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Lord Cyrahzax posted:The College does have some neat quests for mastering each magical skill though, if you're willing to grind them all. I thought it was weird that completing one of them wasn't a requirement to become Archmage. That would've been perfect.
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# ? Nov 15, 2016 22:47 |
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# ? Jun 10, 2024 11:12 |
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Lycus posted:Personally, I would've liked faction conflicts. Completing two questlines triggers a special conflict quest and you have to pick a side. My favorite faction conflict in Morrowind was the Thieves' Guild/Fighter's Guild one, because if you did the thieves guild first, you rooted out the corruption in the Fighter's guild, and from then on there wasn't a conflict, but if you did the fighter's guild first, you could lock yourself out of the thieves' guild forever.
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# ? Nov 15, 2016 23:21 |
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There were also two possible paths to take through the Fighter's Guild as well. It was pretty basic, but there was an alternate quest-line where you kill the corrupt leaders and clean up the guild.
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# ? Nov 15, 2016 23:41 |
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I actually liked the Thieves Guild, at least, up until the dumb twist, but before that every location can be completed in proper thiefy fashion by sneaking past guards, setting up traps, etc. The special jobs you do to get new fences are also pretty great. Its only everything involving the Dunmer girl and the evil guildmaster that's completely nonsensical and retarded, is all!
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# ? Nov 15, 2016 23:52 |
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But you're not a thief, just a spy
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# ? Nov 16, 2016 00:05 |
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So I made it back to Paarthunax, learned the shout, spoke to him, and now he's flying away into the skybox and he isn't coming back and we're still in dialogue. I guess I said the wrong thing.
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# ? Nov 16, 2016 00:21 |
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RBA Starblade posted:So I made it back to Paarthunax, learned the shout, spoke to him, and now he's flying away into the skybox and he isn't coming back and we're still in dialogue. I guess I said the wrong thing. "It's too loving cold up here and those Blades assholes want me dead, gently caress this I'm going to Elsweyr. Solve your own problems."
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# ? Nov 16, 2016 00:33 |
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RBA Starblade posted:So I made it back to Paarthunax, learned the shout, spoke to him, and now he's flying away into the skybox and he isn't coming back and we're still in dialogue. I guess I said the wrong thing. Pay no attention to the man behind the Word Wall!
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# ? Nov 16, 2016 00:33 |
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Wolfsheim posted:I actually liked the Thieves Guild, at least, up until the dumb twist, but before that every location can be completed in proper thiefy fashion by sneaking past guards, setting up traps, etc. The special jobs you do to get new fences are also pretty great. the sentiment, with minor difference; those two aren't so bad, but when Nightingales get involved... that's really stupid. At least the leathers give nice Moon Knight/Batman vibes.
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# ? Nov 16, 2016 00:47 |
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GuyUpNorth posted:the sentiment, with minor difference; those two aren't so bad, but when Nightingales get involved... that's really stupid. At least the leathers give nice Moon Knight/Batman vibes. The Thieves Guild Storyline deserves an award for poo poo Video Game Writing. So Mercer betrays a goddamn DAEDRIC PRINCE and defiles their shine while stealing a fuckton of money from the Guild then just hangs out with the Guild for 20 loving YEARS while literally nothing happens? Holy poo poo. And Apparently Karliah doesn't tell Nocturnal or even try to contact others in the guild. No ones motivations makes sense.
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# ? Nov 16, 2016 01:02 |
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Time to link to the definitive takedown of the Thieves Guild questline in Skyrim; http://www.shamusyoung.com/twentysidedtale/?p=14422 Though I think he's a little harsh on the first half of it, he's sure as poo poo right about the rest, once the Nightingale stuff comes into play it drives off a cliff. That said I still enjoy joining and just doing Radiant quests to nick stuff all over the province, being a sneaky fucker is fun.
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# ? Nov 16, 2016 01:08 |
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A lot of his stuff on the Thieves' Guild is nitpicky poo poo. Normally I just roll my eyes at nitpicky poo poo but given the core of that quest is a gigantic turd that poo poo ends up being the garnish on a crap spectacle. It's just a half baked questline all around and at times feels like they smashed two story line ideas together.
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# ? Nov 16, 2016 01:27 |
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I just really like that DB Orc in Oblivion that's all "I murder everyone with heavy armor and a big hammer "
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# ? Nov 16, 2016 01:45 |
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Gloomy Rube posted:I've been playing Oblivion recently (Setting the difficulty lower to overcome the hp sponges) (Wish I knew about the +5 mod) and I ran into Black Rock Caverns and had a really fun time in that dungeon. It had a secret third zone and it was fun stumbling upon it. Is there any other dungeons in any of the games like this? (Preferably not quest related, of course) That's rad, I don't think I ever found that area. I do remember some fun random dungeons in Oblivion like Lost Boy Cavern, but your wiki link really reminds me of a dungeon from Morrowind. In an unremarkable bar in an unremarkable canton in Vivec City, there's an unremarkable dude who asks you to buy him a beer. If you do, he gives you a key and a vague idea of where to look for the door it opens. It's a crazy-long hidden staircase in a hidden tomb that leads to a hidden Skeleton Hedge Maze that conceals a viking ship burial chamber with some of the best gear in the game. http://www.uesp.net/wiki/Morrowind:Ennbjof%27s_Nord_Burial
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# ? Nov 16, 2016 01:52 |
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FELD1 posted:There were also two possible paths to take through the Fighter's Guild as well. It was pretty basic, but there was an alternate quest-line where you kill the corrupt leaders and clean up the guild.
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# ? Nov 16, 2016 01:54 |
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radintorov posted:This is pretty much the main reason I remember Morrowind Fighters' and Thieves' Guilds so fondly even when most of the quests were rather standard and didn't have much to do with this conflict. Yeah Morrowind made a lot out of not very much. Most of the actual quests in that game were pretty close to Skyrim's, but they did a much better job of injecting meaning through atmosphere and dialogue. Plus finding people without a compass was a bit more involved.
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# ? Nov 16, 2016 02:03 |
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Morrowind's escort quests nowadays come close to a crime against humanity, but there aren't many of them. Its quest design wasn't some big great accomplishment- I mean there's literally a quest in Sadrith Mora that is entirely 'pick person up at this bar, lead them down to the docks'. It's just injected with a bit of good storytelling because they say expect trouble and tell you why. The trouble never comes, but oh well!
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# ? Nov 16, 2016 02:17 |
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Karliah was the worst in the thieves guild questline. Awful voice acting and dialogue. Also only carrying one poison shot for mercer and hitting you with it instead.
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# ? Nov 16, 2016 02:31 |
Should've just been able to join up with Frey as his dick-rear end thief protege and kill Karliah's dumb-rear end and poo poo on Nocturne for being a loser.
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# ? Nov 16, 2016 02:39 |
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I think the chief issue with Skyrim's Thieves Guild, and to a slightly lesser extent the Companions (and entirely the Dawnguard storylines), you're not the main character in any of them. The Thieves Guild is Karliah's story of revenge, and you're just sort of dragged along, changing with the currents, and you don't even have the pretension of agency in any of it ("sure, I'll sell my soul!"). The Companions is you just sort of walking in to a problem that's been brewing and doing things that any of them could have done. Kodlak was already seeking to cure the curse, Farkas and Vilkas were already going to go along with it. Maybe you can argue Skjor would have survived and the Silver Hand wouldn't have killed them all if the wheel of revenge hadn't got started. But not much would have changed, other than the reasons for doing said things. And of course Dawnguard, on either side, is just straight up Serana's world, you're just living in it. Compare it to Oblivion- every single guild is helpless without you, with the exception of the Thieves' Guild. You arrive and shake things up- the Fighters and Mages are basically being crushed by unethical competition, the Dark Brotherhood is being secretly tested by its "god" (and you are her unholy instrument of vengeance, but you still kill most of the Black Hand). And you get entrusted with a super big heist by the Grey Fox in the Thieves Guild, because you are straight up the best.
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# ? Nov 16, 2016 03:06 |
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It's the inverse case for the main quests: Oblivion's main character is Martin Septim, and Skyrim's main quest is all about everyone falling over themselves about how awesome the Dragonborn is.
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# ? Nov 16, 2016 03:08 |
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TresTristesTigres posted:That's rad, I don't think I ever found that area. I do remember some fun random dungeons in Oblivion like Lost Boy Cavern, but your wiki link really reminds me of a dungeon from Morrowind. In an unremarkable bar in an unremarkable canton in Vivec City, there's an unremarkable dude who asks you to buy him a beer. If you do, he gives you a key and a vague idea of where to look for the door it opens. This is exactly the sort of thing I'm looking for, thanks. I'll go ahead and give that a shot later today.
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# ? Nov 16, 2016 03:08 |
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Honestly what playing Skyrim has done is make me want to go back to Oblivion and run through those quests with full on mod overhauls making the actual gameplay not-poo poo. Gonna at least finish the main Skyrim quest before I do that though. Thousands of hours in the last four TES games over the last decade+ and the only one I ever finished was Morrowind.
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# ? Nov 16, 2016 03:09 |
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I gotta revise that a bit: a huge issue with Skyrim's guild quests is that in every single one of them (excepting Dawnguard) you are the chosen one. Brynjolf looks at you and sees an amazing thief immediately, and your first task is something most people say is impossible (granted, you're being set up to fail). The Psiijics choose you to fix the issues created from the Eye. Kodlak literally dreams about you (not to mention you're inducted into The Circle way way too fast). The Night Mother chooses you immediately as her new Listener. Even the Civil War quests have Rikke or Galmar look at you and say "I think you've got something special, you're on special assignments." In Dawnguard, of course, you are the Champion of Cyrodiil to Serana's Martin Septim.
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# ? Nov 16, 2016 03:14 |
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I bought elder scrolls online when it was on sale a while back, kind of expected it to be poop but I actually really like it, especially how it's thieves guild measures up to skyrims. Superficially the two questlines have a few things in common, you join a struggling guild, deal with legitimate fronts for criminal enterprises, and uncover plots involving betrayal, old guild members, and treasure in ancient ruins. The difference is in ESO you also have to do thief stuff, get disguises, use stealth, actually steal things, and a lot of the time you're assisted by other thieves guild NPCs, who actually feel like well rounded characters with their own approaches to guild work. You solve the end quest using blackmail and theft, rather than dungeons and sword fights, and you aren't put in charge of the whole guild after all is said and done. If the rest of the game is as well thought out as the thieves guild then I'll be very glad I bought it.
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# ? Nov 16, 2016 03:46 |
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I think some padding quests or gated quests(as in level, like Morrowinds main quests) would have gone a long way to improve the feeling of the guilds. Because you advance way too quickly. Except the brotherhood and Thieves, because compared to oblivion the quests they have are not nearly as thematic or interesting, or remotely targeted towards the kind of character that should be in those guilds. The brotherhood in particular was like a lazy copy/paste without the good bits. Everyone in that guild was annoying or otherwise awful so I was honestly happy when they died. whereas in Oblivion you slowly gained their trust and comraderie, where having to kill the Khajjit that hated you at first was awful because he finally said you were friends. In other news, my recent run of the mages guild quest was made better because when the first Psijic teleported in to talk to me he said the npc greeting line "Aren't those the robes of the mages of Winterhold!?"
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# ? Nov 16, 2016 03:52 |
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I never minded being made Archmage of the College because it was clearly considered a poo poo administrative job that none of the actual researchers wanted to be bothered with. You know, like a real university. Apparently they didn't realize that it involved zero work, but ha, joke's on them!
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# ? Nov 16, 2016 04:24 |
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I'm pretty sure all of the administrative duties of the College of Winterhold are taken care of by the Master-Wizard, and that the Archmage is such an unburdened position that the official garments are pajamas. EDIT: vv Exactly, and that's probably why they all like the place so much; there's no actual work to get in the way of their personal projects. i am tim! fucked around with this message at 04:50 on Nov 16, 2016 |
# ? Nov 16, 2016 04:41 |
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Yeah, all those duties administering a vast college of 6 Professors and 5 Students.
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# ? Nov 16, 2016 04:44 |
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Winterhold was such a wasted opportunity. This is what it was supposed to be like:PGE posted:Winterhold, Solitude's ancient rival, has also experienced a renaissance of power and influence. Refugees from Morrowind, far from burdening the eastern city, have brought with them new ideas, enriching her culture and stimulating its old mercantile spirit. Scholars from all over Tamriel have descended on the county since it became home to the Ysmir Collective, a library rescued from destruction in the east, and the cornerstone of academic life at the College of Winterhold. Would've gladly traded Morthal, Falkreath, and every other swamp village for something that came close.
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# ? Nov 16, 2016 04:52 |
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Whatever Hitman and Assassin's Creed are doing to get huge crowds and towns Bethesda needs to get.
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# ? Nov 16, 2016 05:08 |
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RBA Starblade posted:Whatever Hitman and Assassin's Creed are doing to get huge crowds and towns Bethesda needs to get. I don't want to imagine Bethesda trying to cram that sort of programming into their engine.
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# ? Nov 16, 2016 05:18 |
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Everything in Skyrim feels so small due to the devs wanting every non-enemy NPC to have an identity (except for guards). The cities and the college would've felt much more populated if they had nameless stock NPCs too.
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# ? Nov 16, 2016 05:21 |
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Did someone say Daggerfall?
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# ? Nov 16, 2016 06:01 |
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SunAndSpring posted:Should've just been able to join up with Frey as his dick-rear end thief protege and kill Karliah's dumb-rear end and poo poo on Nocturne for being a loser. Seriously, you want me to pledge my soul to you for some useless leather armor? Yeah no thanks Nocturne. Hermaeus Mora already has that poo poo on lockdown anyway. I kind of wish they played up the fact that the Dragonborn sold their soul to everyone they met for trinkets.
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# ? Nov 16, 2016 06:22 |
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I'm pretty sure you can be pledged to half a dozen different afterlives if you do all the major quest-lines in Skyrim. It's funny, but of course Bethesda made no attempt to acknowledge or address it. People and/or places the Dragonborn promised their eternal soul to: Noctournal (thieves' guild), Hircine (companions), Molag Bal (dawnguard, mutually exclusive with Hircine), Hermaeus Mora (dragonborn), Sovngarde (default), Sithis (DB). Am I missing any?
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# ? Nov 16, 2016 06:42 |
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disjoe posted:I just really like that DB Orc in Oblivion that's all "I murder everyone with heavy armor and a big hammer " Just like my Orc Templar in ESO. Not a Nightblade, a Templar. A holy light slinging warrior of light is my assassin character. E: I still imagine the Dragonborn just giving out random dragon souls to each of the deities that come to claim their soul. "I said you get my soul, that includes one of the many souls I've sucked out of dragons."
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# ? Nov 16, 2016 06:46 |
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Walrus Pete posted:I'm pretty sure you can be pledged to half a dozen different afterlives if you do all the major quest-lines in Skyrim. It's funny, but of course Bethesda made no attempt to acknowledge or address it. Don't you also commit to Boethiah?
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# ? Nov 16, 2016 06:51 |
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Walrus Pete posted:I'm pretty sure you can be pledged to half a dozen different afterlives if you do all the major quest-lines in Skyrim. It's funny, but of course Bethesda made no attempt to acknowledge or address it. Do you actually acknowledge committing to Hermaeus Mora in Dragonborn? I remember it more that he "claims" you and you say "yeah sure whatever buddy, good luck with that"
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# ? Nov 16, 2016 07:01 |
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# ? Jun 10, 2024 11:12 |
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Arcsquad12 posted:Don't you also commit to Boethiah? Nah, you just murder someone for that.
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# ? Nov 16, 2016 07:09 |