|
Pattonesque posted:are the geth even in this game? Mass Effect Andromeda: It's what you've seen before, only it's happening again.
|
# ? Nov 16, 2016 19:28 |
|
|
# ? May 28, 2024 15:07 |
|
Moola posted:the heat mechanic was good and cool It was lacking in balance and it totally rocked when you broke it competely with those explosive rounds and just ragdolled every enemy with your weirdly powerful sniper shots. Then they replaced it with a mechanic that was boring and made no sense. I mean yes most levels didn't force you to sit stuck to a single piece of cover forever now and just wait for heat to go away but still.
|
# ? Nov 16, 2016 19:51 |
|
Just lol if you weren't spending your overheat time zipping around spamming powers, chucking grenades, elbowing fools, or hell just switching to one of the three other weapons on your back.
|
# ? Nov 16, 2016 19:58 |
|
Mass effect 2 had better combat in every single way, and going from heat to ammo was a large part of that.
|
# ? Nov 16, 2016 20:07 |
|
Turns out the infinite ammo of the first game stuck with the colonists and you start off with it. But they can't hurt the new aliens, so you rediscover and improve upon heat shells. Also the plot twist is that Reaper Sheppard comes after you in the third game.
|
# ? Nov 16, 2016 20:19 |
|
Mymla posted:Mass effect 2 had better combat in every single way, and going from heat to ammo was a large part of that.
|
# ? Nov 16, 2016 20:27 |
|
All parts of Mass Effect 2 with the exception of scanning owned the combat owned most of all
|
# ? Nov 16, 2016 20:35 |
|
Speaking of the combat, here's an interview http://www.gameinformer.com/b/featu...campaign=buffer
|
# ? Nov 16, 2016 21:13 |
|
they could have balanced the heat mechanic the mods people put out for me2 with the heat plus ammo system was really cool
|
# ? Nov 16, 2016 21:16 |
|
A new robot race seems pointless when the Geth are so malleable already. I really hope they've sent their own robbit expedition as well
|
# ? Nov 16, 2016 21:17 |
|
https://www.youtube.com/watch?v=4eB8lof8X3U We wanted to make a Really Alien Race that is like super cool and unlike anything in the Milky Way and we thought about an alien race that didn't wear clothing but then we were like whoah......... that's too alien
|
# ? Nov 16, 2016 21:33 |
|
that guys teeth are the real aliens
|
# ? Nov 16, 2016 21:36 |
|
This was the part where they said they wanted "they wanted to make them have a little less humanity or soul in them" and then they turned them into grey dudes with hats and perfect human teeth
|
# ? Nov 16, 2016 21:41 |
|
They literally threw away all their good designs and picked the one that looks less alien than the Turians, Salarians, Krogan or Protheans because rigs
|
# ? Nov 16, 2016 21:46 |
|
Eej posted:
Is that a Katt? Lol
|
# ? Nov 16, 2016 22:13 |
|
Eej posted:
To be less human you have to start with human! I mean that's just science!
|
# ? Nov 16, 2016 22:14 |
|
Horse leg joints Clearly not human Very alien
|
# ? Nov 16, 2016 22:19 |
|
Yeah I feel like they're really similar to the Collectors, design-wise. Less sleek, more organic, blah blah etc.
|
# ? Nov 16, 2016 22:21 |
Number Ten Cocks posted:There is zero reason why species evolving in another galaxy should look any more alien than those from a different solar system within the same galaxy. Except for in most Sci-Fi universes where a single human or humanoid species seeds the galaxy in some way for life. Eej posted:https://www.youtube.com/watch?v=4eB8lof8X3U Goddamn, they design themselves in a circle. Bioware did this with their original designs too. Anytime there was something remotely unique or alien about them, they'd immediately play the "empathy" card -- which to them only means to make them look more human, particularly the face. As if people don't already empathize with animals or inanimate objects... no, they need a nice human face. They were going to give Shepard a cat in the first game, but by the time they finished designing it, it wore clothes, walked on two legs, and had a human face and eight exquisite breasts and it turns out it's a race of cats that love to gently caress player characters. They ended up scrapping the pet idea and made the Asari instead. Khanstant fucked around with this message at 22:31 on Nov 16, 2016 |
|
# ? Nov 16, 2016 22:25 |
|
So the Kett are basically skinny Krogan. Thanks for the innovation Bioware.
|
# ? Nov 16, 2016 22:49 |
|
more like the Krap
|
# ? Nov 16, 2016 22:50 |
|
Nuance has never been Bioware's strong suit.
|
# ? Nov 16, 2016 22:51 |
|
Haha jesus, as that video went on it got less and less innovative and interesting.
|
# ? Nov 16, 2016 22:53 |
|
Someone do photoshops of the turians, krogans, elcor etc if the current Bioware creative team had designed them
|
# ? Nov 16, 2016 22:57 |
|
Where's that picture talking about "different standards of beauty" from DA2 and everyone just looks like a sexy human of varying sizes edit: here it is Levantine fucked around with this message at 23:00 on Nov 16, 2016 |
# ? Nov 16, 2016 22:58 |
|
Levantine posted:Where's that picture talking about "different standards of beauty" from DA2 and everyone just looks like a sexy human of varying sizes If you separated the males & females into 2 separate photos you could title them "Races of Ferelden" & "Howto Cosplay Races of Ferelden"
|
# ? Nov 16, 2016 23:11 |
|
Hedrigall posted:Someone do photoshops of the turians, krogans, elcor etc if the current Bioware creative team had designed them
|
# ? Nov 16, 2016 23:19 |
|
*cries*
|
# ? Nov 16, 2016 23:21 |
|
To be "fair", they probably got some poo poo from the animation team or execs to make the new NPCs amenable to mocap. It's just insulting to our intelligence to do... whatever that video was trying to do. Levantine posted:Where's that picture talking about "different standards of beauty" from DA2 and everyone just looks like a sexy human of varying sizes As always, ogalf's got you covered. http://oglaf.com/dimorphism/ mildly nsfw
|
# ? Nov 16, 2016 23:29 |
|
Forgive me if this is an off topic, but there has been something that has been bugging me for a long time. In Mass Effect 3, there are these incidental conversations that make up their own subplots. One that sticks with me is on the citadel, where you have a Batarian refugee and Human refugee sitting together. Basically, the human dude is reminiscing about his time on earth, while the Batarian is barely tolerating him. Eventually, the Batarian lashes out, which is one part annoyance and another part him being distraught over his own planet, which was being stomped on by the Reapers. I never caught the end of that conversation series. Around that time I heard about the ending being disappointing and that kind of sapped my will to play, as good as the game generally was. What, if anything, was the followup to that?
|
# ? Nov 16, 2016 23:39 |
|
Unlucky7 posted:Forgive me if this is an off topic, but there has been something that has been bugging me for a long time. It's been a while since I played ME 3, but I believe that the Batarian Refugee recalls where he was when the Reapers hit his homeworld (he was working on a Satellite and had front row view of his planet getting invaded) and the Human Refugee tells where he was (fishing on a boat when one of the Reapers almost landed on top of him). At the end the two bond, and the Batarian Refugee decides to see if his family made it off world and the human decides to enlist.
|
# ? Nov 16, 2016 23:45 |
|
It's kind of amazing that much of the best dialogue in ME3 was hidden away in NPC-to-NPC conversations that most people just ran past without listening to. I hope they bring that back. Inquisition didn't really have that happen often (at all?)
|
# ? Nov 16, 2016 23:51 |
|
Hedrigall posted:*cries*
|
# ? Nov 17, 2016 00:07 |
|
Can't wait for the pornographic fan-art featuring these two.
|
# ? Nov 17, 2016 03:43 |
|
Actually I've changed my mind. The Khett are actually Protheans who did their Andromeda initiative 50000 years ago before the Reapers arrived, and the reason they look a bit human is because they brought a bunch of primitive species along with them Noah's Ark style. Certain prothean sexual deviants started banging the various species resulting in the Khett, a bunch of inbred stone people.
|
# ? Nov 17, 2016 04:28 |
|
I'm trying to import old ME2 saves to a new installation of ME2 (copy and paste). Some of them work fine, some don't (game crashes). Anything obvious I could be overlooking?
|
# ? Nov 17, 2016 04:57 |
|
I'm not sure exactly why Bioware is so hung up on everything attracting empathy. They even tried to make the Reapers empathize with their "saving the galaxy through culling" story. In a video game I'm not really concerned with why I should empathize with the giant space horror is trying to eat my family. No I don't care that there has been layoffs at his job he's a giant space horror trying to eat my family. There is no need for the game to shove some sort of emotional conflict into that situation. Here's the monster, here is your assault rifle, go to down dude.
|
# ? Nov 17, 2016 05:33 |
|
Trast posted:I'm not sure exactly why Bioware is so hung up on everything attracting empathy. They even tried to make the Reapers empathize with their "saving the galaxy through culling" story. In a video game I'm not really concerned with why I should empathize with the giant space horror is trying to eat my family. No I don't care that there has been layoffs at his job he's a giant space horror trying to eat my family. There is no need for the game to shove some sort of emotional conflict into that situation. Here's the monster, here is your assault rifle, go to down dude. I have no idea why they ever thought that attaching some "greater good" to the Reapers would make us forget that they are by far the most unnecessarily malicious entities in the entire series. It would not make me ignore that they have, in every appearance, seemed to revel in causing as much suffering as possible, even the explanation made a lick of sense. That's not adding depth, it's just a cheap cop out.
|
# ? Nov 17, 2016 05:50 |
|
Doesn't the OP say that the MEA Team do not want to make the Kett the overarching Bad Guys like the Reapers were?
|
# ? Nov 17, 2016 06:11 |
|
|
# ? May 28, 2024 15:07 |
Hedrigall posted:Someone do photoshops of the turians, krogans, elcor etc if the current Bioware creative team had designed them What do you mean? They already did that the first time! If you look at their concept art progression, it's the same issue. A more alien concept gradually turns into a human with a costume melted to their skin. Trast posted:I'm not sure exactly why Bioware is so hung up on everything attracting empathy. They even tried to make the Reapers empathize with their "saving the galaxy through culling" story. In a video game I'm not really concerned with why I should empathize with the giant space horror is trying to eat my family. No I don't care that there has been layoffs at his job he's a giant space horror trying to eat my family. There is no need for the game to shove some sort of emotional conflict into that situation. Here's the monster, here is your assault rifle, go to down dude. I'm all for them trying to make characters and villains I can give a poo poo about one way or the other. It's just that "put a human face on it" or "make it a horny woman" are NOT the only ways to make someone empathize. "Giant space horror" is the absolute worst type of villain in an RPG for me. When your enemy is some paper thin excuse to do violence, it makes me hate having to do the violence I probably already want to skip or not do. I get really fuckin sick of slaughtering everything in most games and RPGs, especially when they're stupidly evil for the sake of mass murdering them. The least they could do if they're going to make me slog through some dumbass clicking game to do combat every half hour, at least have the decency to make all this violence turn out to be wrong or at least questionable. Reapers didn't have a really solid foundation for what they were doing and how they went about it, it's more like they invented a big bad guy with the intent to be able to move on later, but then doubled down on it, and had to pull something out of their rear end to explain it.
|
|
# ? Nov 17, 2016 06:27 |