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Gully Foyle posted:Specifically, certain Ancient and Classical Wonders seem like they need a buff. Great Library went from one of top wonders in Civ 5 to nearly garbage tier now. Ironically, it's actually a better wonder for a Culture victory since it gives you spots to put those Works of Writing in. The mid-game are mostly fine to good, the late-game wonders are good if you are going Cultural (since basically all of them are for that). I think older wonders give more tourism in the later eras, so that might make the ancient and classical wonders better for the tourism victory. But since tourism is as opaque as it was in V, and seems to do nothing other than win the game, I must conclude that tourism sucks and you there are were right about ancient and classical wonders. So now I wonder why I wrote this.
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# ? Nov 11, 2016 18:21 |
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# ? May 14, 2024 03:06 |
Gort posted:I wonder if neither of you have any ships, so your navy is equal to his, and he respects that.
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# ? Nov 11, 2016 19:24 |
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Has anyone actually figured out what the tourism formula is yet? V's screen was so much better at surfacing how things were contributing to your cultural victory, even down to having a turn countdown
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# ? Nov 11, 2016 19:32 |
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enraged_camel posted:Harald just complimented me on my strong navy. I don't have a single ship, much less a harbor or even a city on the coast... Did you embark a unit? Did you name one of your cities "this is a ship"?
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# ? Nov 11, 2016 19:36 |
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CharlieFoxtrot posted:Has anyone actually figured out what the tourism formula is yet? V's screen was so much better at surfacing how things were contributing to your cultural victory, even down to having a turn countdown If you use the Relics view at the top left you can see what's driving tourism. View Reports, too.
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# ? Nov 11, 2016 19:40 |
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JeremoudCorbynejad posted:Did you embark a unit? No and no, although I might name my next city "Iron" and see if the AI casually asks for it in return for 1 gold per turn for 30 turns.
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# ? Nov 11, 2016 19:57 |
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JeremoudCorbynejad posted:Did you embark a unit? You know you can't rename cities in VI.
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# ? Nov 11, 2016 20:01 |
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The Human Crouton posted:You know you can't rename cities in VI. You must be fun at parties.
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# ? Nov 11, 2016 20:03 |
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enraged_camel posted:You must be fun at parties. THC is probably mentioning that as a "Why the hell doesn't it work". Because why the hell can't you rename cities.
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# ? Nov 11, 2016 20:13 |
Taear posted:THC is probably mentioning that as a "Why the hell doesn't it work". Because why the hell can't you rename cities. Maybe the db is keyed on the names or something retarded like that
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# ? Nov 11, 2016 20:24 |
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Well that was odd. Kongo declared on me, so I beat him up and took his lunch money. Shortly after, Vicky comes in and wipes him out. I'm still getting the GPT from the peace with Kongo though.
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# ? Nov 11, 2016 20:30 |
enraged_camel posted:You must be fun at parties. Do you know how much space on the map one of those would take?
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# ? Nov 11, 2016 20:38 |
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The quote for Construction really annoys me. I really hate the direction they took regarding flavor text and quotes in this game.
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# ? Nov 11, 2016 20:56 |
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Is there a mod to bring back quotes from 4/5 yet? I would rather hear Morgan Sheppard read the prophecy from The Books of Chilam Balam than Sean Bean reading a blog post from IslaDeb
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# ? Nov 11, 2016 21:00 |
Tuxedo Gin posted:The quote for Construction really annoys me. I really hate the direction they took regarding flavor text and quotes in this game. It's like they let someone's fun aunt pick the quotes.
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# ? Nov 11, 2016 21:00 |
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I played IV & V on immortal. What's a good difficulty to start on? In my first game right now and prince seems far too easy - I'm at turn 80 and the AI hasn't even settled any extra cities
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# ? Nov 11, 2016 21:15 |
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Smol posted:I played IV & V on immortal. What's a good difficulty to start on? In my first game right now and prince seems far too easy - I'm at turn 80 and the AI hasn't even settled any extra cities Immortal. You might even be able to win at Deity after 1-3 games.
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# ? Nov 11, 2016 21:17 |
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enraged_camel posted:"Continents" map also has borders. no. source: i exclusively play "continents"
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# ? Nov 11, 2016 21:39 |
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CharlieFoxtrot posted:I use the achievements as a checklist for all the Civs, maps, and difficulty levels. It's nice to get the kookier ones but I don't stress over those, it's not like you get a platinum on Steam or anything Yeah, I started a huge island plates game fully intending to win a Domination victory for that cheevo. But uh, I rolled Pericles and quickly learned that Pericles owns bones with Culture. So, another time...
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# ? Nov 11, 2016 21:46 |
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Smol posted:I played IV & V on immortal. What's a good difficulty to start on? In my first game right now and prince seems far too easy - I'm at turn 80 and the AI hasn't even settled any extra cities The AI isn't going to be competent for at least a patch or two, so go hog wild with the difficulty
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# ? Nov 11, 2016 22:35 |
1982 Subaru Brat posted:The AI isn't going to be competent so go hog wild with the difficulty
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# ? Nov 11, 2016 22:49 |
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Yeah, I don't really expect the game to get much better with patches, it'll just be weird and unbalanced in different ways. See Civ 5 and infinite city spam at release, followed by outcry, and eventually building more than four cities became a luxury choice.
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# ? Nov 11, 2016 23:12 |
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1982 Subaru Brat posted:The AI isn't going to be competent until we make major breakthroughs in quantum computers that harness contained singularities as power sources, so go hog wild with the difficulty
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# ? Nov 11, 2016 23:18 |
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Is there no screen to see my active trade deals? I have 2-3 copies of citrus and tobacco improved in my territory but the trade screen only shows 1 copy of each, this makes sense since I traded some away for gold, but I'd like to know when I get them back since I'd like to trade them for other amenities instead.
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# ? Nov 12, 2016 00:02 |
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I get the feeling that the same smug guys who claim this game is a cakewalk are either abusing Hansa/Horse Economy and or cherrypicking their poo poo or perhaps they are the legendary Good Goonsİ. I FINALLY managed to win an Immortal 4player game and boy did it cost me. With England none the less!
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# ? Nov 12, 2016 03:42 |
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turboraton posted:I get the feeling that the same smug guys who claim this game is a cakewalk are either abusing Hansa/Horse Economy and or cherrypicking their poo poo or perhaps they are the legendary Good Goonsİ. I FINALLY managed to win an Immortal 4player game and boy did it cost me. With England none the less! I feel like there is a early-mid game hump that once you get over you are destined to win regardless, excepting some dude on the other side of the world getting religous victory or something.
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# ? Nov 12, 2016 04:00 |
My favorite part of fighting over the limited late game strategic resources is not knowing that you don't have them until after the leader already knows that.
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# ? Nov 12, 2016 06:08 |
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So if a spy steals money from you that's larger than the amount you have, it seems like it just continues draining your treasury to 0 every turn. Every time this happens you get a negative to happiness. My units are being constantly disbanded and rebellion is beginning because even though I have positive income my money resets to zero each turn.
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# ? Nov 12, 2016 06:35 |
Amenities are fun and good. posted 2 months after release
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# ? Nov 12, 2016 06:37 |
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Das Butterbrot posted:no. Hmm... Isn't it the default map setting? I've played like 8 games on it so far and they all had maps with borders.
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# ? Nov 12, 2016 08:36 |
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Grand Fromage posted:So if a spy steals money from you that's larger than the amount you have, it seems like it just continues draining your treasury to 0 every turn. Every time this happens you get a negative to happiness. My units are being constantly disbanded and rebellion is beginning because even though I have positive income my money resets to zero each turn. Yep! I've had this a few times and no matter how much your income you don't seem to be able to do anything.
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# ? Nov 12, 2016 10:00 |
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Does Firaxis have a bug reporting system? I've just found a reproducible CTD.
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# ? Nov 12, 2016 10:47 |
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Grand Fromage posted:Does Firaxis have a bug reporting system? I've just found a reproducible CTD. Not as far as I'm aware. You could post it here I guess, there's no indication that anyone at Firaxis actually reads that forum but lots of other people post bugs there so maybe there's a reason for its existence?
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# ? Nov 12, 2016 11:03 |
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That's annoying. Someone else already posted it there though and an apparent workaround. If you get the change policies screen and trade route chooser up at the same time the game crashes if you change policies before picking the trade route.
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# ? Nov 12, 2016 11:06 |
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socialsecurity posted:I feel like there is a early-mid game hump that once you get over you are destined to win regardless, excepting some dude on the other side of the world getting religous victory or something. Yeah, if you manage to win the inevitable first war and take over the other guy, you might as well start a new game.
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# ? Nov 12, 2016 11:06 |
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Megazver posted:Yeah, if you manage to win the inevitable first war and take over the other guy, you might as well start a new game. Whereas if you're fighting them and they manage to get up walls you might as well restart because otherwise it's an annoying busy slog.
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# ? Nov 12, 2016 11:10 |
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Grand Fromage posted:That's annoying. Someone else already posted it there though and an apparent workaround. If you get the change policies screen and trade route chooser up at the same time the game crashes if you change policies before picking the trade route. Yeah I posted about this bug earlier and I was also looking to see if there was any place to report it. It was doubly painful happening in a multiplayer game, I had to reload and do the whole lobby process half a dozen times before I figured out what was causing the crash.
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# ? Nov 12, 2016 11:11 |
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Taear posted:Whereas if you're fighting them and they manage to get up walls you might as well restart because otherwise it's an annoying busy slog. Eh, the walls aren't that bad. Or, at the very least, the degree of slog between walls and no walls doesn't change much, if you ask me. Just bring a ram.
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# ? Nov 12, 2016 11:31 |
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Megazver posted:Eh, the walls aren't that bad. Or, at the very least, the degree of slog between walls and no walls doesn't change much, if you ask me. Just bring a ram. On a huge map though it can take AGES to get that ram to them. It's so much more effort! Especially as Sumeria or Scythia.
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# ? Nov 12, 2016 12:33 |
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# ? May 14, 2024 03:06 |
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It takes AGES to do anything military in this game, unfortunately. I think for VII I just want them to loving remake IV. Give me my doomstacks back, I don't care anymore.
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# ? Nov 12, 2016 12:41 |