This game is This poll is closed. |
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Great! | 180 | 32.61% | |
Awesome! | 212 | 38.41% | |
Good! | 160 | 28.99% | |
Total: | 552 votes |
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Lucid Dream posted:The large groups of guys don't bother me that much, I quickly learned to either hit them with spells or just not jump into the pile and let the split up a bit before engaging... but these level 47 assassins that started showing up are just miserable. They have gobs of health, my spells don't do enough damage to them, and if I try to engage in melee they literally incap me and my party in one hit. I just had a group drop on me and they incapped all 3 if my buddies in under 10 seconds and I just had to run away from the side quest I was on. Its like the game just occasionally walks by and slaps the controller out of my hand. Eh, having high level mobs wandering around is a pretty common RPG thing. Mooost of the time you can avoid them and still accomplish your goal. Like there's a level 50-something Midgardsormr down near an area where I had to hunt some level 20-something dudes, and to head to a required story quest, but it was really easy to just run past him. Just gotta be observant and sneaky. And if you're really getting spanked, well, look at all the people in the thread complaining that they're way overleveled and its too easy. Go back to an earlier area and do some side-quests you skipped! A few levels makes a huge difference.
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# ? Dec 2, 2016 05:32 |
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# ? May 23, 2024 15:53 |
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Dr Pepper posted:If your response to difficulty in a jrpg is to grind then you're bad fyi I'm really good
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# ? Dec 2, 2016 05:33 |
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Zaphod42 posted:Eh, having high level mobs wandering around is a pretty common RPG thing. Mooost of the time you can avoid them and still accomplish your goal. Again, I don't mind the large mobs in the world because you *can* avoid them, but these dropships just show up wherever they want, sometimes forcing me out of my car and sometimes showing up in the middle of a side quest. Sneaking around a big mob is fun, having to run away from your objective or fast travel away because the game decided to throw a bunch of bullshit on top of you just sucks. Zaphod42 posted:Go back to an earlier area and do some side-quests you skipped! A few levels makes a huge difference. Edit: The only thing I can figure is that I'm overlevelled for my equipment. Maybe they're scaling the enemies up based on my level but because I'm not progressing the story much I'm not getting good enough equipment? I just don't know, because all the rest of the combat is super fun, but these high level assassins that drop out of the sky just suck to fight. Lucid Dream fucked around with this message at 05:43 on Dec 2, 2016 |
# ? Dec 2, 2016 05:36 |
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What's the little meter at the bottom of the screen with the sword and heart icons?
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# ? Dec 2, 2016 05:37 |
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Soul Glo posted:What's the little meter at the bottom of the screen with the sword and heart icons? Those are your buffs from whatever food you ate.
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# ? Dec 2, 2016 05:38 |
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Soul Glo posted:What's the little meter at the bottom of the screen with the sword and heart icons? Duration of your current food buffs
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# ? Dec 2, 2016 05:38 |
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What the hell these level 24 Guachimera or whatever the hell hit like trucks and have a billion hp (I'm level 33)
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# ? Dec 2, 2016 05:43 |
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ImpAtom posted:I wish I could pay S-E and Nintendo to merge the two games together Final Fantasy Snap Wait, which two games did you say?
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# ? Dec 2, 2016 05:45 |
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Let's get Kojima in the mix too, I mean why not.
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# ? Dec 2, 2016 05:46 |
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Lucid Dream posted:Again, I don't mind the large mobs in the world because you *can* avoid them, but these dropships just show up wherever they want, sometimes forcing me out of my car and sometimes showing up in the middle of a side quest. Sneaking around a big mob is fun, having to run away from your objective or fast travel away because the game decided to throw a bunch of bullshit on top of you just sucks. Yeah that is annoying. The party members will at least warn you when its happening, if you hear them and react you can usually get away before you agro. I don't think they scale to your level, because I've run into some that are many levels below me. But its definitely not something I fully understand. I think its based on area but I dunno. Maybe its based on story/quest progression? Yeah, maybe you just need to go find some much better weapons that match your level?
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# ? Dec 2, 2016 05:52 |
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I am really enjoying FFXV, it has surpassed my expectations.
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# ? Dec 2, 2016 05:58 |
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I said come in! posted:I am really enjoying FFXV, it has surpassed my expectations. Same. It's got some wonky bits and pieces, and it's not alone at the top of its class, but by God they have so far put together something different, familiar, cool and above all fun. It's a massive game with a massive laundry list of features but it does feel at the very least that all of those features are intended for me, the player, to have fun with. Compared to FF13, where the player is a clear after thought, it's clear that at the very least they finally learned that lesson.
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# ? Dec 2, 2016 06:31 |
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I'm enjoying this game more than I thought I would too, after getting it on a whim thanks to a Cyber Monday PS4 bundle. But man there's a lot of poo poo annoying me already (6 hours in). Battles with more than 4-5 enemies are just a clusterfuck where I can't really see what's happening. The random Magitek battles are annoying and sometimes there's like 3 of them chained together for some reason. Driving the car is boring and not fun and takes too long. Actually most things take too long because of the terrible loading times. Also the story is barely there and when it is I haven't found it interesting or compelling. The magic system also seems really limited and dull, I'm hoping it opens up somehow but from what I've read it sounds like it doesn't? In general the combat is OK, but it feels weirdly disconnected from the action at times. Enemy tells can be very hard to spot, and the combos are difficult to get out in the way you want them as Noctis moves around. Personally I'd have much preferred tapping the buttons, holding them down for everything feels both more passive and less involving when compared to something like DMC; it just feels imprecise to me, like I'm lacking a bit of control. On the positive side, the monster designs are excellent so far, warp-strikes are fun, and the system rewards good positioning which makes for more interesting play. I suspect I'll start having more fun with it if I can unlock animation-cancelling abilites (I can do that right??). In general the bits where I'm not just running through endless desert or sitting at loading screens are pretty OK, and it sure beats the poo poo out of FFXII and XIII which I hated. Not regretting my purchase, especially since I bought Bloodborne with the bundle too If The Last Guardian turns out OK too, this will be a landmark year for development-hell projects!
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# ? Dec 2, 2016 06:38 |
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What does Prompto's camera in battle thing do? He seems to already take combat pictures.
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# ? Dec 2, 2016 06:45 |
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Aphrodite posted:What does Prompto's camera in battle thing do? He seems to already take combat pictures. I believe that one is on command with the tech bar.
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# ? Dec 2, 2016 06:46 |
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If you haven't noticed already, killing enemies with blindside links, parry links or warp strikes gives you AP. You can one shot lower level packs with warp strikes if you want to grind some AP relatively quickly.
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# ? Dec 2, 2016 06:57 |
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The plot and characters can be a bit...welll everybody knows everybody so nobody ever seems to get introduced, they just wander into the story and it's like "oh well now this is happening."
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# ? Dec 2, 2016 07:05 |
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so turns out that the car was a loving ruse boys, a goddamn misdirection from the actual core of the game which is chocobos let me tell you about chocobos in final fantasy fifteen does seeing a monster or a dropship auto-dismount you from your brocobo? no, lads, it does not. can your chocobro level up and get faster, jump higher, run longer, and change colors? sure can. are you stuck holding R2 while your birdfriend automaps your destination based on the road? no, comrades. you are not. can you engage in high-speed chocobo drifting well gently caress yes you can this, final fantasy fifteen, is a game about chocobos and fishing, and if you don't know this already then please educate yourself
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# ? Dec 2, 2016 07:21 |
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So what does the reverse warping stuff mean they mentioned in the patch notes? EDIT: Nvm it's when you use magic at close range. Noctis throws the bomb and warps away. Looks hella cool WaltherFeng fucked around with this message at 07:32 on Dec 2, 2016 |
# ? Dec 2, 2016 07:24 |
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Casual reminder that you can shop while driving which is a good place to buy fishing gear and also a portable MP3 player that lets you listen to music while walking, which would be cooler if you weren't on Chocobos all the time listening to the best song in the game already I love you chocobos
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# ? Dec 2, 2016 07:26 |
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Well poo poo, the game crashed. I think that's the first time a PS4 game has crashed on me. That sucks. It was during the Deadeye hunt where they want you to blow up a bunch of barrels. Apparently all that fire blew up my system as well.
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# ? Dec 2, 2016 07:27 |
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Is there a reason you can hit the brakes of the car when not driving? Aside from the fact that Ignus' confused apology is hilarious.
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# ? Dec 2, 2016 07:27 |
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DalaranJ posted:Is there a reason you can hit the brakes of the car when not driving? Aside from the fact that Ignus' confused apology is hilarious. In case you suddenly see a sight you want to take in, I imagine.
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# ? Dec 2, 2016 07:29 |
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DalaranJ posted:Is there a reason you can hit the brakes of the car when not driving? Aside from the fact that Ignus' confused apology is hilarious. You can avoid random encounters with Daemons and Magiteks that spawn on the road.
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# ? Dec 2, 2016 07:33 |
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RazzleDazzleHour posted:Casual reminder that you can shop while driving which is a good place to buy fishing gear and also a portable MP3 player that lets you listen to music while walking, which would be cooler if you weren't on Chocobos all the time listening to the best song in the game already My only regret is that I wish I could use the CD player on chocobros. As cool as the chocobo theme is, it does get old at times.
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# ? Dec 2, 2016 07:34 |
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RazzleDazzleHour posted:Casual reminder that you can shop while driving which is a good place to buy fishing gear and also a portable MP3 player that lets you listen to music while walking, which would be cooler if you weren't on Chocobos all the time listening to the best song in the game already this is a man who has figured out what final fantasy fifteen is actually about which is to say high speed chocobo drifting 8-Bit Scholar posted:Same. It's got some wonky bits and pieces, and it's not alone at the top of its class, but by God they have so far put together something different, familiar, cool and above all fun. It's a massive game with a massive laundry list of features but it does feel at the very least that all of those features are intended for me, the player, to have fun with. Compared to FF13, where the player is a clear after thought, it's clear that at the very least they finally learned that lesson. that's the sort of good edge to the double-sided desperation that FFXV reeks of like, call me cynical, but my initial reaction to FFXV's delay was "they're adding a cash shop" (they did this with DXMD if I recall correctly), and my initial reaction to the FF7 remake was "this is to print some guaranteed money in the event FFXV fails" - the game feels so... important to Squeenix's bottom line? i guess? that certain things that would strike me as charming and awkward are instead kinda cringey, like the title placard about first-timers or whatever. yes, i know some of you like it and that's fine. but yeah like, it seems like they really really wanted to make a game that people would like. you'd think that would be videogames 101 but i'd argue a large chunk of modern gaming releases are not built purely with you liking it in mind, especially prior entries in this same franchise. instead of trying to make a game that would have a main character who could appear in Vanity Fair to sell you a purse (despite literally being a rehash of a previous protagonist, only gender-swapped and given pink hair), they made a game about high speed chocobo drifting and air combos that look like the best anime battles and a living game world that's fun to hang around in i'll defend FFXII 'til i die, it's near the top of the franchise to me (XII, Tactics, V, and VII, in some order), but that game came out ten loving years ago; like if you didn't like FFXII and don't play MMOs, the last final fantasy game you enjoyed was probably X and that was fifteen goddamn years ago it's almost downright strange playing a final fantasy that was seemingly built with the only design goal being "make people loving like this game"
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# ? Dec 2, 2016 07:37 |
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What's up with the warp tiles in Steyliff Grove? They're marked on the map but I can't seem to make htem actually do anything.
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# ? Dec 2, 2016 07:45 |
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# ? Dec 2, 2016 07:46 |
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anyone know how to do the dropkick? it's a dagger move maybe?
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# ? Dec 2, 2016 07:53 |
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I still have no loving idea what I'm doing in combat but I just beat up Deadeye and that fight owned
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# ? Dec 2, 2016 07:54 |
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This story makes no loving sense but I'm enjoying it a ton anyway.
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# ? Dec 2, 2016 07:57 |
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guts and bolts posted:i'll defend FFXII 'til i die, it's near the top of the franchise to me (XII, Tactics, V, and VII, in some order), but that game came out ten loving years ago; like if you didn't like FFXII and don't play MMOs, the last final fantasy game you enjoyed was probably X and that was fifteen goddamn years ago FFXII is probably the best game in the series but it was too ahead of its time for people to appreciate it. How that game got such a sour reaction from fans while simultaneously Xenoblade is heralded as one of the best JRPGs ever is insane to me. But this game is great and I love it. I honestly think the rushed production to get the game out might have worked in it's favor, I really really like the hands-off approach to the story. FF13 spent the entire game explaining to me why I was supposed to feel for these characters and why I was supposed to like them, but they forgot to make them actually likeable. This game doesn't even loving tell you these other people are your friends, you just know they are because they're super cool. Collecting cool weapons being pretty much the driving plot point is cool and great and also fits nicely with what I wanna do as a player, reminds me of the things Egoraptor says in his Sequelitus videos about the player and character goals being the same thing. The game just isn't bogged down by the potential melodrama storm that most FF games succumb to and man this game is just fun. It's fun to play.
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# ? Dec 2, 2016 08:00 |
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The story sort of makes sense but it's just so poorly told. The Titan sequence is like the framework of a good scene but holy poo poo was it clear they had like a couple of half-finished cutscenes and nothing else.RazzleDazzleHour posted:FFXII is probably the best game in the series but it was too ahead of its time for people to appreciate it. How that game got such a sour reaction from fans while simultaneously Xenoblade is heralded as one of the best JRPGs ever is insane to me. Well, for one, Xenoblade's combat system is infinitely better designed than FFXII's. FF12 wasn't at all 'ahead of its time.' It was an offline MMO but with an incredibly simple combat system that failed to really take advantage of the game's strongest features and which emphasized the weakest elements of the Gambit system. Likewise the story has a strong basic framework but spends way too long in telling itself and does a poor job of keeping the characters focused. (Something that, for all of FFXV's storytelling flaws, it doesn't do. If anything it's the opposite, the story barely exists and the Four Bros Roadtrip is the centerpiece of the story.) Xenoblade in comparison spends a lot of time focusing on the characters and their goals and plot. FFXV is careful to avoid repeating FF12's flaws for the most part. It does allow the story to fall to the wayside but it does so by keeping the focus on Noctis and his buddies rather than just having nothing much happening. The actual JRPG plot is basically secondary in the player's mind to Noctis doing poo poo with his bros both in gameplay terms and in story terms. Which is arguably a flaw from a storytelling perspective but a better idea from a keeping-the-player-engaged perspective. I also think a lot of people are basically willing to give FFXV kind of a pass on what should be some real critical flaws due to it being fun to play and its lengthy and troubled development being obvious and well-documented. The game is rough in a lot of ways but it's rough in ways where it is clear they were trying to focus on it being fun even though they had a lot of limits. I mean if you're being objective then FFXV has a laundry list of problems and its story is borderline disastrously poorly told. On the other hand you can drift a goddamn chocobo and Prompto's pictures are hilarious. That goes a long way. ImpAtom fucked around with this message at 08:12 on Dec 2, 2016 |
# ? Dec 2, 2016 08:00 |
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lets hang out posted:anyone know how to do the dropkick? it's a dagger move maybe? It's the end of the backwards attack string for daggers. Noct does a couple backflips, then starts flicking daggers at his target before warping in for a dropkick, for those that don't know. It's hella dope. Daggers, by the way, are probably my favorite moveset, aside from how easy it is to wind up sliding endlessly in circles around enemies. Poops Mcgoots fucked around with this message at 08:13 on Dec 2, 2016 |
# ? Dec 2, 2016 08:11 |
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I wish the game explained the different combos in game somewhere, like the delayed attack->giant roundswing on greatswords, I absolutely never would have worked that out if someone here hadn't posted about it
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# ? Dec 2, 2016 08:13 |
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Ciaphas posted:I wish the game explained the different combos in game somewhere, like the delayed attack->giant roundswing on greatswords, I absolutely never would have worked that out if someone here hadn't posted about it I miss game manuals.
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# ? Dec 2, 2016 08:24 |
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Car rides are really soothing and I find them a nice break to just lean back and soak it in.
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# ? Dec 2, 2016 08:31 |
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Poops Mcgoots posted:It's the end of the backwards attack string for daggers. Noct does a couple backflips, then starts flicking daggers at his target before warping in for a dropkick, for those that don't know. It's hella dope. awesome, it even knocks robot soldiers into vulnerable state 100% of the time
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# ? Dec 2, 2016 08:41 |
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So what's the deal with Chapter 9? Can I not go back to go do poo poo unless I use the dog now? That whole thing was very confusing.
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# ? Dec 2, 2016 08:42 |
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# ? May 23, 2024 15:53 |
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Xenoblade at least looked interesting and had combat that didn't play itself, unlike Final Desert Fantasy 12.
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# ? Dec 2, 2016 08:46 |