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Also tell the Starbreeze people to give us a heist contracted and narrated by Chains because I still do not have enough Damion Poitier in my ears
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# ? Dec 9, 2016 20:01 |
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# ? May 15, 2024 14:15 |
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I want them to add a Thompson Contender. It does 5000 damage per shot and reloads as fast as the Breaker.
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# ? Dec 9, 2016 20:01 |
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It goes up to 175 damage, more than the M308, so yes. The downside is it only has 72 accuracy at that point, but between a stat boost, maybe accuracy skills, and desperado, that shouldn't be a problem. The main thing is that if you are doing a dodge build, the scope is going to wreck your concealment.
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# ? Dec 9, 2016 20:02 |
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Hey guys.quote:lib/wip/chico/units/weapons/weaponunderbarrel.lua evilmiera posted:Just sat through a lecture by a Starbreeze guy today, and Payday 2 was mentioned a whole lot. Tell them we love them, and we're not angry, just a bit disappointed. Nah, even if I find the balance stuff perplexing, I'm still really happy with how the game has grown. I remember the bad old days when body bags weren't a thing. I just...would really like Jules to explain his overall vision for the game, and how he conceptualizes 1. its gameplay flow and 2. the concept of difficulty, specifically. Sykic posted:We'll soon find out the flash lasts 14.9 seconds with Resilience Ace. Nah, it's how long all police on the map can go between throwing flashbangs. I'd understand the change in frequency if it were tuned per-difficulty (it's be a great way to add qualitative differences). Discendo Vox fucked around with this message at 20:39 on Dec 9, 2016 |
# ? Dec 9, 2016 20:37 |
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Psion posted:this also works in the reverse: if you give a gun more base ammo you also need to explicitly tell it to recalculate pickup based on the new, higher total as well.
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# ? Dec 9, 2016 20:57 |
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evilmiera posted:Just sat through a lecture by a Starbreeze guy today, and Payday 2 was mentioned a whole lot. Actually, can you tell us more about the lecture? This sounds supremely interesting. Who gave it?
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# ? Dec 9, 2016 21:03 |
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So I took a quick spin through two DW games with the new beta guns. The Cavity is finally a good gun; it's basically an M308 with more ammo per magazine, and you trade stability for concealment. It's already locked in single fire, so the stability matters little. The Broomstick literally has revolver class stats as a semi-automatic pistol, so it not only shits all over the Deagle class weapons, but it makes the Deagle at its most OP look balanced in comparison. The Goat Shotgun is a straight upgrade to the Breaker since it has more ammo and shoots faster; the only upside the Breaker has now is that it reloads faster.
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# ? Dec 9, 2016 21:13 |
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Jules is complete crap and is seriously impacting a lot of peoples enjoyment of the game. Melee is basically back to being nonviable and his solution is apparently to make it weaker because...?
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# ? Dec 9, 2016 21:17 |
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worth noting that since the Cavity can't be put onto auto-fire, it can't benefit from all of the Enforcer skills that you're likely to have if you're running with Body Expertise, so the M308 would still make a lot of sense in that context.
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# ? Dec 9, 2016 21:21 |
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Insert name here posted:I'm pretty sure this only applies when you're editing the stats through lua hook after the fact though, since if you're Overkill you just change the amount of base ammo directly and the pickup rate is just based on those numbers. Like unless they specify a specific pickup rate it's just a weird edge case of modding and Overkill themselves doesn't have to worry about it. Probably. Yeah, this is right. A better way to put it would be if you modify ammo count after its initial declaration, you'll probably have to go redeclare ammo pickup rates. Lua mods overriding with tweak.data, DMR kits, etc. Overkill can just change the initial declaration and call it a day. 22 Eargesplitten posted:The main thing is that if you are doing a dodge build, the scope is going to wreck your concealment. they seem to be targeting non-dodge users with this pistol, yeah. Dodge pistols you'll probably bring a LEO/Chimano Custom as a medium secondary or a Whitestreak/Jericho as a heavy secondary. Oh, speaking of which, the ROF change is flat out bad. I'll just get out ahead of that one. All the pistol ROF nerfs should be reverted, actually, not doubling down on making more of them. Yes, I understand when they were made pistols were comically overpowered, well it's not the case now and the 'fix' was never more than a really awkward band-aid anyway. Psion fucked around with this message at 21:31 on Dec 9, 2016 |
# ? Dec 9, 2016 21:28 |
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Psion posted:and the 'fix' was never more than a really awkward band-aid anyway.
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# ? Dec 9, 2016 21:36 |
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Is there even a reason to do a pistol build without also doing dodge? I guess pistol skills are only about as expensive as shotgun skills, and aside from not being able to get multiple kills in one shot the heavy pistols are more powerful, if less forgiving. Comedy akimbo long barrel deagle and precision barrel, stocked broomstick coming up.
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# ? Dec 9, 2016 21:41 |
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dodge skills and pistol skills are no longer mutually inclusive after the skill revamp. all pistol skills are in fugitive->gunslinger, while the only salient dodge skill is in ghost->commando. there's no overlap anymore. it makes just as much sense to go up and ace sneaky bastard as it does to go up and ace iron man. this wasn't always the case, with all the major pistol skills AND sneaky bastard being in Fugitive, but that's in the past now.
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# ? Dec 9, 2016 21:46 |
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Psion posted:Yeah, this is right. A better way to put it would be if you modify ammo count after its initial declaration, you'll probably have to go redeclare ammo pickup rates. Lua mods overriding with tweak.data, DMR kits, etc. Overkill can just change the initial declaration and call it a day. I would go so far as saying they should revert all the pistol nerfs at this point if this is health bloat is where it's gonna stay at. And then buff rifles. Continue the wild ride of constantly buffing everything because what the gently caress is even this game any more.
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# ? Dec 9, 2016 21:47 |
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buff all the guns to pre-nerf heavy crossbow damage, except the car 4 make that do RPG damage
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# ? Dec 9, 2016 21:52 |
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Coolguye posted:dodge skills and pistol skills are no longer mutually inclusive after the skill revamp. all pistol skills are in fugitive->gunslinger, while the only salient dodge skill is in ghost->commando. there's no overlap anymore. it makes just as much sense to go up and ace sneaky bastard as it does to go up and ace iron man. I guess what I was trying to ask is if the pistols are good enough relative to other options to be worth using when concealment isn't an issue. I mostly play OK still, where anything is viable, so I'm not sure how they stack up above that. 22 Eargesplitten fucked around with this message at 21:59 on Dec 9, 2016 |
# ? Dec 9, 2016 21:54 |
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The melee nerf seems incredibly unnecessary.
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# ? Dec 9, 2016 21:59 |
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Plan Z posted:The melee nerf seems incredibly unnecessary. they what
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# ? Dec 9, 2016 22:06 |
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They need to not be making balance changes to weapons, skills and enemies at the same time. It's creating expectation feedback loops. Different people (even reasonable people with sane expectations for the game) are asking for different things depending on what they expect won't be changed further. Since I'm still looking for a reversal on the harmful changes to enemy health, spawns, damaged etc, I don't have opinions on most weapon or skill balance changes.
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# ? Dec 9, 2016 22:17 |
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Plan Z posted:The melee nerf seems incredibly unnecessary. It seems almost spiteful? They didn't even nerf the melee options that are the most powerful (and I'm obviously not going to tell them which ones are :P)
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# ? Dec 9, 2016 22:23 |
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Psion posted:It seems almost spiteful? They didn't even nerf the melee options that are the most powerful (and I'm obviously not going to tell them which ones are :P) Interesting that they nerfed the Katana and Fireaxe in the same breath; the Katana swings a lot faster IMHO so making them the same post-nerf is just stupid.
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# ? Dec 9, 2016 22:24 |
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Psion posted:It seems almost spiteful? They didn't even nerf the melee options that are the most powerful (and I'm obviously not going to tell them which ones are :P) It's the kunai, isn't it
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# ? Dec 9, 2016 22:25 |
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Folks, be sure to post your feedback in the beta feedback thread too, or the devs won't know your opinions. Well, aside from Wilko, and he just wants us to suffer.Mendrian posted:Interesting that they nerfed the Katana and Fireaxe in the same breath; the Katana swings a lot faster IMHO so making them the same post-nerf is just stupid. My suspicion is they're working off of lists of highly analogous melee weapon "archetypes", and some inconsistencies slipped through. Not sure, though.
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# ? Dec 9, 2016 22:28 |
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No but you see they buffed that one melee skill from 300% to 1600% so it's fine guys really
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# ? Dec 9, 2016 22:32 |
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Discendo Vox posted:Folks, be sure to post your feedback in the beta feedback thread too, or the devs won't know your opinions. But I can't
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# ? Dec 9, 2016 22:35 |
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Dr Cheeto posted:It's the kunai, isn't it NO SHUT UP
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# ? Dec 9, 2016 22:41 |
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Discendo Vox posted:Tell them we love them, and we're not angry, just a bit disappointed. I'm only not angry at this because if I was, I'd be having a stroke every October and my birthday month is hectic enough as is. Just it's a banality of "oh how are they going to gently caress it up this crime fest? starting" with last year. I stand by my statements.
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# ? Dec 9, 2016 22:42 |
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Discendo Vox posted:Actually, can you tell us more about the lecture? This sounds supremely interesting. Who gave it? Not entirely sure it is something I'm supposed to share too much about, though it was recorded so I suppose there weren't any big secrets on display. I'll wait a bit to supply the name of the actual guy in case I misunderstood him at any point. And the lecture wasn't about SA or any community in particular, just how they've worked with the community in the past and how awesome that tends to be, even when rather vocal people get very mad about things like not getting free codes for hats. The general thrust of the talk was basically a description of what it was like working at Starbreeze, their general corporate culture and the games they make and supervise. Payday 2 was mentioned as their bread and butter and the game they're supporting the most post-release and how that's different from what we're doing (learning how to make games for projects which we will most likely drop at the end of our courses). He also devoted a large part of his lecture to talking about StarVR, their own VR solution that is being implemented in places like IMAX cinemas and the like (and a few fun anecdotes about how when people tried it out and played a John Wick-based game, they actually tried dodging shots with their entire bodies because of the grade of immersion and slammed face first into a real-life wall. The player thought that was awesome). The point of the lecture was basically to give an idea of just what Starbreeze and their various devteams are up to these days, just in case one of us would like to get in touch with them and work with them as interns or future employees.And hopefully to give us a few hints as to what working in the industry is like and how it isn't a big giant corporate blob of despair anymore, at least in some areas. Edit: Oh, I forgot: Also a little bit about how they work with other Swedish game devs for cross-promotion and how that not only helps them get their image out there, but lets them and other studios evolve and grow stronger from the collaboration. And how fun it was to make a goat-simulator heist thing.
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# ? Dec 9, 2016 23:32 |
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Discendo Vox posted:Well, aside from Wilko, and he just wants us to suffer. drat straight
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# ? Dec 9, 2016 23:47 |
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Psion posted:NO SHUT UP
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# ? Dec 10, 2016 00:00 |
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they cant do this to my beating sticks/swords/golf clubs
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# ? Dec 10, 2016 00:02 |
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How will I breach all these ding dongs now?
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# ? Dec 10, 2016 00:03 |
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Do you want to hold Eric Etebari to his words and hunger for a Payday 2 Movie? Would Ulf come back, even just to not play wolf if this happened? Should Marvel hire Eric as Craven the Hunter? Also, Eric looks like George Clooney without his stubble.
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# ? Dec 10, 2016 00:34 |
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evilmiera posted:And the lecture wasn't about SA or any community in particular, just how they've worked with the community in the past and how awesome that tends to be, even when rather vocal people get very mad about things like not getting free codes for hats. Did they mention SA by name as a positive community? That would be awesome as people around here have always been overall positive about this game over the years, in really stark contrast to how negative whiny steam forums and reddit has been. I've always hoped that was noticed somehow, but between obscurity and paywall, i didn't really think it was. Aside from Wilko joining overkill recently of course.
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# ? Dec 10, 2016 02:04 |
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Wilko posted:drat straight Hey who do I talk to about an April Fool's day heist?
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# ? Dec 10, 2016 02:53 |
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Buckshot has shown me the way of just OHKO'ing the 1440 heavy swat assholes on OD with a shotgun and it is glorious. I don't know if I can ever hide behind jokers again.
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# ? Dec 10, 2016 06:36 |
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That sounds awesome. What do you need to do?
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# ? Dec 10, 2016 06:47 |
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I too wish to know, and I was there but didn't ask.
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# ? Dec 10, 2016 07:17 |
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Discendo Vox posted:Why do they keep making swat flashbangs weaker? I could understand if it was per difficulty, but every 15 seconds makes them a total nonissue. gently caress flashbangs. The best change they made recently was for flashbangs to give some warning and be destructible, but further nerfs are always welcome because they are a greatly unenjoyable mechanic.
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# ? Dec 10, 2016 07:29 |
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# ? May 15, 2024 14:15 |
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All I'm doing is frenzy bezerker with fartguns (DMR AK7.62 & the Judge) & a little bit of click clack, thanks for asking. click the emote to see my build
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# ? Dec 10, 2016 07:37 |