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Kiggles posted:No, it was certainly a vanilla feature, and like Schubalts said, it looked loving awful. Which is probably why you associate with with ENB; that is the only way to ever make them look not terrible. SSE was worth it just for fixed shadows imo. I never got them looking better than 'almost ok'.
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# ? Oct 30, 2016 22:58 |
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# ? May 21, 2024 15:12 |
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Is there a mod (or an .ini tweak, I don't care) that removes all the motion blur/depth of field/etc. nonsense? I already miss fxaa post process injector.
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# ? Oct 30, 2016 23:57 |
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wiegieman posted:Is there a mod (or an .ini tweak, I don't care) that removes all the motion blur/depth of field/etc. nonsense? I already miss fxaa post process injector. DoF is in the graphics menu in game
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# ? Oct 31, 2016 00:21 |
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Sorry if it's a bad subject, but can someone give me the for dummies explanation on why skyrim combat has stayed poop? Are there intrinsic limits on how much it can change?
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# ? Oct 31, 2016 00:38 |
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Feeling like an idiot here and getting irritated. Downloaded some mods from the Skyrim Special Edition nexus site (unoffical patch, live another life, magic) but there is no option for Data Files in the launcher, and when I point the new version of NMM to Skyrim SE, the esps I dropped in the data folder just don't show up. All that is there is the five vanilla esms. How do I turn my mods on? EDIT: They're definitely in the right place. Fintilgin fucked around with this message at 00:45 on Oct 31, 2016 |
# ? Oct 31, 2016 00:43 |
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Fintilgin posted:Feeling like an idiot here and getting irritated. Downloaded some mods from the Skyrim Special Edition nexus site (unoffical patch, live another life, magic) but there is no option for Data Files in the launcher, and when I point the new version of NMM to Skyrim SE, the esps I dropped in the data folder just don't show up. All that is there is the five vanilla esms.
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# ? Oct 31, 2016 00:47 |
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sebmojo posted:Sorry if it's a bad subject, but can someone give me the for dummies explanation on why skyrim combat has stayed poop? Are there intrinsic limits on how much it can change? You've pretty much got it covered there.
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# ? Oct 31, 2016 00:48 |
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Raygereio posted:Can't help you with the NMM problem, but SkyrimSE's own mod manager in ingame. Check under "Mods" in the main menu. Any plugin you placed in the data folder should show up. Thanks. I was about to get really crabby that I needed to make a Bethesda account to loving use mods, but just clicking load order lets me activate them. Thanks! EDIT: Interesting, just activating the load order thing in game once made all the esps suddenly show up in NMM.
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# ? Oct 31, 2016 00:48 |
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Fintilgin posted:Thanks. I was about to get really crabby that I needed to make a Bethesda account to loving use mods, but just clicking load order lets me activate them. Thanks! I put immersive sounds in my data folder and it didn't show up in the Bethesda list, but I think it's working - sounds seem more immersive. I'm immersed. possibly it's an immersion placebo idk
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# ? Oct 31, 2016 01:25 |
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Wouldn't be the first time a mod ran on placebo effect.
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# ? Oct 31, 2016 01:28 |
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Well I'm about 2 hours into SE and the Whiterun stable has already been massacred by roving bands of vampires. That fix needs SKSE, doesn't it
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# ? Oct 31, 2016 02:00 |
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To break up the mod discussion, how about some trouble shooting? I'm doing Dragonborn for my first time and I'm doing the quest where you cleanse the stones. While cleansing one a dragon attacked and when I killed it, Miraak supposedly appeared and has an option to talk to him, but I can't see him or actually talk to him. I have the first word of a new shout in my list, but no soul from the dragon. Is there anyway to reset Miraak, potentially with the console commands? I'm just running Unofficial Skyrim SE Patch, Forgotten City and the temp SkyUI patch. This is what it looks like when I try to talk to what is supposedly him.
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# ? Oct 31, 2016 02:13 |
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GunnerJ posted:Wouldn't be the first time a mod ran on placebo effect. i challenge you to a duel over this statement!
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# ? Oct 31, 2016 02:21 |
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A Fancy 400 lbs posted:To break up the mod discussion, how about some trouble shooting? I'm doing Dragonborn for my first time and I'm doing the quest where you cleanse the stones. While cleansing one a dragon attacked and when I killed it, Miraak supposedly appeared and has an option to talk to him, but I can't see him or actually talk to him. I have the first word of a new shout in my list, but no soul from the dragon. Is there anyway to reset Miraak, potentially with the console commands? I'm just running Unofficial Skyrim SE Patch, Forgotten City and the temp SkyUI patch. Part of Dragonborn is miraak is a dick and has a chance to steal dragon souls when you down a dragon. He should taunt you while it happens, then disappears.
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# ? Oct 31, 2016 02:39 |
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sebmojo posted:Sorry if it's a bad subject, but can someone give me the for dummies explanation on why skyrim combat has stayed poop? Are there intrinsic limits on how much it can change?
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# ? Oct 31, 2016 03:05 |
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Gregen posted:Part of Dragonborn is miraak is a dick and has a chance to steal dragon souls when you down a dragon. He should taunt you while it happens, then disappears. Ok, so the only part that failed is him disappearing? That's annoying, but ignorable.
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# ? Oct 31, 2016 03:08 |
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sebmojo posted:Sorry if it's a bad subject, but can someone give me the for dummies explanation on why skyrim combat has stayed poop? Are there intrinsic limits on how much it can change? Yes. Everything is hard coded for performance reasons. Else you would get things like TK-Dodge, that took like a year and a half to resemble anything "responsive". The other issue is that as a number drive RPG with an action interface, it is even MORE dumb. Go figure. Seriously, a Draugr Wight might as well be a Cave Bear that can cast an ice spell. It is stupid. The same holds true for virtually every single level 15(ish) NPC. Leveling in Skyrim simply results in expanding health pools, and some cosmetic changes. Rarely do NPCs present new challenges, or demand expanded resources. Hitting things with 2hand power attacks works at level 1. It works at level 81. So even with respect to progression and adventure it is poo poo. Not saying that can't be fun. I'm just saying it is probably best to accept Skyrim for what it is and turn the brain off. There are no "simple" fixes, although https://www.youtube.com/watch?v=8M56N0tD0lU is a combination that can maybe make things a little more engaging without really turning the game into anything dramatically different (it doesn't change variety for example. your experience with one NPC will be the same as another NPC). The only other alternative is going back to non-SE for Requiem, and even that is a hard sell, because suddenly the open worldness gets very closed off when you can't do much of anything until the 20s. I like it... but I also turn the damage incoming/outgoing down by half because I'm a big baby that doesn't like to literally die to everything in single hits. For the only fact it makes NPCs require different tools is it a "must have". Kiggles fucked around with this message at 06:53 on Oct 31, 2016 |
# ? Oct 31, 2016 06:51 |
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I don't know what I'm doing wrong but my crackling campfire isn't warming my frozen rear end in blustery Winterhold winds. I don't get any Frostfall messages about warming up and sleeping in a fur tent by the fire didn't help either. It said it was supposed to be emitting a "strong heat"
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# ? Oct 31, 2016 06:55 |
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I tried looking back a few pages and didn't see anything; are you guys using Mod Organizer with the new Special Edition? Can I just add SSE and it'll work like normal Skyrim (as far as installing the couple of mods released so far)? No matter how fancy the Special Edition looks I'm not gonna play an unmodded Skyrim (especially with no UI mod) Kiggles posted:Not saying that can't be fun. I'm just saying it is probably best to accept Skyrim for what it is and turn the brain off. This is why I always play an archer. Elder Scrolls melee combat is the weirdest, least dynamic battle system in any game I've ever played (and boils down to pressing left click until the enemy is dead).
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# ? Oct 31, 2016 08:20 |
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Your Computer posted:I tried looking back a few pages and didn't see anything; are you guys using Mod Organizer with the new Special Edition? Can I just add SSE and it'll work like normal Skyrim (as far as installing the couple of mods released so far)? No and no, sadly.
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# ? Oct 31, 2016 08:33 |
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ThaumPenguin posted:No and no, sadly. Manual installation then, I suppose? What is this, the medieval ages? Your Computer fucked around with this message at 08:42 on Oct 31, 2016 |
# ? Oct 31, 2016 08:35 |
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Im using Wrye Bash. So yes, this is the middle ages.
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# ? Oct 31, 2016 09:20 |
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Agents are GO! posted:Im using Wrye Bash. just use the in-game bethsoft mod thing, it works fine
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# ? Oct 31, 2016 09:41 |
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I don't have to do what you say, you're not my real dad!
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# ? Oct 31, 2016 09:45 |
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Fintilgin posted:Feeling like an idiot here and getting irritated. Downloaded some mods from the Skyrim Special Edition nexus site (unoffical patch, live another life, magic) but there is no option for Data Files in the launcher, and when I point the new version of NMM to Skyrim SE, the esps I dropped in the data folder just don't show up. All that is there is the five vanilla esms. You're not meant to drop them in the data folder. Nmm uses a virtual filesystem that doesn't touch the vanilla data folder. Download the zips and add them, or judt use download with manager if it's enabled this weekend.
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# ? Oct 31, 2016 10:47 |
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Im actually pleasantly surprised. I've transferred quite a few mods from Oldrim, and the only one that caused me any issue was Xenius Character Enhancements (It caused CTD at character creation.)
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# ? Oct 31, 2016 15:10 |
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The Iron Rose posted:You're not meant to drop them in the data folder. Nmm uses a virtual filesystem that doesn't touch the vanilla data folder. I'm using nmm for the se version and all the mods I've installed through it are now in my data folder. Same as it was for fo4. I'm either missing something during nmm setup or that's not how it functions at all.
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# ? Oct 31, 2016 15:40 |
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Anyone know why this is happening? Certain areas cause screen flickering to the point of being unplayable...
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# ? Oct 31, 2016 16:19 |
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Anyone else getting Z-fighting on Honingbrew Meadery's roof? It's the only place I've seen it, so it stands out.
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# ? Oct 31, 2016 16:26 |
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dwarf74 posted:Anyone else getting Z-fighting on Honingbrew Meadery's roof? Are you using the Unofficial Patch? There's an LOD bug in the patch that they're working on. You should also see it on Dragonsreach from a distance. Edit: 4.0.1 was just released. They pulled all of the LOD stuff out until they can figure it out or decide if it's needed anymore. FlyingKipper fucked around with this message at 16:50 on Oct 31, 2016 |
# ? Oct 31, 2016 16:31 |
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Mr.Grit posted:Anyone know why this is happening? This usually indicates a bad mesh or maybe a player skeleton issue. Check your mods.
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# ? Oct 31, 2016 16:36 |
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Mr.Grit posted:Anyone know why this is happening? does skyrim special ed use precombined meshes like fo4?
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# ? Oct 31, 2016 17:09 |
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anybody know why I would be getting serious shadow striping with the special edition? There's also what appears to be large "columns" of shadow going straight up and down across my screen, and the whole game runs at 9fps. I'd be pissed if I bought this, but still, any way to fix this? I have an i7, 16gb of ram, and gtx 965m. I should be able to play this without issue, shouldnt I?
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# ? Oct 31, 2016 17:15 |
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FlyingKipper posted:Are you using the Unofficial Patch? There's an LOD bug in the patch that they're working on. You should also see it on Dragonsreach from a distance. Man, Nexus has been tough to log into, tho. Guess the new Skyrim is crashing it.
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# ? Oct 31, 2016 17:42 |
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I believe I read somewhere in one of the newsposts that they were hitting a brand new all-time high concurrent user count, so yes, I'm sure SSE is wrecking the place. And the CK isn't even out for everyone yet
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# ? Oct 31, 2016 17:54 |
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drat this can be pretty. I hope somebody fixes the shiny landscape .NIFs soon though (as seen on the lower-right of this image.) :|
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# ? Oct 31, 2016 17:58 |
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Psion posted:And the CK isn't even out for everyone yet Go here: https://account.bethesda.net/en/settings/redeem-code Use this code: g6h8-ne8h-u3xn-9g8m-g38u Start the Bethesda.net launcher (or restart it if it's already active) and the new CK should show up.
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# ? Oct 31, 2016 18:01 |
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Oh, well. Neat. e: I know i'm way behind the times here but this whole beth.net launcher to use the CK to do anything is a bunch of stupid poo poo. Just authorize it in my Steam account like everyone else. straight into data, gross. I thought with the whole mod folder they would've let us separate it out, but nope and the new CK, just like the old one, throws errors while loading Skyrim's own data files. fantastic. Psion fucked around with this message at 18:26 on Oct 31, 2016 |
# ? Oct 31, 2016 18:07 |
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Is the Open Cities mod on the SE Nexus and can it be slotted into an existing save?
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# ? Oct 31, 2016 18:07 |
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# ? May 21, 2024 15:12 |
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Basic Chunnel posted:Is the Open Cities mod on the SE Nexus and can it be slotted into an existing save? It's pretty fantastic. The engine upgrade means there's zero perceptible performance hit. ALSO There's a mod to nuke vampire attacks ...at least in theory. I haven't tried it out yet. https://mods.bethesda.net/#en/workshop/skyrim/mod-detail/3003943
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# ? Oct 31, 2016 18:24 |