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  • Locked thread
Sandweed
Sep 7, 2006

All your friends are me.

Why would I "by back inn" you loving citizen idiots. If CIG manages to get rid of Roberts and refactor their development cycle into something looking like actual game development and release a actual game. I will considering buying Star Citizen about 2 weeks after release when reviews are written and a consensus from people not in a god drat cult have been reached.

CATE

Sandweed fucked around with this message at 10:28 on Dec 1, 2016

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Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Chalks posted:

Regression testing is testing things that you've previously fixed in earlier versions are still fixed in your new version.

Saying that hundreds of bugs have been regression tested says literally nothing at all about how many new bugs are fixed, it just means that they've checked all the other bugs they've fixed in the past haven't been unfixed. It's standard practice that's normally automated because you do it so often.

Why would you post to tell us that? It's a bullet point that literally says nothing at all. You could regression test hundreds of bugs in a product after making zero changes to it. It's such an irrelevant thing to mention. Where are you getting this information from that you apparently don't understand and why are they telling you irrelevant things without explaining them to you?

Because it sounds good and cool. But it isn't.

Zzr
Oct 6, 2016

I'd like to thank Toast to have make the thread great again. As a thanks I'll give you an advice : now that you are ben's assistant, you should gain some weight or you could be inhaled at any time around him.

SirViver
Oct 22, 2008
!raffle

it dont matter
Aug 29, 2008

ManofManyAliases posted:

BTW Derek - the updated evocati build is pretty, drat good. You know this right? From your access? You know about the fixes and the ship that is now flyable? The new pirate swarm? The bar/lounge that is now open in GrimHex? DAY ONE FIXES.

edit: toodles

This is the lamest loving attempt at a burn. Imagine posting this unironically.

A new ship? A "pirate swarm" (?), A BAR?!

Think of the gameplay possibilities of a loving pirate lounge! INCREDIBLE. Truly Crobber is a visionary.

So for 2016 CIG has managed:
- couple of new ships
- clothes shopping
- one new space station
- "persistence" (aka save your clothing)
- "pirate swarm"
- a new bar/lounge
- 4v4 deathmatch FPS in an FPS engine (maybe)

And this is being generous when several of these features are not yet live to the general public.

Moma how long do you estimate it will take for them to do:

Professional Mod Tools
100 Star Systems
RSI Class II space suit.
Hibernation Mode (Saving your game)
“Behind the Scenes of Star Citizen” documentary film
Escort Carrier, digital 42-page “overclock” Upgrade Handbook
Ship engine modifier upgrade package, Battlecruiser
Pre-launch backers get exclusive star system
Jane’s Fighting Ships style manual, Manage Space Stations, RSI Museum will air monthly. They tried RSI Museum but gave up on it.
Planetside FPS combat.
Enhanced Mission Design for Squadron 42.
Tamsa System.
Tanga System.
Cano System.
UDS-2943-01-22 System.
Kabal System, Oretani System.
Procedural Generation R&D Team. (With the December 2015 “Pupil to Planet” video, they claim procedural generation teams are doing stuff.)
Omni Role Combat Armor (ORC) mk9
Stellar Cartography (It’s defined as a map room that’s in the game directly, not to be confused with the $51 Million Map goal)
Hadesian Artifact
Updated Scanning Software.
Engine Tuning Kit.
Retaliator Commercial. Still in the plans. It’s not happening near term because all our cinematic folks are working on SQ42… but it’s a stretch goal and we will get to it.
Alien Languages. (“We will work with real-world linguists to create distinctive and realistic alien languages for Star Citizen’s three biggest alien races, the Vanduul, the Xi’An and the Banu.”)
Independent Arbitrator’s Guild.
More Detailed AI Activities.
Ballistic Gatling.
Anvil Aerospace Crucible. Last seen as being in the “Concept Phase” as of Dec 2015/Jan 2016.
Espera Prowler.
Genesis-class Starliner.
MISC Reliant. (It’s in the hanger, only marked Red because you can’t fly it yet. Video Proof)
Pets.
Enhanced Ship Modularity.
Some ships with artificial gravity (or not)
Different HUDs for different ships
Hull Breaches
Shuttles for larger ships to land on planets
Banu ports and stations for trading
Parking smaller ships in the Idris
Inertia on objects not anchored on ships
Beam weapons for larger ships
Tractor beams and EVA for cargo
EVA ship repair
Wreck exploration
Benefits for ejecting from a ship about to explode
Wreckage as a navigational hazard
Using inertia for flight rather than burning fuel all the time
Dangerous and Dynamic Jump Points
Changeable gravity systems for ships
Booby traps and trackers for cargo
Detailed navigation system
Weapon slaving
Detailed ship destruction for large ships
Ship repair and cleanliness/degradation
Ship Trade-in and buying used ships, naming your ship
Manual and auto-docking
Customizable AI voices for different aspects of your ship
Organization Infiltration
Playing as another alien race
Relaying radar information to C&C Center
Run your own business
In depth non-FTL communication
Bounty hunting system
Player influenced politics
In-game VOIP and “Live Driver”
Track IR Support
Shareable star map locations
Group mining operations
In-fiction “Live Team” that will report player driven events as in-fiction news
Dynamic population count
Character damage and aging
Character histories and/or ancestral trees
Large scale dynamic events
Player Rating System
Taxes for Organizations
Dead (Wounded) body recovery
Player or organization ran medical facilities
User generated content
Shared organization hangars
Combined arms missions
Location for contributors’ names to be found in the PU
Organization reputation system
Damageable cyborg limbs and cybernetic repair facilities
Dynamic social interaction with NPCs
Galactapedia
Space creatures
Planet day/night cycle
Cargo damage (item damage)
Potential In-game “Voice Attack” system
NPC Generation
Docking and Undocking Tech
Realistic Audio Options
Personally Owned NPCs
Farming
Tri-Monitor Support
Your Name in the Game
Carriers
Getting Everyone into the Same Instance
More Economical or Versatile Corvettes
Planetary Ship Entry
Repair and Items System Capability
Manned Turrets
Character Customization
Ship connected to User Online/Offline Status
Picking Up Objects On Planets
Multi-Monitor HUD
Large Ship Damage Control Lockers
Dogfights Through Space Stations
Ship Persistence
Stealth Game Play
Ability for Privateers/Corsairs/Buccaneers
Landing on Planets
Procedurally-Generated Environments
Starfarer's Refueling Mechanic
Rigging
Anchoring to an Asteroid
Kill Boards
NPC ranks
Thruster Trails
Non-Lethal Combat Modules
Raid Supply Shipments
Owning an Alien Ship
Hidden Ship Compartments
Catapulting Through Space
Locking Ships
Jury Rig Repairing
Dynamic Weather
Automatic Battle Flight Pattern
Living Spaces
Insurance for Pilots
Mining
Escape Pods
Personal Armor (FPS)
Extreme Ship Maneuvers
Start up Sequence for Large Multi-Crew Ships
Voice Commands
Remotely Hacking Ships
Pacing NPC's
Incentives to keep your orginal Ship's Hull
Game Generated Missions
Communication Between Two Ships
Ship Armor
Controlled and Uncontrolled Space
NPC Crews
Guild Wars
Trading
Inflation and Deflation
Hiring NPC's for missions
Travelling in Fleets
Tactical Game modes in FPS
Trading weapons in the FPS
Bounty Hunting
Player Generated Content
Assigning Ships to Landing Zones
UI Customization
Radar features
Future Playable Maps
Ships Developed by the Community
Warning NPC's of Attack
NPC crew AI
Clothing Damage
Character Creator
Interior Damage System
Roaming Floating Structures
Vehicles for Planetside
NPC dialogue
Electronic Warfare in the PU
Player Owned Cargo Space
NPC population in the PU
Salvaging Mechanic
Ship Aging
Linux Client
In game Banking
VR
Medic and Surgeon Skill progression
Mining and resource gathering
Fabricate weapons/armor/ship parts
FPS Armor Types
Join in-progress free flight games
Hangar parties & instancing
Physical grappling beam
Multicrew keycards
Repairing Gold Horizon Space Stations
Taxation
Natural areas in the 'Verse
FPS environmental hazards
Store ore in your hangar
Organic ships
Ship spoofing
Non-combat ships
Search players for weapons
Flying a ship without a hud
Starting wars between the different races
Tractor Beams
NPCs react to weapons
Drop pods
Limb Damage
Bounty Hunting
Org recruiting NPCs
NPCs using different loadouts
Resource Spawning
NPC & Human scanning
Location based damage for pets

no_recall
Aug 17, 2015

Lipstick Apathy
Star Citizen : Refactorio

Raskolnikov
Nov 25, 2003

Star Citizen is contagious: https://www.identityrpg.com/shop/

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer

ManofManyAliases posted:

BTW Derek - the updated evocati build is pretty, drat good. You know this right? From your access? You know about the fixes and the ship that is now flyable? The new pirate swarm? The bar/lounge that is now open in GrimHex? DAY ONE FIXES.

edit: toodles

Hey Moma just so you know, your posting has been hilarious recently, I dunno if you can keep this up but please try.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

TheLastRoboKy posted:

In fairness to the guy it's not like this thread isn't full of seemingly wild claims that can only ever be substantiated as true or false after some measure of an event has happened.

It's just that he's usually horribly wrong.

Problem is that MOMA can't provide the same answers he's asking out of Smart. He wants Smart to post proof, yet fails to do so on his own.

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

Copyright 2016 Asylum Entertainment Inc.

How many inmates are running it?

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Sabreseven posted:

I like the bit where MoMA claims to be a CIG moderator.

:reddit: how can you be so completely wrong and right at the same time and why do you keep making us chuckle so?

Fitting that :reddit: would fall for jaypegs next to our names.




Yes, :reddit:, I know, I really AM Kung Fury. Hard to believe, but that's a fact I can no longer deny.

it dont matter
Aug 29, 2008


Someone tell Lethality.

Raskolnikov
Nov 25, 2003

Starcitizen joke

Only registered members can see post attachments!

Tijuana Bibliophile
Dec 30, 2008

Scratchmo

Raskolnikov posted:

Starcitizen joke



Soccer Action

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer

ManofManyAliases posted:

BTW Derek - the updated evocati build is pretty, drat good. You know this right? From your access? You know about the fixes and the ship that is now flyable? The new pirate swarm? The bar/lounge that is now open in GrimHex? DAY ONE FIXES.

edit: toodles

A group of us had been out for a friend’s birthday and went back to his house in east London to watch the sunrise. There wasn’t much room to sit on the terrace, and the chimney looked like a good spot. I thought it would be dangerous to have my back to the chimney, so I sat on the rim with my legs dangling inside. In hindsight, that was my first mistake.

I was about to climb out when I slipped down. The flue curved, so at first I was able to stop myself. I managed to get my hands free and wave them about a bit over the top of the chimney. Everyone saw them and said, “Look at Leo, he’s so theatrical and amusing.” I’m quite a proud man, and I didn’t want to admit I was stuck in the chimney and spoil the party. But there’s only so long you can maintain a weird hand puppet show. The others got bored and didn’t notice when I slipped again, about seven feet, down to the bottom of the flue, one floor down.

I was worried, but not panicked – I just thought, “I’ve been rather silly here.” I started to shout: “Hello! Help! I’m in the chimney.” That carried on for about two hours. But nobody heard me, and eventually I could hear them all leave the party. That was a depressing moment. Then I tried to get to my phone, which was at my feet, contorting my legs and hands and trying to manoeuvre it up my body, but I kept dropping it.

The chimney was almost exactly as wide as me, and very sooty, so it was hard to get any purchase. That went on for about three hours. Thank goodness my phone still had battery. If it wasn’t for that, I’d probably still be there.

Eventually I got my phone up and called 999. “Ambulance, fire brigade or police?” they asked. “I’m stuck in a chimney,” I replied, and they repeated the question with more urgency. “I don’t know, I’ve never been here before,” I said, then decided on fire brigade.

“I’m stuck in a chimney,” I said when I got through. “You’re what?” “I’m stuck in a chimney.” “Where?” At this point I realised that I didn’t actually know where I was. I called my friend Max to ask for the address. “Why do you want that? Are you going back?” he asked. “I’m still there.” “Really? I haven’t seen you for hours!” “Yes, I’m in the chimney.”

The fire brigade took about 45 minutes to come. The first fireman on the roof declared that nobody could be down there because it was too narrow, and I was shouting “I am, honestly. Come on.” He threw down a rope and dragged me out, which is when most of my injuries occurred – the chimney was quite narrow, and my back scraped along it. I had also taken off my shoes, jeans and jacket as I tried to free myself, so I was only wearing my underwear and a shirt covered in soot. The firemen asked if they could pose for some pictures, because they had never seen anything like it. I obliged. I had been down there nearly seven hours.

I never really despaired, but I did have moments when I thought, “Leo, what are you doing with your life? Is this where you want to be?” I also felt a bit guilty: people don’t pay their taxes so firemen can pull people out of chimneys. But I was relieved to feel the sunlight on my face. Max came to pick me up and cracked the first joke: “Well, you’re lucky you didn’t catch the flue.”

After that, someone posted a picture of Dick Van Dyke on my Facebook wall. Then a shot emerged of my hands sticking out of the chimney, and people Photoshopped them into various pictures: Super Mario plumbing pipes, the poster for the movie 127 Hours, Battersea Power Station. Finally, a video clip emerged of me being escorted out of the building looking like a Victorian urchin.

I’m glad my friends’ response was to make light of the situation. It would have been awkward if they’d been morbid. I’ll never look at a chimney in the same way again.

As told to Ed Cumming.

MeLKoR
Dec 23, 2004

by FactsAreUseless

I don't even understand what these "benefits of backing early" are. Why would people - outside this man's fantasy - demean themselves begging to "have their refund reversed" rather than just quietly and discreetly pay $60 and get all the ships with ingame currency?

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Raskolnikov posted:

Starcitizen joke



America's pastime is the most boring sport, lol.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

MeLKoR posted:

I don't even understand what these "benefits of backing early" are. Why would people - outside this man's fantasy - demean themselves begging to "have their refund reversed" rather than just quietly and discreetly pay $60 and get all the ships with ingame currency?

Because SHIP PRICES WILL GO UP UP UP BUY NOW BUY MORE BUY OFTEN!

Maw
Feb 18, 2013

Mere minutes after discovering the new technology, it was used to send me a crude ASCII dong.


Postin' from the past but I say we abandon the false prophet Derek and start listening to MomA instead, that man has some good ideas.

DancingShade
Jul 26, 2007

by Fluffdaddy

Not before the heat death of the universe.

Tokamak
Dec 22, 2004

MeLKoR posted:

I don't even understand what these "benefits of backing early" are. Why would people - outside this man's fantasy - demean themselves begging to "have their refund reversed" rather than just quietly and discreetly pay $60 and get all the ships with ingame currency?

But you wouldn't get your hanger flair back... you would be super jealous that you couldn't look at a space plant.

Mr Fronts
Jan 31, 2016

Yo! The Mafia supports you. But don't tell no one. Spread the word.

ManofManyAliases posted:

BTW Derek - the updated evocati build is pretty, drat good. You know this right? From your access? You know about the fixes and the ship that is now flyable? The new pirate swarm? The bar/lounge that is now open in GrimHex? DAY ONE FIXES.

edit: toodles

I met some guy the other day, and we got talking about gaming stuff. He said, "Have you ever heard of Star Citizen?"

I said, "Star Citizen is never coming out. Get a refund."

His reply was, "No way man! Their secret testers are trying out procedural planets right now, and it looks AWESOME. You can fly from space to planets and do missions and stuff! We'll be able to play it before Christmas!".

Me: "Duuuuuuuhhhhh... wut... no... How much are you in for?"

Him: "Thousands! I just really want them to make this game!"


Real people actually thought, like weeks ago, that CIG's bullshit about 3.0, planet missions in 2016 ARE REAL THINGS. Real people who have thrown money at this company.

People who have been greatly misled.


So to read now this crowing about a new LOUNGE, a new SHIP, in "version 2.6" that was expected months ago, with no sign or mention of "3.0 planets" etc...


lol

Sandweed
Sep 7, 2006

All your friends are me.

I send SC gifs from this thread to a true believer here at work all the time, in response he sends me gifs of glitches in released games I have played on steam.

I guess I feel grief, or rather the complete opposite of it.

it dont matter
Aug 29, 2008

DancingShade posted:

Not before the heat death of the universe.

Oh yeah smart guy well they just implemented a PIRATE LOUNGE. So, suck it.

Chalks
Sep 30, 2009

Jobbo_Fett posted:

Because it sounds good and cool. But it isn't.

It really does make it sound like MoMA has an inside source though, IMO. He's using terminology he doesn't understand cause someone's told it to him, and it fits the CIG pattern of saying meaningless things to look busy.

I could believe it's Chris Roberts himself telling MoMA these things, based on his grasp of development concepts.

it dont matter
Aug 29, 2008

Actually, as a pirate, would you do much lounging? It doesn't seem like an outlaw would have a lot of time for just sitting and watching TV or whatever.

lazorexplosion
Mar 19, 2016

alphabettitouretti posted:

This is the lamest loving attempt at a burn. Imagine posting this unironically.

A new ship? A "pirate swarm" (?), A BAR?!

Think of the gameplay possibilities of a loving pirate lounge! INCREDIBLE. Truly Crobber is a visionary.

So for 2016 CIG has managed:
- couple of new ships
- clothes shopping
- one new space station
- "persistence" (aka save your clothing)
- "pirate swarm"
- a new bar/lounge
- 4v4 deathmatch FPS in an FPS engine (maybe)

And this is being generous when several of these features are not yet live to the general public.

Moma how long do you estimate it will take for them to do:

Professional Mod Tools
100 Star Systems
RSI Class II space suit.
Hibernation Mode (Saving your game)
“Behind the Scenes of Star Citizen” documentary film
Escort Carrier, digital 42-page “overclock” Upgrade Handbook
Ship engine modifier upgrade package, Battlecruiser
Pre-launch backers get exclusive star system
Jane’s Fighting Ships style manual, Manage Space Stations, RSI Museum will air monthly. They tried RSI Museum but gave up on it.
Planetside FPS combat.
Enhanced Mission Design for Squadron 42.
Tamsa System.
Tanga System.
Cano System.
UDS-2943-01-22 System.
Kabal System, Oretani System.
Procedural Generation R&D Team. (With the December 2015 “Pupil to Planet” video, they claim procedural generation teams are doing stuff.)
Omni Role Combat Armor (ORC) mk9
Stellar Cartography (It’s defined as a map room that’s in the game directly, not to be confused with the $51 Million Map goal)
Hadesian Artifact
Updated Scanning Software.
Engine Tuning Kit.
Retaliator Commercial. Still in the plans. It’s not happening near term because all our cinematic folks are working on SQ42… but it’s a stretch goal and we will get to it.
Alien Languages. (“We will work with real-world linguists to create distinctive and realistic alien languages for Star Citizen’s three biggest alien races, the Vanduul, the Xi’An and the Banu.”)
Independent Arbitrator’s Guild.
More Detailed AI Activities.
Ballistic Gatling.
Anvil Aerospace Crucible. Last seen as being in the “Concept Phase” as of Dec 2015/Jan 2016.
Espera Prowler.
Genesis-class Starliner.
MISC Reliant. (It’s in the hanger, only marked Red because you can’t fly it yet. Video Proof)
Pets.
Enhanced Ship Modularity.
Some ships with artificial gravity (or not)
Different HUDs for different ships
Hull Breaches
Shuttles for larger ships to land on planets
Banu ports and stations for trading
Parking smaller ships in the Idris
Inertia on objects not anchored on ships
Beam weapons for larger ships
Tractor beams and EVA for cargo
EVA ship repair
Wreck exploration
Benefits for ejecting from a ship about to explode
Wreckage as a navigational hazard
Using inertia for flight rather than burning fuel all the time
Dangerous and Dynamic Jump Points
Changeable gravity systems for ships
Booby traps and trackers for cargo
Detailed navigation system
Weapon slaving
Detailed ship destruction for large ships
Ship repair and cleanliness/degradation
Ship Trade-in and buying used ships, naming your ship
Manual and auto-docking
Customizable AI voices for different aspects of your ship
Organization Infiltration
Playing as another alien race
Relaying radar information to C&C Center
Run your own business
In depth non-FTL communication
Bounty hunting system
Player influenced politics
In-game VOIP and “Live Driver”
Track IR Support
Shareable star map locations
Group mining operations
In-fiction “Live Team” that will report player driven events as in-fiction news
Dynamic population count
Character damage and aging
Character histories and/or ancestral trees
Large scale dynamic events
Player Rating System
Taxes for Organizations
Dead (Wounded) body recovery
Player or organization ran medical facilities
User generated content
Shared organization hangars
Combined arms missions
Location for contributors’ names to be found in the PU
Organization reputation system
Damageable cyborg limbs and cybernetic repair facilities
Dynamic social interaction with NPCs
Galactapedia
Space creatures
Planet day/night cycle
Cargo damage (item damage)
Potential In-game “Voice Attack” system
NPC Generation
Docking and Undocking Tech
Realistic Audio Options
Personally Owned NPCs
Farming
Tri-Monitor Support
Your Name in the Game
Carriers
Getting Everyone into the Same Instance
More Economical or Versatile Corvettes
Planetary Ship Entry
Repair and Items System Capability
Manned Turrets
Character Customization
Ship connected to User Online/Offline Status
Picking Up Objects On Planets
Multi-Monitor HUD
Large Ship Damage Control Lockers
Dogfights Through Space Stations
Ship Persistence
Stealth Game Play
Ability for Privateers/Corsairs/Buccaneers
Landing on Planets
Procedurally-Generated Environments
Starfarer's Refueling Mechanic
Rigging
Anchoring to an Asteroid
Kill Boards
NPC ranks
Thruster Trails
Non-Lethal Combat Modules
Raid Supply Shipments
Owning an Alien Ship
Hidden Ship Compartments
Catapulting Through Space
Locking Ships
Jury Rig Repairing
Dynamic Weather
Automatic Battle Flight Pattern
Living Spaces
Insurance for Pilots
Mining
Escape Pods
Personal Armor (FPS)
Extreme Ship Maneuvers
Start up Sequence for Large Multi-Crew Ships
Voice Commands
Remotely Hacking Ships
Pacing NPC's
Incentives to keep your orginal Ship's Hull
Game Generated Missions
Communication Between Two Ships
Ship Armor
Controlled and Uncontrolled Space
NPC Crews
Guild Wars
Trading
Inflation and Deflation
Hiring NPC's for missions
Travelling in Fleets
Tactical Game modes in FPS
Trading weapons in the FPS
Bounty Hunting
Player Generated Content
Assigning Ships to Landing Zones
UI Customization
Radar features
Future Playable Maps
Ships Developed by the Community
Warning NPC's of Attack
NPC crew AI
Clothing Damage
Character Creator
Interior Damage System
Roaming Floating Structures
Vehicles for Planetside
NPC dialogue
Electronic Warfare in the PU
Player Owned Cargo Space
NPC population in the PU
Salvaging Mechanic
Ship Aging
Linux Client
In game Banking
VR
Medic and Surgeon Skill progression
Mining and resource gathering
Fabricate weapons/armor/ship parts
FPS Armor Types
Join in-progress free flight games
Hangar parties & instancing
Physical grappling beam
Multicrew keycards
Repairing Gold Horizon Space Stations
Taxation
Natural areas in the 'Verse
FPS environmental hazards
Store ore in your hangar
Organic ships
Ship spoofing
Non-combat ships
Search players for weapons
Flying a ship without a hud
Starting wars between the different races
Tractor Beams
NPCs react to weapons
Drop pods
Limb Damage
Bounty Hunting
Org recruiting NPCs
NPCs using different loadouts
Resource Spawning
NPC & Human scanning
Location based damage for pets

:same: the amount of progress they've made in a year would be lame even for a small dev team making an unambitious game but for a 300 person studio crunching to deliver the most bloated design spec of all time it's insanely pathetic especially considering that all the stuff they've delivered is incomplete, buggy and crap.

Never in the history of games have so many labored to produce so little so unsuccessfully.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

alphabettitouretti posted:

Actually, as a pirate, would you do much lounging? It doesn't seem like an outlaw would have a lot of time for just sitting and watching TV or whatever.

Well, there's no cargo mechanics. No loving trading. No NPCs, no loving women, NO loving POOL TABLES, NO loving RESTAURANTS I GUESS ALL I HAVE LEFT IS TOSITINAFUCKINGBARANDWATCHSOMEFUCKINGADSBYACOMPANYTHATTOOKMYGODDAMNMONEYFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOU

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Seriously though, lol at not having anything to loving do in Star Citizen.

it dont matter
Aug 29, 2008

Thanks to my sources I've gotten a super exclusive peek at 2.6.




Please do not share this I don't want my sources to get burned.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

alphabettitouretti posted:

Thanks to my sources I've gotten a super exclusive peek at 2.6.




Please do not share this I don't want my sources to get burned.

Please don't doxx the White Lady.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
The other White Lady, mind you.

CrazyLoon
Aug 10, 2015

"..."

Jobbo_Fett posted:

America's pastime is the most boring sport, lol.

Football kinda is that, the way the US does so anyway...

...now Rugby the way Brits or Aussies do...

Wise Learned Man
Apr 22, 2008

by Jeffrey of YOSPOS
Lipstick Apathy

Somebody should really check if this is one of Ortwin's companies, or maybe CRobertz is using this dream factory to fund Star Citizen Squadron 42 reshoots.

Zero particulars, no screenshots, "module-based development," "player-driven," "jobs and careers," LTI on ships cars, etc. Also, they misspelled "pursuit" in their intro blurb. :downsbravo:

Raskolnikov posted:

Starcitizen joke



An NBA game is 48 minutes which is, of course, 0.48 of an hour. Graph done. :smuggo:

Wise Learned Man fucked around with this message at 12:50 on Dec 1, 2016

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Raskolnikov posted:

sure why not



Because it holds up train traffic and makes everyone very annoyed.
Use a ship instead.

alf_pogs
Feb 15, 2012


Raskolnikov posted:

sure why not



the night was humid. its too drat humid in here

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Variable 5 posted:

Sold most of my ships in the summer of 2014, then got a refund for about half of what was left a few months ago. They wanted to keep some money in ships I had had upgraded to LTI, but I made them send them to the person that did the upgrade for me instead, since getting a refund meant losing your account.

That person was me! Conveniently enough the transaction was done in the same email chain that brought us all that insight into the Wonderful World of Sandi.

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.



Thank you for reading reddit and providing us with these tasty posts, amen.

Fat Shat Sings
Jan 24, 2016
MoMA/Lazrin are good backer barometers.

MoMA is in here being super smug and douchey because CIG made a nonzero amount of progress and that somehow means the dream is real, and the backers are all being correspondingly smug now. The dream is real, critics are all wrong.

I think it's a sign of a bottoming out of the community though. They are at the point where 0.00000001% progress toward the game is reason to celebrate, which I think shows how desperate they are getting. I'm curious to see if Star Marine will actually hold them over in the January - June stretch to Squadron 42 Prelude or whatever.

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Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'
my god regression testing

still laughing over it

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