|
So is there really any reason right now to use Skyrim SE if you're on PC? It certainly doesn't sound as though the potential gains of a 64-bit DX11 engine have yet translated into real performance improvements. I imagine the answer to this could be very different in a few months, though.
|
# ? Oct 29, 2016 15:27 |
|
|
# ? May 21, 2024 19:20 |
|
docbeard posted:So is there really any reason right now to use Skyrim SE if you're on PC? It certainly doesn't sound as though the potential gains of a 64-bit DX11 engine have yet translated into real performance improvements. Curiosity. Achievement Completion. Bandwagon jumping? So for the normal person, not particularly. Come back in like, a year or so.
|
# ? Oct 29, 2016 15:42 |
|
docbeard posted:So is there really any reason right now to use Skyrim SE if you're on PC? It certainly doesn't sound as though the potential gains of a 64-bit DX11 engine have yet translated into real performance improvements. If you're planning a playthrough, it is probably best to wait a couple of months though. Especially if you still have a modded setup of OldSkyrim that you're happy with. As is always the case with a new release, it's going to take a while for things to stabilize in the modding community. Right now one of the problems is people blindly copying over their mod from OldSkyrim. For example like this guy.. At least he owned up to when called out for it. But the new CK comes next week, could you really not wait a couple of days for those precious Nexus endorsements? Its like modders using xSnip despite knowing perfectly well that it can cause problems all over again. Raygereio fucked around with this message at 16:37 on Oct 29, 2016 |
# ? Oct 29, 2016 16:33 |
|
From what I understand SE has far more technical potential in modding but as a game on it's own right it's grossly underwhelming.
|
# ? Oct 29, 2016 17:00 |
|
Agents are GO! posted:Keep in mind that SKSE, as it exists now, took about 3 years to reach its current state, and that the SKSE SE is basically starting from scratch. Guess I could copy that over from SPERG since I think that should be a scriptless effect.
|
# ? Oct 29, 2016 17:13 |
|
A have a fix for the cut off UI stuff when running on triple screens?
|
# ? Oct 29, 2016 17:17 |
|
The textures aren't great, but I like the lighting improvements without having to gently caress around with ENB and the like. It performs pretty well for me even though I'm running an 8 year old CPU. I'm glad there's at least a temporary fix for SkyUI, that's the one mod that I consider absolutely required. God the default UI is rear end on a stick.
|
# ? Oct 29, 2016 18:46 |
|
docbeard posted:So is there really any reason right now to use Skyrim SE if you're on PC? It certainly doesn't sound as though the potential gains of a 64-bit DX11 engine have yet translated into real performance improvements. Stability: Game runs more stable out of the box. Performance: the game DOES run better. It's a tough comparison, because the settings don't allow for a 1:1 comparison, but despite having more features enabled SE runs better while looking better. Comparing vanilla. If neither of these are a concern, or you grossly favor mods, then SE offers you nothing atm. Check back in a month.
|
# ? Oct 29, 2016 20:28 |
|
So, Ordinator. How overpowered does your character get with it when compared go SPERG? I'll be playing on Master difficulty from the get-go. Also, do you need additional mods to make destruction magic viable?
|
# ? Oct 29, 2016 21:04 |
|
Scyantific posted:Anyone aware if Chesko is working on SSE versions of his survival mods? I'm at the point where that sort of stuff feels like a native feature instead of a mod. Yeah, it's there and having it inside the game via the mod interface feels really good. I'm really liking the SE, even the jank feels ok, like coming home. How do I get skyui working?
|
# ? Oct 29, 2016 21:34 |
|
Lazy_Liberal posted:Good lord, all the mods I just downloaded are arthmoor. :| We get oblivion gates yet? Yep, as a standalone mod in the in game mod list lol
|
# ? Oct 29, 2016 21:37 |
|
sebmojo posted:Yep, as a standalone mod in the in game mod list lol And in Open Cities. Everything old is new again, including the lovely parts of modding Skyrim. Especially the lovely parts.
|
# ? Oct 29, 2016 21:44 |
|
Palladium posted:From what I understand SE has far more technical potential in modding but as a game on it's own right it's grossly underwhelming. Can we finally install mods mid playthrough? Because not being able to safely do that is the bane of many of my playthroughs.
|
# ? Oct 29, 2016 21:47 |
|
sebmojo posted:Yep, as a standalone mod in the in game mod list lol I saw that and thought "Haha, someone's making fun of Arthmoor already". Then I checked and nope, he's just that delusional.
|
# ? Oct 29, 2016 21:59 |
|
Behippo posted:The truth is that this is somewhere in between Skyrim and Fallout 4. Parts of the engine have been updated to match Fallout 4 (graphics engine, 64-bit, etc.) Basically all of their games are the same core engine which gets improved/modified with each release. But where Fallout 4 used ActionScript 3 and an updated Papyrus scripting engine, Skyrim SE uses the old UI and Papyrus engine from Skyrim (to do otherwise would require rewriting all the scripts and the UI.) Archonex posted:Can we finally install mods mid playthrough? Nothing has changed, that can depending on the mod in question still cause problems. Just like it does in every Bethesda-engine game. Raygereio fucked around with this message at 22:16 on Oct 29, 2016 |
# ? Oct 29, 2016 22:14 |
|
|
# ? Oct 29, 2016 23:03 |
|
4.5 stars. Well I guess if you're down to download it, you're the target audience.
|
# ? Oct 29, 2016 23:50 |
|
I wish he would make it compatible with Open Cities, which is a completely unrelated mod. Btw Open CIties runs great on the SE, getting a constant 60fps everywhere. I would fps drops into the 20's on the old version.
|
# ? Oct 30, 2016 00:11 |
|
gasman posted:I wish he would make it compatible with Open Cities, which is a completely unrelated mod. you just know he typed each letter of that sentence with trembling hands and slitted eyes. Will Sky UI work on the SE version, in part at least? i'm enjoying coming back, but the vanilla interface is too bad to use even ironically.
|
# ? Oct 30, 2016 00:40 |
|
Has Shutup Milmulnir been ported yet? Because Arthmoor's terrible voice acting really is worth its own patch.
|
# ? Oct 30, 2016 00:53 |
|
Ynglaur posted:Has Shutup Milmulnir been ported yet? Because Arthmoor's terrible voice acting really is worth its own patch. It's still loving hilarious to me that he did that.
|
# ? Oct 30, 2016 00:59 |
|
Gonkish posted:It's still loving hilarious to me that he did that. Same, so out of place and perfectly encapsulates 'Arthmoor' in how proud of himself and totally out of touch and how he has a complete lack of taste.
|
# ? Oct 30, 2016 01:05 |
|
Ynglaur posted:Has Shutup Milmulnir been ported yet? Because Arthmoor's terrible voice acting really is worth its own patch. Gonkish posted:It's still loving hilarious to me that he did that.
|
# ? Oct 30, 2016 01:08 |
|
Raygereio posted:As funny as Mirmulnir's voice or the oblivion gates are, I still think peak-Arthmoor was him deciding that the Female PC's ad-libbed lines in FO4 were a bug that needed fixing. ...what?
|
# ? Oct 30, 2016 01:15 |
|
Also I loving love that his description of the gates thing is "adding back atmosphere Bethesda left out," like whoa guys, Arthmoor has put you on notice for neglecting to include this dumb crazy bullshit.
|
# ? Oct 30, 2016 01:16 |
|
OK, this is kinda interesting: https://www.youtube.com/watch?v=T6EjcESYIXk tl,dw: 1. "Rain occlusion" built in, obviating the need for the Real Shelter mod. 2. No more z-fighting! 3. 64-bit = more memory = less crashing, ok pretty straightforward. But, this allows for many more active NPCs at once. Inevitability of a Dynasty Warriors mod for Skyrim confirmed. 4. Water actually flows in the proper direction and around obstacles (still kinda looks crap to me). 5. HOLY poo poo YOU CAN LOOT THE TORTURER'S HOOD IN THE INTRO SEQUENCE???
|
# ? Oct 30, 2016 01:25 |
|
I have no idea why Arthmoor puts gates in Open Cities. There are two of the things just chilling in Whiterun, being conspicuous. At least you only hear, "Dohvakin? NoOOoOOo!" once. I also have no idea why they bother me so much.
|
# ? Oct 30, 2016 01:34 |
|
sebmojo posted:you just know he typed each letter of that sentence with trembling hands and slitted eyes. SkyUI - this seems to work fine, just the inventory and shopkeeper menus.
|
# ? Oct 30, 2016 01:35 |
|
GunnerJ posted:1. "Rain occlusion" built in, obviating the need for the Real Shelter mod. This is a big one, and the functionality is already incorporated into the Special Edition Frostfall (I think... I'm pretty sure it is). At any rate, some of the most fun I've had with skyrim was when I got frostfall and Real Shelter going together, and would find myself ducking under awnings or other cover perfectly naturally and without realizing except for the few times where I would need to sit there longer to actually dry off before starting off on a longer leg. In those cases I'd have the chance to laugh at what I was doing, but the incentive to slow down and check out things I otherwise might not have given a second glance was nice. Eventually I had to ditch Real Shelter for compatibility trying other mods or whatever, so it's really great to see "it" is just now part of the engine, and isn't so much of a hack job... now I just need True Storms to get ported so the rain weather actually looks significant enough to seek cover from.
|
# ? Oct 30, 2016 01:39 |
|
GunnerJ posted:...what? People immediately complained because those ad-libs were neat. But since Arthmoor is incapable admitting he's wrong about something, he dug his heels in the sand until someone provided "proof" that the ad-libs were intentionally left in by Bethesda. Jack Ratigan posted:I also have no idea why they bother me so much. The Mirmulnir voice is this guy trying to do a deep bass voice which he can't do, nor does he seem to have the equipment to properly record it. And the Oblivion gates could have been a fine mod if they were placed in a few remote areas (as something neat for the player to stumble over) and the actual model & texture weren't lovely. Instead Arthmoor decided to place them in locations that make no sense whatsover and where the low quality of gates' model sticks out like a sore thumb. And if that wasn't bad enough, Arthmoor pretends he knows TES lore better then Bethesda. But we back in Oblivion we clearly saw a gate crumbling until nothing but some wreckage remained when it was closes. So why the gently caress is that gate he placed in Whiterun completely intact?
|
# ? Oct 30, 2016 02:01 |
|
GunnerJ posted:2. No more z-fighting! You mean I may have to try punching and kicking?
|
# ? Oct 30, 2016 02:06 |
|
Raygereio posted:And if that wasn't bad enough, Arthmoor pretends he knows TES lore better then Bethesda. But we back in Oblivion we clearly saw a gate crumbling until nothing but some wreckage remained when it was closes. So why the gently caress is that gate he placed in Whiterun completely intact? Funny you should mention "thinks he knows better than Bethesda"... Arthmoor posted:While the gates in TES4 were shown to collapse into their debris piles, the only known reason for why the physical parts vanished is because that's just how the animation was done. All gates used the same resource file so they all collapse the same way. Further, the gates that you as the player close down are done via removal of the sigil stone power source. So when those close, they're doing so under a controlled set of conditions and the physical portal withdraws as per whatever designed system the Daedra use for that.
|
# ? Oct 30, 2016 02:14 |
|
GunnerJ posted:5. HOLY poo poo YOU CAN LOOT THE TORTURER'S HOOD IN THE INTRO SEQUENCE??? Whoa, that wasn't always in the game? I thought something felt off when I looted it.
|
# ? Oct 30, 2016 02:14 |
|
Wait Arthmoor voice acted the dragon himself?
|
# ? Oct 30, 2016 02:35 |
|
Smol posted:Wait Arthmoor voice acted the dragon himself? Yes. Even worse, he posted it on the Internet. Now it will never truly die. In better news, the above mention about NPC count made me think: ASIS is going to be absolutely nuts in SE when/if it ever gets working. I'm going full Magnificent Seven as soon as the mod scene is somewhat stable.
|
# ? Oct 30, 2016 02:42 |
|
Smol posted:Wait Arthmoor voice acted the dragon himself? for maximum immersion
|
# ? Oct 30, 2016 02:44 |
|
Smol posted:Wait Arthmoor voice acted the dragon himself?
|
# ? Oct 30, 2016 02:48 |
|
Holy poo poo, I had forgotten how stupid the vanilla UI was. Thank you.
|
# ? Oct 30, 2016 03:10 |
|
Thank Christ. SMIM got ported.
|
# ? Oct 30, 2016 03:46 |
|
|
# ? May 21, 2024 19:20 |
|
ikr. tell me if you work out how to use the controller in skyUI to give stuff to your followers. Lydia needs to get pimped. e; putting frostfall, wet and cold, and I need in the opening mod lineup was good and tasteful sebmojo fucked around with this message at 03:51 on Oct 30, 2016 |
# ? Oct 30, 2016 03:46 |