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Huh! I was not expecting that answer, but that explains another reference/game tidbit elsewhere on the internet. though admittedly, its for an aerospace equivalent asset, not a tank.
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# ? Dec 9, 2016 22:39 |
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# ? May 14, 2024 10:05 |
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Jack2142 posted:does anyone else strip out most of their head armor? headshots are pretty rare so I feel safe cutting that down to like 6 or so. Unless I have ammo stored there, I run 0 to 2 head armor. If I do have ammo i have 8. Head armor is useless 95 percent of the time.
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# ? Dec 9, 2016 23:30 |
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If you're going to run head armor it should be either 6 so an IS AC20 isn't instantly lethal or 16 so double gauss isn't. Everything else is fluff.
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# ? Dec 9, 2016 23:33 |
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https://twitter.com/russ_bullock/status/807022039802384384 https://twitter.com/russ_bullock/status/807022233847640064 https://twitter.com/russ_bullock/status/807022376487485440 They really shoulda made this clearer but it does give each variant some out-of-box usability and makes them unique
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# ? Dec 9, 2016 23:49 |
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aniviron posted:If you're going to run head armor it should be either 6 so an IS AC20 isn't instantly lethal or 16 so double gauss isn't. Everything else is fluff. My logic is this: Arty splash damage is the bigger concern imo. Enough to survive a couple of hits and not risk the ammo being cooked off is all I really need. Otherwise 1 or 2 is enough to discourage headhunting by people paying attention to the paper doll. On lights it doesn't matter, roll with 0 on that poo poo.
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# ? Dec 9, 2016 23:54 |
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They changed artillery so it no longer does head damage.
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# ? Dec 10, 2016 00:08 |
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I will usually headshot people if given the opportunity. People are really unusual about stripping excessive mounts of armor from their heads and legs.
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# ? Dec 10, 2016 00:16 |
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Commoners posted:I will usually headshot people if given the opportunity. People are really unusual about stripping excessive mounts of armor from their heads and legs. we really should shoot legs more often tbh whenever we do it in scouting mode it results in a lot of dead robots right quick
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# ? Dec 10, 2016 00:21 |
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Pattonesque posted:we really should shoot legs more often tbh Isn't it old wisdom that legs are the best targets because they can take damage from all sides, negating twists?
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# ? Dec 10, 2016 00:40 |
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Commoners posted:I will usually headshot people if given the opportunity. People are really unusual about stripping excessive mounts of armor from their heads and legs. It's more you're unusual in targetting those. Not that that isn't sensible, obviously
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# ? Dec 10, 2016 00:41 |
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Sard posted:Isn't it old wisdom that legs are the best targets because they can take damage from all sides, negating twists? Legs in scouting in particular can set your team up to win pretty easily, because most people run brawling builds in scouting. It's extremely rare for people to be running things like ppcs or lasers larger than mediums. I've won multiple games as an lpl locust by just shooting stormcrow swarms in the legs and they can do nothing due to the fact that they're boating streaks or srms.
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# ? Dec 10, 2016 00:56 |
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Commoners posted:Legs in scouting in particular can set your team up to win pretty easily, because most people run brawling builds in scouting. It's extremely rare for people to be running things like ppcs or lasers larger than mediums. I've won multiple games as an lpl locust by just shooting stormcrow swarms in the legs and they can do nothing due to the fact that they're boating streaks or srms. the LPL Locust and LPL Spider both own in scouting for this reason. a team of four on Polar Highlands is like invincible if they're up against mediums also: https://twitter.com/russ_bullock/status/807021644833124352 https://twitter.com/russ_bullock/status/807021833828478976 https://twitter.com/russ_bullock/status/807022509467914240 https://twitter.com/russ_bullock/status/807022644310593537
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# ? Dec 10, 2016 02:57 |
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Ah, he reports to russ and paul, thus the heart of the problem still beats.
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# ? Dec 10, 2016 03:03 |
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Cyrano4747 How utterly incompetent was that pubbie Timberwolf jfc that was awful.
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# ? Dec 10, 2016 04:06 |
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After like a million years I decide to download MWO again. Ohh they added a tutorial. Seems decent enough, should have had one from the start but hey. Immediately get kicked out of the tutorial for maintenance. Great start.
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# ? Dec 10, 2016 05:41 |
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Gaghskull posted:You can make a SRM42 Cyclops that owns even harder. Record so far is 2100 damage with it. Then a locust found me and I was powerless to stop him. I've never understood this, ever since HSR poo poo got fixed I've found SRMs one of the most reliable light killing weapons, especially locusts, way more effective than trying to wave lasers across them. Ash Rose fucked around with this message at 06:44 on Dec 10, 2016 |
# ? Dec 10, 2016 06:42 |
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Ash Rose posted:I've never understood this, ever since HSR poo poo got fixed I've found SRMs one of the most reliable light killing weapons, especially locusts, way more effective than trying to wave lasers across them. He's bad at aiming and/or has bad internet, maybe. Edit: new patch notes up. C gauss rifle 100% explosion lol https://mwomercs.com/news/2016/12/1678-patch-notes-1490-13dec2016 Srm heat nerfs RIP Artificer fucked around with this message at 07:21 on Dec 10, 2016 |
# ? Dec 10, 2016 06:58 |
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7c Nickel posted:After like a million years I decide to download MWO again. Sucks that you got bad timing but do it anyway. Game gives you a buncha money for doing the tutorial and some stuff in it.
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# ? Dec 10, 2016 07:42 |
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For some reason, I am actually liking this game. Any chance I could get a unit invite? IGN is the same forum name.
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# ? Dec 10, 2016 07:56 |
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Artificer posted:He's bad at aiming and/or has bad internet, maybe. lol 100% explosion chance. like everything clan isn't automatically cased anyways. Also, Mist Lynx getting a full quirk pass guys! 5 bucks says they still suck! Also also, those mg buffs, omg. component hunting time. the archer is gonna be a god now.
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# ? Dec 10, 2016 08:07 |
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Artificer posted:He's bad at aiming and/or has bad internet, maybe. I ran out of ammo. There is no small laser when you SRM42, only more missiles.
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# ? Dec 10, 2016 08:09 |
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I tried to read the patch notes, but attention is hard. Can someone tell me which parts affect me?
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# ? Dec 10, 2016 08:11 |
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SRM nerfs look like higher ghost heat, so just be careful when alpha-ing also several mechs got their structure bonuses turned into armor bonuses -- the Victor gets +23 CT and +16 torso armor along with others. which could make them decent agile brawlers again?
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# ? Dec 10, 2016 08:13 |
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Gaghskull posted:I ran out of ammo. There is no small laser when you SRM42, only more missiles. Oh. Fair enough then. I got the Missile Boat Jenner IIC right on time I guess. I also own and have Mastered the Arctic Cheetah. Are any of the other Jenner IIC variants worth buying now? Seems like ballistics are out of the question for most lights anyways, the ACH can do lasers well, but a heavier light mech energy boat might make for more fun poking at medium range with MLAS or MPLs? Dunno if it is worth it though, since the Jenner IIC lacks ECM, and is bigger to boot, though it can go faster and have more heat sinks. Artificer fucked around with this message at 08:20 on Dec 10, 2016 |
# ? Dec 10, 2016 08:16 |
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Baby-Wub Hellbringer I ran this stupid build with goons tonight and it ended up being way more effective than it should have. I think people were ignoring it because of the SPLs and paying for it.
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# ? Dec 10, 2016 08:21 |
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Goast posted:For some reason, I am actually liking this game. Any chance I could get a unit invite? IGN is the same forum name. mumble.goonrathi.com password is mellon it costs unit cbills to invite, have a lot of transient players probably wont get a unit invite unless ya stick around for a bit really no big reason to be in a unit unless you are doing faction play. That may be a thing though next patch has numerous changes to cw
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# ? Dec 10, 2016 08:21 |
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Mist lynx may be decent if you run them right, but they're only going to be good if you're running set of 8s on them. The A is going to have a 25% energy cooldown for two energy slots which is pretty drat good for a clan mech, the C is going to have 20% cooldown and 10% heat reduction on two energy slots, and the prime is going to have 30% missile cooldown which can be pretty drat nasty if the locust S is anything to go by. The +20 armor on the arms is a huge thing for them, because the old ways of mist lynx murdering was to just blast their dumb little arms off and laugh at them. The structure -> more armor buffs on the underperforming IS mechs (panther, urbie, wolfhound, vindicator, victor) is pretty cool. The UMR60 in particular is turning pretty drat nasty, since it is getting its structure quirk numbers boosted and turned into 20 CT armor and 14 armor everywhere else. Victor will still be bad because it is in the 80 tonner identity crisis hell zone, and its weapon slots and hard points aren't very good. Trebs get some funny quirk boosts but for the most part are still going to be the same plainly average mech that they were. The gauss rifle nerf is pretty cool, but it won't do too much to reduce the prevalence of the PPC/Gauss meta. Clan mechs are getting a modest nerf to their combat effectiveness tankiness because their rifles will now always explode and are sticking to 5 HP, their MGs are at 5hp now, and their heat sink hp is being reduced by 33%. All of those combined with MGs being much nastier mean that they're going to lose heat sinks insanely fast if they get their internals lit up by MGs. The pirates bane may be worth dumping ferro fibrous and running small lasers instead of SPLs with the ISSL range buff and machine gun buff incoming. I'll experiment with that. External double heat sinks are getting a pretty nice buff from 1.1 to 1.5 heat capacity increase, and IS are being brought up .01 dissipation to be in line with clan. Standard heat sinks are getting a .01 buff in heat dissipation. This makes standard heat sink boating a little bit better in regard to heat dissipation, but less good about their original advantage in giving you a fuckoff huge heat capacity advantage over singles. Gonna knock an SRM off my archer and replace it with a streak 2 for spamming into people's faces to avoid the nasty ghost heat increase. Doing that may help a little with poking lights that I otherwise can't swat. Mech collisions being smoothed out is cool and good, and if it works out I'm going to be nasty as gently caress in knife fights with my locusts. Also lol what the gently caress, clan ACs are getting a "buff" to be brought in line with the UACs. They now have the same cooldown as their counterparts, but still take up one more crit slot that UACs. What a piece of poo poo garbage weapon. Commoners fucked around with this message at 08:44 on Dec 10, 2016 |
# ? Dec 10, 2016 08:35 |
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It sure is neat of them to keep cramming these new game modes (Stock, 1v1) into Private Lobby only. Wouldn't want people actually playing them...
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# ? Dec 10, 2016 08:40 |
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Q_res posted:It sure is neat of them to keep cramming these new game modes (Stock, 1v1) into Private Lobby only. Wouldn't want people actually playing them...
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# ? Dec 10, 2016 08:43 |
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Gauss rifles had 5 health? I have never had one survive a hit after its section was opened up, no matter how minor. I am also surprised to learn that they had a chance to not explode. Plek fucked around with this message at 08:53 on Dec 10, 2016 |
# ? Dec 10, 2016 08:51 |
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Plek posted:Gauss rifles had 5 health? I have never had one survive a hit after its section was opened up, no matter how minor. I am also surprised to learn that they had a chance to not explode. Normal slotted items have 10 health. Gauss rifles break super easy.
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# ? Dec 10, 2016 09:35 |
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Plek posted:Gauss rifles had 5 health? I have never had one survive a hit after its section was opened up, no matter how minor. I am also surprised to learn that they had a chance to not explode. That's one medium laser hit. So yeah made of glass. Beautiful, shiny and highly explosive glass.
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# ? Dec 10, 2016 10:34 |
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Regarding the buffs to several mechs' toughness quirks: As far as I know, the only difference between 10 points of armour and 10 points of structure is that you can lose equipment while the structure is being damaged. If a component is empty, there is no difference between armour and structure quirks. So the Urbie R60, which was already super tough pre-patch because you could equip a STD180 and deadside with its +10 structure quirks, will not see any benefit from having the quirks moved to armour (although separately it's also getting 4 extra HP in the side torsos and 10 in the CT, so I'm definitely gonna see how loving indestructible it's now). Whereas the other quirked light mechs, which run XL engines, will now be significantly more resilient to XL-checking, but not any tougher against CT destruction. Is all of that correct?
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# ? Dec 10, 2016 10:58 |
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Rysithusiku posted:Only ones you can't sell are (L) loyalty variants. But they came with their associated bays anyways so just think of them as free and ignore em if you dont like em. Protip: If you really hate them, you can strip them from their parts and re-use/sell those.
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# ? Dec 10, 2016 11:02 |
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Commoners posted:Normal slotted items have 10 health. Gauss rifles break super easy. Gauss also explode like ammo. That''s important to know. They will remove whatever component they are attached to when they go.
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# ? Dec 10, 2016 11:34 |
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Faction play is now using quick play modes with respawn. That sounds interesting.
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# ? Dec 10, 2016 11:52 |
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NihilCredo posted:Whereas the other quirked light mechs, which run XL engines, will now be significantly more resilient to XL-checking, but not any tougher against CT destruction. Critical hits to open components have 15% of the damage done overflow to the internal structure's hp. An ac/10 doing a 3x crit will have 10 damage land on three components, and 15% of those 10-10-10 crits will become 4.5 damage to the internal structure. Having extra armor on your mechs will make it so that you don't get hit with that extra damage while also keeping your internal components alive and in the fight longer. It's why machine guns are completely ineffective against armor and just shred internals- A machine gun usually does one damage per second, but with that critical overflow it ends doubling to over two damage per second while also breaking everything in that section. Just as a frame of reference, an ac/10 has a dps of 4. Having a pile of MGs doing 2 dps each is a huge amount of damage. Commoners fucked around with this message at 12:00 on Dec 10, 2016 |
# ? Dec 10, 2016 11:55 |
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Wonder how the missile heat nerf will stack against the DHS buff. Hope this isn't a ppcgauss buff.
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# ? Dec 10, 2016 12:42 |
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If any thing it's a clan ERMLAS buff and the efficiency of laser vomit output will probably end up being more useful for clan players than the poke and peek style of ppc/gauss combos. There will be lots and lots of clan laserboats running around.
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# ? Dec 10, 2016 12:44 |
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# ? May 14, 2024 10:05 |
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By the way, if PGI doesn't understand the difference between "asynchronous" and "asymmetrical" that might explain why their game design is such a mess.
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# ? Dec 10, 2016 12:47 |