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Some interesting snippet from an interview.quote:Realistic Link came back four years after Wind Waker in Twilight Princess, which was released on GameCube and Wii. The pendulum returned again to the realistic direction, but what kind of circumstances resulted in it? Ergo, Breath of the Wild is Twilight Princess 2.
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# ? Dec 4, 2016 20:34 |
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# ? May 15, 2024 00:16 |
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Rexroom posted:Some interesting snippet from an interview. I'm sure it isn't, but I would play that.
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# ? Dec 4, 2016 20:46 |
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I wouldn't really call Breath of the Wild's art style particularly realistic. Sure, it's moreso than Wind Waker, but it doesn't give me a Twilight Princess vibe.
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# ? Dec 4, 2016 20:48 |
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Rexroom posted:Some interesting snippet from an interview. It's looking more like its Wind Waker 2. A massive open world suffering through a past tragedy and having not recovered? They probably finally figured out what design style works for an adult Link/Linkle for high intensity action and motion.
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# ? Dec 4, 2016 20:55 |
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It's Skyward Sword 2.
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# ? Dec 4, 2016 21:33 |
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It's The Legend of Zelda XIX.
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# ? Dec 4, 2016 21:43 |
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It's Breath of the Wild 1
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# ? Dec 4, 2016 21:49 |
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I'm glad it's less about "Where in the dumb timeline does the game take place in" and more "Who did who to make this dumb creature? Did someone mate with a Rito or an Ooccoo to make this new blasphemy against the goddesses or did they create this race themselves?"
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# ? Dec 4, 2016 21:50 |
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I like Zelda because the timeline is like the points on Whose Line.
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# ? Dec 4, 2016 23:29 |
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MokBa posted:I like Zelda because the timeline is like the points on Whose Line. It's up to Drew Carey?
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# ? Dec 4, 2016 23:37 |
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This game will be in the adult timeline, because of the footage that shows Link doing his taxes. Do you still have to report rupees that don't fit in your wallet?
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# ? Dec 5, 2016 00:08 |
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coffeecup posted:This game will be in the adult timeline, because of the footage that shows Link doing his taxes. Link: If the amount on line 4 is "A lot! A lot! A lot!" then fill out form Milo-B? There's a whole sheet for earned income from pot-smashing and explosive bowling winnings. I'm going to go to jail for temporal manipulation of street vendor markets!
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# ? Dec 5, 2016 00:30 |
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i hear it gets easier once Kass teaches you the Song of Forebearance.
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# ? Dec 5, 2016 00:44 |
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The new game is just going to be called "Zelda" like all new major film reboots.
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# ? Dec 5, 2016 00:48 |
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Hyrule Revenue Service: Sir, we visited the location you claim is your bank, and it was a homeless man asking us if we had any insects to sell him. Link: Uh... *donning Troupe Leader's Mask* My brother handles all of the money, sir.
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# ? Dec 5, 2016 00:50 |
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This takes place on the Zelda Time Cube.
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# ? Dec 5, 2016 01:49 |
https://www.youtube.com/watch?v=Yuj9MkcZJIo Good ol' thirty minutes out of four minutes of footage. Though I do like the talk about how the bird guy in the trailer looks a bit more like a Loftwing than a Rito. I'm gonna go ahead and do a super dumb guess: the dude we see from the trailer is a descendant of Groose's Loftwing, and they have altars dedicated to him and Groose as great heroes that destroyed the big pickle with feet from Skyward Sword.
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# ? Dec 5, 2016 03:45 |
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A point worth considering from Supermetaldave64 about that gameplay video with Bill Trinen and co that was shown last week. The reason why the framerate looked choppy on that video might have more to do with the actual youtube video recorded at 24 fps rather than the game stuttering under it's weight. https://www.youtube.com/watch?v=pOi3UG6yNgI&t=520s
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# ? Dec 5, 2016 10:40 |
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Rexroom posted:A point worth considering from Supermetaldave64 about that gameplay video with Bill Trinen and co that was shown last week. The reason why the framerate looked choppy on that video might have more to do with the actual youtube video recorded at 24 fps rather than the game stuttering under it's weight. Not likely. The framerate's reliably better when the game is, obviously and logically, rendering less. However, that doesn't mean much given the game's still being worked on. The recent video could easily have been just in a less optimized area (consider that many comparisons are being made to the E3 demo, which was probably a tightly-controlled area they sharpened the hell up), and that optimization is often going to be focused on parts of the game that you will not see. Volition have said, in videos on the original Saints Row, that it wasn't until very close to the code freeze that they got a framerate that wasn't rear end, because the work to make that happen is often very late in the development cycle. Personally, I didn't even notice until people started bitching, and even then my interpretation can best be summed up as 'I guess?'.
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# ? Dec 5, 2016 11:07 |
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Performance tuning is usually one of the last things that's done in a game development cycle.
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# ? Dec 5, 2016 11:30 |
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Cleretic posted:Not likely. The framerate's reliably better when the game is, obviously and logically, rendering less. Well, yeah. But if we're taking SMD64's account - and he has played the demo at E3 - then the talk about the game running mostly below 30 fps is based on a failure on Nintendo's part of not taking account of video framerate syncing or whatever you want to call it. The bottom line though is that it'll probably run in 30 fps most of the time, save for some crowded moments. But we'll have to wait until 2017. Maybe.
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# ? Dec 5, 2016 11:56 |
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I really hope Tingle is in this game. Who better than him to chart out this gigantic world?
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# ? Dec 5, 2016 14:55 |
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mabels big day posted:I really hope Tingle is in this game. Who better than him to chart out this gigantic world? literally anyone Actually, since Tingle keeps getting reborn along with link, he probably has the Triforce of Love or whatever goes in the middle.
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# ? Dec 5, 2016 15:01 |
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Tingle is the glue holding the Triforce together
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# ? Dec 5, 2016 15:19 |
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Lobok posted:It's up to Drew Carey? Clive Anderson, in fact. That guy never clocks out.
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# ? Dec 5, 2016 15:29 |
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It is pretty regular for games to run at 12fps until the last few months of the dev cycle during optimization.
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# ? Dec 5, 2016 17:02 |
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Suspicious Dish posted:It is pretty regular for games to run at 12fps until the last few months of the dev cycle during optimization. Except the E3 demos didn't run at 12 fps. Besides, aren't they currently doing localisation work at the moment?
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# ? Dec 5, 2016 17:38 |
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yeah, there's usually a scramble to optimize the small area to get it to playable framerates for an e3 demo. that slips as new content is added afterwards. i don't think the game is content complete right now, so it's probably quite slow while they fix everything up. treehouse does l10n while original devteam does final passes and optimization.
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# ? Dec 5, 2016 18:24 |
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Rexroom posted:A point worth considering from Supermetaldave64 about that gameplay video with Bill Trinen and co that was shown last week. The reason why the framerate looked choppy on that video might have more to do with the actual youtube video recorded at 24 fps rather than the game stuttering under it's weight. You mean the same YouTube video with the 60fps camera footage overlayed on top of the choppy footage?
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# ? Dec 5, 2016 18:35 |
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Jackard posted:This is where all timelines converge?? Zelda Generations
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# ? Dec 5, 2016 19:19 |
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s.i.r.e. posted:You mean the same YouTube video with the 60fps camera footage overlayed on top of the choppy footage? I'm no video expert, but 60fps and 30fps video feeds tend to mix relatively well. 24fps not so much.
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# ? Dec 5, 2016 19:35 |
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I don't think it's smart or fair to judge a game on framerate until it's actually being released. Doubly so if it's a multiplatform title.
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# ? Dec 5, 2016 20:33 |
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well why not posted:I don't think it's smart or fair to judge a game on framerate until it's actually being released. Doubly so if it's a multiplatform title. It's also a bit mind-numbing to read through. "This game will be smooth" / "This game will stutter" That's the entirety of the conversation.
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# ? Dec 5, 2016 20:36 |
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Rexroom posted:I'm no video expert, but 60fps and 30fps video feeds tend to mix relatively well. 24fps not so much. 24fps is 24fps no matter what, and mixing two different frame rates in the same video isn't going to effect one or the other. The game was just running poorly, rewatching the video of the game it actually looks less than 24fps as well.
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# ? Dec 5, 2016 20:41 |
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Rexroom posted:Except the E3 demos didn't run at 12 fps. Demos often aren't built on the lastest version of a game's code but one or two behind that are known to be stable.
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# ? Dec 5, 2016 21:01 |
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It will run between 0 and 1000 fps. Now, on to the important questions - how many types of horses have been seen and can we have favourite horses? Are there tools to name, or even customise the horses?
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# ? Dec 5, 2016 22:01 |
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s.i.r.e. posted:24fps is 24fps no matter what, and mixing two different frame rates in the same video isn't going to effect one or the other. The game was just running poorly, rewatching the video of the game it actually looks less than 24fps as well. Here's the thing though: While the actual Zelda gameplay video Nintendo uploaded is a 60 fps video, you can see in segments with Bill and his friend that it's shot in 24 fps. Hence the suspicion that they dumped the framerate of the recorded game footage that ran in 30 fps to 24 frames to make it gel with the filmed segments at the expense of making the game looking particularly "framey". So it's not a question of 24 fps shown in 60 fps, it's about 30 fps video shown in 24 fps. To underline further: 24 fps is fine for shots with motion blur (ie. movies), it's not fine for video games that do not have motion blur naturally. Without motion blur, the "frameyness" would be pretty obvious, because there's nothing to blend the frames together. (As an example, see this video with motion blur used on a 20 fps video.) To summarize: Nintendo needs better video editors. The game looked good, though.
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# ? Dec 5, 2016 22:04 |
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well why not posted:It will run between 0 and 1000 fps. I am pulling this from memory so someone correct me as needed: The E3 2016 trailer shows Link attempting to climb one horse in a field of several. Between 2014 and now, I believe we've seen him on both a lighter brown Epona-looking horse, as well as the darker one which has been getting a lot of recent footage. Personally I think it's implied any horse is eventually rideable, even if there's an official Epona. As for horse naming and customization, none of that has been talked about. Actually it would fit what we know about the game if you had different breeds: - some built for hauling your heavy gear / having a lot of mass to stand against enemy charges -some leaner horses built for speed and travel but you cant be carrying a lot of items
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# ? Dec 5, 2016 22:27 |
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i can't believe it's 20 loving 16 and we still have to rely on screens and frames instead of beaming games directly into our heads
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# ? Dec 5, 2016 22:33 |
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# ? May 15, 2024 00:16 |
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thanks alot assbag posted:i can't believe it's 20 loving 16 and we still have to rely on screens and frames instead of beaming games directly into our heads But what about all the Let's Play-ers? We'd need some kind of reverse beam of us playing the game back out of our heads!
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# ? Dec 5, 2016 22:38 |