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TotalHell
Feb 22, 2005

Roman Reigns fights CM Punk in fantasy warld. Lotsa violins, so littl kids cant red it.


Pattonesque posted:

are the geth even in this game?

if they are I bet you get to Andromeda and find that the geth sent an ark of their own 10 years beforehand

Mass Effect Andromeda: It's what you've seen before, only it's happening again.

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evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

Moola posted:

the heat mechanic was good and cool

It was lacking in balance and it totally rocked when you broke it competely with those explosive rounds and just ragdolled every enemy with your weirdly powerful sniper shots.

Then they replaced it with a mechanic that was boring and made no sense.

I mean yes most levels didn't force you to sit stuck to a single piece of cover forever now and just wait for heat to go away but still.

El Mido
Feb 22, 2011
Just lol if you weren't spending your overheat time zipping around spamming powers, chucking grenades, elbowing fools, or hell just switching to one of the three other weapons on your back.

Mymla
Aug 12, 2010
Mass effect 2 had better combat in every single way, and going from heat to ammo was a large part of that.

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum
Turns out the infinite ammo of the first game stuck with the colonists and you start off with it. But they can't hurt the new aliens, so you rediscover and improve upon heat shells.

Also the plot twist is that Reaper Sheppard comes after you in the third game.

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.

Mymla posted:

Mass effect 2 had better combat in every single way, and going from heat to ammo was a large part of that.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
All parts of Mass Effect 2 with the exception of scanning owned

the combat owned most of all

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
Speaking of the combat, here's an interview

http://www.gameinformer.com/b/featu...campaign=buffer

Moola
Aug 16, 2006
they could have balanced the heat mechanic

the mods people put out for me2 with the heat plus ammo system was really cool

Zzulu
May 15, 2009

(▰˘v˘▰)
A new robot race seems pointless when the Geth are so malleable already. I really hope they've sent their own robbit expedition as well

Eej
Jun 17, 2007

HEAVYARMS
https://www.youtube.com/watch?v=4eB8lof8X3U

We wanted to make a Really Alien Race that is like super cool and unlike anything in the Milky Way and we thought about an alien race that didn't wear clothing but then we were like whoah......... that's too alien

Moola
Aug 16, 2006
that guys teeth are the real aliens

Eej
Jun 17, 2007

HEAVYARMS


This was the part where they said they wanted "they wanted to make them have a little less humanity or soul in them" and then they turned them into grey dudes with hats and perfect human teeth

Moola
Aug 16, 2006
They literally threw away all their good designs and picked the one that looks less alien than the Turians, Salarians, Krogan or Protheans

because rigs

euphronius
Feb 18, 2009

Eej posted:



This was the part where they said they wanted "they wanted to make them have a little less humanity or soul in them" and then they turned them into grey dudes with hats and perfect human teeth

Is that a Katt?

Lol

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Eej posted:



This was the part where they said they wanted "they wanted to make them have a little less humanity or soul in them" and then they turned them into grey dudes with hats and perfect human teeth

To be less human you have to start with human! I mean that's just science!

euphronius
Feb 18, 2009

Horse leg joints

Clearly not human

Very alien

BrianWilly
Apr 24, 2007

There is no homosexual terrorist Johnny Silverhand
Yeah I feel like they're really similar to the Collectors, design-wise. Less sleek, more organic, blah blah etc.

Khanstant
Apr 5, 2007

Number Ten Cocks posted:

:goonsay: There is zero reason why species evolving in another galaxy should look any more alien than those from a different solar system within the same galaxy.

Except for in most Sci-Fi universes where a single human or humanoid species seeds the galaxy in some way for life.

Eej posted:

https://www.youtube.com/watch?v=4eB8lof8X3U

We wanted to make a Really Alien Race that is like super cool and unlike anything in the Milky Way and we thought about an alien race that didn't wear clothing but then we were like whoah......... that's too alien


Goddamn, they design themselves in a circle. Bioware did this with their original designs too. Anytime there was something remotely unique or alien about them, they'd immediately play the "empathy" card -- which to them only means to make them look more human, particularly the face. As if people don't already empathize with animals or inanimate objects... no, they need a nice human face.

They were going to give Shepard a cat in the first game, but by the time they finished designing it, it wore clothes, walked on two legs, and had a human face and eight exquisite breasts and it turns out it's a race of cats that love to gently caress player characters. They ended up scrapping the pet idea and made the Asari instead.

Khanstant fucked around with this message at 22:31 on Nov 16, 2016

Thor-Stryker
Nov 11, 2005
So the Kett are basically skinny Krogan. Thanks for the innovation Bioware.

Moola
Aug 16, 2006
more like the Krap

Levantine
Feb 14, 2005

GUNDAM!!!
Nuance has never been Bioware's strong suit.

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat
Haha jesus, as that video went on it got less and less innovative and interesting.

Hedrigall
Mar 27, 2008

by vyelkin
Someone do photoshops of the turians, krogans, elcor etc if the current Bioware creative team had designed them

Levantine
Feb 14, 2005

GUNDAM!!!
Where's that picture talking about "different standards of beauty" from DA2 and everyone just looks like a sexy human of varying sizes

edit: here it is

Levantine fucked around with this message at 23:00 on Nov 16, 2016

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell

Levantine posted:

Where's that picture talking about "different standards of beauty" from DA2 and everyone just looks like a sexy human of varying sizes

edit: here it is



If you separated the males & females into 2 separate photos you could title them "Races of Ferelden" & "Howto Cosplay Races of Ferelden"

Moola
Aug 16, 2006

Hedrigall posted:

Someone do photoshops of the turians, krogans, elcor etc if the current Bioware creative team had designed them

Hedrigall
Mar 27, 2008

by vyelkin

*cries*

Eej
Jun 17, 2007

HEAVYARMS
To be "fair", they probably got some poo poo from the animation team or execs to make the new NPCs amenable to mocap. It's just insulting to our intelligence to do... whatever that video was trying to do.

Levantine posted:

Where's that picture talking about "different standards of beauty" from DA2 and everyone just looks like a sexy human of varying sizes

edit: here it is



As always, ogalf's got you covered.

http://oglaf.com/dimorphism/ mildly nsfw

Unlucky7
Jul 11, 2006

Fallen Rib
Forgive me if this is an off topic, but there has been something that has been bugging me for a long time.

In Mass Effect 3, there are these incidental conversations that make up their own subplots. One that sticks with me is on the citadel, where you have a Batarian refugee and Human refugee sitting together. Basically, the human dude is reminiscing about his time on earth, while the Batarian is barely tolerating him. Eventually, the Batarian lashes out, which is one part annoyance and another part him being distraught over his own planet, which was being stomped on by the Reapers.

I never caught the end of that conversation series. Around that time I heard about the ending being disappointing and that kind of sapped my will to play, as good as the game generally was. What, if anything, was the followup to that?

SgtSteel91
Oct 21, 2010

Unlucky7 posted:

Forgive me if this is an off topic, but there has been something that has been bugging me for a long time.

In Mass Effect 3, there are these incidental conversations that make up their own subplots. One that sticks with me is on the citadel, where you have a Batarian refugee and Human refugee sitting together. Basically, the human dude is reminiscing about his time on earth, while the Batarian is barely tolerating him. Eventually, the Batarian lashes out, which is one part annoyance and another part him being distraught over his own planet, which was being stomped on by the Reapers.

I never caught the end of that conversation series. Around that time I heard about the ending being disappointing and that kind of sapped my will to play, as good as the game generally was. What, if anything, was the followup to that?

It's been a while since I played ME 3, but I believe that the Batarian Refugee recalls where he was when the Reapers hit his homeworld (he was working on a Satellite and had front row view of his planet getting invaded) and the Human Refugee tells where he was (fishing on a boat when one of the Reapers almost landed on top of him). At the end the two bond, and the Batarian Refugee decides to see if his family made it off world and the human decides to enlist.

precision
May 7, 2006

by VideoGames
It's kind of amazing that much of the best dialogue in ME3 was hidden away in NPC-to-NPC conversations that most people just ran past without listening to. I hope they bring that back. Inquisition didn't really have that happen often (at all?)

Moola
Aug 16, 2006

TotalHell
Feb 22, 2005

Roman Reigns fights CM Punk in fantasy warld. Lotsa violins, so littl kids cant red it.



Can't wait for the pornographic fan-art featuring these two.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Actually I've changed my mind. The Khett are actually Protheans who did their Andromeda initiative 50000 years ago before the Reapers arrived, and the reason they look a bit human is because they brought a bunch of primitive species along with them Noah's Ark style. Certain prothean sexual deviants started banging the various species resulting in the Khett, a bunch of inbred stone people.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?
I'm trying to import old ME2 saves to a new installation of ME2 (copy and paste). Some of them work fine, some don't (game crashes). Anything obvious I could be overlooking?

Trast
Oct 20, 2010

Three games, thousands of playthroughs. 90% of the players don't know I exist. Still a redhead saving the galaxy with a [Right Hook].

:edi:
I'm not sure exactly why Bioware is so hung up on everything attracting empathy. They even tried to make the Reapers empathize with their "saving the galaxy through culling" story. In a video game I'm not really concerned with why I should empathize with the giant space horror is trying to eat my family. No I don't care that there has been layoffs at his job he's a giant space horror trying to eat my family. There is no need for the game to shove some sort of emotional conflict into that situation. Here's the monster, here is your assault rifle, go to down dude.

Geostomp
Oct 22, 2008

Unite: MASH!!
~They've got the bad guys on the run!~

Trast posted:

I'm not sure exactly why Bioware is so hung up on everything attracting empathy. They even tried to make the Reapers empathize with their "saving the galaxy through culling" story. In a video game I'm not really concerned with why I should empathize with the giant space horror is trying to eat my family. No I don't care that there has been layoffs at his job he's a giant space horror trying to eat my family. There is no need for the game to shove some sort of emotional conflict into that situation. Here's the monster, here is your assault rifle, go to down dude.

I have no idea why they ever thought that attaching some "greater good" to the Reapers would make us forget that they are by far the most unnecessarily malicious entities in the entire series. It would not make me ignore that they have, in every appearance, seemed to revel in causing as much suffering as possible, even the explanation made a lick of sense. That's not adding depth, it's just a cheap cop out.

SgtSteel91
Oct 21, 2010

Doesn't the OP say that the MEA Team do not want to make the Kett the overarching Bad Guys like the Reapers were?

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Khanstant
Apr 5, 2007

Hedrigall posted:

Someone do photoshops of the turians, krogans, elcor etc if the current Bioware creative team had designed them

What do you mean? They already did that the first time! If you look at their concept art progression, it's the same issue. A more alien concept gradually turns into a human with a costume melted to their skin.

Trast posted:

I'm not sure exactly why Bioware is so hung up on everything attracting empathy. They even tried to make the Reapers empathize with their "saving the galaxy through culling" story. In a video game I'm not really concerned with why I should empathize with the giant space horror is trying to eat my family. No I don't care that there has been layoffs at his job he's a giant space horror trying to eat my family. There is no need for the game to shove some sort of emotional conflict into that situation. Here's the monster, here is your assault rifle, go to down dude.

I'm all for them trying to make characters and villains I can give a poo poo about one way or the other. It's just that "put a human face on it" or "make it a horny woman" are NOT the only ways to make someone empathize. "Giant space horror" is the absolute worst type of villain in an RPG for me. When your enemy is some paper thin excuse to do violence, it makes me hate having to do the violence I probably already want to skip or not do. I get really fuckin sick of slaughtering everything in most games and RPGs, especially when they're stupidly evil for the sake of mass murdering them. The least they could do if they're going to make me slog through some dumbass clicking game to do combat every half hour, at least have the decency to make all this violence turn out to be wrong or at least questionable. Reapers didn't have a really solid foundation for what they were doing and how they went about it, it's more like they invented a big bad guy with the intent to be able to move on later, but then doubled down on it, and had to pull something out of their rear end to explain it.

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