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Discendo Vox posted:Bad news folks- I was wrong about the two bugged trophies. You will in fact need to re-earn them. So I'll have to beg andy to do golden grin while I sit on my rear end again?!
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# ? Nov 8, 2016 06:53 |
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# ? May 15, 2024 03:57 |
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What's the best way to handle the aftershock escape on OD? You can't enter vehicles in swan song and by the time the helicopter shows up, the entire yard is swarming with cops. Outside of saving flashbangs and then spamming them, is there a better way to do it?
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# ? Nov 8, 2016 08:44 |
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Psion posted:I assume you already have the best string replacement mod ever made, INH's true masterpiece: https://forums.somethingawful.com/showthread.php?threadid=3751994#post452856669 Not that exact one, but I did edit my drill close to that: And this is the mod: http://modworkshop.net/mydownloads.php?action=view_down&did=12426
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# ? Nov 8, 2016 09:25 |
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Hot drat I've actually got fewer One Downs to go than I thought. I mean it's still a healthy chunk but at a rate of one or two a day like I'm doing it wouldn't be long at all. Does the statue count safehouse and events and stuff? Is it any different from the skull?
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# ? Nov 8, 2016 10:38 |
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clockworkjoe posted:What's the best way to handle the aftershock escape on OD? You can't enter vehicles in swan song and by the time the helicopter shows up, the entire yard is swarming with cops. Outside of saving flashbangs and then spamming them, is there a better way to do it? Be on the opposite end of the map. As soon as Bile is actually in position, then you rush the yard, flashbanging hard. You should only need a few if you move in a tight group and immediately get in the truck.
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# ? Nov 8, 2016 17:51 |
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Update on bugged trophies. There's nothing fancy going on with the Longfellow trophy. The description is just wrong. The time limit is 10 minutes.
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# ? Nov 8, 2016 18:12 |
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So, don't do it because you're gonna lose it when they fix it?
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# ? Nov 8, 2016 18:29 |
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grancheater posted:So, don't do it because you're gonna lose it when they fix it? No, the trophies that were lost were lost because they changed internal reference names, not because they fixed requirements. Besides, if it's not Robbedacop or something, it's also just a chance to get 6 more coins.
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# ? Nov 8, 2016 18:29 |
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im offended that they didnt give sydney a boomerang melee weapon/throwable
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# ? Nov 8, 2016 18:43 |
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Psion posted:Be on the opposite end of the map. As soon as Bile is actually in position, then you rush the yard, flashbanging hard. You should only need a few if you move in a tight group and immediately get in the truck. I never thought about that strat. I'm gonna try that out today.
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# ? Nov 8, 2016 18:48 |
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Discendo Vox posted:Update on bugged trophies. There's nothing fancy going on with the Longfellow trophy. The description is just wrong. The time limit is 10 minutes. Oh thank loving christ. I can actually do that with two people then.
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# ? Nov 8, 2016 18:51 |
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Every single goddamn One Down lobby is either cheaters, low-level idiots who don't have the points/infamy/experience necessary, or knobs who started with empty slots like people are going to want to join them when they can't get the achievement. How is the Payday base still so goddamned dumb.
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# ? Nov 9, 2016 01:54 |
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Nehru the Damaja posted:Every single goddamn One Down lobby is either cheaters, low-level idiots who don't have the points/infamy/experience necessary, or knobs who started with empty slots like people are going to want to join them when they can't get the achievement. I don't think I'd ever try to 1D with pubbies, I'll just wait in the discord channel for that.
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# ? Nov 9, 2016 02:08 |
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I'm pubstoving it right now, and so far we have accomplished Hotline miami and panic room on 1D. #notallpubs? EDIT: The host's computer is absolute dogshit though, which helps.
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# ? Nov 9, 2016 02:10 |
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Tamayachi posted:I don't think I'd ever try to 1D with pubbies, I'll just wait in the discord channel for that. I've done all the stealths solo and with pubs I've cleared like 5+ so far. It's not bad at all when you find a competent group and they're honestly not that rare now. You just have to sift through a billion of the aforementioned dipshits.
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# ? Nov 9, 2016 02:40 |
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https://twitter.com/almirlisto/status/796330138887684096応慉䘀耀 EDIT oh gently caress my Phone
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# ? Nov 9, 2016 14:48 |
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Kikas posted:https://twitter.com/almirlisto/status/796330138887684096応&%2324905;&%2317920;&%2332768; here you go https://twitter.com/almirlisto/status/796330138887684096
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# ? Nov 9, 2016 17:22 |
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Hey, it's the Silver lining!
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# ? Nov 9, 2016 21:25 |
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We should ask for some sort of endless variant of election day 2 (warehouse) in "celebration". On the bright side, I finally finished my OD feedback post. OD/loud gameplay major changes as of right now. Italics are my judgement.
I appreciate the limited resources that were available for this difficulty, but at the end of the day pure quantitative changes are a poor response to the problems that were being addressed. To the extent that a damage meta is currently driving player behavior, flat increases to accuracy, damage and numbers will not suffice- and simplifying the numbers involved to make them easier to manage can harm the texture of basic gameplay. Reversals of the above changes should occur before changes to armor, weapons or skills happen- right now we are trying to consider player capabilities in the context of a loud gameplay framework that is hopefully subject to change. These changes to enemies and the challenge dynamic of the game need to happen before further tweaks to players can be considered in a meaningful light.
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# ? Nov 9, 2016 21:33 |
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https://puu.sh/scX9Q/92d5744ae9.gif I've hit that part of Payday 2 where I need to mod it to a virtually unrecognizable mess, and then it's like a whole new game for me. EDIT: Okay for some reason trying to embed it makes it not work. It's the big bang (and other maps?) stock ticker that I customized.
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# ? Nov 10, 2016 01:43 |
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Incase anyone is wondering what the Xbox update is it is essentially just a fix to make the lmg bipod work and some under the hood stuff.
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# ? Nov 10, 2016 02:43 |
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God loving drat it, they've just removed safehouse nightmare with no advance notice. I still didn't have it done on Mayhem.
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# ? Nov 10, 2016 18:27 |
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That's the real safehouse nightmare
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# ? Nov 10, 2016 18:30 |
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Discendo Vox posted:God loving drat it, they've just removed safehouse nightmare with no advance notice. I still didn't have it done on Mayhem. Why don't they just make it permanent at this point? While the game will still be around for a while, it doesn't make much sense for a game this old to only periodically allow some content (especially if it's tied to achievements).
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# ? Nov 10, 2016 18:31 |
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Discendo Vox posted:God loving drat it, they've just removed safehouse nightmare with no advance notice. I still didn't have it done on Mayhem. I'm glad I got those 2 pieces of poo poo achievements out of the way. I hate that doing it on OD doesn't unlock the mayhem achievement.
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# ? Nov 10, 2016 19:06 |
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clockworkjoe posted:I'm glad I got those 2 pieces of poo poo achievements out of the way. I hate that doing it on OD doesn't unlock the mayhem achievement. Wait, what? Why the hell would they make Safehouse Nightmare the only one to work like that? God drat it I thought I unlocked it with all the other mayhem achievements. So what's up with the "added call out medic lines for Wolf" note? Did Ulf came back for just this one thing?
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# ? Nov 10, 2016 20:06 |
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TinKelp posted:Wait, what? Why the hell would they make Safehouse Nightmare the only one to work like that? Safehouse Nightmare is an old map, so it works on old rules, I guess? Last time around, everyone had to clear it on each individual difficulty to get each individual achievement - I guess that carried forward ... which goes against how Mayhem has worked since it was introduced, yes, I know. maybe they'll be responsive to a request for a hotfix to award Mayhem to anyone who's cleared it on DW/1D?
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# ? Nov 10, 2016 20:11 |
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The non-MH/OD achievements required you to grab a mask in the area outside the basement to get the completion achievement. That's probably related. I just needed some warning so I could have known I needed to do it.
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# ? Nov 10, 2016 20:25 |
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TinKelp posted:So what's up with the "added call out medic lines for Wolf" note? Did Ulf came back for just this one thing? The comments on the patch notes (yeah I know) said they just spliced his Bulldozer line and his "I need a medic bag" line together, which sounds entirely believable. If they had Ulf back they would've recorded way, way more lines. Like a loving sniper line.
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# ? Nov 10, 2016 20:46 |
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I just got word back from Frankelstner about how headless dozer hitboxes work. edit: 1. My sources are still absurdly salty about the hashlist being removed. 2. We're getting a new heister, apparently. HOLY CRAP IT'S TONY MONTANA Discendo Vox fucked around with this message at 23:46 on Nov 10, 2016 |
# ? Nov 10, 2016 22:53 |
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wait what
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# ? Nov 11, 2016 00:38 |
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Lyrai posted:https://puu.sh/scX9Q/92d5744ae9.gif That's pretty cool. Is it easy to change the stock ticker? Do you just need to edit a .ini file or something?
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# ? Nov 11, 2016 01:30 |
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I suppose that explains the black Safehouse door, then. What would the new perk deck look like?
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# ? Nov 11, 2016 01:40 |
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What is hashlist and why does it matter that it's removed? I know absolutely gently caress all about computers.
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# ? Nov 11, 2016 02:29 |
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John Murdoch posted:The comments on the patch notes (yeah I know) said they just spliced his Bulldozer line and his "I need a medic bag" line together, which sounds entirely believable. If they had Ulf back they would've recorded way, way more lines. Like a loving sniper line. https://www.youtube.com/watch?v=Huq02sL7v34
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# ? Nov 11, 2016 02:35 |
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https://www.youtube.com/watch?v=sbhgzKeTPrk
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# ? Nov 11, 2016 03:09 |
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Headless bulldozers are now easier to kill than standard bulldozers, mainly because they don't run. With the new skill tree, Safehouse Nightmare is trivial to complete. Maybe that's why they removed it so quickly!quote:Enemy damage and accuracy I've posted on this before, so I'll keep it brief. Enemies, especially with automatic weapons, should not do too much damage per hit. Their accuracy, and damage, should decrease over distance. This was also a problem on DW, but it's turned up to 11 on OD, specifically because of the basic SWAT, which are an absurd threat far more dangerous than any of the special units. These units need to be nerfed. Old problem remains with heavy armour builds on high difficulty: if you're wearing heavy armour, you're going to get hit, and because standard enemies do 200+ damage per hit on OD, you're therefore going to go down quick. They did say that in order to make armour builds more viable on OD they may look at making cops miss their shots more often, but I haven't tested it to find out if that's the case because wearing armour on OD is generally an exercise in masochism.
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# ? Nov 11, 2016 03:54 |
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I checked the update history on Safehouse Nightmare and it seems to have been a 7-day window every year it's come out. I'm sort of guessing this based on the wiki's update log, which is incomplete, but it seems to be consistent.
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# ? Nov 11, 2016 04:06 |
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Discendo Vox posted:I just got word back from Frankelstner about how headless dozer hitboxes work. Look, I know Pacino will do whatever he wants these days, but could he really pull off Scarface? Unless they pull the same soundalike they got for the Scarface game but, ugh, that one was awful.
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# ? Nov 11, 2016 04:12 |
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# ? May 15, 2024 03:57 |
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Discendo Vox posted:I just got word back from Frankelstner about how headless dozer hitboxes work. Wait, are you serious? Actually, that prompts a question I've been meaning to ask. How do they work around the voice recording for new heisters & content? It occurred to me that they'd have to bring everyone back in to record '<name>, follow me!' anytime they added a new heister. I imagine it'd be expensive to bring back Ron Perlman just to have him record a couple of new lines, so I was curious as to how they approach adding a new character.
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# ? Nov 11, 2016 04:38 |