:I still can't believe there are some of those fuckers who want the possibility of people saying stuff about their mods on another website to be opt-in. I liked the guy on the reddit MP Beta thread who kept ineffectually pleading to people to "please, only upload mod info if you have the mod authors' explicit permission? please???".
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# ? Oct 25, 2016 20:21 |
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Seriously what the hell is wrong with these people. I would be interested to know who has pre-emptively banned mention of their mods on MP and who does so after it launches. I might find an actual use for that blog I started. (It still exists! And you can write on it if you want to!)
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# ? Oct 25, 2016 20:26 |
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GunnerJ posted:Seriously what the hell is wrong with these people. I know at least Arthmoor has. Mator has confirmed that when he answered why the Unofficial Patch(es) weren't in the system. EDIT: Alright, reddit unfucked itself, so I'm just gonna post the link to thread for when the beta started. Search for the comments by _Robbie for aforementioned passive-aggressive hilarity. Also, re:arthmoor being a petulant pissbaby: Thallassa posted:But yeah what mator said. Arthmoor specifically asked that we NOT have any of his mods on the site, so no USLEEP for now Mator posted:Also, please hold off on submitting USLEEP. We want Arthmoor's go ahead before putting it on Mod Picker. Kerning Chameleon fucked around with this message at 20:35 on Oct 25, 2016 |
# ? Oct 25, 2016 20:28 |
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The patches are an interesting case though because that's not just Arthmoor. There's a whole team, isn't there? It seems on the surface of it that not having the patches available for discussion in MP will make a number of things difficult...
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# ? Oct 25, 2016 20:35 |
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GunnerJ posted:The patches are an interesting case though because that's not just Arthmoor. There's a whole team, isn't there? Are you perhaps suggesting that Arthmoor would throw his weight around in an attempt to strangle a project he doesn't like in the crib?
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# ? Oct 25, 2016 20:38 |
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Why do people not just publicly 'pirate' him left right and centre? He has no legal claim to any of his mods
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# ? Oct 25, 2016 20:42 |
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GunnerJ posted:The patches are an interesting case though because that's not just Arthmoor. There's a whole team, isn't there? You mean, like compatibility discussions. "My mod is fully compatible with 'that common patch'." It will be like advertisers avoiding the term "Super Bowl" and referring to it as "The Big Game."
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# ? Oct 25, 2016 20:41 |
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Kerning Chameleon posted:Are you perhaps suggesting that Arthmoor would throw his weight around in an attempt to strangle a project he doesn't like in the crib? Well that's what's interesting about it. That or the possibility that everyone on the team is on board/no convincing or cajoling needed.
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# ? Oct 25, 2016 20:46 |
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Ynglaur posted:You mean, like compatibility discussions. "My mod is fully compatible with 'that common patch'." It will be like advertisers avoiding the term "Super Bowl" and referring to it as "The Big Game." It's worse than that: many mods have the Unofficial Patch as a master. Mator himself had to write a script so people could update old mods to use USLEEP as a master instead of the old patches. From what I've read, uploading a Mod to MP requires you to also explicitly state which masters the files have, and I think they also need to be in the system for this to work. So Arthmoor isn't just banning his Unofficial Patches, he's also banning any mod that uses the patch(es) as a master.
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# ? Oct 25, 2016 20:46 |
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Strategic Tea posted:Why do people not just publicly 'pirate' him left right and centre? He has no legal claim to any of his mods They don't? I was sure that as long as /r/modpiracy exists, they're have his mods and others. What's going on here is that you can't even really mention how the patches work with whatever list of mods you describe on MP. Because that's thing thing, you don't upload anything to it. You're just writing stuff about mods.
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# ? Oct 25, 2016 20:49 |
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lets kill arthmoor
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# ? Oct 25, 2016 20:57 |
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Kerning Chameleon posted:Seriously, I could maybe live without SKSE mods, but not even being able to use a decent mod manager right out of the gate pretty much means I'm not modding SE at all for a while. Skyrim Special Edition: released in 2016, modding like it's 1999
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# ? Oct 25, 2016 21:44 |
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scamtank posted:yes, that's the gist of it Actually, according to reports it changes texture and model formats somewhat, and while older ones work they add a notable performance hit! Kerning Chameleon posted:Seriously, I could maybe live without SKSE mods, but not even being able to use a decent mod manager right out of the gate pretty much means I'm not modding SE at all for a while. Hilariously, for at least a while, your bet bet for SE mod manager will probably be Wrye Bash! Arthmoor is temporarily correct.
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# ? Oct 25, 2016 22:38 |
Oh, balls. Yeah custom animations were entirely hosed too, now I remember.
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# ? Oct 25, 2016 23:51 |
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Dunno how new and fresh this is but Brodual has a video out about what mods should probably be working at the launch of the SE: https://www.youtube.com/watch?v=nqhd375zf1E eta: lol "due to copyright issues, abandoned mods can't be updated!"
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# ? Oct 26, 2016 03:01 |
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Yeah.
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# ? Oct 26, 2016 16:43 |
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Psion posted:I realized the other day that I have never played Skyrim without SPERG. Literally never. I have no idea what the vanilla skill trees look like, aside from probably bad. Bethesda's philosophy on perk design is that they don't understand how to design perks. In every tree, you will find a mandatory perk tree/stack that does the exact same thing as leveling the skill does.
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# ? Oct 26, 2016 17:07 |
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Psion posted:I realized the other day that I have never played Skyrim without SPERG. Literally never. I have no idea what the vanilla skill trees look like, aside from probably bad. I launched skyrim without using mod organizer the other day. That non modded UI still haunts my dreams, I won't bother playing SE until SkyUI shows up again.
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# ? Oct 26, 2016 17:19 |
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Ordinator is a pretty good overhaul, and if you're not going to use SPERG, it's probably the best one to use anyways. I do kind of miss that one Speech 20 (Good Listener) perk from SPERG that essentially let you train infinitely per level though, combined with harsh Trade & Barter settings and Honed Metal, it sort of changed the way I played and made me actually spend my money.
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# ? Oct 26, 2016 17:21 |
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Agents are GO! posted:
Updated!
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# ? Oct 26, 2016 17:30 |
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Colgate posted:Ordinator is a pretty good overhaul, and if you're not going to use SPERG, it's probably the best one to use anyways. I do kind of miss that one Speech 20 (Good Listener) perk from SPERG that essentially let you train infinitely per level though, combined with harsh Trade & Barter settings and Honed Metal, it sort of changed the way I played and made me actually spend my money. That's actually really simple to mod in there, you probably could even do it with tht console.
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# ? Oct 26, 2016 17:35 |
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Skyrim SE pre-load is up on steam.GunnerJ posted:
lmao
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# ? Oct 26, 2016 17:41 |
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# ? May 15, 2024 04:46 |
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Agents are GO! posted:
Where did they get that font I need it. This thread needs it. gently caress "Darks Skyrim font"
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# ? Oct 26, 2016 17:48 |