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Angry Lobster posted:That Grey Wizard looks like a perfect model for a Rincewind mod. Reskin Skarsnik so Rincewind takes Skarsnik's place and The Luggage takes Gobbla's. Gobbla's attack animations should be perfect as is, lots of jumping and eating and stomping. Give him a really high missile parry, and ward save and no spells. Oh also make him the fastest infantry unit in game but he starts the battle broken and fleeing.
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# ? Dec 3, 2016 02:00 |
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# ? May 14, 2024 09:48 |
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# ? Dec 3, 2016 02:53 |
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if we're getting skaven, tomb kings and ogre kingdoms in the first game according to that accurate thus far russian datamine, are we looking at a complete roster of warhammer fantasy by game 2? that would leave game 3 open open for age of sigmar
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# ? Dec 3, 2016 05:03 |
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Percelus posted:if we're getting skaven, tomb kings and ogre kingdoms in the first game according to that accurate thus far russian datamine, are we looking at a complete roster of warhammer fantasy by game 2? that would leave game 3 open The datamine says nothing about what game the DLCs are for
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# ? Dec 3, 2016 05:54 |
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Percelus posted:open for age of sigmar Can't wait to field my army of landmarines and face off against their (assumed) sworn enemy, the Slaughtermurder Bloodkillers. The other races are there too.
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# ? Dec 3, 2016 07:02 |
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Percelus posted:if we're getting skaven, tomb kings and ogre kingdoms in the first game according to that accurate thus far russian datamine, are we looking at a complete roster of warhammer fantasy by game 2? that would leave game 3 open Game two is probably going to be western and southern sides, giving us Skaven, High Elves, Dark Elves, Lizardmen and Tomb Kings, with possibly Araby, Skeggi and Vampire Coast though probably not, they'll most likely be reskins of existing factions retooled as minor players, like Tilea/Estalia/Border Princes. Assume there will be wandering hordes of Greenskins and Beastmen in these new zones because those bastards get everywhere. Game three will be the eastern side, giving us Chaos Dwarfs and Ogre Kingdoms, and maybe some new Vampire Count and Skaven sides. This will also give us a land route that bypasses Kislev for the wandering Chaos hordes to use on their way to destroy the Empire. And that leads to the final army, Daemons of Chaos. When the third game launches, it'll replace the Chaos Invasion with a new event called The End Times, where Beastmen, Chaos and Daemons all run amok together to try and destroy everything, because GW will have slipped a clause into their contract with CA that makes them have to acknowledge the End Times and Age of Sigmar. This is purely speculation.
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# ? Dec 3, 2016 07:42 |
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Gejnor posted:Why not have both? It would be too cheesy for me
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# ? Dec 3, 2016 07:58 |
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Carcer posted:Its a little odd that dwarves aren't linked to some sort of animal. You'd think they'd get war-badgers or something. In Kings of War (basically a take on Warhammer Fantasy by a bunch of people who used to work for GW that's hoovered up most of the Warhammer Fantasy players who didn't go into Age of Sigmar or a fan-based ruleset - or Total Warhammer, natch), Dwarves get both badger cavalry and Throwing Mastiffs. Korgan posted:Reskin Skarsnik so Rincewind takes Skarsnik's place and The Luggage takes Gobbla's. Gobbla's attack animations should be perfect as is, lots of jumping and eating and stomping. Give him a really high missile parry, and ward save and no spells. Oh also make him the fastest infantry unit in game but he starts the battle broken and fleeing. But the Luggage knows no fear!
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# ? Dec 3, 2016 09:37 |
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Pictured: figurehead of a xenophobic minority faction destined to rebuild a dead Empire.
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# ? Dec 3, 2016 09:44 |
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Yvonmukluk posted:Throwing Mastiffs. As in they throw the mastiff?
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# ? Dec 3, 2016 09:53 |
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Plan Z posted:Pictured: figurehead of a xenophobic minority faction destined to rebuild a dead Empire. You're thinking of Pepe the Frog, Apu Apustaja (help helpper) is his cousin that has a little trouble.
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# ? Dec 3, 2016 10:21 |
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Comrayn posted:There is some piece of poo poo goblin army running around in my territory, I sent an army after them but he stops just out of range. They sack the town they were about one town's worth of space out of reach of before (other side of my army), run AROUND my army, and still manage to be out of range next turn. I chase back after them and can't catch them, they run around me again and sack the same loving town and have enough movement left over to scamper off. brutally cunning.
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# ? Dec 3, 2016 13:21 |
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Comrayn posted:There is some piece of poo poo goblin army running around in my territory, I sent an army after them but he stops just out of range. They sack the town they were about one town's worth of space out of reach of before (other side of my army), run AROUND my army, and still manage to be out of range next turn. I chase back after them and can't catch them, they run around me again and sack the same loving town and have enough movement left over to scamper off. In this case you want to use Ambush stance to trick the AI into moving closer to a target of your choosing, then attack them before they can make their escape.
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# ? Dec 3, 2016 13:25 |
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summan electr countes pls
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# ? Dec 3, 2016 13:27 |
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So I really like the game, but the DLC seems very expensive. £6 for Beastmen seems OK but a lot of the other stuff like new Lords with special campaigns seems pricey. Can anyone convince me it's worth it (if it is?) edit: or do CA end up bundling DLC eventually, or having a sale on them? Zephro fucked around with this message at 15:21 on Dec 3, 2016 |
# ? Dec 3, 2016 15:17 |
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Zephro posted:So I really like the game, but the DLC seems very expensive. £6 for Beastmen seems OK but a lot of the other stuff like new Lords with special campaigns seems pricey. Can anyone convince me it's worth it (if it is?) Its all about personal preference, some may see it as pricy, and some may not. If it makes you feel any better CA seems to be commited to fill up any ranks that may be missing from a DLC for free, like how Beastmen are getting another Legendary Lord and an entirely new unit, Harpies. They did the same with Chaos, adding in 3 new units. They've also stated that in the future they're most likely going back to revamp the faction as a whole. All in all as a consumer of this product i am more than pleased thus far, shown by the frankly embarrasing amount of time ive invested in this game (its nearing 800 hours what is wrong with me). Zephro posted:edit: or do CA end up bundling DLC eventually, or having a sale on them? This they do, but it usually takes a while after the product has been out, its up to you!
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# ? Dec 3, 2016 15:22 |
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OK, thanks. I might start with Beastmen and go from there
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# ? Dec 3, 2016 15:28 |
Zephro posted:So I really like the game, but the DLC seems very expensive. £6 for Beastmen seems OK but a lot of the other stuff like new Lords with special campaigns seems pricey. Can anyone convince me it's worth it (if it is?) There'll be sales eventually, but the most relevant question is "Do I want to play with these characters/units?". Because that's all the DLC boils down to. If you don't grab any DLC then you'll still get to see Skarsnik or Beastmen hanging out on the campaign map: you just won't be able to play as them (unless you can confederate their faction, which is something of a dice-toss)
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# ? Dec 3, 2016 15:33 |
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Zephro posted:OK, thanks. I might start with Beastmen and go from there Beastmen have a really fun campaign and are getting a new LL Lord and unit next week for free, so it's not a bad place to start by any means. Malagor is one of my favorite caster lords, he just gets a lot of great stuff in his top row. Unholy Power gives him +30 magic reserves, which is huge. Crowfather makes him faster and lets him start every battle with Max Winds, which is also awesome. Something Wicked This Way Comes is -9 LD for all enemies in the same campaign region as him, it practically negates the AI's LD bonus on VH by itself. Get your free Cygor on the field and then spam Viletide and Devolve all day. Khazrak is just a melee dude, but he's good. More interesting starting location and he's an infantry murdering machine on his chariot, especially with the poison whip. Not much is known about Morghur at this stage but he gets to start up North and will probably be the new best Beastmen lord. Also always take the free Gorebull over the Bray-Shaman, Gorebulls are the best heroes in the game and hilariously powerful. I've found both of the Lord Packs to actually be really good value, mostly because all the new units and Lords are really well put together. King and the Warlord is especially great because playing Skarsnik or Belegar is a totally different experience/challenge compared to playing normal Dwarves/Greenskins. Grim and the Grave isn't as good as King of the Warlord, but it's worth it for Volkmar alone IMO, I love that dude and the generic Archlectors. Also Strigoi for the vampires and all the core units added for both factions are really useful. Currently spazzing out waiting for Wood Elves though, they're looking like the best DLC yet.
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# ? Dec 3, 2016 15:57 |
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FWIW, the Lord Packs aren't really about the Lords, but the additional units and Regiments of Renown.
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# ? Dec 3, 2016 16:00 |
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Mans posted:summan electr countes pls Maybe the elector counts are always rebelling because Franz keeps forcing them to march halfway across the empire for a meeting every other day,
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# ? Dec 3, 2016 16:20 |
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Beastmen have my favorite campaign in the game, but my problem with them is the same one I have with Chaos: having to spec out a LL with +growth and -upkeep skills to keep their horde strong. Thank god for growing a horde with a generic lord and swapping in an LL later, though. Has anyone tried doing this right from the start and just forgoing LL's until your horde is at maximum growth?
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# ? Dec 3, 2016 16:32 |
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Carcer posted:As in they throw the mastiff? Yep!
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# ? Dec 3, 2016 18:08 |
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Korgan posted:
We get 6 more DLC for this game, according to what's visible on steam or whatever, right? My guess is the original plan was the datamined stuff but now they've probably changed course due to success and are adding a 4th game somewhere along the line. I'm guessing Tomb Kings are probably still in the pipeline and the rest will be lord packs, RoR and hopefully 1 or 2 of the non-Empire factions become playable. But I'd be surprised if we get 2 more race packs for this game. The most likely thing is that they've decided to do another standalone game to cover the place where the Chaos Dwarves and Ogres lives. Which makes me sad because Ogres, CD and Skaven are my favorite factions by far so now I have no freaking idea when they might be coming.
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# ? Dec 3, 2016 18:08 |
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Is Kroq-Gar meant to be some sort of pun like other Lizardmen?
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# ? Dec 3, 2016 18:13 |
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I think they said they're sticking to 4 races per big expansion, if that helps anyone theory craft. I doubt they'll include the south and the new world in the same expansion regardless
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# ? Dec 3, 2016 18:28 |
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Baron Porkface posted:Is Kroq-Gar meant to be some sort of pun like other Lizardmen? Don't know, but he rides a carnosaur called Grymlok.
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# ? Dec 3, 2016 18:43 |
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fnordcircle posted:We get 6 more DLC for this game, according to what's visible on steam or whatever, right? Well sorta. https://steamdb.info/app/364360/dlc/ The two empire wizards took two slots, which means at this point there's only enough left to cover the other remaining FLC, ( Second Promo DLC+Bretts+New Vamp Lord+Old Friend=4) If we get anymore paid DLC (I'm sure we'll get at least one or two) they'll have to add them to Steam first. As the other guy said though CA has also stated the next two games will have four races each so we'll probably not get anymore major races as DLC. quote:I think they said they're sticking to 4 races per big expansion, if that helps anyone theory craft. I doubt they'll include the south and the new world in the same expansion regardless It's a pretty straight forward split except for Tomb Kings and maybe Skaven, since they are south of the Old World and could technically be slotted for either expansion. I'd bet on Skaven for game 2 just because they give Lizardmen a rival power, though. madmac fucked around with this message at 18:56 on Dec 3, 2016 |
# ? Dec 3, 2016 18:54 |
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Dark Elf/High Elf for naval/ocean rivalry and Lizardman/Skaven for New World rivalry is so logical that I would be stunned if they didn't do it.
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# ? Dec 3, 2016 19:01 |
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Also Skaven have a lot of stuff going on that would warrant DLCs for them, probably more than any other faction that's not on the game already, so I expect them to be a main race.
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# ? Dec 3, 2016 19:09 |
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Oh for gently caress's sake. I'm more or less at the end of a Skarsnik campaign, and somehow I totally missed that the Karak Eight Peaks special building does more than let you build orcs. A lot more. Too bad everyone's dead and it takes 30 turns to complete. Is it worth just ditching your starting area and making a beeline for Karak Eight Peaks? I spent so many turns playing whack-a-mole with whatever 3 factions declared war on me this turn that I didn't make it across the Badlands until turn 100+.
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# ? Dec 3, 2016 19:16 |
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Yeah skaven have potential for multiple Clan-themed lord packs, which I'm sure CA is wont to do. (queek headtaker in k8p please)
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# ? Dec 3, 2016 19:19 |
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Avasculous posted:Oh for gently caress's sake. No because then you have to go fight in the badlands which is way less fun than being in between the Empire, Brets, and dwarfs.
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# ? Dec 3, 2016 19:25 |
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I think the weakest thing about this game is honestly how poo poo the world map is. It's not CA's fault though; Warhammer suffers from the same lame fantasy map design as a million other franchises. Put some hills and rivers in there dammit.
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# ? Dec 3, 2016 19:39 |
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Arcsquad12 posted:I think the weakest thing about this game is honestly how poo poo the world map is. It's not CA's fault though; Warhammer suffers from the same lame fantasy map design as a million other franchises. Put some hills and rivers in there dammit. The map itself is fine and the terrain is fully featured but pretty much every campaign happens in the same few areas of the map. You're either fighting over Stirland area or the Badlands for most of every game. The badlands are way too dense IMO--you don't need all those separate shithole provinces in the south really. I hate fighting in whatever the southernmost 3 provinces are.
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# ? Dec 3, 2016 19:44 |
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I finally actually made that Shock Cavalry pistolier mod. It hasn't been extensively tested, but it's just a straightforward stat change so shouldn't break. http://steamcommunity.com/sharedfiles/filedetails/?id=811496981 It gives pistoliers a decent charge bonus, and slightly better melee stats so that they operate as light, fast shock cavalry. Like Centigors, but a bit weaker and cheaper.
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# ? Dec 3, 2016 19:45 |
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The trait system is kinda annoying in this game, at least when your Legendary Lord develops into an unjust, crazed kleptocrat. The tried and true strategy of having them rush a doomstack alone in their underwear doesn't work like it did in previous games.
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# ? Dec 3, 2016 22:05 |
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Aurubin posted:The trait system is kinda annoying in this game, at least when your Legendary Lord develops into an unjust, crazed kleptocrat. The tried and true strategy of having them rush a doomstack alone in their underwear doesn't work like it did in previous games. On the other hand, if you never execute anyone and do the money option all the time, your dudes can consistently become kind and get global public order bonuses. Don't know if there are factions where this doesn't work, like Greenskins or something. I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Dec 3, 2016 22:15 |
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Stephen9001 posted:On the other hand, if you never execute anyone and do the money option all the time, your dudes can consistently become kind and get global public order bonuses. Don't know if there are factions where this doesn't work, like Greenskins or something. Huh, I just figured it was random. I usually roleplay a bit and execute rebels, orcs, undead, and chaos while sparing humans and dwarfs when playing Empire/Dwarfs. Considering who you usually fight for most of the game, this explains why my traits were skewing in a particular direction. As the other factions I just kill/eat everybody and if my guy develops into a dick, it seems in character.
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# ? Dec 3, 2016 22:22 |
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# ? May 14, 2024 09:48 |
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Zephro posted:So I really like the game, but the DLC seems very expensive. £6 for Beastmen seems OK but a lot of the other stuff like new Lords with special campaigns seems pricey. Can anyone convince me it's worth it (if it is?) I would actually recommend the two smaller unit packs over something like the Beastmen as a first purchase. They both add a bunch of interesting new units, and I have to admit that the Angrund and Crooked Moon campaigns are my two favorites right now. But that's only my personal view.
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# ? Dec 3, 2016 23:43 |