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twig1919 posted:According to the article, they are releasing versions of most squads that are the same as the base but they have rouge, for a couple points more than the base. Bet you're pretty red in the face about it
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# ? Oct 28, 2016 00:56 |
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# ? May 27, 2024 02:43 |
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General Battuta posted:Bet you're pretty red in the face about it
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# ? Oct 28, 2016 06:36 |
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Is there a squad builder site for Armada?
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# ? Oct 28, 2016 09:16 |
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Big Mean Jerk posted:Is there a squad builder site for Armada? http://nanotanks.pythonanywhere.com/
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# ? Oct 28, 2016 09:37 |
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I think I'm pretty much gonna stop buying new things for Armada. I've got all the ships I actually like the look of and I can't keep up with two lifestyle games
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# ? Oct 28, 2016 09:51 |
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Big Mean Jerk posted:Is there a squad builder site for Armada? http://armadawarlords.hivelabs.solutions/
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# ? Oct 28, 2016 12:08 |
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Tekopo posted:I think I'm pretty much gonna stop buying new things for Armada. I've got all the ships I actually like the look of and I can't keep up with two lifestyle games I had come to the same conclusion the other day. I'm probably going to get Corellian Campaign and leave it at that.
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# ? Oct 28, 2016 14:47 |
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Big Mean Jerk posted:Is there a squad builder site for Armada? http://armada.fabpsb.net/gindex.php?lng=en
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# ? Oct 29, 2016 02:48 |
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This is a good site, has improved overtime too.
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# ? Oct 29, 2016 05:56 |
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I ran an interdictor today, with Ozzel, Titus, Q7 Tractor Beams, Grav Well Projector, G-8 Experimental Projector, and the Interdictor title. This thing has a disgusting amount of control to it Shutting down a 3rd of the enemy deployment zone, dropping someone's speed by 1 at the start of round 1, picking on a random ship to drop its speed every time the Interdictor activates, and dropping the speed of someone who happens to activate nearby all conspire to make this ship great before it fires a single shot. Mine didn't even fire until round 5, after the VSD and GSD had cleaned up most of the opposing ships and my opponent decided to try and charge the interdictor with Home One. I had wanted to run a fleet without the ISD and with my Raider (I'd never fielded it, and I'm not totally convinced anyone ever has ), so I ran the following: Interdictor (supression refit) Admiral Ozzel Admiral Titus Phylon Q7 Tractor Beams G7-X Grav Well Projector G-8 Experimental Projector Interdictor title Victory II Star Destroyer Expanded Hangar Bay X17 turbolasers Raider I Corvette Instigator title Gladiator I Star Destroyer Weapons liaison Ordnance Experts Rapid Reload Demolisher title Squadrons: Howlrunner 3x TIE fighter squadrons total points: 399/400 My opponent put a ton of points into squadrons (Luke, Wedge, Tycho, generic X-wing, generic B-wing), alongside an escort Nebulon B, Home One (Ackbar on board), and a Mon Cal torpedo frigate. It turned into an absolute slaughter. The Demolisher murdered both the Mon Cal torpedo frigate and the Neb B, while all my squadrons jumped Wedge and shot him down before he could even activate on turn 2. My Raider actually got into position to pin Tycho and the generic X-wing before killing Tycho and doing a space-burnout to the void (speed 1->speed 3 change, thanks Admiral Ozzel!). The gladiator took a heinous amount of punishment before getting put to bed by Home One in turn 5. It had killed both his smaller ships by that time, so I was fine with the trade. I kept my interdictor away from the fray, using it to troll the torpedo frigate from afar and keep it from reaching top speed. By the end, Home One was right on top of my Interdictor with none of my other ships nearby, but my Interdictor was healthy and Home One had no shields left to burn after dancing at close range with the Demolisher. I had 75 VP from the objective and 3 ships still on the table when the game ended, so it turned out to be a crushing imperial victory.
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# ? Oct 30, 2016 21:13 |
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Who is ready for Worlds this week?
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# ? Oct 31, 2016 19:31 |
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Icon Of Sin posted:(I'd never fielded it, and I'm not totally convinced anyone ever has ), I fielded two of them in one match, both with only the tractor beam upgrade. For so cheap they were good at slowing down ships for my gladiator and ISD. I would definitely recommend them for cheap activation and anti-squadron duties. They get black dice against squads which have a 75% chance to hit.
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# ? Nov 5, 2016 01:36 |
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Top 4 for Armada Worlds: Rebel Rebel Rebel Rebel
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# ? Nov 5, 2016 18:14 |
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Val Helmethead posted:Top 4 for Armada Worlds:
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# ? Nov 5, 2016 18:16 |
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Evolution baby. The tactics that work against rhymer and demolisher are effective against everything I guess. They both depend on rapid deployment of hard hitting squadrons
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# ? Nov 5, 2016 18:42 |
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Val Helmethead posted:Top 4 for Armada Worlds: Are the lists posted anywhere? I haven't played in ages but I am curious if the flotillas are making squadron heavy lists more prominent in these big championships.
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# ? Nov 5, 2016 19:51 |
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Most of them were posted in the FFG boards if you dig through the Worlds Updates thread. JJ - the winner - won with an AFII, MC30, three flotillas, 8(!) Ywings, 2 YT1300s and 2 Hwks.
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# ? Nov 6, 2016 00:02 |
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That's a really odd list, just looking at it on paper I wouldn't rate it as difficult to deal with. I guess the strength comes from coordinating big damage spikes from the y-wings and mc30? Who was the fleet commander?
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# ? Nov 6, 2016 16:06 |
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gender illusionist posted:That's a really odd list, just looking at it on paper I wouldn't rate it as difficult to deal with. I guess the strength comes from coordinating big damage spikes from the y-wings and mc30? Who was the fleet commander? Dodonna. I thought the other guy got super impatient in trying to deal with this list.
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# ? Nov 6, 2016 16:22 |
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It was a very high skill list. Slow YT-1300s and HWKs keep the Y's safe and bombing while Toryn Farr gives Counter 1 and Anti-squadron rerolls. Bomber Command Center puts Y-wing damage to 1.25 / attack. Admonition jumps in from the flank as the hammer to the Y-Wing's anvil. In the final, his opponent definitely got trigger hapoy with his Gallant Haven - 6 games over 1.5 days will do that. But prescision fllying by Josiah was what won the day.
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# ? Nov 6, 2016 17:50 |
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Panzeh posted:Dodonna. I thought the other guy got super impatient in trying to deal with this list. Haha, I've been trying something similar of late although far from as extreme. Dodonna is a great ability. e: sounds like this guy absolutely deserved to win with squadron positioning like that. the fart question fucked around with this message at 22:55 on Nov 6, 2016 |
# ? Nov 6, 2016 19:55 |
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I've never played a CCG before (though I played Hearthstone now and again if that's similar), but SW Destiny looks fun and I'm going to FFG's demo event at their HQ tomorrow night. Any general ideas about what I should expect about buying boosters? Are these things we aren't going to know until the game is out for a few months?
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# ? Nov 10, 2016 22:56 |
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canyonero posted:I've never played a CCG before (though I played Hearthstone now and again if that's similar), but SW Destiny looks fun and I'm going to FFG's demo event at their HQ tomorrow night. Any general ideas about what I should expect about buying boosters? Are these things we aren't going to know until the game is out for a few months? I have been told by some people who play magic, that buying all cards you want/need as singles is usually the cheapest route. Just wait a couple of weeks to a month after the release of a new booster for the prices to settle out. That may not apply to Destiny at first, but if it sticks around, it probably will.
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# ? Nov 10, 2016 23:37 |
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You can already buy one of each legendary and two of each other card as a set for $300 which is much cheaper than cracking packs. If you're looking to seriously play do that.
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# ? Nov 11, 2016 23:41 |
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Just played Star Wars Destiny. Went into the game store by my house looking to play another game, but no one was there for it. The store was supposed to be having a Star Wars Destiny prerelease event, so I asked about that. Turns out another guy was already there and had a couple of sets from an event yesterday, so he showed me the cards and how to play. It's pretty simple to pick up, and seemed fairly fast paced to play. Seems like it would definitely be an easy game to play for people who are really casual gamers (such as myself) or who have never played a collectible card game before. I picked up one of each of the starter decks so I could play with a friend. However, the prerelease event was supposed to start at 3 and no one was there at the time besides me and the guy I was playing, and only one other person showed up around 15 after. Maybe more got there after I left, maybe it was because the store announced the event on fairly short notice, or maybe it's just my area lacks people interested, but the lack of players at my store makes me question how long it'll survive.
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# ? Nov 20, 2016 23:48 |
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ranbo das posted:You can already buy one of each legendary and two of each other card as a set for $300 which is much cheaper than cracking packs. If you're looking to seriously play do that. This makes zero sense, statistically, they need to open something like 5.6 boxes to get a full set, and the booster boxes cost them $60, so $336, they are basically promising to sell them at a loss. My local store just had the pre-launch party, had 18 people show up and everyone had a great time. I think this game is going to do very well. Interested to see how the singles market develops though. LumberingTroll fucked around with this message at 05:41 on Nov 21, 2016 |
# ? Nov 21, 2016 02:37 |
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My local store had the Destiny event last night. I think a total of 18 or so people stopped by to pick up the starter sets and boosters. Then about 12 people played a little three round tourney for some Star Wars art card sleeves. It was more fun than I remember Magic being 15 years ago. I haven't sat down and tried some deck building with it yet, but the starter set leads me to believe that the game has a fairly decent amount of strategy to it. The timing of when to activate characters or dice can really alter a turn.
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# ? Nov 21, 2016 03:51 |
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I've been playing destiny a bit on TTS and there is a surprising amount of depth and strategy considering it is a dice game. There is a lot of dice mitigation available, including being able to discard a card from your hand to reroll as many dice as you want. This plays into a really interesting resource management mechanic because you lose the game if you run out of cards in your hand and deck so every time you discard to reroll your opponent gets a little closer to a win condition. So far most games I've played have been pretty close and it's definitely been a lot of fun. For me it'll be a good secondary game to play in between rounds of X-Wing. It helps that all the people I play X-Wing with are buying into it in a big way.
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# ? Nov 21, 2016 04:57 |
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So does Destiny do booster packs like a normal MTG type card game or is it doing expansion type things like Armada and X-Wing do where you know exactly what you're getting when you buy something? I'm vaguely interested in getting into it but the person i'd be playing with doesn't quite care for Magic type gameplay that isn't Pokemon for some reason.
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# ? Nov 22, 2016 16:45 |
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HOOLY BOOLY posted:So does Destiny do booster packs like a normal MTG type card game or is it doing expansion type things like Armada and X-Wing do where you know exactly what you're getting when you buy something? Collectible, random boosters. I'm told by someone who likes the game that since the decks are pretty small, you're not cracking open entire cases to find the cards you want. No idea if that's true, maybe he's justifying his purchase
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# ? Nov 22, 2016 17:51 |
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30 card decks, max 2 of any card in your deck. So it's not as rough as many CCGs. It's also fun as hell.
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# ? Nov 22, 2016 18:08 |
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My wife, who has never played a CCG, but loves stuff like Dominion and Eminent Domain is having a blast playing Destiny. I'm not sure it'll ever grow beyond just wanting to play against me, but I'm impressed with how fast it is to pick up the game and how quick the games go.
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# ? Nov 22, 2016 20:27 |
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Loopin' Chewie should be a worlds event.
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# ? Nov 22, 2016 20:59 |
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Chill la Chill posted:Loopin' Chewie should be a worlds event. Get rid of final salvo and use loopin chewy to determine who wins tie games.
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# ? Nov 22, 2016 21:05 |
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banned from Starbucks posted:Get rid of final salvo and use loopin chewy to determine who wins tie games. Now we're talking.
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# ? Nov 22, 2016 21:13 |
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banned from Starbucks posted:Get rid of final salvo and use loopin chewy to determine who wins tie games. We considered doing this at last weekend's regional.
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# ? Nov 22, 2016 21:18 |
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canyoneer posted:Collectible, random boosters. If you break it down mathematically, The Set has: 17 legendary 44 Rares 42 Uncommons 58 Commons Each box has 6 legendary 30 Rares 36 Uncommons 108 Commons Here are your odds of getting a set of 1 of each of the legendary based on the number of boxes you open 5 boxes = 2.2% 6 boxes = 9.0% 7 boxes = 20.9% 8 boxes = 35.3% 9 boxes = 49.6% 10 boxes = 62.1% 11 boxes = 72.2% 12 boxes = 80.0% 13 boxes = 85.7% 6 boxes per case btw. Should also note that a box is $107.64 + tax at full retail. LumberingTroll fucked around with this message at 21:54 on Nov 22, 2016 |
# ? Nov 22, 2016 21:33 |
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You do need two hits on every unique character to have access to the elite version of that character.
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# ? Nov 22, 2016 21:41 |
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Panzeh posted:You do need two hits on every unique character to have access to the elite version of that character. With the exception of Kylo Ren and Rey, yes this is correct. however Ive found so far that fielding most Elites is very hard to do, I pulled Vader at the pre=release party, and I dont think he is worth his elite status, his dice sides are alright, but he has no special, so id rather run him with an elite Kylo Ren. Vader is pointed at 16/21.
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# ? Nov 22, 2016 21:52 |
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# ? May 27, 2024 02:43 |
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I have a feeling that the elite version of unique characters was only included as a way to fill in 3-5 points in lists. This way they can limit the generic characters to a minimum of 7 points, and not have to worry about designing a character die for 5 points that doesn't break the game to pieces. I can definitely see some synergy between two characters that doesn't leave the 7 points needed for a generic, but might have enough to fit the elite version of one of them.
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# ? Nov 22, 2016 22:42 |