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Vanilla Mint Ice
Jul 17, 2007

A raccoon is not finished when he is defeated. He is finished when he quits.

Powercrazy posted:

Day1 with civ4 I was able to tweak the cost of various buildings, wonders, units, technologies, as well as the tile yields, trade yields and specialist yields. Not to mention the features of the world builder. What is Civ6's excuse?

If it is so easy to make civ4 then why hasn't anyone else made it yet

Checkmate motherfucker

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Niwrad
Jul 1, 2008

Megazver posted:

The late strategic resource distribution has to be bugged. Game after game, there's like one or two of coal or uranium per loving planet.

I don't know if it's just random based on the game but I've noticed that they are much more stingy in this version than in the past. Uranium always felt like it was hard to come by in past versions, but I'm noticing the same for oil, iron, and coal as well.

It's not bad as it forces you to be a Suzerian of city-states to have access to their resources. And perhaps to force you to settle in less desirable locations. I guess the downside is that it's yet another advantage for going wide in the game.

ate shit on live tv
Feb 15, 2004

by Azathoth

Vanilla Mint Ice posted:

If it is so easy to make civ4 then why hasn't anyone else made it yet

Checkmate motherfucker

No apparently the features that Civ4 had on launch just can't be done anymore. It's just too hard. It's completely unrealistic, absurd even.

Brannock
Feb 9, 2006

by exmarx
Fallen Rib
Playing on Island Plates feels really awful since usually half your territory are worthless sea tiles. You could compensate for this in Civ 5, but in Civ 6 the loss of tiles to build districts on really hurts.

It's not imbalanced since every other civ suffers that same penalty but it makes getting cities up and going take a lot longer.

Prav
Oct 29, 2011

found this chart



two settlers on emperor?

Inspector_666
Oct 7, 2003

benny with the good hair

Powercrazy posted:

Also why do "mod tools" need to be released? Why aren't scripts, xmls, and other features exposed to the player to begin with?

I think they are, but people don't know what they're capable of? I mean, there are definitely lua and xml and cfg files that people are already messing with.

boar guy
Jan 25, 2007

Brannock posted:

Playing on Island Plates feels really awful since usually half your territory are worthless sea tiles. You could compensate for this in Civ 5, but in Civ 6 the loss of tiles to build districts on really hurts.

It's not imbalanced since every other civ suffers that same penalty but it makes getting cities up and going take a lot longer.

Standard Continents just has a weird feel to it. It takes a really long time to reveal the map and then when you do, it's all water.

Brannock
Feb 9, 2006

by exmarx
Fallen Rib

Prav posted:

two settlers on emperor?

Honestly given how easy it is to storm a city in the early game and seize it, that's probably more a buff to the player than it is a buff to the AIs. Extra warriors on Emperor slows this down but doesn't really stop it.

Prav
Oct 29, 2011

Brannock posted:

Honestly given how easy it is to storm a city in the early game and seize it, that's probably more a buff to the player than it is a buff to the AIs. Extra warriors on Emperor slows this down but doesn't really stop it.

yeah more and more i'm thinking that the emp strat is to just archer/UU rush someone and then keep going. just make sure to get catapults before too many walls go up

IcePhoenix
Sep 18, 2005

Take me to your Shida

Prav posted:

yeah more and more i'm thinking that the emp strat is to just archer/UU rush someone and then keep going. just make sure to get catapults before too many walls go up

In my Gilgamesh game (which was on emperor) I just built a bunch of war carts to start and took over the two civs nearest me instead of building settlers. I filled out the space between my cities later.

Niwrad
Jul 1, 2008

Has anyone had the AI come close to a science victory on them? It feels like the AI is really bad at science and I can always be miles ahead of them in that area even if I'm not really trying.

The problem I have is that once the late game comes around, I can build bombers and all sorts of other powerful poo poo and just destroy anyone who is even close to a victory in another path. This could also be that they don't seem to target strategic resources so can't build the better units either.

Prav
Oct 29, 2011

oh oh routes.xml. time to make roads great again. 0,75 movement per tile on an industrial age road are you kidding me?

ate shit on live tv
Feb 15, 2004

by Azathoth

Inspector_666 posted:

I think they are, but people don't know what they're capable of? I mean, there are definitely lua and xml and cfg files that people are already messing with.

I've poked around and while I do see some things, I haven't found tile yields, or build costs, which are basically starting points for mods. Though UI issues have stopped me from too much experimentation.

Keiya
Aug 22, 2009

Come with me if you want to not die.
Why is there no renessance or industrial pikeman replacement? It's terrible having those units become totally useless as tech eclipses them until they suddenly have rocket launchers.

(Admittedly, rocket launchers vs spearmen and elephants is always hilarious)

Rirse
May 7, 2006

by R. Guyovich

Niwrad posted:

Has anyone had the AI come close to a science victory on them? It feels like the AI is really bad at science and I can always be miles ahead of them in that area even if I'm not really trying.

The problem I have is that once the late game comes around, I can build bombers and all sorts of other powerful poo poo and just destroy anyone who is even close to a victory in another path. This could also be that they don't seem to target strategic resources so can't build the better units either.

Kongo in my game was up to Mechanized Infantry and had a Spaceport in their last city, even after I took away half their empire. They would got a space victory for sure if I didn't crush them. This is on my Prince run as the Aztecs.

Brannock
Feb 9, 2006

by exmarx
Fallen Rib

Keiya posted:

Why is there no renessance or industrial pikeman replacement? It's terrible having those units become totally useless as tech eclipses them until they suddenly have rocket launchers.

(Admittedly, rocket launchers vs spearmen and elephants is always hilarious)

It seems weird we have two types of anti-tank crews.

Perestroika
Apr 8, 2010

Niwrad posted:

Has anyone had the AI come close to a science victory on them? It feels like the AI is really bad at science and I can always be miles ahead of them in that area even if I'm not really trying.

The problem I have is that once the late game comes around, I can build bombers and all sorts of other powerful poo poo and just destroy anyone who is even close to a victory in another path. This could also be that they don't seem to target strategic resources so can't build the better units either.

Rirse posted:

Kongo in my game was up to Mechanized Infantry and had a Spaceport in their last city, even after I took away half their empire. They would got a space victory for sure if I didn't crush them. This is on my Prince run as the Aztecs.

Same for me. Greece had managed to build three spaceports and even launched a satellite, sitting safe and sound on a different continent. I still managed to comfortably get a science victory before them with time to spare, but if I'd been harder pressed on my own continent it might have been a close thing. This was also on Prince, playing as Egypt.

Ojetor
Aug 4, 2010

Return of the Sensei

Keiya posted:

Why is there no renessance or industrial pikeman replacement? It's terrible having those units become totally useless as tech eclipses them until they suddenly have rocket launchers.

(Admittedly, rocket launchers vs spearmen and elephants is always hilarious)

Because there also isn't a heavy cavalry replacement until Knights transform into Tanks.

Niwrad
Jul 1, 2008

I have a few questions I'm hoping I can get some help on. Religion was the area I was always confused on in Civ 5.

1) Do I get any benefit from religion in my cities if I didn't found them? I conquered Sumerians and they had founded Judaism. It spread and their cities were pumping out tons of faith. Was I getting any benefit from that at all? All I was doing was creating missionaries and apostles to stop another Civ from getting a religious victory.

2) Is the religious victory as boring as it sounds? Seems like the strategy is just spam missionaries and apostles and convert as many cities as possible? Is there more strategy to this that I'm not seeing?

3) Is there a way to cycle through all my units like in the previous Civ? Sometimes I put a unit to sleep and have to search the whole map to find them. Wondering if I'm missing an easier way to do this so I know what's out there.

4) What's the difference in the thermonuclear device and just the nuclear bomb? Gave me the option to build both but couldn't figure out if they performed differently.

5) Do roads suck in this version? Seems that it's not benefiting movement much at all like in previous Civs.

Jump King
Aug 10, 2011

Efexeye posted:

Okay, then I'll stop :shrug: not trying to make people mad, just defending my fave game

What's the song with the African chants? I found this YouTube video with the whole soundtrack segmented but I don't think it's a leader theme.

Hey I like this game a lot and will defend it against stupid criticism all the time. I think you picked the wrong fight here though. Honestly I don't think it's bad that some problems seem easy to fix though. That might signify a misstep on Firaxis's part for whatever reason (Maybe they just missed it, or were rushing to their deadline) but the alternative that it's a deep structural problem that would be difficult to fix is actually much worse for the game. I have enough faith to assume they didn't gently caress up that bad, but if they did, then this game doesn't stand much of a chance at getting better. I don't think the specific issue discussed was even present in Civ V, so it shouldn't be a problem here.



Anway, I feel like the protectorate Casus Belli's war monger penalties are wrong

boar guy
Jan 25, 2007

Niwrad posted:

3) Is there a way to cycle through all my units like in the previous Civ? Sometimes I put a unit to sleep and have to search the whole map to find them. Wondering if I'm missing an easier way to do this so I know what's out there.

The only way I know of, is that if you click the unit name (in the bottom right, where you'd give it orders) you get a list of units that you can then individually click through. It's a lousy implementation:



if it's grey, they don't have a move left. If it's white, they do.

edit also if you click the arrows next to city names in the same part of the interface, you cycle through your cities.

boar guy fucked around with this message at 22:46 on Oct 26, 2016

Azhais
Feb 5, 2007
Switchblade Switcharoo

Niwrad posted:

Has anyone had the AI come close to a science victory on them? It feels like the AI is really bad at science and I can always be miles ahead of them in that area even if I'm not really trying.

In my France game I had one of the spies constantly popping up "soandso just finished future tech", so they were clearly done with everything, but were not even trying to build the spaceport stuff.

turboraton
Aug 28, 2011
It's really fun watching the CIv 4 squad claiming their game at release was perfect when they had to patch a lot of major features later on. Specially the AI where I could literally nuke one or two civs to death and get denounced at max because "We Are Bros" is Good AIŠ

I'll just make myself clear, I couldn't give two shits about threats or denounces, the BEST way to deter surprise wars is a good defending army and that has been the rule since CiV2. I believe you guys are missing CIV4 Diplo because you could exploit them to be best friends forever while in CiV5/6 they are just crazy psychos.

turboraton fucked around with this message at 22:23 on Oct 26, 2016

turboraton
Aug 28, 2011
Rip I also have bad AI because I double posted. Denounce me!

Staltran
Jan 3, 2013

Fallen Rib

MMM Whatchya Say posted:

Anway, I feel like the protectorate Casus Belli's war monger penalties are wrong

Protectorate, liberation and reconquest wars all have WarmongerPercent="0"

turboraton posted:

It's really fun watching the CIv 4 squad claiming their game at release was perfect when they had to patch a lot of major features later on. Specially the AI where I could literally nuke one or two civs to death and get denounced at max because "We Are Bros" is Good AIŠ

Who's even been talking about Civ 4? Also, I'm honestly fine with not everyone declaring war on you if you nuke civs to death. In fact attacking a civ that just wiped out one or two other civs with nukes seems pretty suicidal? Also Civ 4 didn't have denouncing people so I don't know what you're talking about. Honestly this seems super defensive to me with very little provocation

Ross Perowned
Jun 14, 2012

Shit in my hand and say yeah

Niwrad posted:

4) What's the difference in the thermonuclear device and just the nuclear bomb? Gave me the option to build both but couldn't figure out if they performed differently.

Nuclear bomb detonates on the space and one space around it, the fallout around it last for 10 turns. A thermonuclear device detonates on the space and two spaces around it, the fallout last 20 rounds.

turboraton
Aug 28, 2011

Staltran posted:

Protectorate, liberation and reconquest wars all have WarmongerPercent="0"


Who's even been talking about Civ 4? Also, I'm honestly fine with not everyone declaring war on you if you nuke civs to death. In fact attacking a civ that just wiped out one or two other civs with nukes seems pretty suicidal? Also Civ 4 didn't have denouncing people so I don't know what you're talking about. Honestly this seems super defensive to me with very little provocation

Bullshit, you got a diplo message warning you about nuclear business and poo poo. We have become pretty much old people in here remembering things that were in fact different.

I'll say this against Civ 6 though. Who the gently caress thought auto-cycle units was a good idea. I share this with all my goons who have raged about it:

http://imgur.com/a/rCtjw

turboraton fucked around with this message at 22:35 on Oct 26, 2016

CubeTheory
Mar 26, 2010

Cube Reversal
Hot tall strats: Play Kongo, ignore his relic/sculpture bonus and just use his bonus slots on 6 rushed works of writing. Have 40 culture in the early game, slingshot to Mbanzas, laugh all the way to the bank.

Azhais
Feb 5, 2007
Switchblade Switcharoo

turboraton posted:

Rip I also have bad AI because I double posted. Denounce me!

If you truly want to match the AI you need to denounce all of us for not double posting. Never take the blame!

Staltran
Jan 3, 2013

Fallen Rib

turboraton posted:

Bullshit, you got a diplo message warning you about nuclear business and poo poo. We have become pretty much old people in here remembering things that were in fact different.

I'll say this against Civ 6 though. Who the gently caress thought auto-cycle units was a good idea. I share this with all my goons who have raged about it:

http://imgur.com/a/rCtjw

Maybe there's some nuke-specific stuff. I've never actually used nukes in any Civ game.

ate shit on live tv
Feb 15, 2004

by Azathoth
Using nukes with a severe diplo penalty is fine imo, as long as the nukes are sufficiently powerful to merit the diplo hit. Civ4 ICBMs were extremely underwhelming in this respect. Tactical nukes on the other hand, were awesome.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
The game is good but unit auto cycling switching units after I just loving clicked a unit to select it is literally the worst UI behavior of all time.

The UI in general is just aggressively garbage.

boar guy
Jan 25, 2007

need cash? build units with faith and then sell them! you'll be rolling in coin in no time

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Prav posted:

found this chart



two settlers on emperor?

Huh, I guess that the only differences on the first three dificulty levels are on-player bonuses. Interesting.

I have a hard time believing that the CPU players get no science bonus on Prince, given that I was producing 1.5X Kongo's science production and yet they kept 1 tech ahead of me for over a hundred turns. Dunno what was up with that.

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


Unormal posted:

The game is good but unit auto cycling switching units after I just loving clicked a unit to select it is literally the worst UI behavior of all time.

The UI in general is just aggressively garbage.

It is actually really hard to program things like this and it is your own fault.

Inspector_666
Oct 7, 2003

benny with the good hair

Unormal posted:

The game is good but unit auto cycling switching units after I just loving clicked a unit to select it is literally the worst UI behavior of all time.

The UI in general is just aggressively garbage.

It's astounding to me that they didn't make auto-cycling a checkbox option and instead hid it away in a cfg file.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Unormal posted:

The game is good but unit auto cycling switching units after I just loving clicked a unit to select it is literally the worst UI behavior of all time.

The UI in general is just aggressively garbage.

Yeah, the unit cycling is infuriating and the useroptions.txt tweak is pretty much essential.

Like, I'll forgive lovely tactical AI before I'll forgive the unit cycling. Fix that poo poo Firaxis.

Roadie
Jun 30, 2013

Powercrazy posted:

Day1 with civ4 I was able to tweak the cost of various buildings, wonders, units, technologies, as well as the tile yields, trade yields and specialist yields. Not to mention the features of the world builder. What is Civ6's excuse?

People are literally already doing this.

victrix
Oct 30, 2007


Unormal posted:

The game is good but unit auto cycling switching units after I just loving clicked a unit to select it is literally the worst UI behavior of all time.

The UI in general is just aggressively garbage.

https://www.reddit.com/r/civ/comments/58q3qj/psa_guide_on_how_to_enable_wasd_andor_other/

I'll avoid commenting on the sheer idiocy of needing to do any of these changes rather than them already existing as options in the game, but hey

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cl_gibcount 9999
Aug 15, 2002

Brannock posted:

Playing on Island Plates feels really awful since usually half your territory are worthless sea tiles. You could compensate for this in Civ 5, but in Civ 6 the loss of tiles to build districts on really hurts.

It's not imbalanced since every other civ suffers that same penalty but it makes getting cities up and going take a lot longer.

it's a great map type for Norway

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