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You mean these chill guys? http://vignette4.wikia.nocookie.net/the-grand-alliance/images/c/c0/Silicoid.jpg/revision/latest?cb=20140117035359 The ones who had a racial mechanic that tanked diplomacy, because their sheer ugliness started wars?
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# ? Oct 23, 2016 06:45 |
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# ? May 15, 2024 03:39 |
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I assume we're on for a game in a couple of hours? My steam is: Errand Boy If anyone who doesn't already have me on their friends list wants to add me. I assume we're going to discord this poo poo up?
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# ? Oct 23, 2016 10:23 |
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GenericOctopus on steam, in the steam group as well.
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# ? Oct 23, 2016 13:36 |
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Game is made. Friend request to genericoctopus sent. ALready got the other guy on my friends list. 15 minutes until start time.
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# ? Oct 23, 2016 13:45 |
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https://discord.gg/cS7AU Taipeigoons discord.
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# ? Oct 23, 2016 13:49 |
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spider wisdom posted:I keep hoping one of the Endless games will incorporate a chill, hermetic race of rock dudes like the Silicoids from MoO. Stellaris has let me down too. You did play Endless Space 1, right? The Harmony are pretty easygoing as an AI in my experience.
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# ? Oct 23, 2016 14:23 |
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GG, guys. Everyone: "Is shared victory on?" Slander: "Nah, don't think so.
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# ? Oct 23, 2016 17:55 |
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Cthulu- Owned by the UN ending
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# ? Oct 23, 2016 17:57 |
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GG guys; thanks to all who were a part of the Drakken alliance against the Morgawr menace.
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# ? Oct 23, 2016 17:59 |
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mgghhrrll
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# ? Oct 23, 2016 18:04 |
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Next time put the steam group notification up at the right time so people like me do not only learn about it while you're 2/3 done.
Riso fucked around with this message at 18:51 on Oct 23, 2016 |
# ? Oct 23, 2016 18:11 |
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Avasculous posted:GG, guys. The AI that took over the Allayi for me won. Nice!
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# ? Oct 23, 2016 18:22 |
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Avasculous posted:racial mechanic that tanked diplomacy Hermits! Chill until you gently caress with them! Then they put some 500lb quartz on your face Cythereal posted:You did play Endless Space 1, right? The Harmony are pretty easygoing as an AI in my experience. I'm not sure what I was playing when the first DLC came out, but I never spent a ton of time in ES1.
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# ? Oct 23, 2016 20:39 |
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I have developed an unhealthy obsession with the Forgotten and am finding it somewhat difficult tokeep attention with other cool and fun races. I want to conquer the seven seas and build beautiful towns and hoard more pearls Auriga has ever seen, but it's stronger than me.
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# ? Oct 23, 2016 20:44 |
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The /r/endlesslegend discord channel is pretty active. I've played a couple games from there. https://discord.gg/B9B8n
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# ? Oct 24, 2016 05:43 |
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I'll be down for a game same time next week. Got a hard start this time, but I'll get you all next time.
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# ? Oct 24, 2016 07:46 |
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Lichtenstein posted:I have developed an unhealthy obsession with the Forgotten and am finding it somewhat difficult tokeep attention with other cool and fun races. Speaking of the Forgotten faction, I HATE THEM WITH PASSION! Those fuckers it's the 3rd game in a row that they completely ruin my kingdom: do you believe they keep sendin spy heroes (2 or 3 EVERY fuckin turn) and decimate my cities with the "Decrease Population" action? Then when all my cities are all downgraded to level 1 or 2, other empires come and gang up on me 'till I die (or ragequit throwin away my keyboard....... ) MAY GOD drat THEM ALL!!!
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# ? Oct 24, 2016 10:55 |
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Knightsoul posted:decimate my cities with the "Decrease Population" action? Being on the receiving end of that sucks. There are so few ways of dealing with it in the early game.
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# ? Oct 24, 2016 13:27 |
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Forgotten have weak units so punch them in the face.
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# ? Oct 24, 2016 19:34 |
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Raphus C posted:Forgotten have weak units so punch them in the face. Have to find them first!
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# ? Oct 24, 2016 21:06 |
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Speedball posted:Have to find them first! Their cities don't have stealth.
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# ? Oct 24, 2016 22:24 |
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The facility that reduces influence income for other factions is the worst.
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# ? Oct 24, 2016 23:52 |
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Knightsoul posted:Speaking of the Forgotten faction, I HATE THEM WITH PASSION! I think you don't quite understand how the spying system works; those forgotten heroes are allocated to your cities and can perform infiltration actions every couple of turns until you clear them out. Might be worth playing as them one time so you grok the system and can respond better. The forgotten heroes are pretty difficult to get rid of though, most of the time your searches will turn up nothing.
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# ? Oct 25, 2016 00:37 |
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I just got endless legend (emperor version) like two weeks ago when it was on sale. Ho boy, they're not kidding about the endless part. I've only finished one game so far. I think the OP is super bad. First of all it doesn't even mention all the races that are in the emperor version. It also doesn't cover the DLC, and what it provides. Finally, there should be some basic tips in there that aren't covered in the tutorial. Leveling up your districts and how trade routes work are a couple things that come to mind.
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# ? Oct 25, 2016 01:14 |
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Safety Scissors posted:I just got endless legend (emperor version) like two weeks ago when it was on sale. Ho boy, they're not kidding about the endless part. I've only finished one game so far. I think the OP is super bad. First of all it doesn't even mention all the races that are in the emperor version. It also doesn't cover the DLC, and what it provides. Finally, there should be some basic tips in there that aren't covered in the tutorial. Leveling up your districts and how trade routes work are a couple things that come to mind. The emperor edition doesn't add a new race??? It adds the Ice warg minor faction, and a new drakken hero skin. Unless you're talking about the Mezari, which are identical to Vaulters aside from their heroes. As for trade routes, they automatically happen when you research Imperial Highways and build the Right of Way improvement in your city. They'll automatically generate as more nearby cities build the Right of Way improvement. Boroughs level up when there are 4 adjacent city expansion improvements beside them. berenzen fucked around with this message at 08:05 on Oct 25, 2016 |
# ? Oct 25, 2016 07:57 |
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berenzen posted:As for trade routes, they automatically happen when you research Imperial Highways and build the Right of Way improvement in your city. They'll automatically generate as more nearby cities build the Right of Way improvement. To add to this: Both cities require a Right of Way to form a trade route between them. Trade routes generate an amount of Dust and Science based on the distance and size of cities trading and trade routes are automatically remapped each turn for maximum income. Right of Way gives each city a maximum of one route, which can be increased by other technologies. Domestic trade is automatic, trading with other players requires a Commercial Agreement and adjacent colonized regions. There's a bunch of technologies and upgrades that improve trade multiplicatively and it can easily become your primary source of income/research in the mid->late game, especially if you're Roving Clans. Cities can also trade by sea with the Cargo Docks improvement, which the Morgawr get in Era II and everyone else gets in Era IV (?). Leveling boroughs is very important, because each level 1 borough imposes a negative happiness modifier and it's very easy to tank your happiness by just building districts in every direction. Level 2 boroughs give a positive happiness modifier instead, cushioning the penalty of expanding. The cult alone can upgrade districts to level 3, everyone else caps them at 2. Avasculous fucked around with this message at 17:15 on Oct 25, 2016 |
# ? Oct 25, 2016 17:12 |
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I've been a fan of the 4x genre since Civilization 1, and Civilization holds a dear place in my heart. I've been playing Civilization 6, and think its a very good game, but find myself drawn back to Endless Legend. I think Amplitude may be the new kings of the genre and can't wait to see how Endless Space 2 shapes up. With that said, one thing I have a hard time with in Endless Legend is maintaining peaceful relations with other factions, even when I play peacefully. Any insight on how AI diplomacy works in general?
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# ? Oct 25, 2016 18:29 |
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The big thing with EL AI is it respects strength. If you want friends you need to carry the biggest stick.
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# ? Oct 25, 2016 18:31 |
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prometheusbound2 posted:I've been a fan of the 4x genre since Civilization 1, and Civilization holds a dear place in my heart. I've been playing Civilization 6, and think its a very good game, but find myself drawn back to Endless Legend. I think Amplitude may be the new kings of the genre and can't wait to see how Endless Space 2 shapes up. Endless Legend manages to have AI that conducts reasonable diplomacy and can semi-competently prosecute a war while at the same time Civ 6 buyers make the argument that better AI is literally impossible so I'd say Amplitude is doing a pretty good job.
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# ? Oct 25, 2016 18:36 |
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The Deleter posted:The facility that reduces influence income for other factions is the worst. Yes it is; except for when you take it and grab all the plans. They have made the facilities difficult to ignore which is good imo.
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# ? Oct 25, 2016 18:59 |
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Chomp8645 posted:Endless Legend manages to have AI that conducts reasonable diplomacy and can semi-competently prosecute a war while at the same time Civ 6 buyers make the argument that better AI is literally impossible so I'd say Amplitude is doing a pretty good job. I wanted to echo this. While I've enjoyed a few precious hours with Civ VI, my time with it really makes me appreciate the game that Endless Legend has become. I think I'm going to let Civ VI marinate in a few expansions and fan patches before I hop back in with any real heart. I've been playing the series enthusiastically since it's creation but iterative software development seems to be beyond Firaxis. Amplitude with their smaller size has allowed them to roll the dice in ways that breathe new life into the 4x genre. Which keep us grognards around and interested because really, where can the Civ franchise go after this?
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# ? Oct 25, 2016 19:22 |
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Mokinokaro posted:The big thing with EL AI is it respects strength. If you want friends you need to carry the biggest stick. This is its only consideration as far as I can tell. Cowering friendship if you're stronger, obnoxious bullying if you're weaker. Which is honestly pretty competent as far as play style goes. The one thing I envy from another game was the confederation aspect in GalCiv2, which probably had the best 4x AI I've seen. Basically if any empire (AI or human) got too strong, one of the AIs would do a whip around of all the other players to form an alliance against them.
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# ? Oct 25, 2016 19:29 |
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Chomp8645 posted:Endless Legend manages to have AI that conducts reasonable diplomacy and can semi-competently prosecute a war while at the same time Civ 6 buyers make the argument that better AI is literally impossible so I'd say Amplitude is doing a pretty good job. Agreed, it's really quite sad, Civ has no reason to improve when they get such preposterous white knights claiming that improvements other games in the genre already have are "technologically impossible". They're gonna polish the turd a little with the expansions but it will still have fundamentally broken core mechanics that render much of the game other features pointless. Hopefully Endless Space 2 shapes up well, I'm skipping the early access/beta part this time just out of fatigue for the convention, but I'm really looking forward to the game itself.
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# ? Oct 25, 2016 19:34 |
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Does anyone have solid advice for playing the Forgotten? They seem like they don't want to go very wide due to escalating spying costs, but maybe I'm overvaluing spying.
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# ? Oct 25, 2016 19:58 |
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So is the best way to level districts is to build equilateral triangles? What happens when You can't do that?
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# ? Oct 25, 2016 20:57 |
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Safety Scissors posted:So is the best way to level districts is to build equilateral triangles? What happens when You can't do that? A 2 hex wide Row style is slightly less efficient but not too far off. Sometimes they're much better if you get a long, narrow region.
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# ? Oct 25, 2016 21:06 |
Equilateral triangles have 3 level 1 districts, 2 hexes wide rows 4 level 1 districts. However, while expanding an equilateral triangle into a bigger one you have 4 level 1 districts as well and rows also get more exploited tiles. If you're only planning on getting 5 districts (10 pop) , stick with the triangle. I find rows better for big cities with a lot of districts, but food cost scaling for city growth is polynomial so you might not want to go bigger than size 10. Necros, Cult and Allayi are exceptions to this, of course.
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# ? Oct 25, 2016 21:13 |
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KPC_Mammon posted:Does anyone have solid advice for playing the Forgotten? They seem like they don't want to go very wide due to escalating spying costs, but maybe I'm overvaluing spying. I migt make an effort post if I get the tjme (as I've said, I'm sort of obsessed with the faction). Any particular issues you're struggling with?
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# ? Oct 25, 2016 22:03 |
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Staltran posted:Equilateral triangles have 3 level 1 districts, 2 hexes wide rows 4 level 1 districts. However, while expanding an equilateral triangle into a bigger one you have 4 level 1 districts as well and rows also get more exploited tiles. If you're only planning on getting 5 districts (10 pop) , stick with the triangle. I find rows better for big cities with a lot of districts, but food cost scaling for city growth is polynomial so you might not want to go bigger than size 10. Necros, Cult and Allayi are exceptions to this, of course. Just to muddy the waters there are also racial considerations: Morgawr get huge advantages for hugging the coast, their sea tile exploitation is crazy. Peninsulas are mental. Ardent Mages benefit from some crazy city designs to take advantage of their pillars, which is another reason why I will never choose them. Also there is quite a few pop-free districts now (docks, pearl anomaly, pearl luxury/strategic extractors, pearl winter district, legendary buildings, Altar of Auriga) so it's not so black & white anymore. I think the expansions have done a good job of breaking up those rules; the basic principles still apply but I tend to think more about anomalies in the short-term since you can fill in the gaps more easily.
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# ? Oct 25, 2016 22:15 |
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# ? May 15, 2024 03:39 |
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Yeah, in last weekend's MP game, the Morgawr spawned on a 3 tile wide peninsula. He got every wonder building except the Museum because his tiles were so good
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# ? Oct 25, 2016 22:16 |