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Atlas Hugged posted:I'd definitely be interested in one for Firefight if only because I want an easy tool to play around with to help me figure out the points I'm most likely to have with the pledge I ordered and how I want to build my unit upgrades. Would either of you be willing to help me out with it? I don't need you to do data entry or anything, I will build the entire thing myself. What I want is feedback regarding the UI and organization of information. Battlescribe gives you a TON of options regarding how a roster works, in terms of how you build things. So for example, with Marionettes for Asterians, you get 5 in a squad, you can add up to 5, they all get rifles, but when you give them an upgrade it replaces the rifle for a single model. How the selections are made and how the information is delivered in the roster printout can vary wildly. Also, suffice to say, this poo poo is complex. I'd really appreciate some beta testing or whatever you'd want to call it. signalnoise fucked around with this message at 15:14 on Dec 8, 2016 |
# ? Dec 8, 2016 15:08 |
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# ? Jun 7, 2024 18:26 |
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signalnoise posted:Would either of you be willing to help me out with it? I don't need you to do data entry or anything, I will build the entire thing myself. What I want is feedback regarding the UI and organization of information. Battlescribe gives you a TON of options regarding how a roster works, in terms of how you build things. So for example, with Marionettes for Asterians, you get 5 in a squad, you can add up to 5, they all get rifles, but when you give them an upgrade it replaces the rifle for a single model. How the selections are made and how the information is delivered in the roster printout can vary wildly. I can give you some feedback but I only have a few hours in the evening when my wife takes over baby duty so it might not be more than once or twice a week and maybe less than that.
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# ? Dec 8, 2016 15:20 |
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Yeah I can do some beta testing of the UI, no worries
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# ? Dec 8, 2016 15:27 |
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Atlas Hugged posted:I can give you some feedback but I only have a few hours in the evening when my wife takes over baby duty so it might not be more than once or twice a week and maybe less than that. Perfectly fine I'll PM you guys and make a post when I have something to work with. I wonder if Battlescribe module creation wouldn't warrant a thread? I'm kinda obsessive about this poo poo so I could help out anyone who wanted some assistance using the module creation tools. edit: Here's what the output looks like right now in BB code. You tell me if the info looks weird. The full output would include the rules for each special attribute but I don't want to paste that. ++ Force (Asterians v1) (221Points) ++ + Regular Infantry (221Points) + ········Rifle Cyphers (221Points) [2x Additional Rifle Cyphers (66Points)] ············Cypher Prime Personnel Upgrade (15Points) [Lightblade, Stun Grenade] ············Rifle Cypher Weapons (5Points) [Fission Beamer (5Points), Force Rifle, Noh Rifle] ········Profiles: ················Cypher Prime: SPD:6|MEL:4+|ACC:3+|DEF:5+|RES:1|NER:3|Models:3|Rules:Leadership ················Rifle Cyphers (Additional Rifle Cyphers): SPD:6|MEL:4+|ACC:3+|DEF:5+|RES:1|NER:3|Models:5|Rules:Command 1, Communications, Shield (3) ················Fission Beamer: Range:24"|Dice:1|AP:5|Special:Anti-tank, Slow Reload ················Force Rifle: Range:18"|Dice:1|AP:2|Special: ················Lightblade: Range:A|Dice:2|AP:2|Special:Anti-Tank ················Noh Rifle: Range:24"|Dice:2|AP:-|Special: ················Stun Grenade: Range:8"|Dice:1|AP:-|Special:Stun signalnoise fucked around with this message at 17:06 on Dec 8, 2016 |
# ? Dec 8, 2016 15:47 |
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So after taking model inventory my proposed army lists look like this before magic items:pre:Army #1: EoD Revenants: Horde Skeleton Archers: Regiment Skeleton Archer Cav: Troop Enslaved Guardians: Regiment Scorpion Husk High Priest /w Horse 835 points pre:Army #2: KoM General on Winged Beast Heavy Pike: Horde Bowmen: regiment Arquebusiers: Regiment Wizard Beast of War 955 points I have no idea what I am doing and am picking purely based on models available. I have a lot of other options for EoD, but that's about the best I think I can do for KoM, model wise. Two monsters, a wizard, and a smattering of distractions, is that going to work or just be crap? I can't find a way to make an arquebusier horde at the moment unless it's a single line of 8 with smattering of kobolds, elves and goblins having a BBQ behind them on the same base.
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# ? Dec 8, 2016 20:49 |
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Kings of War isn't won and lost in the list building as much as WHFB was - it's certainly possible to make a weak list, and run into a list designed to counter yours, but a lot more of the game is decided by your deployment, and your skills at manoeuvre. Since you already bought the books and are just waiting on delivery, I can loan you the PDFs if you want to read the magic items lists now
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# ? Dec 8, 2016 21:10 |
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I'd think you could easily pad both those armies to an even 1000 points once you give them some magic items, and you should be able to play some games with them. For maximum flexibility, consider trying to put your hordes onto two bases that fit together so that you can also run them as two Regiments: since a Regiment of infantry is 100x80 and a Horde is 200x80, you can just push two of them together one behind the other. A horde of Pike Block is 225 points, but two Regiments is 265, so that's also a way to stretch points a bit if you need to. Similarly, a Horde of Revenants is 200 points, but two Regiments is 240pts.
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# ? Dec 8, 2016 21:25 |
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NTRabbit posted:Kings of War isn't won and lost in the list building as much as WHFB was - it's certainly possible to make a weak list, and run into a list designed to counter yours, but a lot more of the game is decided by your deployment, and your skills at manoeuvre. Thanks for the offer, but I found a copy online right after I posted that. Pardon my sins. Leperflesh posted:I'd think you could easily pad both those armies to an even 1000 points once you give them some magic items, and you should be able to play some games with them. The skeletons are still based for whfb so I'm just going to use movement trays and I should be set. The Perry infantry though, I never did anything with, and need to figure something out. I really love the idea of big diorama bases, but I think that you have a good point about flexibility, at least to start out with. I can see why having two smaller units could be more advantageous than one larger, but in the case of something like a pike block wouldn't you always want it as large as possible to tarpit big threats?
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# ? Dec 8, 2016 22:23 |
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It's likely you will almost always be fielding that as a horde (I've never run my zombies as less), but wouldn't you rather be able to make that choice rather than have to rebase or buy new models if you ever change your mind?
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# ? Dec 8, 2016 22:34 |
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Giant Isopod posted:I can see why having two smaller units could be more advantageous than one larger, but in the case of something like a pike block wouldn't you always want it as large as possible to tarpit big threats? Depends on the unit. I play Ogres, and I have my Shooters, Boomers, and Red Goblins based as regiments that fit together to make hordes, because they could easily be either, and when I do braves, chariots, scouts, or hunters I'll do the same. All the warriors I have at the moment though are based as two hordes, because I don't really see myself using them in regiments all that often, if ever, eg: I ought to do regiments for siege breakers too, but I have a diorama idea for a horde, and I want to make a full on legion of warriors too at one point (if I can get a multibase large enough) Oh, and in gameplay terms, don't discount the sheer number of bases to move as a strategy - if you can put 3 rectangles down for every 1 of mine, you can create a lot more chances to flank, because I can't respond to everything, especially with an army like Ogres. NTRabbit fucked around with this message at 22:46 on Dec 8, 2016 |
# ? Dec 8, 2016 22:37 |
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I never learn so I bought a crazy box bundle again this year. I haven't checked it all yet but I'm not disappointed this year! Might be because I didn't get any of their old elves again.
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# ? Dec 8, 2016 22:40 |
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Giant Isopod posted:I can see why having two smaller units could be more advantageous than one larger, but in the case of something like a pike block wouldn't you always want it as large as possible to tarpit big threats? I haven't played enough to say for sure, but: tactical flexibility can matter. I can imagine situations where simply having another unit to deploy on a flank or near a piece of terrain forces your opponent to use one of his deployments to counter yours. Since Kings of War uses alternating deployments during setup, choosing which units to deploy, and when, and paying attention to how your opponent is deploying, can be a key part of the game. Another thing is that Kings of War rewards flanking and flank & rear attacks greatly. A single "tarpit" unit is a good way to set up an opponent's unit for a flank charge (although units surviving a melee are not "locked" into that melee, they back off a little, so unlike Warhammer Fantasy battles, tarpits aren't quite the same). Using a big infantry block might be good for being the anvil unit, but you could also split them and use one to catch a charge while the other maneuvers for a flank attack. Your mileage may vary a lot.
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# ? Dec 8, 2016 22:43 |
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I need someone to fire up Battlescribe and tell me if you can pull a repo from http://www.signalnoise.net/Firefight/index.bsi And then tell me if the UI makes sense
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# ? Dec 9, 2016 00:57 |
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signalnoise posted:I need someone to fire up Battlescribe and tell me if you can pull a repo from http://www.signalnoise.net/Firefight/index.bsi It's working and the UI basically makes sense. I don't have the rules open in front of me at the moment so assuming that was the norm I'd like it if there was a way for it to tell me if I could take all, one, or some of the upgrades. It also just assumes you know that the weapon upgrade applies to one model only. This is probably fine but worth thinking about.
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# ? Dec 9, 2016 05:39 |
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Electric Hobo posted:I never learn so I bought a crazy box bundle again this year. I haven't checked it all yet but I'm not disappointed this year! Might be because I didn't get any of their old elves again. What'd you get? I also could not resist the siren song of the box.
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# ? Dec 9, 2016 07:29 |
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https://www.youtube.com/watch?v=ZiYvxT_y-c4
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# ? Dec 9, 2016 07:53 |
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Weirdo posted:What'd you get? I also could not resist the siren song of the box. The complete list: Sci-fi: 2 Astarian drones 4 Asterian guys vermyn broodmother Metal enforcer shield guy 2 enforcer jetbikes a Dreadball orc player a Dreadball Trontek player a Dreadball forge father player Reek Rolat Dreadball MVP Blaine in boardgame plastic 2 sprues of terrain 5 Forge Father Stormrage Veterans 2 chainsaw mawbeasts 2 marauder snipers 2 marauder commandos 9 Plague 3rd gen guys 2 Plague dog things Fantasy: Dungeon saga demon set 2 Forces of the Abyss sprues. 1 is succubi, not sure about the other. Orc chariot Undead Revenant Cavalry standard bearer Lady Ilona Dungeon saga orc dog monster Undead Revenant sprue 2 Dungeon Saga Doors I'm pretty sure my big box was the sci-fi one. I guy I know got a bunch of dwarven badger cavalry in his box and I'm super jealous.
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# ? Dec 9, 2016 10:35 |
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I'm gonna get myself a fantasy box if I pick up extra hours between Xmas and New Years, double-time delight
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# ? Dec 9, 2016 10:38 |
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Atlas Hugged posted:It's working and the UI basically makes sense. I don't have the rules open in front of me at the moment so assuming that was the norm I'd like it if there was a way for it to tell me if I could take all, one, or some of the upgrades. It also just assumes you know that the weapon upgrade applies to one model only. This is probably fine but worth thinking about. I think Battlescribe assumes you've read the rulebook, but yeah I'm trying to think of how I could make it give you more feedback. I could alter the names of the upgrades, but if I did it would put those bigger upgrade names on the listing when you print it. edit: Having looked at it some more, I don't think there's anything I could do with this to explain the game to people without it being cumbersome. It's an army builder, not a rulebook. I have put in logic to prevent the user from being able to use upgrades that are not allowed, but yeah you're going to need to read the rulebook at some point. signalnoise fucked around with this message at 15:45 on Dec 9, 2016 |
# ? Dec 9, 2016 11:29 |
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Atlas Hugged posted:The Warpath Sourcebook is a good piece of work though. The artwork is genuinely great and it goes into a ton of detail on the universe. I haven't read enough to know if the prose is total garbage or not, but the bit I skimmed seemed functional if a bit direct. Yeah, I just started reading it this week. Haven't gotten through all of it, but I was pleasantly surprised to find the setting fairly detailed and having some satire to it. The humans are decidedly not the "good guys", and the forge fathers are definitely more dicks than dwarves are in a lot of settings. While a number of events have some of that "necessary sacrifices"/"hard men making hard choices" elements to it, its made very clear that the reason for those situations in the first place is usually the "hard men" doing something stupid or evil. I particularly liked the fact that the super-soldier enforcers have in various iterations backfired in an almost robocop level of corporate dis-responsibility. Plus the at least one time when they tried making them have no desire but to "destroy threats to the GCPS" and they immediately went and tried to kill off the GCPS leadership. I was expecting something drier/sparser given the KoW fluff, so its a good and promising shift.
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# ? Dec 9, 2016 16:15 |
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Desiden posted:I was expecting something drier/sparser given the KoW fluff, so its a good and promising shift. I think KoW is kinda meant to be a fairly open setting to let people bring what they want, while Warpath is a more narrative setting which while being more defined is home to massive diversity (see Dreadball). Question is, will Mantic move KoW along similar lines now that WFB is defunct? It is positioned to be a market leader in a way that wasn't so credible before AoS drove so many people away from their GW comfort blanket.
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# ? Dec 9, 2016 16:38 |
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I have a fantasy random box coming as well because I'm a sucker for that kind of poo poo. From what I've seen of KoW's world and fluff writing... they could benefit from an end times and starting all over again.
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# ? Dec 9, 2016 17:07 |
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KoW feels like they're starting to flesh it out, but just aren't there yet. I'd agree Warpath feels more like its own thing, especially with dreadball and deadzone already out.
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# ? Dec 9, 2016 17:17 |
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KoW has the problem where WHFB sucked up and used every Tolkien and Tolkien-drivative trope there is, so if you make anything in that realm people will call it a WHFB rip-off, but if they don't make the Elves haughty, the dwarves stubborn, and the men noble, the same people complain that the Elves, Dwarves, and Men are wrong. It's different for scifi, because the genre isn't dominated by a single text the same way that Lord of the Rings looms over fantasy - people find it equally valid for a game's fiction to be derived from any subgenre, and any author or style; the post-apocalyptic and military space opera of 40k, the steampunk of Malifaux, the cyberpunk of Infinity, the pulp of Counterblast, and the social scifi of Warpath can exist side by side, without anyone taking two different depictions of one thing and calling one of them right, and one wrong. NTRabbit fucked around with this message at 17:34 on Dec 9, 2016 |
# ? Dec 9, 2016 17:29 |
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Considering the size of Manteca vs the size of the Warpath universe, I think they just wanted more room to expand with events and new locales. Also, I think they want their future world wide campaigns to actually have an impact on the world, so there is little point in making it too detailed
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# ? Dec 9, 2016 18:48 |
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Not a viking posted:Manteca hrmm?
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# ? Dec 9, 2016 18:57 |
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signalnoise posted:
Not interested unless it comes in spray on
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# ? Dec 9, 2016 19:00 |
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why do all the monstrous creatures for KoW have tiny stumpy legs and huge gangling arms?
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# ? Dec 9, 2016 19:53 |
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Their main sculptor hates leg day.
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# ? Dec 9, 2016 20:34 |
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Electric Hobo posted:I'm pretty sure my big box was the sci-fi one. I guy I know got a bunch of dwarven badger cavalry in his box and I'm super jealous. Neat, they've been a fun grab bag for the last two years, so I'm looking forward to mine. Percelus posted:why do all the monstrous creatures for KoW have tiny stumpy legs and huge gangling arms? Leg day has not been invented yet :P
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# ? Dec 9, 2016 20:37 |
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Percelus posted:why do all the monstrous creatures for KoW have tiny stumpy legs and huge gangling arms? It's a house style, and ostensibly is meant to be a perspective trick - it looks a bit weird in a front on, ground level, lightbox photo, but when viewed on the tabletop from regular eye level looking downwards, it's supposed to give the minis added depth, I think.
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# ? Dec 9, 2016 20:57 |
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Got my fantasy crazy box in! 1x sprue of succubi 1x sprue lower abyssals 1x bag of the abyssal expansion from dungeon saga 1x loose random abyssal dude 1x skeleton with undead rat/dog 1x orc with bow 1x skeleton 4x dungeon saga heroes 1x sprue of men-at-arms ...and a whole goddamn bag of those dwarf badger riders. I guess I better start an Abyssal army after all
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# ? Dec 9, 2016 22:36 |
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I just got a (very small) raise and I think I'm going to celebrate by ordering a mystery box! They seem fun. Anyone who got a bunch spare a single badger-rider? I need one for D&D. Got a gnome barbarian/animal lord in my group that needs a mount that can rage with him. (I'm in the USofA)
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# ? Dec 9, 2016 22:41 |
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Electric Hobo posted:A guy I know got a bunch of dwarven badger cavalry in his box and I'm super jealous. Slimnoid posted:...and a whole goddamn bag of those dwarf badger riders.
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# ? Dec 9, 2016 22:42 |
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I'm pretty set on Neritica as the faction to get into Kings of War with, but I still have to ask: is monster-heavy a viable playstyle for any of the factions? In game terms, I don't really care if it's a solitary Monster or a Hero riding one. I just want some big creatures smashing into lines of infantry. Wizard Styles fucked around with this message at 22:53 on Dec 9, 2016 |
# ? Dec 9, 2016 22:45 |
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Your army can include up to two Troops per Regiment in the army. For each Regiment, you can also include 1 war engine OR 1 monster OR 1 hero. Your army can include up to 4 Troops per Horde in the army. For each horde, you can also include up to one war engine AND one hero AND 1 monster. Legions are hordes for the purposes of army selection. "Irregular" units (they have asterisks in the army sections of the rules) are treated as a Troop even if they're Regiment or Horde sized. Heroes that are Monsters just count as a Hero, for force selection. SO: A monster-heavy force still requires a significant investment in basic troops in regimental or horde sized blocks. You could still play a force that has lots of big dudes, like Ogres, who count as basic troops. A regiment of Ogre-sized infantry is just three dudes, and a Horde is just six. (The ogre forces include Red Goblins, but they are Irregular so they don't count as core for the purposes of taking monsters) So, you pretty much HAVE to have a few stands of basic ogre dudes, but a dozen or two would be enough to pack the rest of your list with Mammoths and Giants. Allies can make up to 25% of your total points, and can't be Living Legends, and can't be of the opposed alignment (evil and good can't ally). Also, you need Regiments or Hordes of the allying force, in order to get their Monsters. All of the above are rules that you and an opponent could agree to relax, of course! But for general play, you need some troops. e. keep in mind for all of the above, that cavalry usually also counts as "troops," so this isn't just infantry. Forces of Nature could use Naiad Wyrmriders as troops, and they're Large Cavalry so you only need three for a regiment or six for a horde, and they're... well, I assume Naiads riding sea serpents are pretty monsterish? Forest Shamblers are also Large Infantry treemen/wood constructs that count as troops, and so are Elementals. So you could do a FoN army using treemen and serpent riders to fill out your troop selections, and then have Greater Elementals, Hydras, and Beasts of Nature for monsters. Leperflesh fucked around with this message at 23:13 on Dec 9, 2016 |
# ? Dec 9, 2016 23:05 |
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Electric Hobo posted:I'm super jealous! So I've been wanting a unit of abyssal half-breeds for my abyssal dwarf army and I'm in the market for ten of either the half-breeds or orc gore riders*. If you happen to have either of those I'd be down for doing a trade. Unpainted and unassembled would be preferable, but I've done more than my fair share of ebay rescues that it doesn't really bother me so long as they're in good condition. * I'd actually prefer these because I've converted so much of the AD army at this point that I may as well go full-hog with it.
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# ? Dec 9, 2016 23:12 |
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Leperflesh posted:A monster-heavy force still requires a significant investment in basic troops in regimental or horde sized blocks. I don't expect monsters to make up the majority of my list, but 3 or 4 would be nice. e: Just saw your edit, that's exactly what I was looking for. Thanks again.
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# ? Dec 9, 2016 23:14 |
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Wizard Styles posted:Thanks. Is there any faction that maxes out on monsters within those limits or generally takes several? If you just want the monstrous aspect instead of hard hitting big dues, the night stalkers list is basically all monsterous creatures.
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# ? Dec 9, 2016 23:16 |
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# ? Jun 7, 2024 18:26 |
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All of the armies require one regiment or horde per monster. See my edits above, though: and if you're into the Neretica faction, theyv'e got Large Infantry and Large Cavalry you can use as troops, too. Water Elementals, Depth Horrors, Gigas, and Naiad Wyrmriders can all be used to fill out your troops requirements. You'd need one Regiment (three guys) or Horde (six guys) of one of them per monster you took, to meet the force building requirements.
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# ? Dec 9, 2016 23:17 |