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glam rock hamhock posted:Bangai O, Shenmue 1 and 2, Sword of the Berserk, Canon Spike, Marvel vs Capcom 2, Soul Caliber, Skies of Arcadia, Space Channel 5 part 1 and 2, Toy Commander, Jet Set Radio, Armada, Ikaruga, Typing of the Dead, Grandia II, Project Justice, Chu Chu Rocket, Virtua Tennis and Crazy Taxi to name a few. Seaman
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# ? Dec 13, 2016 10:27 |
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# ? May 30, 2024 02:18 |
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I am glad that somebody besides me remembers Toy Commander. That game was so much fun. It reminds me of Blast Corps even tho it really doesn't have too too much in common short of "perform a task, under a time limit, as these vehicles." Also the ending is loving weird as hell for that game lol
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# ? Dec 13, 2016 10:53 |
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the best Dreamcast game was "that disc that guy gave me with literally every SNES game on it"
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# ? Dec 13, 2016 11:03 |
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The best Dreamcast game https://www.youtube.com/watch?v=QXenxwdkaMk Big ol' plastic booty, so https://www.youtube.com/watch?v=VKl2sgevpKE LawfulWaffle fucked around with this message at 14:15 on Dec 13, 2016 |
# ? Dec 13, 2016 14:11 |
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ImpAtom posted:The Plasma Cutter is one of the overall best weapons in the game, yeah. It's just incredibly powerful, accurate, fast and good at effectively everything and if you don't buy other weapons you're swimming in ammo you can sell to upgrade your rig.
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# ? Dec 13, 2016 14:12 |
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I definitely got use out of all the guns but it's been so long I can't remember what the Force gun was good for. I think something about its alt-fire?
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# ? Dec 13, 2016 14:14 |
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If you sell a weapon you get back part of the value of the power nodes you put in it in addition to its normal sell price.
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# ? Dec 13, 2016 14:16 |
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Playing Resi 5 recently and one of the changes from 4 that annoyed me was barely getting any money for weapons if you've upgraded them. They were worth a ton in 4 but you barely get back more than the base cost in 5.
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# ? Dec 13, 2016 14:20 |
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Sakurazuka posted:I definitely got use out of all the guns but it's been so long I can't remember what the Force gun was good for. I think something about its alt-fire?
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# ? Dec 13, 2016 14:23 |
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Sakurazuka posted:Playing Resi 5 recently and one of the changes from 4 that annoyed me was barely getting any money for weapons if you've upgraded them. They were worth a ton in 4 but you barely get back more than the base cost in 5. I think that's to discourage you from selling weapons until you replay a stage and get a second copy of a weapon you already own. You have the storage that obviates the need to only retain what you use, and that way you wind up with enough weapons for both players.
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# ? Dec 13, 2016 14:29 |
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I don't remember much about Dead Space other than it basically being space RE4 but the limb thing was a really clever idea
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# ? Dec 13, 2016 14:32 |
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While we talk about RE4 knock-offs - anybody remember Cold Fear? I thought it was pretty alright at the time. I don't think I finished it though.
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# ? Dec 13, 2016 14:39 |
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Cavelcade posted:I dunno, that seems like you're just giving up the only thing that makes Star Wars unique while constraining yourself to have to deal with all the stuff people will expect from that setting. A Rosencrantz and Guildenstern Are Dead kind of take on the concept, that explores characters on the periphery of the Jedi poo poo, could work. There's plenty of interesting things you could explore without lightsabers and telekinesis, hell aside from the climactic scenes even most of the OT movies are more blasters and spaceships than they are Jedi stuff.
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# ? Dec 13, 2016 15:08 |
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Palpek posted:While we talk about RE4 knock-offs - anybody remember Cold Fear? I thought it was pretty alright at the time. I don't think I finished it though. Yup, I didn't play much of it though. I still have it on Steam and occasionally look at it and go eh
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# ? Dec 13, 2016 15:11 |
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Mak0rz posted:I got the Phantom Menace game for Christmas one year and I couldn't play it because I didn't have a 3D accelerator card so I also got a Voodoo that year as a late gift lol Was that the same as the one on PS1 that was 2 player and had some real bullshit difficulty, and every time you died it played a sound clip of Yoda giggling at you? fake edit: wait, that was Jedi Power Battles https://www.youtube.com/watch?v=Cur6JeaCEdU
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# ? Dec 13, 2016 15:23 |
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Talking about Star Wars games makes me realize that it's been over a year since the last new Star Wars game that wasn't a mobile app, and it's not like Battlefront 2015 was a stellar release. EA's really dropped the ball with that exclusive license.
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# ? Dec 13, 2016 15:52 |
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I remember the Force Gun being good in Dead Space but I may have just been using it to make enemies back the hell off rather than kill them- in a game where the central gameplay conceit is cutting off limbs a big ol' space shotgun probably isn't gonna be the best. Or I may be confusing it with the force gun in Dead Space 2, where things took on a decidedly more powertrippy bent vs the gnawing fear of the first game. https://www.youtube.com/watch?v=vzlVhOrt8CU I like the first one more, but not by much. They're both pretty great.
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# ? Dec 13, 2016 15:52 |
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Dead Space 1 is Alien, Dead Space 2 is Aliens. Dead Space 3 is Alien vs Predator 2
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# ? Dec 13, 2016 15:55 |
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FutonForensic posted:Talking about Star Wars games makes me realize that it's been over a year since the last new Star Wars game that wasn't a mobile app, and it's not like Battlefront 2015 was a stellar release. EA's really dropped the ball with that exclusive license.
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# ? Dec 13, 2016 16:00 |
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Sakurazuka posted:Dead Space 1 is Alien, Dead Space 2 is Aliens. I wouldn't say DS3 was that bad but it wasn't the game they should have made at all. It was one of the most obviously corporate-meddled games I can think of. And hilariously the developers completely and utterly undercut the microtransactions which meant it wasn't even good at syphoning your moneys.
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# ? Dec 13, 2016 16:00 |
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It's honestly more Alien Resurrection in that it has a bunch of things that aren't bad ideas on their own but combined with the franchise just ruin everything. It is annoying to see a series with 3 great games killed by 1.
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# ? Dec 13, 2016 16:00 |
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Hello games chat thread It's near the middle of December in Indiana and snow is falling by the truckload. This usually almost never happens this early into winter in my state It's beautiful
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# ? Dec 13, 2016 16:02 |
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FutonForensic posted:Talking about Star Wars games makes me realize that it's been over a year since the last new Star Wars game that wasn't a mobile app, and it's not like Battlefront 2015 was a stellar release. EA's really dropped the ball with that exclusive license. The expansion pack for The Old Republic just came out and that is pretty good. But yeah, Battlefront was pretty disappointing so i'll probably pass on Battlefront 2.
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# ? Dec 13, 2016 16:02 |
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glam rock hamhock posted:Because 3D tvs never took off and in general it was hard to play it like that for very long. Even the 3DS, which came with no glasses 3D, kind of backed away from it because it just wasn't pleasant to play for too long This is from a while back but: The only 3DS game I could play with 3D on for any length of time was Bravely Default. I don't know what it was, but it was the only one that didn't almost immediately give me this weird feeling in my head and the back of my throat. Not a headache, per se, just weird. But Bravely Default was fine. Maybe because the 3D made the cities look like a cool pop-up book or something?
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# ? Dec 13, 2016 16:04 |
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I wanna play DS1 again now, I never did get all the 'cheevos. But then I think about trying to get the asteroid mini-game one again with a controller.
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# ? Dec 13, 2016 16:05 |
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Oh god I forgot to complain about that! I'm on a PS3 and that asteroid mini-game sucked a whole lot!!
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# ? Dec 13, 2016 16:07 |
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Man, thanks for reminding me how good Dead Space 1 & 2 were. It got less scary as you went on because of how powerful the weapons became, but man did it ever have good weapons. I know a lot of people swear by the plasma cutter but I was always a fan of the big boys: Line Gun and Contact Beam What's more, I played them on my lovely laptop and they ran amazingly well. I think the second game was somehow more optimized than the first!
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# ? Dec 13, 2016 16:07 |
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Does the X-Wing VR mission for Battlefront count as a "new" star wars game? Because it's pretty great.
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# ? Dec 13, 2016 16:12 |
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I never did play Dead Space 2. I guess I should get around to that, I did like the first one on PC a lot. My favorite death was when that one little spider thing rips your head off then digs its tentacle leg things into your neck hole and starts drunkenly stumbling off, scooping its head back in when it starts to slip out.precision posted:It was Mafia 3 that really put me in mind of that. The first 10 hours or so of Mafia 3 are absolutely amazing. After that it never gets bad but it does become somewhat of a generic open world with repetitive quests. I could see how someone with less patience would want to skip the empire building and go straight to the endgame. Remember how much people bitched about Vitachambers in Bioshock because it made things "too easy", even though if you didn't want to use them you could just reload a save when you died (and even had an in-game option to automatically do so shortly after the game came out) People will never blame themselves for a game being unenjoyable, even if they're the ones making it unenjoyable for themselves. Like how Titan Quest's chances at success got ruined by people complaining about a bug that was only in pirated versions of the game.
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# ? Dec 13, 2016 16:14 |
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I always liked how Dead Space made your health meter part of the main character's suit. It never seemed like a particularly useful place for it to be for Isaac, but as the player, it's pretty neat. I care way too much about nice-looking health meters in video games, I think. I don't know why. More than any other part of the UI, I want to see a nice, readable, aesthetically-pleasing health meter. I fully acknowledge that this is probably a weird fixation.
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# ? Dec 13, 2016 16:14 |
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Dead Space 2 is a very good game, it expands on the original in all the right ways. Comparing it to Aliens is very accurate and the devs themselves said as much at the time. Harrow posted:I always liked how Dead Space made your health meter part of the main character's suit. It never seemed like a particularly useful place for it to be for Isaac, but as the player, it's pretty neat. It was also neat how it was present (and accurate) on the other characters.
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# ? Dec 13, 2016 16:15 |
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ImpAtom posted:I wouldn't say DS3 was that bad but it wasn't the game they should have made at all. It was one of the most obviously corporate-meddled games I can think of. And hilariously the developers completely and utterly undercut the microtransactions which meant it wasn't even good at syphoning your moneys. I bought DS3 used for like $4 a few months back and never had a chance to play it because we moved provinces and never had enough room for the Xbox. It's still sitting in a box at my in-laws. Mordja posted:Man, thanks for reminding me how good Dead Space 1 & 2 were. It got less scary as you went on because of how powerful the weapons became, but man did it ever have good weapons. I know a lot of people swear by the plasma cutter but I was always a fan of the big boys: Line Gun and Contact Beam What's more, I played them on my lovely laptop and they ran amazingly well. I think the second game was somehow more optimized than the first! Dead Space is easily one of my favorite games ever made, but that's not surprising considering RE4 also holds that title and Dead Space is basically RE4 but in space. Also yes, a fully-upgraded Contact Beam is a really good way to cheese the final boss in like three shots. Harrow posted:I always liked how Dead Space made your health meter part of the main character's suit. It never seemed like a particularly useful place for it to be for Isaac, but as the player, it's pretty neat. One of Dead Space's shticks is that they wanted to make it HUDless. It isn't truly HUDless, but they did manage to make the HUD a part of the game world, rather than some numbers and poo poo pasted to the screen. Health and stasis ammo appears as the RIG (the thing on peoples' backs), weapon ammo counts show up on the weapons themselves, and the menu appears as a projection coming from Isaac's suit. It was pretty brilliant but I couldn't see poo poo when I first played it on my roommate's SDTV back in the day. Mak0rz fucked around with this message at 16:19 on Dec 13, 2016 |
# ? Dec 13, 2016 16:15 |
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By the way, if any of you haven't played the Dead Space rail shooter, do so, it is really good to the point where I would say it's one of the very best games in the genre. Wii version is ideal because who the hell actually has a move but the PS3 version plays fine with a controller.
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# ? Dec 13, 2016 16:19 |
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Mordja posted:Man, thanks for reminding me how good Dead Space 1 & 2 were. It got less scary as you went on because of how powerful the weapons became, but man did it ever have good weapons. I know a lot of people swear by the plasma cutter but I was always a fan of the big boys: Line Gun and Contact Beam What's more, I played them on my lovely laptop and they ran amazingly well. I think the second game was somehow more optimized than the first! the wii dead space is a good lightgun game
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# ? Dec 13, 2016 16:24 |
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Mak0rz posted:Also yes, a fully-upgraded Contact Beam is a really good way to cheese the final boss in like three shots.
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# ? Dec 13, 2016 16:26 |
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The wii got a lot of good rail shooters, huh
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# ? Dec 13, 2016 16:29 |
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Another health meter thing I like (I have these, apparently?): when they get longer as your health increases. Not always practical, but I like it when it is. What I don't like are health meters like Dragon Age: Inquisition where there are marks on them that signify certain numerical increments and as your health increases the distance between the marks gets smaller and there are more marks. It's so much less readable!Mak0rz posted:One of Dead Space's shticks is that they wanted to make it HUDless. It isn't truly HUDless, but they did manage to make the HUD a part of the game world, rather than some numbers and poo poo pasted to the screen. Health and stasis ammo appears as the RIG (the thing on peoples' backs), weapon ammo counts show up on the weapons themselves, and the menu appears as a projection coming from Isaac's suit. It was pretty brilliant but I couldn't see poo poo when I first played it on my roommate's SDTV back in the day. Yeah, in-universe justified HUDs are generally pretty cool when they're done well. A lot of first-person games do it--that's pretty easy, just say it's projected on your helmet's visor, Halo or Metroid Prime-style--but pulling it off in a third-person game that doesn't also have a "no health meter, regenerating health" thing going on is pretty impressive.
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# ? Dec 13, 2016 16:30 |
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LawfulWaffle posted:Big ol' plastic booty, so https://www.youtube.com/watch?v=VKl2sgevpKE "Oh you'll have to fight the boss 8 more times" is a real threat in Illbleed because Illbleed would totally do that Game doesn't give a gently caress
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# ? Dec 13, 2016 16:36 |
My favorite part of Illbleed is the killer called Killerman.
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# ? Dec 13, 2016 16:39 |
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# ? May 30, 2024 02:18 |
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I appreciate having the map HUD be in-game but I really wish it was easier to see/pan around in.
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# ? Dec 13, 2016 16:40 |