Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Lycus
Aug 5, 2008

Half the posters in this forum have been made up. This website is a goddamn ghost town.

Lord Cyrahzax posted:

The College does have some neat quests for mastering each magical skill though, if you're willing to grind them all.

I thought it was weird that completing one of them wasn't a requirement to become Archmage. That would've been perfect.

Adbot
ADBOT LOVES YOU

Gloomy Rube
Mar 4, 2008



Lycus posted:

Personally, I would've liked faction conflicts. Completing two questlines triggers a special conflict quest and you have to pick a side.

My favorite faction conflict in Morrowind was the Thieves' Guild/Fighter's Guild one, because if you did the thieves guild first, you rooted out the corruption in the Fighter's guild, and from then on there wasn't a conflict, but if you did the fighter's guild first, you could lock yourself out of the thieves' guild forever.

PizzaProwler
Nov 4, 2009

Or you can see me at The Riviera. Tuesday nights.
Pillowfights with Dominican mothers.
There were also two possible paths to take through the Fighter's Guild as well. It was pretty basic, but there was an alternate quest-line where you kill the corrupt leaders and clean up the guild.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I actually liked the Thieves Guild, at least, up until the dumb twist, but before that every location can be completed in proper thiefy fashion by sneaking past guards, setting up traps, etc. The special jobs you do to get new fences are also pretty great.

Its only everything involving the Dunmer girl and the evil guildmaster that's completely nonsensical and retarded, is all!

Calaveron
Aug 7, 2006
:negative:
But you're not a thief, just a spy

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

So I made it back to Paarthunax, learned the shout, spoke to him, and now he's flying away into the skybox and he isn't coming back and we're still in dialogue. I guess I said the wrong thing. :v:

Hellsau
Jan 14, 2010

NEVER FUCKING TAKE A NIGHT OFF CLAN WARS.

RBA Starblade posted:

So I made it back to Paarthunax, learned the shout, spoke to him, and now he's flying away into the skybox and he isn't coming back and we're still in dialogue. I guess I said the wrong thing. :v:

"It's too loving cold up here and those Blades assholes want me dead, gently caress this I'm going to Elsweyr. Solve your own problems."

Lycus
Aug 5, 2008

Half the posters in this forum have been made up. This website is a goddamn ghost town.

RBA Starblade posted:

So I made it back to Paarthunax, learned the shout, spoke to him, and now he's flying away into the skybox and he isn't coming back and we're still in dialogue. I guess I said the wrong thing. :v:

Pay no attention to the man behind the Word Wall!

GuyUpNorth
Apr 29, 2014

Witty phrases on random basis

Wolfsheim posted:

I actually liked the Thieves Guild, at least, up until the dumb twist, but before that every location can be completed in proper thiefy fashion by sneaking past guards, setting up traps, etc. The special jobs you do to get new fences are also pretty great.

Its only everything involving the Dunmer girl and the evil guildmaster that's completely nonsensical and retarded, is all!

:bandwagon: the sentiment, with minor difference; those two aren't so bad, but when Nightingales get involved... that's really stupid. At least the leathers give nice Moon Knight/Batman vibes.

Xae
Jan 19, 2005

GuyUpNorth posted:

:bandwagon: the sentiment, with minor difference; those two aren't so bad, but when Nightingales get involved... that's really stupid. At least the leathers give nice Moon Knight/Batman vibes.

The Thieves Guild Storyline deserves an award for poo poo Video Game Writing.


So Mercer betrays a goddamn DAEDRIC PRINCE and defiles their shine while stealing a fuckton of money from the Guild then just hangs out with the Guild for 20 loving YEARS while literally nothing happens? Holy poo poo. And Apparently Karliah doesn't tell Nocturnal or even try to contact others in the guild. No ones motivations makes sense.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Time to link to the definitive takedown of the Thieves Guild questline in Skyrim; http://www.shamusyoung.com/twentysidedtale/?p=14422

Though I think he's a little harsh on the first half of it, he's sure as poo poo right about the rest, once the Nightingale stuff comes into play it drives off a cliff.

That said I still enjoy joining and just doing Radiant quests to nick stuff all over the province, being a sneaky fucker is fun.

i am tim!
Jan 5, 2005

God damn it, where are my ant keys?! I'm gonna miss my flight!
A lot of his stuff on the Thieves' Guild is nitpicky poo poo. Normally I just roll my eyes at nitpicky poo poo but given the core of that quest is a gigantic turd that poo poo ends up being the garnish on a crap spectacle. It's just a half baked questline all around and at times feels like they smashed two story line ideas together.

disjoe
Feb 18, 2011


I just really like that DB Orc in Oblivion that's all "I murder everyone with heavy armor and a big hammer :shrug:"

TresTristesTigres
Feb 14, 2013

Posts from UnDeR9R0Und

Gloomy Rube posted:

I've been playing Oblivion recently (Setting the difficulty lower to overcome the hp sponges) (Wish I knew about the +5 mod) and I ran into Black Rock Caverns and had a really fun time in that dungeon. It had a secret third zone and it was fun stumbling upon it. Is there any other dungeons in any of the games like this? (Preferably not quest related, of course)

That's rad, I don't think I ever found that area. I do remember some fun random dungeons in Oblivion like Lost Boy Cavern, but your wiki link really reminds me of a dungeon from Morrowind. In an unremarkable bar in an unremarkable canton in Vivec City, there's an unremarkable dude who asks you to buy him a beer. If you do, he gives you a key and a vague idea of where to look for the door it opens.

It's a crazy-long hidden staircase in a hidden tomb that leads to a hidden Skeleton Hedge Maze that conceals a viking ship burial chamber with some of the best gear in the game. http://www.uesp.net/wiki/Morrowind:Ennbjof%27s_Nord_Burial

radintorov
Feb 18, 2011

FELD1 posted:

There were also two possible paths to take through the Fighter's Guild as well. It was pretty basic, but there was an alternate quest-line where you kill the corrupt leaders and clean up the guild.
This is pretty much the main reason I remember Morrowind Fighters' and Thieves' Guilds so fondly even when most of the quests were rather standard and didn't have much to do with this conflict.

Jordan7hm
Feb 17, 2011




Lipstick Apathy

radintorov posted:

This is pretty much the main reason I remember Morrowind Fighters' and Thieves' Guilds so fondly even when most of the quests were rather standard and didn't have much to do with this conflict.

Yeah Morrowind made a lot out of not very much. Most of the actual quests in that game were pretty close to Skyrim's, but they did a much better job of injecting meaning through atmosphere and dialogue. Plus finding people without a compass was a bit more involved.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Morrowind's escort quests nowadays come close to a crime against humanity, but there aren't many of them.

Its quest design wasn't some big great accomplishment- I mean there's literally a quest in Sadrith Mora that is entirely 'pick person up at this bar, lead them down to the docks'. It's just injected with a bit of good storytelling because they say expect trouble and tell you why.

The trouble never comes, but oh well!

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Karliah was the worst in the thieves guild questline. Awful voice acting and dialogue. Also only carrying one poison shot for mercer and hitting you with it instead.

SunAndSpring
Dec 4, 2013
Should've just been able to join up with Frey as his dick-rear end thief protege and kill Karliah's dumb-rear end and poo poo on Nocturne for being a loser.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
I think the chief issue with Skyrim's Thieves Guild, and to a slightly lesser extent the Companions (and entirely the Dawnguard storylines), you're not the main character in any of them. The Thieves Guild is Karliah's story of revenge, and you're just sort of dragged along, changing with the currents, and you don't even have the pretension of agency in any of it ("sure, I'll sell my soul!").

The Companions is you just sort of walking in to a problem that's been brewing and doing things that any of them could have done. Kodlak was already seeking to cure the curse, Farkas and Vilkas were already going to go along with it. Maybe you can argue Skjor would have survived and the Silver Hand wouldn't have killed them all if the wheel of revenge hadn't got started. But not much would have changed, other than the reasons for doing said things.

And of course Dawnguard, on either side, is just straight up Serana's world, you're just living in it.

Compare it to Oblivion- every single guild is helpless without you, with the exception of the Thieves' Guild. You arrive and shake things up- the Fighters and Mages are basically being crushed by unethical competition, the Dark Brotherhood is being secretly tested by its "god" (and you are her unholy instrument of vengeance, but you still kill most of the Black Hand). And you get entrusted with a super big heist by the Grey Fox in the Thieves Guild, because you are straight up the best.

FutonForensic
Nov 11, 2012

It's the inverse case for the main quests: Oblivion's main character is Martin Septim, and Skyrim's main quest is all about everyone falling over themselves about how awesome the Dragonborn is.

Gloomy Rube
Mar 4, 2008



TresTristesTigres posted:

That's rad, I don't think I ever found that area. I do remember some fun random dungeons in Oblivion like Lost Boy Cavern, but your wiki link really reminds me of a dungeon from Morrowind. In an unremarkable bar in an unremarkable canton in Vivec City, there's an unremarkable dude who asks you to buy him a beer. If you do, he gives you a key and a vague idea of where to look for the door it opens.

It's a crazy-long hidden staircase in a hidden tomb that leads to a hidden Skeleton Hedge Maze that conceals a viking ship burial chamber with some of the best gear in the game. http://www.uesp.net/wiki/Morrowind:Ennbjof%27s_Nord_Burial

This is exactly the sort of thing I'm looking for, thanks. I'll go ahead and give that a shot later today.

Jordan7hm
Feb 17, 2011




Lipstick Apathy
Honestly what playing Skyrim has done is make me want to go back to Oblivion and run through those quests with full on mod overhauls making the actual gameplay not-poo poo.

Gonna at least finish the main Skyrim quest before I do that though. Thousands of hours in the last four TES games over the last decade+ and the only one I ever finished was Morrowind.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
I gotta revise that a bit: a huge issue with Skyrim's guild quests is that in every single one of them (excepting Dawnguard) you are the chosen one. Brynjolf looks at you and sees an amazing thief immediately, and your first task is something most people say is impossible (granted, you're being set up to fail). The Psiijics choose you to fix the issues created from the Eye. Kodlak literally dreams about you (not to mention you're inducted into The Circle way way too fast). The Night Mother chooses you immediately as her new Listener. Even the Civil War quests have Rikke or Galmar look at you and say "I think you've got something special, you're on special assignments."

In Dawnguard, of course, you are the Champion of Cyrodiil to Serana's Martin Septim.

Davoren
Aug 14, 2003

The devil you say!

I bought elder scrolls online when it was on sale a while back, kind of expected it to be poop but I actually really like it, especially how it's thieves guild measures up to skyrims.

Superficially the two questlines have a few things in common, you join a struggling guild, deal with legitimate fronts for criminal enterprises, and uncover plots involving betrayal, old guild members, and treasure in ancient ruins. The difference is in ESO you also have to do thief stuff, get disguises, use stealth, actually steal things, and a lot of the time you're assisted by other thieves guild NPCs, who actually feel like well rounded characters with their own approaches to guild work.

You solve the end quest using blackmail and theft, rather than dungeons and sword fights, and you aren't put in charge of the whole guild after all is said and done.

If the rest of the game is as well thought out as the thieves guild then I'll be very glad I bought it.

Nasgate
Jun 7, 2011
I think some padding quests or gated quests(as in level, like Morrowinds main quests) would have gone a long way to improve the feeling of the guilds. Because you advance way too quickly.
Except the brotherhood and Thieves, because compared to oblivion the quests they have are not nearly as thematic or interesting, or remotely targeted towards the kind of character that should be in those guilds.

The brotherhood in particular was like a lazy copy/paste without the good bits. Everyone in that guild was annoying or otherwise awful so I was honestly happy when they died. whereas in Oblivion you slowly gained their trust and comraderie, where having to kill the Khajjit that hated you at first was awful because he finally said you were friends.

In other news, my recent run of the mages guild quest was made better because when the first Psijic teleported in to talk to me he said the npc greeting line "Aren't those the robes of the mages of Winterhold!?"

raminasi
Jan 25, 2005

a last drink with no ice
I never minded being made Archmage of the College because it was clearly considered a poo poo administrative job that none of the actual researchers wanted to be bothered with. You know, like a real university.

Apparently they didn't realize that it involved zero work, but ha, joke's on them!

i am tim!
Jan 5, 2005

God damn it, where are my ant keys?! I'm gonna miss my flight!
I'm pretty sure all of the administrative duties of the College of Winterhold are taken care of by the Master-Wizard, and that the Archmage is such an unburdened position that the official garments are pajamas.

EDIT: vv Exactly, and that's probably why they all like the place so much; there's no actual work to get in the way of their personal projects.

i am tim! fucked around with this message at 04:50 on Nov 16, 2016

Xae
Jan 19, 2005

Yeah, all those duties administering a vast college of 6 Professors and 5 Students.

Lord Cyrahzax
Oct 11, 2012

Winterhold was such a wasted opportunity. This is what it was supposed to be like:

PGE posted:

Winterhold, Solitude's ancient rival, has also experienced a renaissance of power and influence. Refugees from Morrowind, far from burdening the eastern city, have brought with them new ideas, enriching her culture and stimulating its old mercantile spirit. Scholars from all over Tamriel have descended on the county since it became home to the Ysmir Collective, a library rescued from destruction in the east, and the cornerstone of academic life at the College of Winterhold.

Would've gladly traded Morthal, Falkreath, and every other swamp village for something that came close.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Whatever Hitman and Assassin's Creed are doing to get huge crowds and towns Bethesda needs to get.

Arc Hammer
Mar 4, 2013

Got any deathsticks?

RBA Starblade posted:

Whatever Hitman and Assassin's Creed are doing to get huge crowds and towns Bethesda needs to get.

I don't want to imagine Bethesda trying to cram that sort of programming into their engine.

Lycus
Aug 5, 2008

Half the posters in this forum have been made up. This website is a goddamn ghost town.
Everything in Skyrim feels so small due to the devs wanting every non-enemy NPC to have an identity (except for guards). The cities and the college would've felt much more populated if they had nameless stock NPCs too.

Ynglaur
Oct 9, 2013

The Malta Conference, anyone?
Did someone say Daggerfall?

Hellsau
Jan 14, 2010

NEVER FUCKING TAKE A NIGHT OFF CLAN WARS.

SunAndSpring posted:

Should've just been able to join up with Frey as his dick-rear end thief protege and kill Karliah's dumb-rear end and poo poo on Nocturne for being a loser.

Seriously, you want me to pledge my soul to you for some useless leather armor? Yeah no thanks Nocturne. Hermaeus Mora already has that poo poo on lockdown anyway.

I kind of wish they played up the fact that the Dragonborn sold their soul to everyone they met for trinkets.

Mr. Baps
Apr 16, 2008

Yo ho?

I'm pretty sure you can be pledged to half a dozen different afterlives if you do all the major quest-lines in Skyrim. It's funny, but of course Bethesda made no attempt to acknowledge or address it.

People and/or places the Dragonborn promised their eternal soul to: Noctournal (thieves' guild), Hircine (companions), Molag Bal (dawnguard, mutually exclusive with Hircine), Hermaeus Mora (dragonborn), Sovngarde (default), Sithis (DB).

Am I missing any?

Synthwave Crusader
Feb 13, 2011

disjoe posted:

I just really like that DB Orc in Oblivion that's all "I murder everyone with heavy armor and a big hammer :shrug:"

Just like my Orc Templar in ESO.

Not a Nightblade, a Templar. A holy light slinging warrior of light is my assassin character. :black101:

E: I still imagine the Dragonborn just giving out random dragon souls to each of the deities that come to claim their soul.

"I said you get my soul, that includes one of the many souls I've sucked out of dragons."

Arc Hammer
Mar 4, 2013

Got any deathsticks?

Walrus Pete posted:

I'm pretty sure you can be pledged to half a dozen different afterlives if you do all the major quest-lines in Skyrim. It's funny, but of course Bethesda made no attempt to acknowledge or address it.

People and/or places the Dragonborn promised their eternal soul to: Noctournal (thieves' guild), Hircine (companions), Molag Bal (dawnguard, mutually exclusive with Hircine), Hermaeus Mora (dragonborn), Sovngarde (default), Sithis (DB).

Am I missing any?

Don't you also commit to Boethiah?

raminasi
Jan 25, 2005

a last drink with no ice

Walrus Pete posted:

I'm pretty sure you can be pledged to half a dozen different afterlives if you do all the major quest-lines in Skyrim. It's funny, but of course Bethesda made no attempt to acknowledge or address it.

People and/or places the Dragonborn promised their eternal soul to: Noctournal (thieves' guild), Hircine (companions), Molag Bal (dawnguard, mutually exclusive with Hircine), Hermaeus Mora (dragonborn), Sovngarde (default), Sithis (DB).

Am I missing any?

Do you actually acknowledge committing to Hermaeus Mora in Dragonborn? I remember it more that he "claims" you and you say "yeah sure whatever buddy, good luck with that"

Adbot
ADBOT LOVES YOU

Xae
Jan 19, 2005

Arcsquad12 posted:

Don't you also commit to Boethiah?

Nah, you just murder someone for that.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply