Failboattootoot posted:All of these criticisms are valid but I really feel like the speed of play more than makes up for these shortcomings, personally. Turns just fly by and I want that more than anything really. I'm just amazed they took the main mechanic from Gloom and made an actual game around it.
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# ? Nov 14, 2016 23:12 |
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# ? May 12, 2024 16:30 |
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Outside of being insanely adorable, is there any particular reason Feudum's kickstarter has loving exploded past its goals?
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# ? Nov 14, 2016 23:45 |
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al-azad posted:So in light of recent news with China warning the U.S that iPhone sales would plummet, I was discussing with my friend that a once proposed 45% tariff on Chinese manufactured goods would basically kill the board game industry in America. I hope you have all saved up your cereal boxes
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# ? Nov 14, 2016 23:51 |
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Be sure to download the Feast FAQ on BGG as it clarifies some of the rules, as well as gives you the errata to the game.
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# ? Nov 15, 2016 00:36 |
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Countblanc posted:Outside of being insanely adorable, is there any particular reason Feudum's kickstarter has loving exploded past its goals? I don't know but I first saw it the other day when finishing up my BGG secret santa wishlist. I don't know who the creator is but there's enough evidence of a decent looking prototype that it got me looking at the very least. Maybe others felt the same?
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# ? Nov 15, 2016 01:00 |
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Lorini posted:Be sure to download the Feast FAQ on BGG as it clarifies some of the rules, as well as gives you the errata to the game. Just to be clear to those watching at home, I'd like to add that these are misc clarifications and spelling out of a few things. Not "fixing a broken game" level of errata or anything. Do not interpret this thread's A Feast for Odin chatter as "oh man, it sounds like Feast is a game with a lot of misprints and a FAQ required reading" like at least one poster seemed to think. That's not the case
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# ? Nov 15, 2016 01:17 |
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I felt that it was poorly proofread by the American proofreaders. While certainly playable, the mistakes are fairly obvious and should have been caught.
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# ? Nov 15, 2016 01:49 |
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Feudum looked interesting until someone posted the movement rules on reddit:quote:Your total movement allowance is equal to the number of pawns you have on the board. Movement may be divided among multiple pawns. Pawns move from 1 location to the next and may move along roads or special vessel routes. It looks like a dumpster fire of finicky rules filled with exceptions to exceptions.
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# ? Nov 15, 2016 02:01 |
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Memnaelar posted:None of the misprints are deal-breakers. One item is out of place on the crafting board (but easily recognizable as such) It is? Which one?
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# ? Nov 15, 2016 02:07 |
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minute posted:Feudum looked interesting until someone posted the movement rules on reddit: Hmm, I don't know if this is really a red flag for me. "pilfer" is the only thing that comes up on a turn by turn basis. Everything else involves a permanent change to the game state and seems rare.
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# ? Nov 15, 2016 02:20 |
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Jedit posted:It is? Which one? The cross, which has a forge icon, should be in the section that has all of the forge icon items. It's not. But it's pretty easy to tell at a glance that you can craft it.
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# ? Nov 15, 2016 02:47 |
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Yeah, just like the blue goods tiles that have forge tong icons. They can be forged also. The special tiles are separated out onto a different board and the cross should be on the other side of the divide technically.
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# ? Nov 15, 2016 03:40 |
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Lorini posted:I felt that it was poorly proofread by the American proofreaders. While certainly playable, the mistakes are fairly obvious and should have been caught. I agree; I didn't personally learn anything new from the FAQ but there were easily avoidable wording gotchas that could and should have been phrased with better clarity.
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# ? Nov 15, 2016 03:43 |
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minute posted:Feudum looked interesting until someone posted the movement rules on reddit: I had the chance to play a copy of Feudum at a convention. Big caveat is that it was a prototype (and pretty late one evening), so take my comments with that in mind- I haven't checked to see if / to what extent the rules have changed. Short story: you're right. The creator of the game was kind enough to teach some buddies and I how to play. We aren't strangers to strategy games, and even so it took us a pretty long time to get a sense for what was going on. We refused some advice on "recommended moves" / strategy - we were hoping and thinking we'd be able to think through things on your own. I think we got through a couple turns in a couple hours. It seemed to me that there were some interesting systems, but that the game suffered from some fairly serious bloat (balancing things going on on the map with role selection with the push/pull economic mechanisms.). Never really got to the point where it all came together or we were able to coherently develop a strategy. It seemed like it was in a bit of an odd place, kind of a middle ground between a typical euro in terms of tone and length and a much meatier economics game (like Arkwright). It'd certainly benefit from multiple plays, but I don't think any of us were particularly clamoring for more. We gave the designer some fairly direct criticism (and some suggestions on how to adjust the game), but it did seem like he was at the point where he was prepping it for kickstarter, so who knows if anything got changed. Some of the mechanisms were fairly interesting, the art is nice, and the designer was a friendly guy, and if you're a kickstart purist, this is a game that probably wouldn't have another avenue towards publication. So there are plusses, and I wouldn't blame folks potentially interested for giving it a shot. Nonetheless, I'm passing given my experience. Happy to elaborate if there's desire or specific questions.
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# ? Nov 15, 2016 04:05 |
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Just saw 401games.ca has a ton of copies of Feast for Odin in stock for any Canadian goons looking for a copy.
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# ? Nov 15, 2016 05:46 |
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401 Games won't ship to Australia. Any other similar Canadian game stores ship internationally?
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# ? Nov 15, 2016 06:10 |
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dishwasherlove posted:401 Games won't ship to Australia. Any other similar Canadian game stores ship internationally? Someone posted a US store recently that had copies and Australia Post has just started this new proxy service.
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# ? Nov 15, 2016 06:24 |
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Try boardboardbliss.com they're probably the biggest online Canadian store. Fake edit nevermind they don't ship past the US. All the major Canadian stores I can think of seem to be Canada/US only.
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# ? Nov 15, 2016 06:25 |
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Yeah I know you can reship from the US but the exchange rate isn't as good and shipping tends to be expensive even without a middleman.. Although maybe the weight of AFfO might break any savings.
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# ? Nov 15, 2016 06:36 |
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Talking to the owner of my FLGS, when it hits Australia it is going to have a RRP of ~$170aud so even with shipping and the exchange rate you might still come out ahead.
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# ? Nov 15, 2016 06:46 |
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How much replay value/lasting appeal do Patchwork and Imperial Assault have?
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# ? Nov 15, 2016 07:15 |
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The Lisboa kickstarter (new Vital) starts today by the way.
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# ? Nov 15, 2016 07:23 |
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I haven't played Patchwork enough times to say how replayable it is, but it definitely gives you the feeling when you finish playing that you want to try it again with a different strategy. The way the patches that give you income works, it creates that feeling of doing a "build order" in a 4x or RTS game, where you have to weigh finite resources and trade off immediate gain for long-term sustainability, etc. I find the actual puzzle-like placement of the pieces surprisingly difficult. I feel like some people are going to simply be way better at this than others, and it will give a pretty big advantage. You can overcome some of that advantage by being smarter about other elements of play (like reading ahead and denying good pieces to your opponent), but I think ultimately if you can't see which pieces fit where in your head, you'll really struggle. I found myself to be really loving bad at this, so the game would be pretty replayable to me just in trying to get better at knowing how to plan my board out from the beginning. The biggest plus to Patchwork is probably how approachable and quick it is. You can just pull it out, throw the poo poo down onto the table, and teach someone to play in a few minutes as you go. They will likely have fun even if they don't like non-Monopoly board games. Since I'm married, I have more need for approachable gateway games with 3+ players since my wife is usually with me anyway, but if you want a game that you can use to introduce people to boardgames, it is pretty solid. Especially to anyone who gets scared off by any form of euro, scifi, or fantasy theme that so many boardgames tend to have.
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# ? Nov 15, 2016 07:41 |
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Mister Sinewave posted:Yeah, just like the blue goods tiles that have forge tong icons. They can be forged also. The special tiles are separated out onto a different board and the cross should be on the other side of the divide technically. OK, we noticed the Cross could be forged last time. Didn't notice that some of the regular blue goods could be, though.
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# ? Nov 15, 2016 09:03 |
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HELP I need to decide right away. I'm ordering A Feast For Odin and I'm trying to top up my order to get free shipping. Which ONE of the following should I get: (if you say "all" I'll stab you ) Galaxy Trucker + Pandemic: On the Brink Fury of Dracula + a 15 cent magic single Food Chain Magnate I'm going to finish getting dressed and come back in 10 minutes to decide.
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# ? Nov 15, 2016 14:48 |
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CommonShore posted:HELP I need to decide right away. I'm ordering A Feast For Odin and I'm trying to top up my order to get free shipping. Which ONE of the following should I get: Food Chain Magnate. Support the little guy.
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# ? Nov 15, 2016 14:49 |
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Food chain magnate. Your pricing for that free shipping seems off, but you wanted FCM anyway.
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# ? Nov 15, 2016 14:50 |
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Chill la Chill posted:Food chain magnate. Your pricing for that free shipping seems off, but you wanted FCM anyway. What do you mean? 401 games gives free shipping at 150 or more sum order. By spending $120 on top of the $80 for AFFO I save $8
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# ? Nov 15, 2016 14:53 |
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CommonShore posted:HELP I need to decide right away. I'm ordering A Feast For Odin and I'm trying to top up my order to get free shipping. Which ONE of the following should I get: Fury of Dracula's a fuckin riot, and is going out of print in a couple months
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# ? Nov 15, 2016 14:53 |
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w00tmonger posted:Fury of Dracula's a fuckin riot, and is going out of print in a couple months That was my logic which made me indecisive, but FCM won by a 3-1 vote (my roommate walked by, too). Pandemic Legacy made a late appearance, too, but aside from Fury of Dracula, none of these games should have availability problems, so I can get something in a couple more weeks. FCM and AFfO were both on my "I really want these games" list, which is now quite thin. Thanks, thread!
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# ? Nov 15, 2016 15:10 |
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Bah, of course after paying more at my local store for AFfO, 401 games gets it in stock. Oh well. Supporting the local shops, I guess.
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# ? Nov 15, 2016 15:20 |
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Fury of dracula is more available than you think. The big game that became immediately sold out after the FFG/GW split was forbidden stars.
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# ? Nov 15, 2016 15:21 |
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CommonShore posted:What do you mean? 401 games gives free shipping at 150 or more sum order. By spending $120 on top of the $80 for AFFO I save $8 But you're increasing the efficiency of your dollars to games engine, which might matter if final scoring is close.
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# ? Nov 15, 2016 15:34 |
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Chill la Chill posted:Fury of dracula is more available than you think. The big game that became immediately sold out after the FFG/GW split was forbidden stars. Is there any sense that these games might come back into print after a while? Like, what part did GW own and what part did FF own of something like "Fury of Dracula"? "Dracula" is public domain, so that's that. If FF designed the game and mechanics, what's stopping them from publishing a new game called "Dracula's Rage" with different art properties six months down the road? And I know that the FF version of Talisman received a major overhaul, to the extent that it was more or less a new game with old IP. Could FF publish "Amulet" with new art properties? Oh and in other news that will probably annoy the poo poo out of the thread, I had a talk with my friend who owns all of Talisman the other night about house rules which could improve it (just to clarify, we're treating improving the game as a fun puzzle in itself - we're not doing this out of some sense of obligation to play Talisman). We have come up with two so far that might take the edge off of the game's worse mechanics and turn it into something of a reasonable risk mitigation light strategy game.
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# ? Nov 15, 2016 15:41 |
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FFG is basically doing that with their Runewars, a not-Warhammer Fantasy game. Nope, no similarities here. Assuming they keep the license long enough I'm positive we'll see a Star Wars Forbidden Stars which was already Starcraft. Don't know about Dracula but Whitechapel was their half step.
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# ? Nov 15, 2016 15:53 |
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Poopy Palpy posted:But you're increasing the efficiency of your dollars to games engine, which might matter if final scoring is close. *A unkempt goon approaches the pearly gates, St Peter sits in judgement* St Peter: Welcome to the end of life, now the scoring phase will begin. St Peter: I see that you have a rather large board gaming collection, good good, that is 3 Victory points per game *reads slowly down the list, sees something amiss* St Peter: Oh what do we have here? It seems you owned a complete set of Vampire Munchkin, The Simpsons Monopoly, and several decks of You Gi Oh cards..... Goon: Those were gifts! St Peter: We know, but I am afraid I will still have to award some negative points for keeping them *looks back at the list* St Peter: There is also the concerning issue of the dominoes set.... Goon: What's wrong with Dominoes?! St Peter: I can see that you are missing the double six from this set, don't try to pull a fast one on me! You can't play dominoes without a double six, you are just stacking them up and making Domino chains! Goon: St Peter: Your total score is -23 victory points, I am afraid thats 20 years in purgatory. Next!
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# ? Nov 15, 2016 16:03 |
Rutibex posted:*A unkempt goon approaches the pearly gates, St Peter sits in judgement* A good Rutibex post.
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# ? Nov 15, 2016 16:13 |
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Azran posted:How much replay value/lasting appeal do Patchwork and Imperial Assault have? Patchwork has tons of replay value, a very easy game to pick up and play in 30 to 40 minutes. As far as lasting appeal, it's not really a game you play three hours straight. But playing it once a week or something like that should not wear you out. Now, Imperial Assault--assuming you are going to play the campaign with friends--the base game itself doesn't have too much "replay" value. The campaign is made of 12-15 missions, and each mission takes about 3 to 4 hours. Once you play through the campaign your players are going to know the mission plots and surprises, so replaying they might plan ahead or know the strategy already for it. Luckily they have plenty of expansions that are campaigns of the same length, and there are also some changes that keep things fresh (an example would be the Boon/Bane system with Return to Hoth). The lasting appeal is definitely there, I've been playing with the same three friends for over a year now. Ross Perowned fucked around with this message at 19:01 on Nov 15, 2016 |
# ? Nov 15, 2016 16:16 |
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Rutibex posted:*A unkempt goon approaches the pearly gates, St Peter sits in judgement* My god, I finally understand the price:weight ratio. Instead of weighing his heart against a feather, Rutibex has bargained such that he will weigh his heart against his board game collection!
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# ? Nov 15, 2016 16:18 |
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# ? May 12, 2024 16:30 |
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Rutibex posted:Stupid poo poo What's the penalty for being a pedophile with a cardboard fetish?
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# ? Nov 15, 2016 16:22 |