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Kibayasu posted:I don't remember Wrex headbutting anybody except that rear end in a top hat who wants Grunt. Ah, you're right, Wreav isn't in 2 at all if you have Wrex alive. I was mixing him up with Gatatog Uvenk, the rear end in a top hat to Grunt. So he's just in 3.
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# ? Dec 8, 2016 08:58 |
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# ? May 14, 2024 19:40 |
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Zzulu posted:EDI getting a robot body was something I liked a lot because I liked EDI a lot Robot body was dumb but the Alliance Infiltration Bot was great in multiplayer so once again a dumb singleplayer thing pays off
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# ? Dec 8, 2016 09:03 |
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Kibayasu posted:I don't remember Wrex headbutting anybody except that rear end in a top hat who wants Grunt. That was Worf. Even in other franchises, he still loses every fight.
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# ? Dec 8, 2016 09:49 |
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Mazerunner posted:Kai LAME indirectly gave us the N7 Slayer in mutliplayer which despite being a big weeaboo class was cool and fun to play Sooo I actually went back and not only are there people playing ME3 multiplayer (alot too, I never have to wait more then a few seconds to get a game AND there is no lag) its possible (and easy) to Cheat Engine a crap ton of credits to buy packages with. Like rumor has it that the dude that did the MP banning doesn't even work for EA any more. I'm loving actually getting all the classes/weapons I missed out on and messing around with them.
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# ? Dec 8, 2016 14:12 |
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Ah I forgot Worf was in ME2. That's what's missing from Andromeda- shameless Star Trek stunt casting.
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# ? Dec 8, 2016 14:22 |
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marktheando posted:Ah I forgot Worf was in ME2. That's what's missing from Andromeda- shameless Star Trek stunt casting. He was easy to miss between all the firefly, Galactica, farscape and matrix alumni
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# ? Dec 8, 2016 14:38 |
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chiasaur11 posted:You could also tell them it wouldn't work and prevent the relationship from ever happening. I agree that Mass Effect 3 has some amazing branching in a world where CD Projekt, Obsidian, and several dozen other developers never existed.
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# ? Dec 8, 2016 14:55 |
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Zzulu posted:EDI getting a robot body was something I liked a lot because I liked EDI a lot her dumb titty bot body was stupid as hell
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# ? Dec 8, 2016 14:56 |
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Chomp8645 posted:I agree that Mass Effect 3 has some amazing branching in a world where CD Projekt, Obsidian, and several dozen other developers never existed. You know something can still be good even if it's not the best, right?
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# ? Dec 8, 2016 14:58 |
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Chomp8645 posted:I agree that Mass Effect 3 has some amazing branching in a world where CD Projekt, Obsidian, and several dozen other developers never existed. ME3 had an enormous amount of poo poo to track over three games. CDPR did some of that with Witcher 3, but not nearly to the extent Bioware had. So yeah, the branching is very impressive considering how many different choices ME3 kept track of from the previous two games.
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# ? Dec 8, 2016 15:03 |
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Yeah it's ok I guess. I just kind of lol at calling it "amazing". I'd put more at like "the minimum reactivity expected from a AAA role playing game".
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# ? Dec 8, 2016 15:13 |
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Chomp8645 posted:Yeah it's ok I guess. I just kind of lol at calling it "amazing". I'd put more at like "the minimum reactivity expected from a AAA role playing game". I can't think of other series that have done that kind of major plot reactivity across multiple games. Of course the rest of ME3 was a letdown in that regard too.
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# ? Dec 8, 2016 15:15 |
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Doctor Spaceman posted:I can't think of other series that have done that kind of major plot reactivity across multiple games. I was just commenting on the reactivity of the plot line in general and not specifically the "cross game" aspect. I feel this is necessary just because if you were to measure "cross game decisions" as a thing the pool would be so small that it would be inherently biased. I mean Bioware itself has probably made half the games out there that even feature save importation as a thing.
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# ? Dec 8, 2016 15:20 |
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Challenge: plan out a direct sequel to Alpha Protocol that is noticeably reactive to every major decision the player makes and most of the minor ones
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# ? Dec 8, 2016 15:33 |
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Pattonesque posted:Challenge: plan out a direct sequel to Alpha Protocol that is noticeably reactive to every major decision the player makes and most of the minor ones *Makes the sequel a prequel instead* "Phew, really dodged a bullet there!"
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# ? Dec 8, 2016 15:44 |
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Moola posted:her dumb titty bot body was stupid as hell she looked like a woman, since her voice was female maybe they shoulda put clothes on her but robots in clothes look weird
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# ? Dec 8, 2016 15:46 |
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or made her into like a huge death mech.., but that might have been imbalanced for gameplay
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# ? Dec 8, 2016 15:47 |
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Chomp8645 posted:I was just commenting on the reactivity of the plot line in general and not specifically the "cross game" aspect. I feel this is necessary just because if you were to measure "cross game decisions" as a thing the pool would be so small that it would be inherently biased. The reason most series haven't done it is because it's a huge pain to do, which is why it's worth noting. Rannoch is the only other time in the series they tried and they still fell short. Meanwhile you've got things like the Rachni Queen and the Collector Base which might as well have not been choices in the first place, given how little impact they had.
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# ? Dec 8, 2016 15:51 |
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Zzulu posted:she looked like a woman, since her voice was female she looked like a 14 year olds idea of a sexy robot lady and it was dumb as hell Joker constantly perving on her made it even worse
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# ? Dec 8, 2016 16:11 |
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There's a lot of stuff in ME3 where I picture Mac Walters in his hat he uses to cover up the fact that he's bald sitting there looking over an artist's shoulder and saying "loving Badass"
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# ? Dec 8, 2016 16:30 |
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Edi did have roboclothes but they were sexy
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# ? Dec 8, 2016 16:34 |
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Hmm...100% of my posts in this thread so far have been about sexy robots. I gotta talk about something else
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# ? Dec 8, 2016 16:35 |
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https://www.youtube.com/watch?v=j3QbxqVdNtw&t=21s
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# ? Dec 8, 2016 16:42 |
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Chomp8645 posted:Yeah it's ok I guess. I just kind of lol at calling it "amazing". I'd put more at like "the minimum reactivity expected from a AAA role playing game". Funny how literally everything except Mass Effect 3 and a handful of other titles (like, two, three tops) fall below the minimum bar you're setting, then. I don't think including save imports for choices makes it inherently biased or whatever, the whole point of the comparison is that it's insanely hard to do that well and ME3 does it. Like, here's what the industry standard thing to do would have been: have Wrex die at the start of the genophage plot no matter what and then you have to work with Wreav, or have Mordin not appear in the game at all and make Padok Wiks the default. That wouldn't be taking the low road either, it would be doing what almost every other comparable title does in those sorts of heavily branched situations. Those aren't even decisions from this game: the whole Wrex/Wreav thing is based on a decision players made in a game from 2007. The fact that they acknowledge it at all is cool, but the fact that it has a significant effect on the game's plot and causes heavy branching is bonkers and incomparable to anything else in the industry. Look at how a company like Telltale, for instance, handles player-reactive character deaths: they just make sure it stops mattering within a few hours of gameplay so that they don't have to develop extra content for the branching. And that's not them being lazy, that's them submitting to one of the difficult realities of game development. For all its failings ME3 managing to skirt this and really make the carry-over choices count is a significant achievement.
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# ? Dec 8, 2016 16:54 |
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I agree with you there that Telltale is bottom-of-the-barrel poo poo when it comes to genuine reactivity. They try to hide it with a lot of smoke and mirrors but their stories are barely more reactive that Shooter-Of-The-Year Corridor Plot. This is separate point from the overall quality of their writing. Bioware definitely does a better job than they do when it comes to that stuff.
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# ? Dec 8, 2016 16:58 |
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Ainsley McTree posted:Hmm...100% of my posts in this thread so far have been about sexy robots. I gotta talk about something else we could talk about sexy aliens instead
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# ? Dec 8, 2016 16:59 |
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Moola posted:she looked like a 14 year olds idea of a sexy robot lady and it was dumb as hell
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# ? Dec 8, 2016 17:00 |
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Hey, someone got a close up of the new Andromeda alien in the gameplay trailer http://adaerika.tumblr.com/post/154121881184/here-are-the-new-aliens-shown-in-the-gameplay
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# ? Dec 8, 2016 17:05 |
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does it have a nice butt
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# ? Dec 8, 2016 17:09 |
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SgtSteel91 posted:Hey, someone got a close up of the new Andromeda alien in the gameplay trailer Barber: What you want? Alien: Gimme that purple mushroom head Barber: I got u fam
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# ? Dec 8, 2016 17:09 |
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SgtSteel91 posted:Hey, someone got a close up of the new Andromeda alien in the gameplay trailer Can I gently caress it
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# ? Dec 8, 2016 17:12 |
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SgtSteel91 posted:Hey, someone got a close up of the new Andromeda alien in the gameplay trailer its cool that they have human faces
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# ? Dec 8, 2016 17:12 |
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Moola posted:its cool that they have human faces Remember that's so they can use really heavy allegory and not because they are reusing animation rigs
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# ? Dec 8, 2016 17:13 |
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they would really have dropped the ball if i can not gently caress it like what is even the point of this game if its not about boldly loving new alien species wherever we go
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# ? Dec 8, 2016 17:12 |
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Zzulu posted:does it have a nice butt I think the question everyone is asking is, "Can I gently caress it?" E: Beaten like a fat lonely nerd's dick while watching youporn
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# ? Dec 8, 2016 17:13 |
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A Buff Gay Dude posted:Remember that's so they can use really heavy allegory and not because they are reusing animation rigs check out these new Andromeda aliens
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# ? Dec 8, 2016 17:23 |
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still waiting for actual aliens, the elcor and hanar were cool in the trilogy, it can't be that hard
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# ? Dec 8, 2016 18:29 |
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# ? Dec 8, 2016 18:35 |
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no yes yes no yes yes no yes yes no no yes no yes yes yes yes yes yes yes
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# ? Dec 8, 2016 18:39 |
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# ? May 14, 2024 19:40 |
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BexGu posted:Sooo I actually went back and not only are there people playing ME3 multiplayer (alot too, I never have to wait more then a few seconds to get a game AND there is no lag) its possible (and easy) to Cheat Engine a crap ton of credits to buy packages with. Like rumor has it that the dude that did the MP banning doesn't even work for EA any more. How do I cheat engine those credits?
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# ? Dec 8, 2016 18:57 |