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prefect posted:This is true and disappointing. The tech quotes are almost all dismissive or sarcastic or just plain stupid. I'm not sure "attempted humor" was the right way to go. Some of the great wonder quotes are just as bad, like Oxford University's. quote:On the plus side, it can be very nice to listen to some of the great works of music when you finally manage to build a place for them to be created. I would gladly have listened to the full pieces for some of them, but they cut off too soon.
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# ? Oct 31, 2016 10:39 |
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# ? May 28, 2024 15:14 |
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prefect posted:This is true and disappointing. The tech quotes are almost all dismissive or sarcastic or just plain stupid. I'm not sure "attempted humor" was the right way to go. Some of the great wonder quotes are just as bad, like Oxford University's. Quoting The Wind in the Willows for Oxford University is actually perfectly acceptable.
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# ? Oct 31, 2016 10:39 |
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The White Dragon posted:finally, little fugue in g minor This was exactly the first one I was thinking of.
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# ? Oct 31, 2016 10:40 |
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prefect posted:This is true and disappointing. The tech quotes are almost all dismissive or sarcastic or just plain stupid. I'm not sure "attempted humor" was the right way to go. Some of the great wonder quotes are just as bad, like Oxford University's. I think it'd have worked better if they went all-out on the multiple quotes thing. Three-five quotes per tech, with a joke or two one each maybe but also a lot more inspirational/traditional/whatever ones, so while the jokes and negative quotes and such come they don't overwhelm the experience, but are just a part of it. Variety would have helped a lot.
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# ? Oct 31, 2016 10:41 |
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I agree about the quotes, Civ 5 had a satisfying feeling of "Look at the grand scope of human history and achievement" and 6 feels like a lot of ironic hipster cynicism. It's like they were chosen by the kind of person whose response to visiting the Seven Wonders would be . ThisIsNoZaku fucked around with this message at 11:06 on Oct 31, 2016 |
# ? Oct 31, 2016 11:02 |
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Comstar posted:I was very unfair on Firaxis for not saying something 1 business day after release, despite the 12000 reddit thread commenting on all thing wrong with the game demonstrating how little testing when into the game after 2 days. I wouldn't really expect anything like a "day one patch" until two months after release with Firaxis. Their patching and post-release balancing is execrable.
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# ? Oct 31, 2016 11:18 |
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Alkydere posted:The game part is incredibly balanced for the most part and is pretty much a better V mechanics wise. There are some details that need to be hammered out (holy poo poo production costs get comically absurd late game and need to be tweaked, also Scythia), but the game is incredibly solid for a launch Civ. Incredibly balanced? Wow, no. That definitely does not describe Civ VI. It seems better than Civ V and BE on launch because it has more to do, but it's far from well balanced. Here's my hot take comparison to Civ V (with expansions): AI: V was bad, but VI is even worse. It's hard to imagine that any effort went into the war AI at all because they often build huge armies, march to your cities and then flee for no reason. Embarked units will travel halfway across an ocean, then stop and let your naval units pick them off. City building: I like the district system, but I think the balance in production costs is way off. I think I prefer Endless Legend's finer grid, since it leaves more room for maneuvering. Anyway VI is clearly better. City states: I think I like envoys better than buying up city states with gold, but you can't use spies on city states anymore. Also, they're way too weak and easy to conquer, even for the AI. It's still difficult to stop other players from loving with your city states. Customization: Less than in base Civ V, it seems. A handful of map types and that's about it. Espionage: Defending individual districts is nonsense. I can't be bothered to build spies because the interactions are too frequent and the rewards not very worthwhile, although stealing great works is fun. Great people: Generally sucky in VI. I don't like that you can't use them to build unique buildings anymore and you have no choice as to what they do. Meh. I almost never bother with generating great works because there are fewer ways to earn them than in V, it seems. Government/civics: I like the idea of the policy cards but there are too many of them and most are worthless. Changing your entire set of government policies every time you discover a new civic just encourages boring micromanagement. Happiness: The system doesn't do a whole lot. I don't think I've ever had a city revolt. Ive had AI cities revolt and then barbarians immediately killed my nearby apostle . I don't think I'll miss global happiness but multiple copies of luxury resources being useless is unintuitive - see how often people ask about this in thread. Housing: I like it. Neighbourhoods are weird though. They come very late and work better if placed next to mountains and rainforests? Uh, okay. Science: The tech tree is nonsensical. Lots of unconnected branches, some 2 era jumps and bizarre ahistorical design. UI: Sooo bad. I have no idea why they removed improvements from V and BE. Where is the drat resume last trade route button? Why can't I tell what the UI is focused on half the time? Wonders: Civ VI wonders take forever to build and most are garbage. Their placement is too restrictive, so you see classical era wonders still unbuilt in the modern era. The balance wasn't great in V either but somehow Petra is still OP. No gold for being beaten to a wonder is poo poo. Oh I should say that there's basically no reason to stick to a tall empire anymore, which is a big loss from V. I know people hated corruption and any other mechanic thst made managing huge empires more difficult but there's basically nothing now except district building costs. Precambrian Video Games fucked around with this message at 11:26 on Oct 31, 2016 |
# ? Oct 31, 2016 11:19 |
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Is it possible to lose money? I receive about +300 per turn because of being the suzerain of Amsterdam and sending all my trade caravans to it. Also, looks like the best Earth TSL map pack from Civ 5 is back for Civ 6: http://forums.civfanatics.com/resources/ynamp-yet-not-another-maps-pack-for-civ6.25395/ It's Gedemon's Yet Not Another Earth Map, I exclusively played on it for my last 700 hours in Civ5.
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# ? Oct 31, 2016 11:58 |
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eXXon posted:City states: I think I like envoys better than buying up city states with gold, but you can't use spies on city states anymore. Also, they're way too weak and easy to conquer, even for the AI. It's still difficult to stop other players from loving with your city states. I actually like them this way, it provides more interaction. I always wanted a reason to role-play as the superpower that maintains garrisons throughout the world, and squishy CS provide a good excuse to station a couple units there if the surezain bonus is important to your plans. eXXon posted:Government/civics: I like the idea of the policy cards but there are too many of them and most are worthless. Changing your entire set of government policies every time you discover a new civic just encourages boring micromanagement. We are in complete agreement here.
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# ? Oct 31, 2016 12:05 |
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Game Breaking Bug: Founding Religion (self.civ)quote:When you found a Religion on the turn your city gains a new Citizen, it converts less than half your citzens to your religion. This means you can never train missionaries or increase the number of citizens following your religion. Wounder if the AI suffers the same effect. Though it sounds like once you gain +1 or -1 population you can then create them? So not really game breaking, just another logical flaw in the game.
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# ? Oct 31, 2016 12:15 |
I don't think growing would help, it's a minority religion so I think the new citizen wouldn't follow it. Starving down a size (or building a settler) probably would work though.
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# ? Oct 31, 2016 13:16 |
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I think a massive improvement would be zoning a district rather than having to build one. EG: When your city has reached <X> population, in that turn you can zone a new district. Make a big deal out of it too so that it feels like you've accomplished something cool with your city growing.
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# ? Oct 31, 2016 13:20 |
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I finally had the naval battle of Harald's dreams. I played a game on a Fractal map, and it was exactly the map I was looking for. There was a large northern continent that led to a single chokepoint down to the southern continent, and the ocean between us was about 8 or so tiles so I could see them amassing their fleet and responded in kind. England were also on the southern continent and conquered Japan's coastal capital, so at one point we had almost every ocean tile filled with naval/embarked units. Unfortunately our fun got cut short by Germany who had a massive science lead on the rest of us. I was second in science and Germany was still able to declare a war of colonization against me. They hit the information era around 1600 despite having a smaller empire than I had. They launched an attack with modern armor and mechanized infantry, but my 10 rank 6-7 field cannons made short of work of them. I probably would have died if they didn't leave so much of their forces on their home continent (had spies all over their empire). Eventually my spies helped me catch up and with Germany 2 Mars module away from a science victory, I started nuking all of their cities. I have now launched thermonuclear weapons at every city they have, and they are 1 module away. I might be able to get units over their quickly enough to mop up, but I've never enjoyed closing out games with force in any Civ game so I'll chalk it up as a loss and try to go for a cultural win yet again. I've only managed a cultural victory once in my first game as America, and that was accidental as it triggered the turn before I hit my science win. I'll probably step up to immortal next time. The game is definitely a lot easier than previous Civ games.
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# ? Oct 31, 2016 14:03 |
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eXXon posted:Great people: Generally sucky in VI. I don't like that you can't use them to build unique buildings anymore and you have no choice as to what they do. Meh. I almost never bother with generating great works because there are fewer ways to earn them than in V, it seems. eXXon posted:Government/civics: I like the idea of the policy cards but there are too many of them and most are worthless. Changing your entire set of government policies every time you discover a new civic just encourages boring micromanagement. eXXon posted:Oh I should say that there's basically no reason to stick to a tall empire anymore, which is a big loss from V. I know people hated corruption and any other mechanic thst made managing huge empires more difficult but there's basically nothing now except district building costs. eXXon posted:Incredibly balanced? Wow, no. That definitely does not describe Civ VI. It seems better than Civ V and BE on launch because it has more to do, but it's far from well balanced.
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# ? Oct 31, 2016 14:31 |
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My biggest beef right now is that it is literally impossible to be friends with any Civilization. The only time I've been successful has been spreading my religion to the Kongo, and they fricken loved me. I started a new game and Japan immediately hated me because I was the Kongo and couldn't generate any faith so they thought I was the worst. Brazil was peeved that I generated great people (what was I supposed to do - just pass every time one came up?), and I thought I got lucky because I got Gorgo and all she wanted was for me to have never capitulated and to have fought a war, and I fought a war with Japan and conquered him so I figured she'd be happy, but no she comes at me with "what are you scared of fighting your weakling?!". Then I got a Eureka, a city state was happy about it, and that meant that Germany was permanently pissed. Most Civ traits seem to just be "let me win and completely ignore this aspect of the game or I HATE YOU". There has to be a way to repair relationships. In Civ V I could rely on opinions shifting over time with religion and then eventually ideologies, but now become the suzerain of one little city state and Germany hates you forever.
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# ? Oct 31, 2016 15:00 |
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Tom Tucker posted:My biggest beef right now is that it is literally impossible to be friends with any Civilization. The only time I've been successful has been spreading my religion to the Kongo, and they fricken loved me. I started a new game and Japan immediately hated me because I was the Kongo and couldn't generate any faith so they thought I was the worst. Brazil was peeved that I generated great people (what was I supposed to do - just pass every time one came up?), and I thought I got lucky because I got Gorgo and all she wanted was for me to have never capitulated and to have fought a war, and I fought a war with Japan and conquered him so I figured she'd be happy, but no she comes at me with "what are you scared of fighting your weakling?!". The AI is a loving trainwreck. Basically, The Shortest Path posted:Stick to multiplayer unless you enjoy yanking your hair out.
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# ? Oct 31, 2016 15:03 |
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Their opinions just 'pop' too soon, I think. For example, Barbarossa shouldn't immediately hate you whenever you do something for a city state. He should hate you for doing it a second or third time.
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# ? Oct 31, 2016 15:06 |
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Tom Tucker posted:My biggest beef right now is that it is literally impossible to be friends with any Civilization. The only time I've been successful has been spreading my religion to the Kongo, and they fricken loved me. I started a new game and Japan immediately hated me because I was the Kongo and couldn't generate any faith so they thought I was the worst. Brazil was peeved that I generated great people (what was I supposed to do - just pass every time one came up?), and I thought I got lucky because I got Gorgo and all she wanted was for me to have never capitulated and to have fought a war, and I fought a war with Japan and conquered him so I figured she'd be happy, but no she comes at me with "what are you scared of fighting your weakling?!". I met Teddy Roosevelt last night, and he seemed like a swell guy. He even said "thanks for keeping the peace on the continent", so I figured we were friends. He declared war on me not five turns later.
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# ? Oct 31, 2016 15:07 |
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I'll admit I don't actually have the game bit, but from everything I'm reading the just sounds like the reactions are too extreme. It's OK if they think a bit less of you for doing something a caricature of the leader reasonably wouldn't approve of in "character". It's not OK for AI to declare you their sworn enemy for interacting, however much or little, with a whole game mechanic.
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# ? Oct 31, 2016 15:10 |
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I'm glad it's not just me hating the quotes. I just visualize skinny jeans, liberal arts educations, and hipster glasses when reading most of them. ThisIsNoZaku posted:It's like they were chosen by the kind of person whose response to visiting the Seven Wonders would be . Well not to sperg or anything, but I'd probably at the Seven Wonders too since only 1 of them remains (Pyramids). Unless you've got a Tardis in your garage, in which case sign me the gently caress up. Magil Zeal posted:Depends on who you ask. I think it's better than Civ V on every level but for some the current bugginess of the game/exploits/AI behavior can ruin it. I don't think it's better than IV but that's because I dislike one unit per tile and think it fundamentally undermines Civ in too many ways to be beneficial to the game. So personal opinion there, largely. I don't know if it's possible to get a consensus on that because V vs. IV is still so divisive. I think the corps/armies + support units is a great compromise between 1UPT and stacks of doom. I'd like to see that concept expanded a bit (i.e. be able to escort artillery with infantry), and I think corps/armies are still a little underpowered - I've seen too many mech infantry armies actually at a disadvantage against a single mech infantry due to some other modifiers. I think the bonus strength needs to scale more, or unlock new abilities/promotions at least.
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# ? Oct 31, 2016 15:18 |
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The civic policies are really growing on me -- I'm starting to look at them whenever I have just begun or ended a war. I'm not interested in taxi-squad constant replacement, but the sudden boosts to war or peacetime footings have been great. Civ IV gave me clear religious wars and VI has given me other clear agendas for AI aggression. The main problem I have is that the AI never seems to tech up on Prince and I am not interested in higher difficulty levels. The quotes are also growing on me. The Arthur C. Clarke one on Astrology is my current favorite of Civ VI.
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# ? Oct 31, 2016 15:23 |
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AlphaKretin posted:I'll admit I don't actually have the game bit, but from everything I'm reading the just sounds like the reactions are too extreme. It's OK if they think a bit less of you for doing something a caricature of the leader reasonably wouldn't approve of in "character". It's not OK for AI to declare you their sworn enemy for interacting, however much or little, with a whole game mechanic. Exactly - and this effect should be able to counteracted by spreading your religion, having similar governments, giving gifts, etc. Right now their primary trait seems to be outsized and all I see at the top of my screen is angry faces. At higher difficulty levels the AI still sucks at warfare, but I have to say it was incredibly satisfying when Japan came at me with 15 warriors right as I got iron working, upgraded all my guys to Ngao Mbeba (no iron requirement and no movement cost to forests) and chased their army back to Kyoto like the loving Predator picking them off one by one as they slogged through the rainforest. Still the best Civ at launch (compared to 4 and 5). Unique great people is an awesome change. I get excited when I see a great merchant coming up who can give me great work slots during my culture victory game and actually work to make that happen, and I can actively do so by doing projects in my cities or spending some gold or faith. Then I see an engineer pops up and all he does is build walls and I go thanks I'm all set. It makes the great people experience much more varied. They even did it a bit with great artists with the "type" of art they create being relevant to themeing.
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# ? Oct 31, 2016 15:23 |
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Fryhtaning posted:I'm glad it's not just me hating the quotes. I just visualize skinny jeans, liberal arts educations, and hipster glasses when reading most of them. I don't give a flying gently caress what Lorne Michaels said about wheels. I don't want to hear Scott Adams's thoughts on anything, let along engineering. And do they have to play the quotes every time you get a future tech?
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# ? Oct 31, 2016 15:26 |
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Oh and today I saw a goody hut on a foreign continent one tile away from two different German city borders and one tile away from a road just... How, Civ VI AI?
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# ? Oct 31, 2016 15:32 |
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Tom Tucker posted:Oh and today I saw a goody hut on a foreign continent one tile away from two different German city borders and one tile away from a road just... How, Civ VI AI? Can AI players use those?
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# ? Oct 31, 2016 15:34 |
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prefect posted:Can AI players use those? I've had AI beat me to them before and take a goody hut. I'm not sure if they get a bonus or it's more just taking it away from you.
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# ? Oct 31, 2016 15:38 |
Man, reading this thread and you'd think that Civ VI is the worst Civ ever. I have my problems and frustrations with it but it's miles and miles ahead of V at launch, I like a lot of the new systems and I can see that once they fix stuff like the spastic AI it will be one of the best Civ games ever.
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# ? Oct 31, 2016 16:07 |
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The increased variety and involvement in the spy game is great, but it really needs to be more passively implemented. I like the choices, but I'd prefer if the missions were higher impact but took longer to complete. Also seriously missing the build queue and alert modes for the units. Playing LAN with my girlfriend just takes forever and leaves her waiting for much longer periods of time than Civ V. I tend to go large and wide (Because I did the Tradition/4 city build too many times), which doesn't increase the time per turn all that much when I can queue up half my tech tree and 6 buildings at a time in every city. But when I have to make production selections literally every turn, as well as dealing with spies every turn and an uncapped trade route limit... This game is a slog and a half.
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# ? Oct 31, 2016 16:08 |
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AVeryLargeRadish posted:Man, reading this thread and you'd think that Civ VI is the worst Civ ever. I have my problems and frustrations with it but it's miles and miles ahead of V at launch, I like a lot of the new systems and I can see that once they fix stuff like the spastic AI it will be one of the best Civ games ever. I have complained a fair bit, but I'm also spending more time on Civ VI than I did on the last few Civs. I like it and I want it to be better.
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# ? Oct 31, 2016 16:12 |
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JVNO posted:The increased variety and involvement in the spy game is great, but it really needs to be more passively implemented. I like the choices, but I'd prefer if the missions were higher impact but took longer to complete. Offensive spying is awesome and good because they get fun promotions that make them better at certain things. Defensive spy game is a complete slog. On the other hand, I've yet to have an AI use any spies on me over 3 full King games on standard... I do get alerts if people steal poo poo from me right?
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# ? Oct 31, 2016 16:24 |
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AVeryLargeRadish posted:Man, reading this thread and you'd think that Civ VI is the worst Civ ever. I have my problems and frustrations with it but it's miles and miles ahead of V at launch, I like a lot of the new systems and I can see that once they fix stuff like the spastic AI it will be one of the best Civ games ever. There are a lot of extremely great design decisions, and lots of neat areas of polish that are welcome changes from Civ V... And yet, there are a lot of critically missing features (queues), janky UI decisions, and bullshit insane AI... I have every confidence this will be the superior game, but it still needs some work. Tom Tucker posted:Offensive spying is awesome and good because they get fun promotions that make them better at certain things. Defensive spy game is a complete slog. Strange, I've noticed no issues with defensive spying other than having to reset their drat assignment what feels like every 2/3 turns. I've received notifications for successfully thwarting tech espionage and heists, as well as notifications when my enemy's spies succeed. PoizenJam fucked around with this message at 16:32 on Oct 31, 2016 |
# ? Oct 31, 2016 16:26 |
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AVeryLargeRadish posted:Man, reading this thread and you'd think that Civ VI is the worst Civ ever. I have my problems and frustrations with it but it's miles and miles ahead of V at launch, I like a lot of the new systems and I can see that once they fix stuff like the spastic AI it will be one of the best Civ games ever. I don't know. There's some stuff I really like about it, some stuff I don't and a bunch of things that I'm still figuring out. Right now if I was going to sit down and play a game to completion, I'd probably go back to V, simply because I'm still learning VI and haven't wrapped my head around its completely.
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# ? Oct 31, 2016 16:27 |
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I'm very, very glad that all of the major issues with the game, while definitely detrimental to the experience, are things that seem relatively easy fixes. The basis is just so, so good, and when those issues are fixed I'm going to put a lot of time into this game.
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# ? Oct 31, 2016 16:27 |
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Tom Tucker posted:Offensive spying is awesome and good because they get fun promotions that make them better at certain things. Defensive spy game is a complete slog. Play a game against Catherine de Medici. She loves spies. And you will get alerts -- she was robbing me blind until I put somebody on guard duty and kept arresting Christophe.
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# ? Oct 31, 2016 16:30 |
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The Shortest Path posted:The AI is a loving trainwreck. Basically, It's ridiculous. If you declare a surprise war (against a forward settling rear end in a top hat Civ ) while Tomyris is in the game she'll denounce you over and over forever because she hates "backstabbers", thousands of years later, even after she herself has declared surprise wars and "wars of territorial expansion" (the loving nerve ). Her hipocrisy knows no bounds.
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# ? Oct 31, 2016 16:31 |
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JVNO posted:Strange, I've noticed no issues with defensive spying other than having to reset their drat assignment what feels like every 2/3 turns. I've received notifications for successfully thwarting tech espionage and heists, as well as notifications when my enemy's spies succeed. Yeah, who'd decision was it to make it so defensive spying needs to be reset every 3 turns? When a player decides they want a spy in a place, they usually want said spy to stay there.
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# ? Oct 31, 2016 16:38 |
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This game has working multiplayer and is pretty, feels different than civ v, and is kind of cool and good Playing with non horse economy players helps a lot too I m h o
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# ? Oct 31, 2016 16:44 |
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Just won a science victory on Deity game with Germany starting in the Industrial era. The Hansa and Comm Hub in a diamond formation made for a whopping 150+ hammers in a single city and that was without a Ruhr Valley which I could have gotten had I not put my Theatre District in the wrong place.
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# ? Oct 31, 2016 16:46 |
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Khagan posted:Just won a science victory on Deity game with Germany starting in the Industrial era. What's it like to start in an advanced era? I've never tried it in any civ game.
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# ? Oct 31, 2016 16:52 |
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# ? May 28, 2024 15:14 |
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Taeke posted:I'm very, very glad that all of the major issues with the game, while definitely detrimental to the experience, are things that seem relatively easy fixes. The basis is just so, so good, and when those issues are fixed I'm going to put a lot of time into this game. I'm optimistic that they will fix things with a few patches but I'm going to avoid playing until the first patch hits and see what they improve. I know Civ V had it's share of issues at launch, but I feel like the AI at least, while not great, was still a little more predictable (and wouldn't lose their poo poo over wars they asked you to join, etc.) The only other thing I'd like to see them fix is to improve the diplomacy screen. It's really annoying getting the denouncement notification and then watching the game load another screen that just lets you say goodbye (till you research a specific tech). I really enjoyed Civ V's way of doing things with that screen. It was more balanced whereas this feels like I'm watching an animators demo reel every single time, and it gets old fast.
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# ? Oct 31, 2016 16:54 |