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siggy2021 posted:How would you guys handle a follower in 5th ed? I'm thinking about giving one of my players (the fighter) the opportunity to have an NPC be their squire, but I'm not sure how to do it mechanically. I know the player would love the idea of having a character swear themselves to him, but I'm not sure he would love having to run 2 characters in combat and I'm not sure I want him to, either. I also don't know that I want it to be mechanically useless. Mechanically, give the fighter an additional basic attack each round and have them "occupy" 2 adjacent squares / spaces / notional 5'x5' sections of the theater of the mind. Narratively, they can now do 2-person jobs "alone".
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# ? Nov 7, 2016 03:07 |
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# ? Jun 9, 2024 01:10 |
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I've been invited to play in a game a coworker is going to run, based off of this: https://docs.google.com/document/d/1YAsusqM9k9AjxlD3mEw2GCTWlB07c6x6F0UsLEOjWHM/edit Which he has grandiosely called "The world’s first Massively Multiplayer D&D Campaign." This is obviously too stupid and beautiful of an impossible trainwreck to not participate in. On the upside, all player options currently printed are available. Gnolls for days! On the downside, material components. This seems likely to become Semantics: The Wrangling as soon as spellcasters get involved. I'm tentatively planning on going in with a Goliath Monk for maximum no-gear-needing during the initial deprivation stage. Haven't had a look at Volo's yet though so I don't know what in there might be more "fun" for naked face punching. Anyways, hit me with your best stupid idiots to die at level 1 attempting to build a lovely stockade on a magical murder island.
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# ? Nov 7, 2016 20:49 |
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I think it is warlock o clock, if you can get them to explain why a decent pair of boots costs less than a bra.
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# ? Nov 7, 2016 22:00 |
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Yeah that equipment list is basically "no woman has ever or will ever touch this"
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# ? Nov 7, 2016 22:01 |
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habituallyred posted:I think it is warlock o clock, if you can get them to explain why a decent pair of boots costs less than a bra. If I'm going to be extremely charitable ... he may be thinking of the original "In the Dungeons of the Slave Lords" tournament module for 1E, where clever players could earn points by converting their clothes to tools or weapons, such as using a bra as an improvised sling.
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# ? Nov 7, 2016 22:09 |
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Arivia posted:Yeah that equipment list is basically "no woman has ever or will ever touch this" Agreedo, but I suspect the response to bringing it up would be 'but the guys have to pay for pants too haha'
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# ? Nov 7, 2016 22:10 |
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Yeah it sounds like "Everyone is completely naked except women can spend their entire point allowance to get a tank top and a loincloth"
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# ? Nov 7, 2016 22:14 |
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Ixjuvin posted:I've been invited to play in a game a coworker is going to run, based off of this: https://docs.google.com/document/d/1YAsusqM9k9AjxlD3mEw2GCTWlB07c6x6F0UsLEOjWHM/edit So are you naked unless stated otherwise? All of this meticulously detailed point-buy equipment is clothing (and lol why is there a bra surcharge? Is there a penalty for not wearing one?) and yet there doesn't seem to be any reason not to run around naked other than how weird and gross it will probably get. Wizards are basically banned (lol no spellbook, the addition of components, and long rests being a loving week). This seems like an exercise in removing classes and class features from the game entirely, since some of them will basically be inaccessible for the life of your character.
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# ? Nov 7, 2016 22:15 |
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I'm willing to bet that the guy says you don't have to wear a bra, but then applies disadvantage to all your physical movement robes because them boobs just flop everywhere.
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# ? Nov 7, 2016 22:24 |
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Selachian posted:If I'm going to be extremely charitable ... he may be thinking of the original "In the Dungeons of the Slave Lords" tournament module for 1E, where clever players could earn points by converting their clothes to tools or weapons, such as using a bra as an improvised sling. I could see using a bra made out of waterproof material for a lot of survival stuff like carrying water, small fish traps, patching shelters and the like. But I don't think linen would do the trick and I could see a lot of the same stuff being done with boots. Not to mention how much easier it would be to walk around a cluttered beach or rocky cliffs with boots. The part of the equipment list that has stuff like "a sizable rock" and "a left shoe without a sole" makes me doubt that they are going to be reasonable about anything.
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# ? Nov 7, 2016 22:52 |
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http://dnd.wizards.com/articles/unearthed-arcana/barbarian-primal-paths New UA stuff every Monday now. Will Jeremy Crawford helping make it better or worse?
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# ? Nov 7, 2016 23:17 |
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Why would anyone play in that game instead of playing minecraft or rust or something? The premise seems so insanely far removed from everything about D&D that I can't really conceive how this is going down.
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# ? Nov 7, 2016 23:33 |
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Network42 posted:The premise seems so insanely far removed from everything about D&D that I can't really conceive how this is going down. In flames.
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# ? Nov 7, 2016 23:45 |
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that concept seems really susceptible to brute force through new characters. oh what's that, each guy starts with just a few scraps? ok I suicide 20 straight characters worth of stuff
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# ? Nov 7, 2016 23:49 |
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To 5e's credit, these are exactly the kinds of lovely stupid games people tried to run for years and were frustrated they couldn't do in 4e. So it did bring back something from classic D&D - terrible bad DM power trip adventures.
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# ? Nov 8, 2016 00:05 |
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mastershakeman posted:that concept seems really susceptible to brute force through new characters. oh what's that, each guy starts with just a few scraps? ok I suicide 20 straight characters worth of stuff I take cover behind the pile of dead Bards!
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# ? Nov 8, 2016 00:59 |
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Ominous Jazz posted:In flames. This is pretty much the deal. I think it has the potential to be a really amazing garbage fire. And maybe fun?
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# ? Nov 8, 2016 01:00 |
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Ixjuvin posted:This is pretty much the deal. I think it has the potential to be a really amazing garbage fire. And maybe fun? yeah loving with that dm would be pretty enjoyable. can anyone get in on this?
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# ? Nov 8, 2016 01:09 |
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Ixjuvin posted:On the upside, all player options currently printed are available. Gnolls for days! Gnolls are not playable by official sources. They get a lot of attention in volo's but not player stats on the grounds that they are all really evil and kill pretty much everyone thats not them or worships their Demon Lord God. (And they simply know if something worships Yeenoghu or not through a feeling of kinship.)
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# ? Nov 8, 2016 02:23 |
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MonsterEnvy posted:Gnolls are not playable by official sources. They get a lot of attention in volo's but not player stats on the grounds that they are all really evil and kill pretty much everyone thats not them or worships their Demon Lord God. (And they simply know if something worships Yeenoghu or not through a feeling of kinship.) Gnolls get such a bum rap for being the only race of dnd dogs. Why can't these cool hyenas get love? edit: we already crossed the furry bridge with dragonborn and those weird wolverine and sabertooth people, why not go all in
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# ? Nov 8, 2016 03:01 |
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If I can, I always play as a Kenku. Bird people for life yo.
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# ? Nov 8, 2016 03:08 |
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Ominous Jazz posted:Gnolls get such a bum rap for being the only race of dnd dogs. Why can't these cool hyenas get love? Hyena's are actually more closely related to cats then dogs.
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# ? Nov 8, 2016 03:23 |
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404notfound posted:http://dnd.wizards.com/articles/unearthed-arcana/barbarian-primal-paths These actually look really fun.
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# ? Nov 8, 2016 05:15 |
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Ixjuvin posted:This is pretty much the deal. I think it has the potential to be a really amazing garbage fire. And maybe fun? I don't know if you have ever played Cataclysm DDA, but you might want to give it a try before this game. You can choose to start as a character with nothing but a towel, during a zombie+everything else apocalypse. This could give you a few ideas as to how much of a pain it would be to try and survive with nothing. Compare and contrast with the D&D career mod classes. I think the sorcerer is the last remaining career with alcohol powered "bionics." All of them start with most of the stuff you need to survive, but no easy way to repair or recharge some of that stuff. As far as playing a D&D survivalist campaign goes my preference would be starting with the party failing to stop some evil plot in a dungeon. The party makes it out with beat up equipment in a strange land. Do you keep your stuff in its original form in case you are attacked? Or do you salvage it before it breaks to help you with survival and crafting challenges?
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# ? Nov 8, 2016 05:24 |
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Soylent Pudding posted:These actually look really fun. Except for the pointless stays up while dying one. At level 3, you can let your CASTER FRIENDS get you up at no cost.
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# ? Nov 8, 2016 05:54 |
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Soylent Pudding posted:These actually look really fun. The Sea option in the Storm Herald path is so much better than either of the other two that you'd have to be mad not to take it.
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# ? Nov 8, 2016 06:30 |
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Yeah. On the one hand the other two do damage in an aoe, but so little damage while the other one scales better.
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# ? Nov 8, 2016 06:41 |
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Spiteski posted:Except for the pointless stays up while dying one. I think that one is pretty cool. You can't die in battle pretty much for that last trait. As Death Saving throws can't kill you at least until the end of the Rage. So only massive damage can take you down. It's also free to raise you so you don't have to fear death as much.
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# ? Nov 8, 2016 07:27 |
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MonsterEnvy posted:I think that one is pretty cool. You can't die in battle pretty much for that last trait. As Death Saving throws can't kill you at least until the end of the Rage. So only massive damage can take you down. It's also free to raise you so you don't have to fear death as much. It depends if you consider that they can still receive healing to come back to life after the 3rd failed saving throw or not. Also, despite it being a kind of cool feature, it's at level 14, so in all official content you'll have it for only one level before it finishes. The first feature would be much better if it didn't rely on other healers, I'd like the entire premise of the subclass if it was replaced with something like "Once per long rest you can choose to critically succeed on a death saving throw." or something else that works in a vacuum.
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# ? Nov 8, 2016 08:16 |
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Ominous Jazz posted:Gnolls get such a bum rap for being the only race of dnd dogs. Why can't these cool hyenas get love? Didn't Kobolds start out as dogpeople? Dragonborn have always been confusing to me. Why not take the Lizardfolk, with the option of getting more dragon-y later? Doresh fucked around with this message at 22:30 on Nov 8, 2016 |
# ? Nov 8, 2016 22:27 |
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Doresh posted:Didn't Kobolds start out as dogpeople? Sort of, but I think they always had scales though. Hutaakans (BECMI, but specifically the Hollow World version) are the best D&D dog people.
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# ? Nov 8, 2016 23:06 |
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Doresh posted:Didn't Kobolds start out as dogpeople? I know that Kobolds are dog-like a lot in anime, but I don't know what came first.
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# ? Nov 8, 2016 23:17 |
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Kuroyama posted:I know that Kobolds are dog-like a lot in anime, but I don't know what came first. The switch from dog to draconic kobolds in D&D occurred in 3e. The mythical creature is dog-related.
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# ? Nov 8, 2016 23:19 |
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Arivia posted:The switch from dog to draconic kobolds in D&D occurred in 3e. The mythical creature is dog-related. I thought the mythological kobolds were germanic house-spirits. They manifested as fire, "stripes in the air" , household objects (candles are a common one), toddler sized humans (or "dwarfs"), and sometimes as animals. I guess that could include dogs, but the ones I remember are black (or wet) cats, hens, martens, and snakes. They were like brownies or whatever, where they're linked to your house and help you if you keep them happy or cause trouble if you don't. Later on they were the mine-spirits too. Like knockermen in English folklore, miners would "hear them" mining and tinkering deep underground, and they'd cause cave-ins or trick you into taking useless ore or whatever. Unless you kept them happy or prayed for protection from them or whatever. Also Goethe linked them to the element of Earth in Faust, along with salamanders for fire etc. e: If there's a mythological or folklore basis for kobolds as "small dog-headed humanoids" I haven't seen it, but I'd love to! Elector_Nerdlingen fucked around with this message at 23:35 on Nov 8, 2016 |
# ? Nov 8, 2016 23:32 |
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AlphaDog posted:I thought the mythological kobolds were germanic house-spirits. They manifested as fire, "stripes in the air" , household objects (candles are a common one), toddler sized humans (or "dwarfs"), and sometimes as animals. I guess that could include dogs, but the ones I remember are black (or wet) cats, hens, martens, and snakes. They were like brownies or whatever, where they're linked to your house and help you if you keep them happy or cause trouble if you don't. Exactly. Goethe probably linked them to Earth because the typical Kobold is rather gnome-ish. One could also relate them to the Irish Leprechaun, which is typically also just called "Kobold" in Germany. Whatever the exact definition, it is weird seeing them as reptilian Goblin-alternatives in D&D.
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# ? Nov 8, 2016 23:40 |
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Nah, my bad for confusing the original mythology with its treatment since then. Still, like Doresh said, D&D's draconic kobolds are a very very different take on them. WoW's miners with an obsession for candles are closer, which is weird considering how odd WoW is with stuff.
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# ? Nov 9, 2016 00:13 |
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Doresh posted:Exactly. Goethe probably linked them to Earth because the typical Kobold is rather gnome-ish. One could also relate them to the Irish Leprechaun, which is typically also just called "Kobold" in Germany. Kobolds in folklore basically are goblin alternatives. It's the reptilian or dog-like thing that's weird. To be clear, I'm not objecting to D&D kobolds. I liked them in older versions as sneakier goblins, and I like the new dragon worshipping versions too. e: You can easily tie the dragon worshipping kobolds back into the folklore if you want. Use the mine-spirit aspects of the myths and have them defending an ancient dragon's egg or hoard or whatever by leading miners (and adventurers) astray and tricking them to death down there in the dark. Elector_Nerdlingen fucked around with this message at 00:27 on Nov 9, 2016 |
# ? Nov 9, 2016 00:21 |
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AlphaDog posted:e: You can easily tie the dragon worshipping kobolds back into the folklore if you want. Use the mine-spirit aspects of the myths and have them defending an ancient dragon's egg or hoard or whatever by leading miners (and adventurers) astray and tricking them to death down there in the dark. Just for the sake of rules, Kobolds should be updated to the list of core races as the small draconic race to balance out Dragonborn. Fluff-wise, you could say something like they use their small size to navigate tight tunnels underground. Or that one of the big dragon gods made them to be similar to Dragonborn, but made them smaller because they didn't feel like wasting resources.
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# ? Nov 9, 2016 03:14 |
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Doresh posted:Dragonborn have always been confusing to me. Why not take the Lizardfolk, with the option of getting more dragon-y later? The game is called dungeons and dragons not dungeons and lizardfolk. Throwing around almost dragons is way more easy to tie into plot and lore and general fantasy things than liz biz.
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# ? Nov 9, 2016 03:40 |
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# ? Jun 9, 2024 01:10 |
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Kuroyama posted:Just for the sake of rules, Kobolds should be updated to the list of core races as the small draconic race to balance out Dragonborn. Fluff-wise, you could say something like they use their small size to navigate tight tunnels underground. Or that one of the big dragon gods made them to be similar to Dragonborn, but made them smaller because they didn't feel like wasting resources. They have been promoted to playable as of Volo's guide. They mine and stuff. Fluff wise they are cousins to Dragons. Being pretty much what apes are to us. With the exceptions that Dragons are much bigger, smarter and much more powerful. So Kobolds tend to revere them as Demigods and serve them. Also just because it's funny the Kobold Soundboard from D&D Online http://soundboards.cubicleninja.com/
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# ? Nov 9, 2016 05:57 |