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Serifina posted:Paris Harvestcraft is interesting. It works best if paired with Hunger Overhaul and Spice of Life so that you have a real reason to use the dozens and dozens of different food types (be careful when handling settings for those mods, though - it's possible to set them to truly BS levels). I mostly like it 'cause it gives you a reason and way to have huge fields of different types of crops and different food to eat. Just get Harvestcraft and Spice of Life. Their default settings work great with the new hunger system because all Hunger Overhaul really did was massively cut down the amount food counts for anyway. With just Harvestcraft and Spice of Life you get a really good amount of saturation from most foods, even simple things like juice, and most foods that take like 4+ ingredients will probably bring you back to full saturation. It encourages the diversity of food you know and love without making you eat 4 meals to get your hunger meter back up, and it works well with the new saturation/healing system. All the fun of varied foods without the crippling nerf of "everything is an unfulfilling snack now". Oh and as an added bonus, without Hunger Overhaul, the game doesn't slow and weaken you when you get too hurt/hungry, because what you really need when you're down to the wire and fighting a monster is to get suddenly crippled and unable to fight/run.
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# ? Nov 7, 2016 20:38 |
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# ? May 14, 2024 07:35 |
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I did like what TFC was trying to do with hunger. It basically split things up across food groups. Honestly, I hate that I think this way, but I would sperg a little bit over a modpack that factored common nutrients, assigned them to foods, and tracked that in particular. I'd presume it could track food across compound crafting phases. So stuff like salt, proteins, vitamins, and minerals would matter. The player would generally still be able to eat whatever, but they would find--like the TFC system--their recovery rate and their max HP to be seriously affected if they tried to live off of just one thing and variations on it. Lunchboxes would still be a thing.Mzbundifund posted:Fun trick, you can put the autonomous activator ABOVE the netherrack. Just have it target downwards. It'll magically place the sapling right through the block. Things I didn't know. I might go back and actually add a quest to bloodwood farming in BFSR because bloodwood tree farming has been a good thing to me in resource-scarce questing packs. The trees are consistently building out in the positive directions, so I guess that's a rule. But putting the AA overhead would reduce what disasters I may experience.
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# ? Nov 7, 2016 23:12 |
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Rocko Bonaparte posted:I did like what TFC was trying to do with hunger. It basically split things up across food groups. Honestly, I hate that I think this way, but I would sperg a little bit over a modpack that factored common nutrients, assigned them to foods, and tracked that in particular. I'd presume it could track food across compound crafting phases. So stuff like salt, proteins, vitamins, and minerals would matter. The player would generally still be able to eat whatever, but they would find--like the TFC system--their recovery rate and their max HP to be seriously affected if they tried to live off of just one thing and variations on it. Lunchboxes would still be a thing. Create it, Rocko. Become the next Greg. It is your destiny.
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# ? Nov 8, 2016 00:06 |
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Rocko Bonaparte posted:I did like what TFC was trying to do with hunger. It basically split things up across food groups. Honestly, I hate that I think this way, but I would sperg a little bit over a modpack that factored common nutrients, assigned them to foods, and tracked that in particular. I'd presume it could track food across compound crafting phases. So stuff like salt, proteins, vitamins, and minerals would matter. The player would generally still be able to eat whatever, but they would find--like the TFC system--their recovery rate and their max HP to be seriously affected if they tried to live off of just one thing and variations on it. Lunchboxes would still be a thing. Diabetania Thermal [gut] Expansion Apple Pied Energistics 2
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# ? Nov 8, 2016 02:53 |
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spice of life is still one of the few things to straight up hurt my blightfall run. turning that off was the best thing i did. also, i'm enjoying the roots mod for how chill it is in terms of progression.
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# ? Nov 8, 2016 04:11 |
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Johnny Joestar posted:spice of life is still one of the few things to straight up hurt my blightfall run. turning that off was the best thing i did. I got an axe of healing before I ever got a cow... Sooo, I have to agree with you there.
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# ? Nov 8, 2016 05:11 |
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Trying out blightfall and I got to the part of thaumcraft where I need to use an infusion altar. Namely, I have a gold-capped greatwood wand and I want a thaumium-capped silverwood wand. I have the thaumium caps but making the silverwood core is stumping me. I set up the altar so that it turns into the multiblock correctly, and then I added relevant pillars around it so I could put the needed shards around it. Upon activating the whole thing with my existing wand, there was a lot of explosions, flux goo, lightning, lightning knocking shards off the pedestals, etc and didn't really get the silverwood wand core I wanted.
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# ? Nov 8, 2016 06:42 |
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chairface posted:Trying out blightfall and I got to the part of thaumcraft where I need to use an infusion altar. Namely, I have a gold-capped greatwood wand and I want a thaumium-capped silverwood wand. I have the thaumium caps but making the silverwood core is stumping me. I set up the altar so that it turns into the multiblock correctly, and then I added relevant pillars around it so I could put the needed shards around it. Upon activating the whole thing with my existing wand, there was a lot of explosions, flux goo, lightning, lightning knocking shards off the pedestals, etc and didn't really get the silverwood wand core I wanted. Don't forget jars of the essentia the infusion requires (listed under their ingredients in the Thaumonomicon) but the altar needs to be 'stabilised' which means 1) everything has to be as symmetrical as possible and b) you need to place stabilising blocks around the altar such as mob heads, candles, and Botania pylons while keeping in mind 1).
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# ? Nov 8, 2016 07:23 |
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Johnny Joestar posted:spice of life is still one of the few things to straight up hurt my blightfall run. turning that off was the best thing i did. I feel like spice of life by itself isn't actually all that bad if configured properly - it's combining it with pam's harvestcraft, which has incredibly fiddly recipes often with 4+ distinct ingredients and occasionally several steps of processing, and you /never/ have the ingredients you need for the vast majority of recipes. If there was a variety of very simple recipes that could be made with 1-2 of crops/meats/milk/etc, a decent number of which are accessible fairly easily, with a few more complex recipes that use more but essentially fully restore hunger and/or give a few minutes of a buff, would just encourage a little more variety farming. Also food should never go below half hunger restored, certainly never to 0 except for half shank snacks. For these survival maps it fills an important role in encouraging you to go out and find new sources of food and then bring them back and farm them - which is cool, you found a new thing to make your life easier, that's one of the goals of interesting exploration, it's just way too irritating to put the food together, and you need to pay attention to it way too often. Adding in some sort of long term buff from food so there's a carrot aspect as well as the stick of starvation would probably make food management feel like less of a chore, too. Wolpertinger fucked around with this message at 07:39 on Nov 8, 2016 |
# ? Nov 8, 2016 07:34 |
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chairface posted:Trying out blightfall and I got to the part of thaumcraft where I need to use an infusion altar. Namely, I have a gold-capped greatwood wand and I want a thaumium-capped silverwood wand. I have the thaumium caps but making the silverwood core is stumping me. I set up the altar so that it turns into the multiblock correctly, and then I added relevant pillars around it so I could put the needed shards around it. Upon activating the whole thing with my existing wand, there was a lot of explosions, flux goo, lightning, lightning knocking shards off the pedestals, etc and didn't really get the silverwood wand core I wanted. I am just redoing blightfall, it is one hell'ov'apack Thaum should be completely balanced, (including the research table) that even goes for the room and doors etc. If you balance the research table and surround with crystals and bookshelves then you will get the * against every symbol, if it is not balanced you can **apparently lose points... ** I have not seen this myself but was told by thaum players more experienced than me.
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# ? Nov 8, 2016 09:35 |
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TheresaJayne posted:I am just redoing blightfall, it is one hell'ov'apack That is wrong. The research table does not care about symmetry, and it never subtracts points. It counts nearby bookshelves and crystal clusters and some other types of blocks, and gives you a ghost point (the sparkles above aspects in the table) for appropriate aspects-- either matching aspects for the crystals, or random ones for bookshelves. So just slap like five bookshelves near your research table and it'll eventually give you a ghost point for all the aspects. You can never get more than one ghost point, and the ghost point is only spent if you use up your entire pool for that aspect. This is not really that useful unless you're playing a modpack that is severely starved in things you can scan. The deconstruction table is what you want to use to get positive points and are starved for research points otherwise.
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# ? Nov 8, 2016 11:48 |
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Just got past 2 huge obstacles in Blightfall. 1st was in my attempt to get to the swamp I kept getting a row of chunks missing. Which I after frustration I found a fix by changing the config. 2nd was after I got to the swamp and slept I got spawn camped by 2-3 purple mist things. I must have died a good 10-12 times before I was able to draw them far enough out into the water so when they killed me they wouldn't just move back to my bed spawnpoint. I got the 3 warnings for reputation loss when I got to the missing chunks and got raped by pigs. Any reputation I had was destroyed after the mist thingies. I just rage quit after teleporting back to base.
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# ? Nov 8, 2016 16:44 |
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OgNar posted:Just got past 2 huge obstacles in Blightfall. Don't sleep outside your dome unless you have thoroughly cleansed an area. You can warp for a reason.
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# ? Nov 8, 2016 16:56 |
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I hate thinking about food and what I should/need/have to eat in general (yet I do it) so doing in a loving video game sounds like a nightmare. I'm the fucker who would love a pill that has everything I needed so I don't have to eat unless I want to.
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# ? Nov 8, 2016 17:55 |
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Ended up having to cut my modpack plans down significantly. Not because my sister couldn't run it but because I couldn't get hosting with enough memory for it without paying $50 a month. Have a couple old PC parts lying around. Once I'm able to buy some fresh RAM and a cheap CPU I'm just gonna set up a dedicated box next to my router and run that. Way, way cheaper than paying for a year of hosting.
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# ? Nov 8, 2016 18:03 |
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Taffer posted:Create it, Rocko. Become the next Greg. It is your destiny. To eat any of it, you have to craft a steel fork. You simply refuse to eat unless you have a fork. The fork is crafted by combining steel, two ender pearls, a nether star, and a copy of your head. chairface posted:Trying out blightfall and I got to the part of thaumcraft where I need to use an infusion altar. Namely, I have a gold-capped greatwood wand and I want a thaumium-capped silverwood wand. I have the thaumium caps but making the silverwood core is stumping me. I set up the altar so that it turns into the multiblock correctly, and then I added relevant pillars around it so I could put the needed shards around it. Upon activating the whole thing with my existing wand, there was a lot of explosions, flux goo, lightning, lightning knocking shards off the pedestals, etc and didn't really get the silverwood wand core I wanted. Haha this is funny because that's exactly where I am. Literally. I am prepping to go from a gold-capped greatwood wand to a thaumium-capped silverwood wand. You might want to try a stable, basic infusion first of something you might need even need. Then the basics--before even getting into a candle room--is making your infusion pillars symmetrical. So if you have four pillars, I'd go with a + shape. If you have eight, then place those in an X to supplement the first four. From what I can tell, the location of items is irrelevant. After all, it doesn't say anything about which way is north. Empty pillars are okay too. So you don't have to shuffle the pillars around to try to make the placement look like what's in the Thaumonomicon. The rest comes down to boosting stability near and under the altar, and that comes down to symmetric placement of candles, skulls, and the like. However, you should be able to poo poo out the wand without all that. You should just have spares of each ingredient so you can run up to a pedestal and boost it. If the infusion is going to work at all, it will gobble essentia first. If it's not gobbling essentia, then it's not happy. Stop the infusion.
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# ? Nov 8, 2016 18:21 |
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Rocko Bonaparte posted:To eat any of it, you have to craft a steel fork. You simply refuse to eat unless you have a fork. quote:Logs may be harvested only while wielding a hatchet, axe or battle axe
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# ? Nov 8, 2016 18:28 |
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Evil Mastermind posted:Pair that up with Minecraft is too easy! Eh...it doesn't look THAT terrible. The hearts/food reduction and hunger mechanics seem a bit bullshit but it's more tolerable than GT at least.
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# ? Nov 8, 2016 18:56 |
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D34THROW posted:Eh...it doesn't look THAT terrible. The hearts/food reduction and hunger mechanics seem a bit bullshit but it's more tolerable than GT at least. Holy poo poo
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# ? Nov 8, 2016 19:05 |
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Johnny Joestar posted:spice of life is still one of the few things to straight up hurt my blightfall run. turning that off was the best thing i did. Spice of Life works fine if you're doing multiplayer and have someone around who likes farming and cooking. I've always hated it in the past, but I'm playing Blightfall with my fiance and a friend of ours and my fiance loves puttering around with Pam's Harvestcraft, doesn't really like mining or exploration that well (she mostly wants to putter with crops and work on our base), and really likes that she can contribute to our progress in a more meaningful way. Our Archimedes' Airship is stuffed with food so whenever we go sailing in the adventure boat we have a good supply with us cause of her. That said SoL is awful awful awful if you're playing solo. Turn that noise off and never look back.
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# ? Nov 8, 2016 19:07 |
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Evil Mastermind posted:I've never actually looked at GregTech. Let's check the ol' wiki... Neither have I I knew it was awful but goddrat.
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# ? Nov 8, 2016 19:14 |
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Re: Infusion stability in Blightfall By far the easiest infusion booster is a big mess of candles. There's an obsidian totem obelisk with an eerie node in it visible from alpha dome, it autospawns angry zombies if you hang around there at night. Killing one will get you ~16 rotten flesh, and that's enough for 24 candles. Just hang around your crucible with a stack of greatwood logs and chuck in 2 logs then 1 flesh, occasionally taking a break to dump all the excess arbor into the atmosphere.
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# ? Nov 8, 2016 19:20 |
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Who are you plebeians who don't bumrush for a Thaumatorium? I can't stand doing alchemy by just hucking stuff into a pot
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# ? Nov 8, 2016 19:24 |
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D34THROW posted:Neither have I I knew it was awful but goddrat. "having a lot of stuff" isn't the problem. lots of those dusts, for example, can be electrolysed into different metals to provide easy sources of rare materials the problem, the one that isn't initially conveyed by the big list of items, is that everything's a massive enormous loving grind
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# ? Nov 8, 2016 19:26 |
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Magres posted:Spice of Life works fine if you're doing multiplayer and have someone around who likes farming and cooking. I've always hated it in the past, but I'm playing Blightfall with my fiance and a friend of ours and my fiance loves puttering around with Pam's Harvestcraft, doesn't really like mining or exploration that well (she mostly wants to putter with crops and work on our base), and really likes that she can contribute to our progress in a more meaningful way. Our Archimedes' Airship is stuffed with food so whenever we go sailing in the adventure boat we have a good supply with us cause of her. yeah, that was pretty much the big issue. with everything else you have to juggle in blightfall, having to cook a bunch of varied poo poo by yourself just to be able to actually eat worth a drat was painful.
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# ? Nov 8, 2016 19:35 |
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When setting up a node as a CV supply, is there any benefit between using a regular node stabilizer versus and advanced one? Also, fun Blightfall story from IRL: I'm in the gym and they naturally have a college football game on. The stadium was using some odd blue-purple turf, and I was thinking, "Why are they running around on all that taint?" I'd watch that football match. Magres posted:Who are you plebeians who don't bumrush for a Thaumatorium? I can't stand doing alchemy by just hucking stuff into a pot This is a wise man. People are always talking about how wise he is. The wisest. gently caress that pot of purple muck. Except to get a bucketful for Dr. Sprouse. There needs to be a Blightfall t-shirt of Dr. Sprouse breaking into the scanner room with a copy of Shiitake's head, a bucket of flux, and an electric drill. "God dammit, Dr. Sprouse, nobody cares about your hippy flowers!" Evil Mastermind posted:Pair that up with Minecraft is too easy! I like how people in the thread immediately suggested to combine it with Environmine. TFC doesn't tolerate tree punching too IIRC, but it fits in pretty well there. I generally like the technical mods, but there was some fun in switching to TFC and ... being generally scared shitless that I was going to die die die. D34THROW posted:Neither have I I knew it was awful but goddrat. I saw "GregTech_Resources" in the URL and was genuinely afraid this was going to be a goatse link.
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# ? Nov 8, 2016 19:41 |
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Rocko Bonaparte posted:When setting up a node as a CV supply, is there any benefit between using a regular node stabilizer versus and advanced one? Regular and Advanced stabilizer, afaik, do the same thing. The node stops being a true node once it's transduced, so it won't fight with other nodes. Blightball sounds amazing!!! Also I would totally wear that shirt and I don't care how obscure of a reference it is.
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# ? Nov 8, 2016 19:50 |
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I dunno about anyone else but I found taking the time to make sure I had a lunch pail full of food before setting out somewhere dangerous sort of fun, and with the Cooking for Blockheads kitchen multiblock set up I never found it particularly difficult or tedious to get variety. Some berry bushes, a cow for milk, salt, sugar, flour, potatoes, carrots and fish make a pretty good amount of food. Also the benefit of a regular node stabiliser over an advanced one is you don't need the latter so it's cheaper. Here's a tip for anyone inexperienced with Thaumcraft though: try to find a node with Humanus or anything that includes it in its creation (Instrumentum, Telum, Tutamen etc) to create a charged node from. Humanus and everything after it is guaranteed to break down into every aspect when charged, and you want a charged node with every aspect. Blightfall has at least a few of these around, and one in particular is a Pure node which will help you know if you stumble upon it. Western edge of the desert along the banks of the river flowing through it. Underground, but where it is is obvious.
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# ? Nov 8, 2016 21:05 |
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Ok ok, let's back up a bit. Needing the essentia in jars was news to me so i'm putting together an alchemical furnace and alembic rig to handle that but once I have it all in jars, where do the jars go? On pedestals? On arcane stone blocks anywhere inside the altar radius? Do they need to be symmetric?
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# ? Nov 8, 2016 21:25 |
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Jars don't need to be symmetric, just nearby. Most objects don't count for symmetry, the big ones you need to worry/use about are candles, crystal clusters, and the floating crystals from botania.Black Pants posted:I dunno about anyone else but I found taking the time to make sure I had a lunch pail full of food before setting out somewhere dangerous sort of fun, and with the Cooking for Blockheads kitchen multiblock set up I never found it particularly difficult or tedious to get variety. Some berry bushes, a cow for milk, salt, sugar, flour, potatoes, carrots and fish make a pretty good amount of food. The only way I'm getting cows at my base is if I go mine enough Oureclase to make 10 blocks for the black marketeer, unfortunately. The biggest downside to not choosing Alpha/Beta for a base is good luck getting cows in anything approaching a reasonable timeframe. Lacking cows really limits your cooking options, though you can make things work without them.
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# ? Nov 8, 2016 22:12 |
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chairface posted:Ok ok, let's back up a bit. Needing the essentia in jars was news to me so i'm putting together an alchemical furnace and alembic rig to handle that but once I have it all in jars, where do the jars go? On pedestals? On arcane stone blocks anywhere inside the altar radius? Do they need to be symmetric? Oh drat--you didn't know about the essentia thing. Yeah that sucks. If I had more free time, I'd be spelling this out in a BFSR magic pack, but nerp. So there are basically three types of magic power in Thaumcraft 4:
Important items to farm for essentia in Blightfall:
The jars just have to be nearby. Something like within 12 blocks. They have no symmetry rules, and unrelated jars can be laying around within the active area. I set up my alchemical furnace just a little aways and below the altar. I will be lining up the jars just within range at the lower level, but I haven't gotten that far. I would post pictures tonight, but I make no guarantees because of Election Night.
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# ? Nov 8, 2016 22:19 |
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Dammit you all are making me want to Blightfall again.
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# ? Nov 8, 2016 23:45 |
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I would be cooler with taking food with me if each item of food wasn't viable exactly two(2) times before being ash and dust. And the lunch pails/boxes in these mods? Only allows stacks of 2-3, so essentially one minecraft day before going home any mod that maximizes time in crafting windows/inventory and minimizes time out in a creative voxel world doesn't jive with my Minecraft goals
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# ? Nov 9, 2016 00:54 |
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The best change Thaumcraft ever made was in 1.8 when the research mechanic was overhauled and you no longer needed to scan every single item or scrounge for research points. Second best was making the Vis system back into aura so you don't need to find recharge points whenever you want to cast spells. Third best was the air-transfer system for essentia, because holy poo poo, gently caress pipes.
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# ? Nov 9, 2016 01:19 |
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Evil Mastermind posted:Pair that up with Minecraft is too easy! Try terrafirmacraft, - forget caves and tunnels unless you have supports every 2 blocks
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# ? Nov 9, 2016 12:06 |
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chairface posted:Derp derp meow woof infusion and essentia. I figured I'd screencap it before I clean up the shitshow; the whole area is going to be made into a fun building. That's an 8-pedestal altar. I made thaumium caps with it just fine. Okay, I did get zapped once. Notice on the lower level to the right are two jars of essentia. One is auram, which I got from a stakeout of a wisp spawner by the mountain lake. I had to dig under it to get low light levels and spawn the little buggers. I got the potentia from charcoal. The infusion altar was able to reach that far to suck up essentia, and my distillation rig is partially off-screen in the far bottom-right. There is nothing interesting under the altar right now, but the whole area underneath it will be augmented with fun stuff like candles soon. Actually, I will probably wind up using skulls because I have assembled enough materials to start a cursed-earth mob grinder. I will be accumulating random heads for which I have no other use. The whole area is just surplus barley to make lots of bread for free +9 reputation. Someday I might be able to use that reputation to get a tomato! Instead, I keep rolling in turnips. The game is preparing me for my future lifestyle!
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# ? Nov 9, 2016 17:07 |
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I will also always recommend Botania Mana Pylons for Infusion stabilisation. They are both very effective AND very shiny and pretty.
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# ? Nov 9, 2016 17:39 |
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Quick trivia question: does the equal trade focus have a mining level? I particularly need to get some obsidian and yellorite, which are bloodwood-hostile in Blightfall, and I would rather not coddle a superpick. Okay one more question: What is a pre-req for the translocation focus?
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# ? Nov 9, 2016 20:56 |
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Equal Trade does not have any mining level restrictions, nor does Excavation. My favorite way to mine Obsidian is to take a stack of torches, tune the Equal Trade focus to them, find a lava lake, pour water on it, step back and boop the obsidian with the wand. It'll try to replace all the Obsidian with torches that will immediately break, leaving you free to let the water pour down to the next layer of lava and harden it so you can repeat the process.
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# ? Nov 9, 2016 21:19 |
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# ? May 14, 2024 07:35 |
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TheresaJayne posted:Try terrafirmacraft, - forget caves and tunnels unless you have supports every 2 blocks It's 4 blocks, and you can save on wood by removing redundant support pillars once you've placed more further on. TFC supports are pretty easy to make regardless, and wood is easy enough to come by in order to make enough supports to secure a mining zone to mine out the vein you found. Also you can chisel the floor so you only have to put supports in on the top layer. The problem with TFC is that you will not be branch mining-- it is too slow and ore veins are too far apart. You have to use the prospector's pick to find veins near the surface, and scout out the world to find surface rock layers that hold the veins you're looking for. This can take a very very long time, and there's no advanced machinery to make it easier, unlike GregTech. Also TFC caves suck. They are rare and small. McFrugal fucked around with this message at 23:06 on Nov 9, 2016 |
# ? Nov 9, 2016 23:02 |